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Feedback comments for LD32
BluShine's games and stats for all events →
| Timestamp | Since previous | Game | BluShine's comment |
|---|---|---|---|
| Apr 21 04:04:00 | Saucery | Great concept. Love the variation in spells. At first I was kinda frustrated at the short cooldowns, but when I realized each spell had a separate cooldown I really started having a lot of fun. I found a pretty good combo going between hot chili, hamburger bomb, and the cheesy beam thing. I only got to level 11, but I think I probably could have gone further if I played safer and used healing. <br/> <br/>The tutorial was a little long and text heavy, I think I would have preferred a tutorial level to teach me how to use spells. Also would have have been good to have more variation in the waves, but the spell variation kept things interesting anyways. | |
| Apr 21 04:22:00 | 18m 00s | Venari | Very pretty, loved the graphical style. Combined with the sounds it created a cool atmosphere. <br/> <br/>I found the talisman, book, and necklace, but couldn't find the flute. I also met the beast but couldn't seem to interact with it. <br/> <br/>The way the map worked was a little confusing. Hard to tell what was the edge of it, and what was a portal to the next tile. I also kept accidentally clicking on myself and opening my inventory when I was trying to interact with something in the world. |
| Apr 21 04:28:00 | 6m 00s | Shark Lazer Hands | Very funny intro. And not only are you a duck wielding laser sharks, but the sharks wield laser ducks! <br/> <br/>Music was good too. <br/> <br/>Gameplay was pretty basic, though. Kinda just felt like some funny sprites dropped on top of a standard top-down shooting game. <br/> <br/>Not bad for 12 hours, though! |
| Apr 21 04:38:00 | 10m 00s | Newt Scoot | Great concept, fits the theme perfectly. The mechanic ends up being pretty unique since you have to worry about the positioning of objects as well as yourself and the enemies. I had to think about where I was shooting things so that I could go back and pick them up later. I played with an xbox controller and it worked great. Oh, and cat is funny. <br/> <br/>The art is great, too. There's a lot objects in the game considering you only had 72 hours. <br/> <br/>Not a whole lot of gameplay/depth with only one level, it's more a prototype than a full game. But still fun. <br/> <br/>Some music would have been nice, and really added to the game's atmosphere. |
| Apr 26 03:31:00 | 118h 53m | Orb of Power | Interesting mechanic, and great use of the theme. <br/> <br/>The two enemies provided some nice challenges, as well as the puzzles. It was pretty fun at first, but didn't seem to have much variety after the first few rooms. I wish the colors and music would change as I advanced in the game. The music and graphics could definitely use some work, but it's way better than a silent game with boxes! |
| Apr 26 04:10:00 | 39m 00s | Aquatic Regia | Obviously not very fleshed-out, but I can definitely see where this was going. Love the concept, and the awesome music really gives it a cool feel. |
| Apr 26 04:17:00 | 7m 00s | Temporal Gardener | Played the first two levels, but started running into some bugs :(. Here's a pic of the issue http://i.imgur.com/BRqKZhe.png |
| Apr 28 06:39:00 | 50h 22m | Alpha Kite | Love the retro graphics with the slight pixel "grid". Controlling the kite was unusual and fun, great interpretation of the theme! Although I couldn't quite figure out how to hurt the other kites without taking damage. AI seemed a bit weird, too. And I would have loved to have some music and sound. |
| Apr 28 06:43:00 | 4m 00s | SUPER SHOT | Simple, but a great concept, and quite fun! A little bit of sound would have really made it sparkle. |
| Apr 28 06:47:00 | 4m 00s | A Hot Mess | A pretty standard top-down shooter, although the "backwards" aiming makes it a little more challenging. Sounds are gross, but the music is good. It's really just a fart joke, but at least it's pretty polished. |
| Apr 28 07:03:00 | 16m 00s | Tower Of The Screaming Bullets | Awesome concept. Took me a minute or two to figure out how to "catch" the bullet. Have to press spacebar, and *then* press c while the bullet is inside the blue circle. The platforming was also a little difficult to get the hang of. But once I figured out the controls, the game became a lot of fun. <br/> <br/>The destructible terrain also added an interesting element. The whole level being one tower with no checkpoints made it really hard, though. Also, I kept running out of bullets. I made it to the green bat guys, but I ran out of bullets while trying to kill them. <br/> <br/>Overall a great idea, and pretty polished too. One of my favorites in this ludum dare. |
| Apr 28 07:10:00 | 7m 00s | Russian Thug | Unfortunately very buggy. Kept getting stuck on dead soldiers, and half the time my ice pick seemed to do nothing. Wasn't able to make it past the third level. |