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Feedback comments for LD27
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| Timestamp | Since previous | Game | wally2069's comment |
|---|---|---|---|
| Aug 26 21:10:00 | Journey to the Edge of Time | The theme was rather stretched with a questionable interpretation of "10 seconds" and some music would have improved this game | |
| Aug 26 21:13:00 | 3m 00s | Eiradirian Timejumpers | A nicely done entry but could have done with adding in music. |
| Aug 26 21:35:00 | 22m 00s | Freeze Box | Fun mechanics and really liked playing the levels. |
| Aug 26 21:41:00 | 6m 00s | Gone in 10 seconds: a trio of mini games | Instructions could have been a little been clearer. |
| Aug 26 21:47:00 | 6m 00s | Flooded Dungeons | Some the the level spawned impossible situations, one time spawned trapped in a corner where a bomb killed me, and a shop floor I couldnt reach the exit, otherwise nice game =) |
| Aug 26 21:50:00 | 3m 00s | Five Seconds | The character moved a little too fast and was difficult to control and collecting things could have been better |
| Aug 26 21:58:00 | 8m 00s | Ten 2nd's | Neat little racing simulator =) |
| Aug 26 22:00:00 | 2m 00s | Back for Seconds | Oh dear, these color choices are difficult to read text |
| Aug 26 22:03:00 | 3m 00s | Make a game Game | How very meta of you |
| Aug 26 22:06:00 | 3m 00s | Lamesoak | The first couple of levels were cool |
| Aug 26 22:09:00 | 3m 00s | 10 seconds to save the day | Nice game but weak use of theme |
| Aug 26 22:13:00 | 4m 00s | The last time crystals | The boss may have been a little too difficult |
| Aug 26 22:17:00 | 4m 00s | CLOUD CATS | Could have used a tutorial |
| Aug 26 22:25:00 | 8m 00s | Forward Motion | Finished the whole game, neat platformer speed running game |
| Aug 26 22:29:00 | 4m 00s | In Vivo | The player mode switching mechanic was fun |
| Aug 26 22:35:00 | 6m 00s | Its A Whole New World In... | Nice customization options |
| Aug 26 22:38:00 | 3m 00s | Frictionless Fury | Having to go back to the first level after losing at the second and third was kind of frustrating |
| Aug 26 22:41:00 | 3m 00s | Time Tile | Neat but a rather loose interpretation of the theme |
| Aug 26 22:49:00 | 8m 00s | Steven Seagal: Hard to SWAT | Really fun turn based SWAT tactics game |
| Aug 26 22:55:00 | 6m 00s | Coloured Block Swap | Neat even though depth perception was a little difficult |
| Aug 26 23:01:00 | 6m 00s | 10 Second Thinking | First level was terribly vague and colors blurred together |
| Aug 26 23:08:00 | 7m 00s | Proletarian Ninja X | Speed and tactical stealth, Ninjas are cool! |
| Aug 27 01:52:00 | 2h 44m | Zdeno | A little tough given that each checkpoint can only be used once, but really fun |
| Aug 27 02:00:00 | 8m 00s | Entropy | This is very poetic |
| Aug 27 02:02:00 | 2m 00s | 10 Seconds to Save the World | The tiny window resolution made it difficult to play |
| Aug 27 02:05:00 | 3m 00s | Shift | A neat little tank fighting game |
| Aug 27 02:10:00 | 5m 00s | The Village of Lost Time | A ten second RTS game is rather interesting |
| Aug 27 02:13:00 | 3m 00s | Detective Awesomepants | Nicely polished quick style detective game |
| Aug 27 02:18:00 | 5m 00s | Pugnator | Are some of the enemies supposed to be able to walk through the walls? |
| Aug 27 02:22:00 | 4m 00s | Hadean Rampage | The unity window was bigger than my screen resolution and fake walls are really annoying |
| Aug 27 02:24:00 | 2m 00s | Scraith | A brief survival horror experience mixed with turned based elements, pretty clever |
| Aug 27 02:28:00 | 4m 00s | Anti - Explosive Babies | A nifty reflex based ragdoll physics platformer |
| Aug 27 02:32:00 | 4m 00s | Color Maze | Kind of awkward turn based game, could use a little bit more polish |
| Aug 27 02:34:00 | 2m 00s | 10Life | Yeah, the slow character feels like a drag |
| Aug 27 02:38:00 | 4m 00s | Little Ninja Guy | A super quick Stepmanis type of game, people get creative when they have only ten seconds to do stuff |
| Aug 27 02:40:00 | 2m 00s | Chrono Blood Ninja | Having the timer [ accidentally? ] display behind platform needs to be fixed |
| Aug 27 02:44:00 | 4m 00s | Entropy | This arena style survival game could have started just a little but faster |
| Aug 27 02:49:00 | 5m 00s | Magnus Bacon's "The 10 Second Sell" | The character sprites could have used more variety but other wise job |
| Aug 27 02:51:00 | 2m 00s | Draggin ten | Whoa, look at the size of that window |
| Aug 27 15:11:00 | 12h 20m | 101 Tiles 10 Seconds | Having them rotate after each click may have made this one too hard |
| Aug 27 15:14:00 | 3m 00s | Nonzero | I can tell you put a lot of work into this even though it is not really something I enjoy |
| Aug 27 15:16:00 | 2m 00s | 10 Seconds Before You Die! | Using premade graphics is against the jam rules |
| Aug 27 15:20:00 | 4m 00s | Urvas | I had a very difficult time understanding the mechanics of this one |
| Aug 27 15:25:00 | 5m 00s | Frozen Braid | I like how the title screen says to blame the loss on the randomly generated map =) |
| Aug 27 15:33:00 | 8m 00s | Legend of Epikouros | This is awesome, a collaborative story game where everyone plays for ten seconds, nice work! |
| Aug 27 15:40:00 | 7m 00s | I Second that Motion | Well that was a very weird way to make a debate game |
| Aug 27 15:45:00 | 5m 00s | Hype | Kept get stuck under a laser which fired an almost continuous stream |
| Aug 27 15:49:00 | 4m 00s | Silver | The control were really really annoying |
| Aug 27 16:02:00 | 13m 00s | 00000010 | Nice story and way to incorporate it into the theme |
| Aug 27 18:26:00 | 2h 24m | i hate the dark | I do not see how the theme was implemented.... |
| Aug 27 18:28:00 | 2m 00s | Sausage Gobbler | Could have used some better in game instructions but otherwise nice |
| Aug 27 18:32:00 | 4m 00s | Robotica | I really like the way the faces were made |
| Aug 27 18:35:00 | 3m 00s | Reload | Would have prefrered an executable version sooner |
| Aug 27 18:38:00 | 3m 00s | 10s Zombies | The zombie was a bit sluggish but I like them that way |
| Aug 27 18:41:00 | 3m 00s | 10 | Jumping seemed to only put you into danger, maybe could have had water that raised from the bottom? |
| Aug 27 18:42:00 | 1m 00s | awoid | I had a good few chuckles at this game |
| Aug 27 18:49:00 | 7m 00s | 10 Seconds to Save the World | Pretty sure I beet the last level and it just looped back to the first one again |
| Aug 27 18:51:00 | 2m 00s | Half the Time | This is a quirky little entry |
| Aug 27 18:55:00 | 4m 00s | Angry Guards | Definitely needed a proper tutorial |
| Aug 28 05:56:00 | 11h 01m | ShitStorm | Mixed feeling on scoring graphics, you clearly put work into them but they just did not turn out very good |
| Aug 28 05:59:00 | 3m 00s | Ten-second maze | Having the game close on defeat instead of going back to the title screen discouraged me from trying to play again |
| Aug 28 06:03:00 | 4m 00s | Boxen! | An ok entry but lacked any real depth |
| Aug 28 06:06:00 | 3m 00s | Zombie Pop! | A good start that needed a bit more polish |
| Aug 28 06:10:00 | 4m 00s | Infected Hexes | Could have had some kind of sound effect to help with reinforce the gameplay |
| Aug 28 06:13:00 | 3m 00s | The Office Duty | Screen transition were jarring with player exit right bottom and appearing left top of next room |
| Aug 28 06:16:00 | 3m 00s | 10-Second Switch | There was some massive slowdown about a minute into my play session |
| Aug 28 06:23:00 | 7m 00s | 10sec-10dice | Starting without any instructions was odd, once I did figure it out, the delay between moves was annoying, and capturing an opponents piece led to a runaway victory |
| Aug 28 06:26:00 | 3m 00s | Seamless | Agree that the character was very slippery to control |
| Aug 28 06:29:00 | 3m 00s | 10s before the blackout | The jumping sound effect startled me and part of the screen was chopped off |
| Aug 28 15:13:00 | 8h 44m | Ghost Voice | Yeah, this really should have been submitted to the jam if it was going to break the no pre-made assets rule |
| Aug 28 15:16:00 | 3m 00s | 10 Second Destruction | A pleasant way to spend some time |
| Aug 28 15:27:00 | 11m 00s | Edwards' Quest for 2nd | Those jumps on the last stage were really awkward going back and forth hitting your head on the ceiling |
| Aug 28 15:36:00 | 9m 00s | Pressurized | Maybe the graphic for bomb and air bubble should be different colors or shapes or something |
| Aug 28 15:40:00 | 4m 00s | Jellyfish Shall Rule the Earth | The controls were way too slippery for my taste |
| Aug 28 15:43:00 | 3m 00s | Solarions | It was cute but also felt a little off, cant really describe it better than that |
| Aug 28 15:46:00 | 3m 00s | Candy Grab! | Not if the multiplayer variant would have worked out so well |
| Aug 28 15:52:00 | 6m 00s | Paper Maze | The random wind direction and speed made the level less precise than desirable |
| Aug 28 15:58:00 | 6m 00s | No Time to Stop | The gameplay was a bit too fast paced for my tastes |
| Aug 28 16:01:00 | 3m 00s | Team Seconds | Quirky idea but needed a bit less repetitiveness |
| Aug 28 17:54:00 | 1h 53m | Disminer | The aesthetic choice really helps this one stand out above the others |
| Aug 28 18:02:00 | 8m 00s | FSCK - A Hard Drive Story | Clever use of theme to make interesting modes |
| Aug 28 18:09:00 | 7m 00s | John Q. Adamant | The theme interpretation was pretty unique but not something I liked enough |
| Aug 28 18:12:00 | 3m 00s | Tactical Mission | Nice use of theme to create a single player team coordination game |
| Aug 28 18:16:00 | 4m 00s | Marrow Wind | I see what you were going for but it seemed like the object was to just wait for ten seconds for the next path to open up |
| Aug 28 18:19:00 | 3m 00s | RainbowBlock | Tee hee hee, ponies reference |
| Aug 28 18:24:00 | 5m 00s | Save me from your dream | Nice use of cutscenes to reflect the theme |
| Aug 28 18:29:00 | 5m 00s | BulletTime | Tried repeatedly but could not fire upwards. <br/> <br/>Shooting left, right, and down worked just fine. |
| Aug 28 18:36:00 | 7m 00s | The Life Countdown | The first couple of levels had power-ups everywhere which made the time limit seem unimportant |
| Aug 28 18:39:00 | 3m 00s | Dysdoughpia | Nice, but maybe an indicator of where Luigi's is when needing to return to get another pizza |
| Aug 29 15:03:00 | 20h 24m | Samurai Cafe | My first four robots committed sepuku, kind of remind me of current job at a pizza kitchen, sigh...... |
| Aug 29 17:20:00 | 2h 17m | The Unbelievable Adventures of Kamil the Cat | That cat is in a hurry to make a sandwich |
| Aug 29 17:29:00 | 9m 00s | Keep Flying | This was awesome and you have warmed that cold black lump of coal I call a heart |
| Aug 29 17:34:00 | 5m 00s | Loopy Lumberjack | Stupid trees, I chop you down good |
| Aug 29 17:37:00 | 3m 00s | DEZ | Very clever game mechanic, I liked it a lot |
| Aug 29 17:40:00 | 3m 00s | Rude Bear Radio | I just about lost it at RRRRRR, "Doing Things the Easy Way" indeed =) |
| Aug 29 17:48:00 | 8m 00s | Narcoleptic Chicken Kid | Not sure I like this interpretation of theme |
| Aug 29 17:53:00 | 5m 00s | The Grassfires of Veldstar | A little too trial and error based for my liking |
| Aug 29 17:56:00 | 3m 00s | Con 10 Sedi | Best use of theme that doesn't involve time units |
| Aug 29 17:59:00 | 3m 00s | LevelUp! | Neat little tower defense game |
| Sep 2 18:17:00 | 96h 18m | xhon | Nice idea but the graphics lagged down the game while playing |
| Sep 2 18:24:00 | 7m 00s | Penpals | The collision needs a lot of work, simple jumps were messed up by the player loosing momentum unless over jumping the platforms. <br/> <br/>The story was very awesome. |
| Sep 2 18:27:00 | 3m 00s | 10 | The mechanics are interesting and unique but I just do not see the use of theme at all |
| Sep 2 18:33:00 | 6m 00s | Duke Dashington | It was interesting that you could dash left, up, and right but cannot dash down. |
| Sep 2 18:42:00 | 9m 00s | Dungen Dogan's Cursed Crew | Also stuck on the third level, Demolition Man breaks the first rock but gets stuck on the dirt |
| Sep 2 18:44:00 | 2m 00s | Tachyon Rupture | The controls are rather awkward and kind of broke the flow for me |
| Sep 2 18:47:00 | 3m 00s | Stay Alive 10 Seconds | Wow, this is a really tough to finish entry |
| Sep 2 18:51:00 | 4m 00s | Extreme Zombie Blood Withdrawals | The shaky cam screen was a little too much |
| Sep 3 21:50:00 | 26h 59m | Ten Second Defense | Enemies both spawn and move way too fast. Although I understand they travel the paths in about ten seconds, it was not very fun to try to keep up with them. |
| Sep 3 21:54:00 | 4m 00s | Rocket Rampage | Having the an animation showing ship die when it runs out of fuel even though it still has momentum was kind of annoying. Lost two games if the ship would have been allowed to finish coasting into a really close canister. |
| Sep 11 06:09:00 | 176h 15m | Antidote | Managed to get to the end with a high score of $0 <br/> <br/>Didn't even realize I could collect money until end screen. Just ran to the end of each room in fear of character's life. |