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nintendoeats

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TimestampSince previousGamenintendoeats's comment
Aug 26 02:17:00 Fireman Ten Not Bad! I liked the way the water bounced around. I wish the difficulty escalated, because once you get the controls down it's pretty easy.
Aug 26 02:20:00 3m 00s Every Ten Seconds A Kitten Drowns I really like the music, and the ship (plus that little trail). the interface feels a bit weird, it's hard to tell mines from kittens, and the text can clash with the background.
Aug 26 02:25:00 5m 00s Captain Timewarp I really like the concept and the graphics, but The jumping is so floaty that I couldn't get through the first level :( <br/> <br/>It's already a hard thing to do (reminds me of bomb jumping in Metroid), but tighter controls would let me focus on what to do instead of how to jump on myself.
Aug 26 02:32:00 7m 00s Last words The concept and art are excellent here. I love the concept and the level of detail. You usage of my personal sense of responsibility as a motivator is the kind of thing that I want to see more of. <br/> <br/>I do really wish that the last words were sound though. Since it was literally impossible for me to interpret what was being said, I didn't feel as responsible for getting it wrong as I would have. The information has to be somewhere, just difficult to the point where most people won't get it. <br/> <br/>(BTW, you may want to look at my last LD game: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;uid=22819)
Aug 26 02:40:00 8m 00s Don't let Them Hug you! The music needs to be downmixed to mono, and the mouse controls feel a bit weird. I liked the chaos near the end.
Aug 26 03:10:00 30m 00s When The Sun Sets I don't feel like I can even rate this. Either I'm missing something or there is no gameplay. I can' even get past the first platform :( <br/> <br/>Nice art and music though.
Aug 26 03:30:00 20m 00s Draggin ten I enjoyed it, but I don't know if I'd call it fun. It really isn't that hard, and you'll always get enough money for an upgrade. There is also a lot of time when I'm really not doing anything. I liked the little dials, and the radar upgrade. There was also a good sense of speed after about 7 upgrades across the board. <br/> <br/>Is that car modeled after a Honda NSX?
Aug 26 03:42:00 12m 00s Aftur I can identify that this has good platforming feel (it's VERY Super Meat Boy), but I don't have the dexterity to get past the second section. I spent 10 minutes on it and really didn't even come close. <br/> <br/>Graphics and sound are really good for their scope, and it's an excellent braid-esque take on the theme.
Aug 26 03:50:00 8m 00s Ahh! It's Chasing Me! It feels very much like slenderman. As a game it's pretty light, I didn't really feel like I was playing it so much. There was a good sense of being lost, but never any sense of being found to take advantage of it. Basically atmosphere without contrast. <br/> <br/>Really impressive for a first attempt. Now that you havea grasp on the technical stuff, focus on the game elements!
Aug 26 03:53:00 3m 00s The 91st Parallel "MSVCP100D is missing from you computer" <br/> <br/>I want to play this, make it work!
Aug 26 04:05:00 12m 00s YorkTime $%^&amp;ing Right! (I'll actually play your game later)
Aug 26 05:22:00 1h 17m Guest House the Good: Great music, awesome visual style, actually really good writing (most people are crap writers), good integration of depression theme into gameplay <br/> <br/>The bad: Those were super-arbitrary puzzles, the longstanding problem with adventure games.
Aug 26 14:35:00 9h 13m Owned in 10 Seconds I really don't understand what's going on. I need a command list or something, right now I can't figure out how to do anything except start the game. Can you post instructions?
Aug 26 14:39:00 4m 00s Battle Balls I like the concept. It's not really fun yet thought. The ammo limit is a nice idea, but it leads to nothing happening a lot of the time. In general it feels like it needs to be quite a bit faster. Perhaps make the balls more forceful? <br/> <br/>Also, I quite like the way it looks.
Aug 26 14:45:00 6m 00s YHTSTFO The Good: The levels not auto-restarting makes the time limit relevant. The graphics look very stark and neat. The VO is entertaining. <br/> <br/>The Bad: The levels not auto restarting is infuriating, to the point where I don't want to play it. Known collision glitches. What was wrong with standard fps controls?
Aug 26 14:56:00 11m 00s Bear Pong What are you doing that you need DirectX8? Isn't that 10 years old at this point? <br/> <br/>Anyway, That's pretty funny. It's not polished, but the core concept of "random interruption of gameplay which puts player out of position" has promise. <br/> <br/>Is it possible to actually beat the computer? The actual pong part seems not so great, since the ball's Velocity is not affected by the player's approach. You can't fake out the computer in any way.
Aug 26 15:59:00 1h 03m Flajora's Flask You can't get ye flask....Dennis... <br/> <br/>A solid concept well executed. It was a rather frustrating in spots, Particularly getting ye flask. But hey, you know what? Sometimes games should be hard. <br/> <br/>I literally cannot think of a properly negative thing to say about this game.
Aug 26 16:13:00 14m 00s The only one Concept = good, with a nice use of mechanical symbolism. I thought I might be locked in that graveyard forever! I also liked the graphics...though is it just me or are some of those tiles from Pokemon? <br/> <br/>Framerate is terrible in the HTML5 version though. I think it's that particle effect.
Aug 26 16:16:00 3m 00s Red alert Neat little concept. I like the music as well. It is a bit too easy...until you get killed by a moving block. <br/> <br/>It could us ea reload button. The relationship to the theme is tenuous at best.
Aug 26 16:26:00 10m 00s Ten Second Ninja You should put running instructions on the page, that is not at all intuitive. <br/> <br/>I'm also not clear on what the goal is. Touching the ghosts from behind just seems to kill me, and touching the door does nothing. I like the actual concept, reminds me of Frozen Synapse.
Aug 26 16:33:00 7m 00s SuperSleepTime I enjoyed that! Couldn't finish it, because I apparently lack basic beat-em-up skills. It would have been nice if there were more places to check than you could reasonably look for in the given time, or if there were different items for the same body slot. <br/> <br/>I also quite like the graphics.
Aug 26 19:21:00 2h 48m 10 Seconds Gunner the link is broken :(
Aug 26 19:29:00 8m 00s TENSEC That was really hard. I represents the essence of the standard interpretation of this theme. YOu have 10 seconds to do something. DO IT. <br/> <br/>Definitely would have been nice to have sound.
Aug 26 19:35:00 6m 00s 0.1 Hertz The gravity mechanic only felt relevant for the last couple levels. It's also basically VVVVV sans player control of the shifts. That adds a nice element of tension when you need to do things quickly, but also means a lot of standing there waiting for things to change. <br/> <br/>the levels themselves weren't bad. I assume that you had more plans for those mechanics and ran out of time, which is unfortunate. I also quite liked the text in a silly kind of way.
Aug 26 19:41:00 6m 00s The Lost Fleet (Every Second Counts) Interesting idea. It's VERY difficult, because as it turns out humans are not good ad turning time into numbers. funny, I was just having a conversation about this :P <br/> <br/>The concept has promise, good work!
Aug 26 19:51:00 10m 00s Bit-ship Ld27 By lcass This is really impressive for something made in 2 days. It's so complicated that I don't really feel like I can make proper sense of it mechanically right now. Ideally I would spend about an hour figuring out how everything works. <br/> <br/>But man, concept and execution are very impressive. I'm not sure what it has to do with the theme though :p
Aug 26 20:01:00 10m 00s Star Rover Very cool idea. It's like the classic "turtle" program but with a goal! I also really like the graphics and sound. Those voice-overs are excellent. <br/> <br/>I couldn't win though. I'm not really sure what I was doing wrong :(
Aug 26 20:06:00 5m 00s SMS Racing Wow! I was working literally on this idea with somebody several years ago. We even had the same camera angle. We were focusing more on the texting than the driving though, I think you made the better call.
Aug 26 23:05:00 2h 59m Emergency Stop Hah. OK. That was cute. Well produced. <br/> <br/>I wonder if this is an area where those gaming mice come in handy? I got about 4.5 mil
Aug 27 00:10:00 1h 05m Lawrence Dare Starring In- 10 Second Psychic I like the style of the voices, but they WERE pretty hard to hear. I think less reverb and slightly longer gaps between the words would have helped. I like the concept and the graphics quite a lot. Obviously not a lot of depth to the puzzle, but interesting nonetheless. <br/> <br/>Oh, the perspective behind the detective rules. Its like Resident Evil 4 but awesomer.
Aug 27 00:21:00 11m 00s Life of a Photon The gameplay isn't really to my taste, but that music is fantastic. If it were compiled into a less "video game loop" format I would listen to it. Reminds me a bit of the Bastion soundtrack. I also like the look of the photon. <br/> <br/>The bit about time dilation made me chuckle.
Aug 27 00:29:00 8m 00s The Thief That was pretty cool! I like a good stealth game. I would have like do some more atmosphere, hiding in the shadows and all that. Still, deciding when to grab the safe based on enemy movement was a neat choice. <br/> <br/>Are the guards all supposed to be Mexican and Asian? Either I'm a bad person or you are.
Aug 27 00:36:00 7m 00s Doom Hex: Escape It never really gets hard, but It's an entertaining little combat system. I think it needs more motivation to change targets frequently. As it was, there were rarely any decisions for me to make. I never ran out of mana or came close to dying, through liberal use of regeneration. <br/> <br/>Quite a lot of polish here, the art and sound that are there are actually quite nice.
Aug 27 01:40:00 1h 04m PROBE TEAM I think that this is great. The mechanic is interesting, the graphics are excellent, the sound is moody... <br/> <br/>but that tube in the top right is completely jammed. there is no way I'm getting in there with this little fuel. If i'm supposed to chain reaction them in there, that will take ages as well. So I'm kinda stuck leaving it there. Which is disappointing because I really really like this.
Aug 27 01:53:00 13m 00s Guild of Brothers Neat idea. Suddenly switching from a ranged to a melee character is an interesting experience. I do wish that there was a timer or something that appeared next to my character when you were about to change, so that I could plan accordingly. <br/> <br/>The infinite jump mechanic wasn't immediately obvious, it took me a while to find it.
Aug 27 02:01:00 8m 00s Wappansai! There isn't any any key... <br/> <br/>That was neat. Obviously still wants a lot of development. <br/> <br/>Is that supposed to be Commander Video after an all-month pie eating binge?
Aug 27 02:06:00 5m 00s Micro Management Simulator 2013 I enjoyed that. It did take me a little bit to figure out what I was doing. The art is excellent and I love the aesthetic. Dingy offices, poor lighting, the occasional false hope of success, it's all there. <br/> <br/>it's also an interesting challenge considering how simple it is. Also, why does my cursor move while I'm typing? <br/> <br/> Well done!
Aug 27 02:37:00 31m 00s The Red Button That is fiendish.Good music. I didn't get annoyed at its looping. the tiny enemies are a neat mechanic, if infuriating <br/> <br/>red enemies against a green background are not good for the colourblind. I gave up after 30 attempts of world 2-3.
Aug 27 02:55:00 18m 00s Twitchy Thrones That was incredible. This is easily the best game mechanically that I have played so far. It's like if somebody strapped a turbocharger to Risk. I want a competitive version of this. Make that. PLEASE make that. For tablets. So that people keep trying to click on the same province and drive themselves nuts. That would be terrible and awesome. <br/> <br/>But really, I want a multiplayer version.
Aug 27 13:45:00 10h 50m Baldaquin That was actually fairly difficult. The enjoyed the last boss. the "kill enemy" noise drove me crazy after the first 5 times I heard it.
Aug 27 13:55:00 10m 00s The Ten Ten Seconders That was pretty good! I'm not a huge twin-stick shooter fan, but I enjoyed it. It does eventually completely break in Firefox.
Aug 27 14:13:00 18m 00s Shelter That was alright. I wouldn't say that drawing a path for a blob is the most fun mechanic in the world. It needs something to feel a bit more "player expressive". As it was I just felt like it was a test of how fast I could switch between fiddling with the camera and drawing the path. <br/> <br/>I like the graphics for the blobs.
Aug 27 18:45:00 4h 32m Mashals of Knaveland That whole game was really just so you could write a ye olde conversation about 10 seconds wasn't it? <br/> <br/>I enjoyed all of that. <br/> <br/>You can't get ye flask.
Aug 27 18:55:00 10m 00s Hackfield I'm not sure that I understand the mechanics. The goal appears to be to collect the little squares, and to press space on the computers. I'm not really sure what end this serves though. <br/> <br/>I like the look of it. I think my colourblindness might hamper my ability to see the playfield.
Aug 27 19:08:00 13m 00s Hell Pizza When you said there's not much in the way of gameplay, you meant it. <br/> <br/>The background is trippy as heck and I actually like the plotline which you outline in your description. In a silly sort of way.
Aug 27 19:15:00 7m 00s 10 Second Dragon Feeder That was excellent! I really like these styles of games, and this was a particularly clever one. Additionally the graphics and sound are adorable. <br/> <br/>There is a bug at level 3. If I click to skip the demonstration, it just hangs and I have to reset the level. This was obviously frustrating to no end.
Aug 27 19:23:00 8m 00s Korn Land I'm pretty sure that is actually impossible. Certainly my non-bullethell trained eyes were of no help in keeping track of that. <br/> <br/>The KFC bucket is funny.
Aug 27 19:34:00 11m 00s Story O' Dare In an earnest attempt to actually provide constructive feedback: I wish that it had sound, or at least music. <br/> <br/>Typing into on-screen keyboards is hard. <br/> <br/>But yes, that is kind of what LD is like.
Aug 27 19:42:00 8m 00s Fastboy Very cool of you to do that. The game itself is neither here nor there, but good job. <br/> <br/>Load "*" ,8,1 <br/> <br/>Loading <br/>Ready. <br/>Run
Aug 27 20:07:00 25m 00s Ludicrous Parking Hah, not at all difficult but entertaining. <br/> <br/>If you are going to continue this concept, check out micro machines. The game could benefit with something like MM's excellent 2D driving mechanics. <br/> <br/>I spy with my little eye...a Dodge Viper.
Aug 27 20:45:00 38m 00s 1007Quest Well produced, as well as being fairly ambitious! I like the graphics and the sound that is there. The combat was very monotonous though. I also agree with shs: missing when you already have a system in place to account for accuracy (the player's position) sucks dogface. <br/> <br/>I hate loot games p_p
Aug 27 21:17:00 32m 00s Game of Throttles Not in here Mister, this is a Mercedes... <br/> <br/>I love everything about this aside from playing it (and I know that you know why that is). The engine sound is great, the cars are great, the dumb names are great, the story is great, the VOs are great, it's just great. <br/> <br/>Not fun to play.
Aug 27 23:22:00 2h 05m Ten Polygon Oh, that's totally cool. It took me a minute to figure it out, but once I did I really liked it. The fact that the shapes move with the cursor is confusing, but gives you a better sens of where you are clicking. <br/> <br/>Problem is, I'm colourblind so it takes me ages to tell the red and green apart. So I can't really play this properly.
Aug 27 23:26:00 4m 00s Ready Or Not I really like the look of things, and the sound, and the little camera moves, and the concept. <br/> <br/>It's REALLY hard though. Unless I'm missing something, it just seems like there are too many guards to realistically sneak through.
Aug 27 23:36:00 10m 00s Cosmic Commander That was a lot of fun! My MOBA skills came into play very strongly and I felt like it was pretty easy, but for a single game that's probably good. I would play more of this. <br/> <br/>I sure do wish that it had sound though.
Aug 28 02:17:00 2h 41m Lepton Epoch Considering it's one button gameplay, that was actually pretty fun. Good twitch challenge. Some of the later jumps felt a bit unfair, like those tacks, but health resolved that problem. The relationship to particle physics is...tenuous. <br/> <br/>After about 30 seconds the music became grating. <br/> <br/>I like the little electrons spinning around you. It would have been nice to have more variety to the sprites, but then the source material didn't leave much room for that.
Aug 28 03:23:00 1h 06m Space Demolition by Suese As we discussed, I had some difficulty figuring out what I was supposed to be doing, but we sorted through it. THe annoying thing is that the game that I had imagine I was playing was awesome BUT ANYWAY! <br/> <br/>I'm really impressed. The production values are incredible, and lead to some really tense moments where I was navigating corridors that I had made while trying to beat enemies and capture energy. I only really have 2 complaints: <br/> <br/>1. I wish that it had Asteroids "turn in place" steering to help in those tight spaces, though I can see why you wouldn't do that. <br/> <br/>2. In one of the universes that was generated for me I spent ages looking for the reactor and never found it. I died, and in the new universe the reactor was right next to the start location. It probably would have been good to put some restrictions on the generator to reduce the luck factor. <br/> <br/> <br/>(oh, and eventually the music got really annoying but to be fair I did have to do 4 plays before I finished it) <br/> <br/>Excellent work!