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nintendoeats

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TimestampSince previousGamenintendoeats's comment
Aug 25 02:42:00 A Game about Making a Game Your game set off my antivirus! "containing the virus or unwanted program TR/dropper.Gen"
Aug 25 02:53:00 11m 00s Operation Ad-Hawk I got through to the level where challenge starts to happen (the one where you have to outrun the dogs). It started to feel interesting there, but I couldn't make it through. I still don't fully understand how to guarantee that I'll start a connection, and there is no noise to indicate when you've started. <br/> <br/>The daschund's effect is pretty awesome though! I also like the music.
Aug 25 03:05:00 12m 00s Universal Charger Looks really good, and while it isn't intuitive it is interesting. It would be nice if the front and back of the ship were more distinctive. I found myself frequently needing to look at one part of the screen while trying to keep moving. Being able to tell how I'm rotated while the ship is in my peripheral vision would have been really handy.
Aug 25 03:12:00 7m 00s InterSection Interesting. I don't know where it could go beyond changing heights, but there must be some potential in there. It did find it very easy to get confused about which key was going to do what.
Aug 25 03:21:00 9m 00s Simultaneous Not bad at all! The level with the floating doors drove me nuts though. I feel like I " finished" it twice, kind of sucked having to do it again because I pressed the D key a bit too late.
Aug 25 03:26:00 5m 00s Connecting Worlds. How do you service the relay station?
Aug 25 03:32:00 6m 00s Welcome to WorldCo Airlines I can imagine that if this game were in development for 7 years and had a huge budget it could be amazing. As it stands, cute graphics nice feel good writing not much gameplay.
Aug 25 03:37:00 5m 00s Starfighter Alliance I'm having difficulty seeing incoming shots. This might be because I'm red/green colorblind, or maybe because I believe GM has a 30 fps cap which makes fast shmups problematic. <br/> <br/>Anyway, nice graphics and well put together!
Aug 25 03:49:00 12m 00s Dreamshift As designed, this game involves a lot of waiting. Get to ledge, wait to fall asleep, flip switch, wait, wake up etc etc. Then I died...didn't want to wait again. <br/> <br/>Nice music, good production values.
Aug 25 03:58:00 9m 00s Ignis This is harder than I am able to do. But I appreciate the impressive production values. <br/> <br/>I think the real difficulty is that trying to watch 2 things, one of which contains more threats and is obscured is pretty much the opposite of what human beings are designed to do. Multitasking is hard.
Aug 25 12:10:00 8h 12m Space Vikings I felt very much at the whim of a random number generator. Nonetheless, it's a fun little thing. I like the atmosphere and graphics. I made it to 56 weeks, and was basically having fun. I just wish that I felt like I could make any kind of progress at all. I never felt like I was making a difficult tactical decision, the correct thing to do was very obvious.
Aug 26 23:08:00 34h 58m Pocket Planets I enjoyed the ending thing. The actual game play really is pretty thin. Impressive music!
Aug 26 23:20:00 12m 00s WorldLink There have been interesting space trading games, but stripped to the core like this there isn't much to it. With the planned features I could see it being entertaining but I feel like it needs something special to put it above things like Elite.
Aug 26 23:31:00 11m 00s Think Fast Cute. The connection to the theme is not apparent, I'm guessing that it was cut. I like the music till it looped a million times. It took me a while to figure out that I needed to push the detectors, but once I did I thought that was a neat mechanic.
Aug 26 23:37:00 6m 00s Heaven with Hell Neat mechanic! It took me a while to figure out what was going on, though I think that my colourblindness was a factor. Definitely potential for it. <br/> <br/>That music got annoying very fast.
Aug 26 23:45:00 8m 00s disconnected_worlds Aesthetically this is amazing, and the puzzle design is actually quite intuitive for the genre. I did sometimes feel a bit confused about what was going on. I'm still not sure how I got that bucket. <br/> <br/>I think that I see the relationship to the theme, is the idea that the inhabitants of both worlds want to keep them seperate? <br/> <br/>That world is absolutely charming!
Aug 26 23:55:00 10m 00s Disconnect the worlds fun little game EXCEPT: <br/>Diagonal movement please p_p <br/>The mine boss isn't fun, because you can't dodge a mine that is randomly placed. <br/> <br/>Nice walking animation by the by.
Aug 27 00:00:00 5m 00s mast Neat mechanics. The floating one was particularly challenging though. I think the game would really benefit from precise collision checking, because I often felt that I was colliding when I still had some space left. <br/> <br/>I really like the aesthetic, but it does make my eyes bug out. I'm colourblind, so that is probably a factor.
Aug 27 00:32:00 32m 00s Bond I don't have an xbox controller on hand. How do I climb ropes?
Aug 27 01:28:00 56m 00s FLIP! Well executed mechanic, with a clean design. I did kind of feel like I had "solved" the game by the end (put a sphere in a boxed place near the end, solve the other sphere, clean up), though there were one or two bits where I had to think for a second. I think Isolating those and expanding upon them is the way to go. <br/> <br/>I liked the music but it got grating after level 5. <br/> <br/>And level 10...I can't think of a reason either. I see the analogy.
Aug 27 14:29:00 13h 01m Rifle Rambler Pretty straightforward, I enjoyed it. Enemy shots were really difficult to see, but it wasn't terribly difficult so that wasn't much of an issue. I liked the explosions effects.
Aug 27 15:15:00 46m 00s Fiscally Judicious Very good! This almost seems like an art game, raising questions about the impossible situation which our economy creates. There is no real way to make money and keep the factories repaired. So long as there are no regulations forcing the other imaginary corporations to maintain a high workplace standard (thereby driving up the market price of the goods you sell), you CAN'T maintain those standards. <br/> <br/>I R impressed.
Aug 27 15:27:00 12m 00s System Harvest Very very cool! It did take a while to get a hang of things, but I've got it now. I would have been nice if some of the menus were different colors for quick identification. Also, the red and green trails look identical to me (I'm red/green colourblind). It would probably have been easier to manage if the planets hadn't been moving, but aesthetically that is awesome. <br/> <br/>also, excellent music. Repetetive but not annoying. I did mark down one point for audio because there are no other effects though. Ok, so maybe that's realistic, but it feels weird. <br/> <br/>Great work!
Aug 27 15:34:00 7m 00s Delirium That was very very very strange. I agree with haveric about the controls. But still, I wanted more. Of the weirdness. <br/> <br/>The video game reference did feel a bit out of place. <br/> <br/>Really nice graphics!
Aug 27 16:03:00 29m 00s Drift This is really really nice, and mechanically interesting. But also driving me insane with difficulty. Being able to zoom out helps quit ea bit, but Maybe I just don't have an aptitude for this kind of thing. I COULD not complete the gunboat tutorial. <br/> <br/>I really like the sound.
Aug 27 16:12:00 9m 00s Heaven from Hell Really good attempt, but a few comments: <br/>-It is possible to complete the first level by jumping through the fence in the blue world rather than doing all that complicated jumping. <br/> <br/>-There is a special place in hell for first person jumping mechanics. They are very difficult to make fun, because in first person you have very little awareness of where your feet are. This game would probably work better in third-person. <br/> <br/>I didn't mind the sounds, though they were a bit repetitive.
Aug 27 16:38:00 26m 00s Parallel Worlds At first I was iffy, but I like the way that bloom world becomes a sort of map world for the other two, especially cloud world. <br/> <br/>However, I cannot for the life of me find the dark world white key. I really feel like I've looked everywhere in every world.
Aug 27 17:39:00 1h 01m Oval Opposites I got to 28. That is very tricky, but I like it. I can definitely see how it would fit Android nicely. Also, I think the music fits nicely and the graphics are very appropriate. Good work!
Aug 27 18:04:00 25m 00s Celestial Impact It's really really hard. Is the lack of float in the jumping a design choice? It feels very strange, probably because it is unusual more than that there is anything wrong with it. <br/> <br/>I like the music.
Aug 27 19:06:00 1h 02m Grim Gateway Mechanically this is neat. The camera kind of let things down a bit though. I generally wished that I could see what was below me instead of all that sky. That;s besides the point though, as the core idea is compelling. <br/> <br/> Graphics and sound are very polished. Could use some more optimization as I found that load times and framerate were worse than expected. At one point I thought it had locked up while loading the next level!
Aug 27 19:23:00 17m 00s Alma I really like the concept and the actual dialog was good, but even the fixed version was buggy to the point that I don't think that I am able to progress. Sequences don't seem to work properly and tend to go out of order. Also, I'm not sure that the skeleton sprite is imported properly. <br/> <br/>It also might have been good to have multiple areas to show dialog, so a conversation could happen while the "inspect" text was displaying somewhere else.
Aug 27 20:31:00 1h 08m Smugglers' Cave Interesting. Also very difficult. Perhaps it would be easier if the platformer was on the bottom and the ship was on top? the player is usually looking up in a vertically moving platformer, so the boat would be in their vision already. When the boxes were dropping down the player would be able to quickly spot their general location because they eye is attracted to movement.
Aug 27 20:35:00 4m 00s The Theft of Purpose Even after installing those components it still doesn't run on my Windows 7 machine I'm afraid.
Aug 27 20:41:00 6m 00s Multiverse Siege Ok, we both know that this isn't really complete in any sense. I guess the most useful thing I can say is that shooting planes is REALLY HARD. Stuff does break apart real good though. How did you do that terrain?
Aug 27 20:50:00 9m 00s Links I quite like this. There are a lot of interesting little mechanical experiments, like the difficulty management and the way that changing links is your score. Compatriate immunity is plainly the best, so I just wanted to use that...but then I wouldn't get any more points! <br/> <br/>I'm also impressed with the production values. A clean design means that I've found keeping track of which world I'm managing is much easier than in many similar entries that I've played so far.
Aug 27 20:55:00 5m 00s The Verse I think that this is a really beautiful and impressive entry (if difficult to keep track of. However I can't play it because my red/green colourblindness makes managing all of that info impossible. I am correct in saying that universe control is indicated by colour right?
Aug 31 14:29:00 89h 34m Wraith Hunter The production values are very impressive. Very strong castlevania feel, and well done. The music was far less repetitive than a typical LD game. <br/> <br/>The gameplay I could take or leave. The twist on platforming makes for a nice change between different forms of action over the course of the game, but as it stood neither felt very interesting. The box puzzle at the end was a welcome exception, though also quite frustrating.
Aug 31 20:51:00 6h 22m Zeit I see what you're saying about it not being fun, but on the whole I think that's a little harsh. Somewhere in here is something really interesting, but maybe the pressure crunch of LD is not the place to find it. Perhaps the objective needs to be more fine-tuned to this kind of action? For example, if somehow the goal was to create some sort of chain reaction using your previous selves. <br/> <br/>It rather reminds me of playing guitar with a delay pedal. You can create really complex things on your own, but if you aren't in the same key or timing as the repeated sound it all goes to pot. <br/> <br/>Also, graphically it looks super cool.
Aug 31 21:49:00 58m 00s Road Rage I like the graphics and sound, but the gameplay feels kind of stale. Because you are limited to 3 lanes and change very slowly, I didn't feel like I had very much control. There weren't many tense moments of "Oh man, I almost hit that thing", which are key to Burnout/Spyhunter kinds of games. Also, because the enemy cars shoot along the same line that you use to shoot at them, it's impossible to shoot at them while avoiding them so health loss is practically guaranteed with every duel.
Sep 12 00:51:00 267h 02m PRISM I like the spike reversal portion. It's actually quite difficult to train yourself out of tropes, and that section was a good example. <br/> <br/>Collision detection is a problem. In platformers, my feeling is that where collision detection cannot be pixel perfect it should err on the side of the player. There were times when I was killed for collisions between dead air in the sprites. Guessing how big the collider is does not a fun game make!