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Feedback comments for LD27
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| Timestamp | Since previous | Game | Starspell's comment |
|---|---|---|---|
| Aug 27 12:14:00 | GO AWAY I'M EXPLODING | Fun little game. I was thinking that the game would be a bog-standard platformer but I was pleasantly surprised to see a lot of thought had gone into the level design to turn it more into puzzle platformer. There are glitches in the collision detection in places and the use of acceleration, rather than a steady distance per frame, for the movement code was a little bit of a shame - as well as the lack of any audio. <br/> <br/>But it was a really fun game to play and figure out and the concept was quite funny. Well done! | |
| Aug 27 12:26:00 | 12m 00s | BombUniverse | I have a feeling I'm going to be playing hundreds of bomb diffuser games this LD. <br/> <br/>The graphics however are very good, the way the screws and plates slide off the device is fantastic. The audio is good, though repetitive, but with a play cycle time of 10 seconds that's to be expected. I didn't manage to find the way to diffuse it. Different things worked at different times and I assume there is some big trick to it. Not bad overall, probably the best diffuser I'll play today. |
| Aug 27 13:03:00 | 37m 00s | SecondsXsecondS | I've never given 5 stars in everything before. Congrats! I'm still suck on the second level, that last jump... I'll be trying to beat it for hours though! :D <br/> <br/>I love everything about this game. The concept is original, fun and completely understandable and accessible. The platforming is tight, sensitive and rewarding. The powers are well thought out and fun to use. <br/> <br/>The graphics and audio are great too, however sometimes I had difficultly telling the difference between what was and was not a background platform - it really isn't clear. <br/> <br/>As for the difficult - it's obviously challenging, but I believe it is fair. It make you think about your power-up choices and exactly when to use them. <br/> <br/>All in all, great game, great concept, great entry. |
| Aug 27 13:20:00 | 17m 00s | Poppy vs. the Night | Unfortunately the game lagged on my computer very badly so it was pretty unplayable. What I did manage to see was pretty interesting though. |
| Aug 27 18:39:00 | 5h 19m | Ab Solanum | First off I think the music is pretty catchy. I didn't particularly like the controls, it would have been much easier to control the movement of the player using up, down, left, right as directional input and using the mouse or another system for firing. I also agree with others that the graphics need to be crisper, at first I had difficultly understanding exactly which way my character was pointing. Finally, unless I missed something, I wished there was a way of disabling cameras - I thought that would lend something to it. <br/> <br/>Nice good though ^^ |
| Aug 27 18:46:00 | 7m 00s | 10Life | First off I'm looking wholly at the video since I don't own an iPad. The graphics look good but the speed of the game is incredibly slow. It also takes forever to kill enemies. The bullets also seem to be going through the enemies, which is odd... unless they were LASER BEAMS! <br/> <br/>Well done for getting in an entry, looks pretty solid. Just a shame we can't play it for ourselves. |
| Aug 27 18:59:00 | 13m 00s | Royal Defenestrator | Really funny game to play. The graphics are basic but they look good. Good choice in music but I really shouldn't give points for it because audio is supposed to be made during the competition by the developer. <br/> <br/>I love the concept though, the humour and the controls are very smooth. Nice little game. |
| Aug 27 19:11:00 | 12m 00s | Run, Bun, Run! | This game made me smile and laugh. The game itself is very basic, but it doesn't need to be complicated. The graphics are very nice and the music is fantastic. You should be proud of managing to get a game out in a pretty nice condition like this. Also, pure genius having the random water level. :D |
| Aug 27 19:21:00 | 10m 00s | You Missed A Spot | Cute little game. It's pretty unforgiving when it comes to clicking and really needs a tutorial / explanation. At the very least put the controls and basics in the description on this page - that might help :) <br/> <br/>The music was great and the different stains and cleaners were cool. Perhaps putting the different cleaners on the number keys would have allowed easier swapping too. |
| Aug 27 19:32:00 | 11m 00s | Ten Seconds | Like everybody else I was really confused at first. And I also had to look at the source code *shame* to get an idea of it. Clever little clues in the hints. Very cute little game. |
| Aug 27 19:35:00 | 3m 00s | 10 second unicorn | Such a cute little game. Love the concept and the graphics and sounds are great. Nice one. |
| Aug 27 19:46:00 | 11m 00s | Fastboy | Can't get it going on my computer, it has an integrated num pad which is a real hassle. Props for making a game on the Commodore though! |
| Aug 27 19:55:00 | 9m 00s | Castle Clocksworth | The text scroll on the opening screen is really very slow. The game itself is incredibly polished. The animations and the characters are fantastic. However, unless I missed something, I found it impossible to get through the 2nd room. There are just too many of them to kill. Nice overall concept however. |
| Aug 27 20:03:00 | 8m 00s | 10 Seconds to Lose | That made me laugh a ton. I won the first one easily and then purposely tried to come last. Seeing them all line up at the end was brilliant. Fantastic stuff. The graphics are great and the sound is good too. I seemed to have yellow bars on the sides of my screen though which were distracting. Anyway, really funny little game. Nice one! <br/> <br/>Also just realised how you got the theme in there. That made me laugh too! |
| Aug 27 20:06:00 | 3m 00s | Smoggy Seconds | I can't seem to play this one. Even tried it from the command line and it seems to do nothing on my Win 7 laptop. |
| Aug 27 20:11:00 | 5m 00s | Count2Ten | What a great idea for a game. I only played it with two people but I could see with four or six that it would be great fun indeed. <br/> <br/>The aesthetics are fantastic and everything is well polished. Nicely done! |
| Aug 27 22:30:00 | 2h 19m | awoid | Obviously missing the timer means that it doesn't follow the theme. Everything else is pretty good. The interface is good and easy to use. The rules are difficult to grasp at first but overall it's pretty good fun. A nice innovative set of rules. |
| Aug 28 15:12:00 | 16h 42m | The Super Fair Trial Show | I have a feeling that this is because my computer is awful but I have a strange problem: http://img843.imageshack.us/img843/8925/occl.png This image is rendered on top of the screen and I can't seem to get rid of it. I also get a bit of text drifting down every so often which reads "text". :D <br/> <br/>The game lags a little on my laptop and I've had graphical problem before on this laptop so it is probably my end. <br/> <br/>Thanks for the request for the creative mode on 10 Second Happy Rocket. The mode is live now from the game's page. ^^ Thought I'd let you know. |
| Aug 28 15:51:00 | 39m 00s | Boxer's Seconds | The game is really interesting and I had fun matching up who would be ok with who and whether it was better to choose a different group. Unfortunately when I signed the invoice (which was a great touch) the text that appeared was all the letter A. I assume that's a bug and it would normally tell me how well I'd done. <br/> <br/>Very innovative concept, well done! |
| Aug 28 16:01:00 | 10m 00s | tiny terrors | I couldn't seem to get the jar file to run in either the applet or the windows file. |
| Aug 28 16:08:00 | 7m 00s | Ten Second Dungeon | A fun little game. I found it a little confusing to figure out what I needed to do. Also the addition of auto-fire if you hold down the mouse button would have been a great addition. <br/> <br/>I actually like the aesthetics in the game. I didn't find the scalelines overwhelming. Not a bad game overall, but I've played plenty of 10 second maze games this LD already ^^; |
| Aug 28 17:26:00 | 1h 18m | Dungeon Crawling Simulator 2013 | There seem to be a host of bugs in the game. I kept on getting pushed into the tutorial a number of times at the beginning and there were times when the game would not register my commands correctly. The game itself is alright but you don't really require any problem solving, thought or skill to get through as it seemed to be completely linear. <br/> <br/>The humorous aspects were great though and it is nice to see a different game like this. Well done for completing it! |
| Aug 28 17:31:00 | 5m 00s | The Legend of Jarrow | Firstly I love the graphics and the camera work when moving. It was really smooth and great to see. I didn't like the mechanics of simply button-mashing - it's tiring and not all that interesting. I would have preferred to have held down the appropriate button and then release it when the enemies came close. <br/> <br/>Overall a pretty interesting game and well done on the smooth graphics! |
| Aug 28 17:33:00 | 2m 00s | Will you beat 10 seconds? | An emulator would be great, I can't play this either unfortunately. |
| Aug 28 17:39:00 | 6m 00s | Dodge These | The game lagged like crazy for me but it's probably just my computer being slow. One thing that was annoying was that the screen was so tall that it was difficult to click on the start button! <br/> <br/>From what I did manage to see it was pretty good! I'm not sure movement with the mouse is better than keyboard but the mouse wheel for modifying the speed of the ship was a nice idea. |
| Aug 28 17:44:00 | 5m 00s | Chrono Switch | A very interesting concept and great use of graphics. I liked seeing the two world's side by side. The game seemed pretty slow moving though, either it was lagging on my computer or the jump and movement controls are very slow. Also I found there was some dodgy collision detection going on with some of the platforms, the rope and the button. A more in depth tutorial would have been nice too. <br/> <br/>Overall I really liked the idea and the world, the characters are great. Just wished the experience had tighter controls. |
| Aug 28 17:50:00 | 6m 00s | Disminer | An interesting game. The idea of a bomb diffuser has been done a lot but this is a different take on it. The aesthetic choice is great. The interface is bright a fun. It took me a while to understand the game. I wish that the colours on the panels would be shown to you a little faster. I could see an extension to this where you match patterns, and then coloured patterns to increase difficulty. <br/> <br/>An the intro - amazing. Didn't think you'd get some much out of so few pixels. |
| Aug 28 17:52:00 | 2m 00s | You Have to Dye | I couldn't run the game unfortunately. It crashed on running, never even saw the windows. Running on Win7. |
| Aug 28 17:54:00 | 2m 00s | SELF-DESTRUCT | Unfortunately the jar file doesn't want to run on my computer. Most of the jar file entries haven't worked on my computer so it's probably a problem on my end. |
| Aug 28 17:58:00 | 4m 00s | RGBaY | The resolution is pretty hard to fit onto most people's laptop screens. I finally got the idea of multiple clicks on different circles but I'm not really sure that ten seconds is that fast. I wonder if you are using a fixed number for the seconds which is reached at different times by different computers. <br/> <br/>The game itself is pretty basic but it is a bit different and the graphics on the start button were nice. |
| Aug 28 17:59:00 | 1m 00s | 10 Seconds Per Meter | My computer says that the jar file is corrupt when I try to run it :S |
| Aug 28 18:07:00 | 8m 00s | Don't sink | The game crashes whenever I try to play it unfortunately. It's a shame because this sounds like a really innovative game which looks good as well. All I could think looking at the description and screenshots was Wetrix for the N64. |
| Aug 28 18:16:00 | 9m 00s | TenSecWep | I like the graphics and the effort you put into the intro. I laughed when I read "metropolis of Guildford" as I used to live in Guildford, UK. <br/> <br/>The collision detection at times was somewhat annoying. It would be better if the resolution of the collision detection allowed you to smoothly move past objects rather than getting stuck on them. <br/> <br/>I also had no clue that you could move up into the room for a really long time. <br/> <br/>Overall an interesting game, nice one. |
| Aug 28 18:19:00 | 3m 00s | <<Rewind! | Doesn't look like I can play this one: <br/> <br/>org.newdawn.slick.Slick.Exception: Failed to initialize the LWLGL display <br/> <br/>Probably because my computer is a brick. Never mind! |
| Aug 28 18:24:00 | 5m 00s | MumiaSnowdenManning | I'm sorry, but an uncaught exception occurred. <br/> <br/>While running game code: <br/> File "game/script.rpy", line 567, in script <br/>ScriptError: could not find label 'tq12'. <br/> <br/>-- Full Traceback ------------------------------------------------------------ <br/> <br/>Full traceback: <br/> File "C:\Users\Sarah\Downloads\MumiaSnowdenManning-1.0-all\renpy\bootstrap.py", line 254, in bootstrap <br/> renpy.main.main() <br/> File "C:\Users\Sarah\Downloads\MumiaSnowdenManning-1.0-all\renpy\main.py", line 328, in main <br/> run(restart) <br/> File "C:\Users\Sarah\Downloads\MumiaSnowdenManning-1.0-all\renpy\main.py", line 90, in run <br/> renpy.execution.run_context(True) <br/> File "C:\Users\Sarah\Downloads\MumiaSnowdenManning-1.0-all\renpy\execution.py", line 509, in run_context <br/> context.run() <br/> File "C:\Users\Sarah\Downloads\MumiaSnowdenManning-1.0-all\renpy\execution.py", line 316, in run <br/> node = renpy.game.script.lookup(e.args[0]) <br/> File "C:\Users\Sarah\Downloads\MumiaSnowdenManning-1.0-all\renpy\script.py", line 537, in lookup <br/> raise ScriptError("could not find label '%s'." % str(label)) <br/>ScriptError: could not find label 'tq12'. <br/> <br/>Windows-7-6.1.7601-SP1 <br/>Ren'Py 6.15.4.320 <br/>MumiaSnowdenManning 1.1 |
| Aug 28 18:35:00 | 11m 00s | Lion Racing | I thought this was a charming little game. First off the music is nice and the concept is great. I also like the faces of the animals. I like how stamina effects training and progress in the courses. <br/> <br/>You've said yourself that you would have liked to put in jumping training. It did need that because the races were quite tedious to watch. Some manner of input from the player during races would be good. For instance choosing at what point in the race to give your lion a boost of speed at the cost of saved stamina etc. <br/> <br/>Overall I liked the game and it was something a bit different. Make sure you polish it up nicely in the future, there are spelling mistakes and you aren't trimming your decimal numbers to short numbers. |
| Aug 28 18:39:00 | 4m 00s | Slices of Life | I was enjoying it til the opportunity screen came up. A little too hard for me and I'm a pretty fast typist. An interesting idea for a game. |
| Aug 28 18:44:00 | 5m 00s | TimeOut | The game didn't quite render correctly for me - my laptop sometimes has trouble with 3D games. However I did get to see how nice the animations were on the player character. And I managed to see a game where the character just floats around amongst the stars as the floor didn't render in - it's was actually quite soothing and relaxing. :D |
| Aug 28 18:47:00 | 3m 00s | 10Shots | It doesn't launch for me either on Win7. |
| Aug 29 19:35:00 | 24h 48m | MegaPunch | What a great game. Unfortunately nobody seems to be playing right now but this is very impressive indeed. Nice work all of you. The graphics, mechanics, audio - everything is top notch. |
| Aug 29 19:37:00 | 2m 00s | Ten Second Clone | An interesting take on the theme. I liked the little worms-like voices in the audio. Pretty nice idea ^^. |
| Aug 29 19:38:00 | 1m 00s | Count by Tap | Shame I can't play it. Would like to see what this game is ^^ |
| Aug 29 19:53:00 | 15m 00s | Subject 127 | I got through a lot of the levels. Most of the time the platforming was alright - especially wall jumping from wall to wall. But the jumping is too hard to precisely control and the level design needs a bit more love I think. Doing the same task a lot of times in each level is tedious. <br/> <br/>Overall not a bad game and the animations on the player character are good. It's in desperate need of sound though. |
| Aug 29 19:56:00 | 3m 00s | The Burning War | Can't play on my computer either. My archaic graphics card doesn't seem to be up to it. |
| Aug 29 20:04:00 | 8m 00s | There's A Hook | Mine eyes and ears! That background just burns my eyes when I'm moving through the air. The audio is really harsh and the music is at odds with the sfx. <br/> <br/>The platforming is good and the character design is cool. I wish the effects didn't last as long as they did and that the zoom one didn't exist at all - it's not fun to make leaps of faith constantly. <br/> <br/>Well done for getting it out there though. |
| Aug 29 20:17:00 | 13m 00s | The Adventures of Lars | An interesting, and very ambitious, idea but needs a little more polish. The platforming is a bit off and as you know the 2nd level has input issues. <br/> <br/>Unless I am very much mistaken the Zelda sprites seems to been taken from the real games. Try to make your own graphics next time instead of using copyrighted sprites. This may be a jam entry but it's always better to make your own. :) <br/> <br/>Look forward to your next LD game. |
| Aug 29 20:23:00 | 6m 00s | Pinokio and Juliet 2113 | Unfortunately none of the versions are working for me. |
| Sep 1 15:18:00 | 66h 55m | DecBin | The graphics could be better as they are quite harsh when seen all together. It would also be nice to have the different enemies have different behaviors, instead of just chasing you. <br/> <br/>I like the game overall though. It's simple and could do with more but a very good first effort. |
| Sep 1 15:20:00 | 2m 00s | Starlit Shoot-Out | It crashes for me as well - under similar circumstances. Passing -debug doesn't give a error message unfortunately. |
| Sep 1 15:25:00 | 5m 00s | 10 Seconds to Apocalypse | The game isn't taking input or rendering for me correctly. The dinosaur is just a white square. However I did at least have a good look at the game. <br/> <br/>The opening takes a really long time to get through and the music is quite grating. However the graphics I could see did look nice ^^. |
| Sep 1 15:27:00 | 2m 00s | Blobb has enough time | My computer can't support the graphics - as sad as that is. Can't play it :_: |
| Sep 1 15:33:00 | 6m 00s | Ten Seconds Lifespan | An interesting game. I found it a little confusing telling the blobs apart and quickly forgot the rules and had to re-read them. I think if you added expressions to the blobs to show when they are unhappy or happy it could help fix it in my mind. Also the addition of audio and particle effects would helps with feedback. <br/> <br/>There also seemed to be collision issues between the creatures and the middle section of the screen. I would have loved to have seen different stages. <br/> <br/>It's a really cute game and well presented. Just needs a bit of tweaking I think. |
| Sep 1 15:35:00 | 2m 00s | Power Surge | My laptop is unable to play this game. Shame. |
| Sep 1 15:46:00 | 11m 00s | Red alert | A pretty smooth game. There seems to be something wrong with the rendering of the surrounding tiles. The player seems to slip under the tiles and blocks don't appear when I can collide with them. The audio is ok but I think the font is pretty hard to read. <br/> <br/>The use of the theme is pretty nice, leads to good pacing. The controls are very nice to use. |
| Sep 1 15:54:00 | 8m 00s | The 10-Second Rule | The overall game is fine and it's nice to see a different take on the theme. However the difficulty curve is not great. It takes forever for enough to be falling that it becomes interesting - and then in a split second it's just raining food! <br/> <br/>I really like the graphics and you know it could have needed audio. I also found it difficult to put things in the trash... wasn't sure where to click for that. |
| Sep 1 16:01:00 | 7m 00s | Ten Seconds Assasin | Made it to level 9, laughing at how silly it got. It's pretty good fun and the way you used the enemies to attack was good fun. I didn't see much point to punching though and never used it. <br/> <br/>The sound effects are great. It's good to hear spoken sound effects instead of blip and bloops sometimes. The overall presentation was good too. <br/> <br/>Next time I would say to host the game on a website or give more instructions on how to play a swf file though. Not everyone will know to open it in a browser. |
| Sep 1 16:04:00 | 3m 00s | 10 Second Waves | Not a bad game. It's basic but it functions. It could do with a ton of polish in its graphics and adding audio. The controls could also do with a tweak. <br/> <br/>Not a bad effort. |
| Sep 1 16:09:00 | 5m 00s | Dungeon Run: Gauntlet | I doubt the second level is even beatable but it doesn't really matter - you did say it was endless. <br/> <br/>The graphics are ok but the controls aren't particularly well suited to this kind of gameplay. You really want something fast and sensitive. <br/> <br/>Not bad overall, just needs more. |
| Sep 12 14:04:00 | 261h 55m | Lepton Epoch | Unfortunately the graphics don't render correctly on my computer. However from the screenshots I can see that you drew them all from scratch which is nice. <br/> <br/>The audio is quite harsh and it did feel a little slow but it was pretty fun. |
| Sep 12 14:13:00 | 9m 00s | Lab of Broken Time | This is a great little game. I was thinking that the ten second looping would be like all the other games here. But I was gladly surprised. <br/> <br/>It's really polished! I love the touches like the reversed motion at the end of the run (which is actually helpful to the game and not just an effect as well!) and the camera bumping. <br/> <br/>The animations are great and I learned from this game how just using the animations to pause movement after falling from a great height really adds weight to the character and the fall. I will certainly be using that trick somewhere down the road. <br/> <br/>Level design, music and animations are all great. I'd love to see a fully polished and complete game of this. You've got a good thing here. Well done! |
| Sep 12 14:17:00 | 4m 00s | 10 Second Dash | I have no idea how to get faster than a snails pace in this game. I'm not sure whether there's a good steady rhythm in there or whether I need to just go really fast. <br/> <br/>I do like the polish on the game though. The loading screen was a nice touch and the graphics and audio is nice as well. |
| Sep 12 14:23:00 | 6m 00s | The Aliens Came (10 seconds to choose) | A very nice little game with good visuals. I like your use of the theme. The only things I would change would be to make it a little more obvious when you had infinite time so that you could sit back and read slowly and to add sounds. <br/> <br/>Nice to see a good text adventure which was actually engaging. |