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mrspeaker

Feedback comments for LD27

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TimestampSince previousGamemrspeaker's comment
Aug 26 09:32:00 Mission Mars I got to the boss fight! It's hard to figure out the jumping at first: you have to just lightly tap as you run. Once you get the hang of that it's really fun. The anti-gravity levels were pretty stressful. Nice job!
Aug 26 09:35:00 3m 00s Speed of love Ha ha! 10 second dating sim. That's classic... I think you've started a new sub-genre. I think I'd do better with the ladies if real-life worked under these conditions.
Aug 26 09:44:00 9m 00s Viral Mute the music? No way - nice track! I was getting crashes during the game play though (Mac/Chrome).
Aug 26 09:48:00 4m 00s Hiccup 2 Tux-Compensator? Nice one Arty McFry! Fire level was pretty tricky, and I felt like there should be checkpoint there... and a score ;) Great work though - quite addictive
Aug 26 09:50:00 2m 00s Stay Alive 10 Seconds Needs morreee wavvees!
Aug 26 09:52:00 2m 00s Worst Gnome at the Factory Hey - something gone wrong... I'm getting an error with promise when the game loads: "4 Uncaught Error: failed in Deferred".
Aug 26 09:55:00 3m 00s Crazy Genetist Very cool - could be a addictive lil' mobile game
Aug 26 10:34:00 39m 00s Out of Breath Wow... this is great! It reminds me of Pitfall II, but, you know... less square. I admit, I didn't find the treasure - but I had a really good time trying. The mechanic of finding oxygen is very satisfying. <br/> <br/>I think you should polish this up, add some baddies/some-kind-of-conflict/extra mechanic and it could be a really great game.
Aug 26 10:41:00 7m 00s ESC: The Game, the Experience Hey, that's damn nice! Awesome graphics too. Funny how the timer reallly starts to stress you out... I'm glad the core mechanics were simple, otherwise it would go from exciting to petrifying ;)
Aug 26 11:33:00 52m 00s Life of a Photon Oh that is great. Super addictive and beautiful. And the sounds.... really polished and entertaining effort.
Aug 26 11:40:00 7m 00s Barricade Nah, holding down keys to shoot would be a cop-out... the frantic key smashing is the best bit!
Aug 26 11:48:00 8m 00s Greed Run Dude - when that first boulder fell on my head I nearly chocked on my coffee. So fun!
Aug 26 11:56:00 8m 00s Duke Dashington As good as Rick Dangerous... but more "punchy"!
Aug 26 11:58:00 2m 00s Shuttle Quest Yeah, that visual feel is sooo nice! Wish it had some sounds though!
Aug 26 12:33:00 35m 00s Decim Dungeons I like how most of these themes are "in at least 10 seconds"... you go for "EXACTLY 10 seconds". Now /that's/ using the theme!
Aug 26 14:28:00 1h 55m Timed Ninjas That is so much fun. I don't know why I like counting so much!
Aug 26 14:30:00 2m 00s Save the forest! "10 seconds later"... I see what you did there! Great fun!
Aug 26 14:44:00 14m 00s 10s Castaway I made it home! Great idea for a game... I didn't get the last tool though... will have to try again tonight. It would be cool if you could create new huts, so you could explore further
Aug 26 15:25:00 41m 00s Walking Thingie Tegu did better than me... I ended up conceding defeat! Nice work on the game!
Aug 26 16:07:00 42m 00s The only one Woah, great... I kinda got stuck in the loop bit though... but hey, it was a good experience to be stuck in! Loved the sounds too.
Aug 26 16:24:00 17m 00s Almost Fluid Plantain Fantastic work! That boss fight is tough though... I had to throw 3 power chords at the same time as a "huh" and a "errrrrr" while doing a piano glissando.
Aug 26 16:29:00 5m 00s Cogri Is Missing Arrrgh! That is scary! I love that top down view... terrifying!
Aug 26 16:35:00 6m 00s MadMarkt YES! This game is a flippin' blast! Can't stop playing... or laughing!
Aug 26 16:41:00 6m 00s Mercury Frog Hey, this is excellent! I find the jumping a bit to uncontrollable though: like it's so slow that it's hard to time jumps as you move faster - but I love the style and aesthetics... very promising.
Aug 26 16:43:00 2m 00s Phatstronaughts Lol - I had NO idea what was going on then, but it was fun ;) Wish there were more players!
Aug 27 08:19:00 15h 36m Grab the Fat Guy Crazy idea - very funny! I got the kid to the helicopter, but I didn't make it out alive. The controls are a bit weird though - so that's my excuse!
Aug 27 08:24:00 5m 00s Chicken Philosophy Dude. I'll never look at chickens the same way again. Though I usually look at them with a crazed grimace... so it's probably for the best.
Aug 27 08:35:00 11m 00s Every 10 Seconds a Window Washer Falls to his Death That intro bird-kick cracks me up every time. Fantastic work, plays really nice.
Aug 27 08:43:00 8m 00s BLAM BLAM PLANET Woah, that is awesome! I feel like I'd like some more feedback when I was "near" and item so I could better tell how far away I could move while blasting things. SFX rocks too - matched perfectly!
Aug 27 09:30:00 47m 00s Lights That's fantastic - I love the repetition aspects: I wanted to work the idea of "repeating time" into my game too (I wanted that feel that your entry gives where you go "what? this just happened!") - but ran out of time (is that irony)? Anyhooo... really great game.
Aug 27 12:00:00 2h 30m Concave 8 I love the aesthetic: DON'T DE-ABSTRACT IT! That's the best part!
Aug 27 12:21:00 21m 00s Thade Yeah - the fade/reset screens need to be faster and reset to the current puzzle... it took me forever to get past the pipes! I love the game though: great concept - the overall aesthetics and story worked really nicely together.
Aug 27 12:30:00 9m 00s Maximilian Lambda Caster Yeah, that's pretty insane and tasty! I I didn't really understand the shot system either though: As the ship was a lambda, I guessed it was like composing functions (awesome idea) but I found it hard to select the parameters with the number keys though because they are far away from the z key! <br/> <br/>In the end my dominant strategy was to just try and get the "defence" parameters selected and shoot like crazy!
Aug 27 12:49:00 19m 00s Hungry People With Swords That Are Too Big But they look soooo cute.... why do they kill you so?! This game is minimalism embodied: so simple, but still rich - I couldn't stop! Wish there were some more players - I stuck around for quite some time hoping to dual.
Aug 27 13:34:00 45m 00s Get Out! That's fantastic - I wanted more. Actually, if you keep working on this game I think it would be useful to implement some system to make it obvious where you'd already been previously - because the small fov of the torchlight makes it hard to get a sense of space. Perhaps some ambient sounds could give indications of your distance to "checkpoints" or ... I dunno... I just want moar!
Aug 27 14:52:00 1h 18m Gas and Air! Fantastic aesthetics - so much attention to detail. Would give more feedback but I have to go play it some more.
Aug 27 15:25:00 33m 00s Dungen Dogan's Cursed Crew This is a fantastically polished game - do you have any more details about it? Post-mortem? I wanna know about your tech! <br/> <br/>Buuttt - I haven't rated the game yet, cause I'm stuck on one of the the really early levels: the 3rd one where you first need the demolition guys... I dig through the first obstacle, but they won't dig the dirt around the narrow pathway about 3/4 through the level... is there a trick?! Why won't they dig?!
Aug 27 16:13:00 48m 00s Potato Lagoon Man, you are a FREAK! This is sooo good - that shooting mechanic is sick! Annnd great tunes as usual.
Aug 27 18:35:00 2h 22m Bring The Things Cool little idea - works fine in firefox too... "F5 to restart" he he.
Aug 28 08:51:00 14h 16m Dinosaur Jr. vs the 1960's DAMNIT! I'm a lowly Mac user and can't play this game - but it looks like the best game ever made ever. Do you have a video of it? Looks so freakin' cool. Plus... Dinosaur Jr!
Aug 28 10:12:00 1h 21m Thorvald Really nice. I played this game longer than any I've rated so far - so satisfying. It felt a tiny bit grind-y having to return for weapons... i think there should be some duplicates at the beginning.
Aug 28 10:19:00 7m 00s Gone in 10 Seconds THIS is why there are video games. Felt like I was re-discovering really weird C64 games for the first time. *sniff*
Aug 28 12:50:00 2h 31m The Thief Very cool concept - it took me a while to figure out the "rules" of when the guard could see me, but after I got it it was easier. I kind of felt like it was cheating that the guards could see through the red walls too ;) <br/> <br/>Awesome stuff though - I played it for ages.
Aug 28 13:08:00 18m 00s 10 sec. Fast Beef Such a fantastic game - but not based on reality AT ALL. In real lift they catapult the animals on to the spikes in an ENTIRELY DIFFERENT FACTORY, and ship the frozen remains to the restaurants in nice happy trucks. Shheeesh.
Aug 28 14:22:00 1h 14m Escape the Underground He he... saw this on N0_Named_Guy's stream: very awesome! So polished.
Aug 28 14:26:00 4m 00s Last Words to your Loved Ones WAT? I loved the text message before dying idea... then I noticed that SOME PEOPLE LIVED?! What's going on here then, hey?!
Aug 28 15:16:00 50m 00s The Grassfires of Veldstar Man, this is fantastic - I don't have windows but I saw it on a LD stream: SO COOL! You got the crystal... needs a remix!
Aug 28 18:58:00 3h 42m Robots Save the Day Looks great, but takes along time to set up the commands the for first time - i think the first levels should be reeeeally short ;)
Aug 28 19:16:00 18m 00s I Need The Cheese or I Will Die Nice work - love the graphics. I jumped out of the level on one of them, and fell in infinity ;)
Aug 28 19:24:00 8m 00s Back to you Cool idea - i felt like I should be able to skip through the text faster though
Aug 28 19:31:00 7m 00s Fugit Very cool idea - I love that you could jump up the edges of the hourglass... I just wish it flipped over a bit quicker when you died. I loved the crunchy sounds too - really matched the aesthetics of the game.
Aug 28 19:35:00 4m 00s Aliens and such Arghh! I don't get it! What is the "customizer" bit? Why is it changing?!
Aug 28 19:41:00 6m 00s 10 Seconds I love the aesthetics... perfect! This should have two player mode on the same keyboard though. That would be awesome!
Aug 28 19:44:00 3m 00s 10 Up Need a little help here! What's goin' on?! Can we get a bit of a description - that would help a lot!
Aug 28 19:50:00 6m 00s Trash Robots Fantastic idea... was pretty confusing at first though. I felt like it was a little hard to establish tactics given the crazy time pressure: maybe for like, level 1 you could get 10 seconds per robot, and then add times from there. <br/> <br/>Mr Margarine II, I'll never forget you.
Aug 28 19:54:00 4m 00s Cloud Control hahahah that was fantastic. Played it for far longer than I'd admit to anyone else.
Aug 29 09:18:00 13h 24m Inversion Yes - very fantastic game. Felt like the level design was a bit off at the beginning - I didn't feel like the difficulty ramped up nicely... buuut, damn - it's addictive and clever. Well done!
Aug 29 13:49:00 4h 31m The adventures of 10 seconds +1 for st33d comment - it don't make no sense (the .txt file only makes things more confusing)... and I'm an excellent dancer. Pity, because I want to play more - how did you do the pixel-perfect collision detection?
Aug 29 15:04:00 1h 15m Multitaskor Just watched this on the stream... so cool!
Aug 29 15:23:00 19m 00s BIRTH Sounds would have made it awesome: never forget them ;)
Aug 29 16:39:00 1h 16m Bomb Disposer Wow, this was a fantastic entry. Amazing aesthetics - very emotive... which is incredibly impressive for an LD game.
Aug 29 16:45:00 6m 00s Unstable Ground I loved this game, but I think it deserves a bit more appropriate music... it seemed a bit to "elevator-y"! Such a cool idea, and I love the metaphysical storyline.
Aug 30 11:59:00 19h 14m Provider Arrrgh... I loved this game a lot - but it was just too frustrating. There was no clue as to where the deer were, so my I didn't feel like it mattered what I did in terms of movements.. just walked randomly. And then there was no way to know how to get back. <br/> <br/>This made for an interesting and poignant message: but also meant I rage quit after a few plays. I feel like if the difficulty "ramped up" rather than just throwing you in the deep end, it could be an amazing and addictive experience. <br/> <br/>I gave you all 4 and 5's except for fun. I think if you "fun"-ed it up a 15% it would be perfect.
Aug 30 12:06:00 7m 00s Moonlight Running This was a blast - when it started I thought "Oh great, another one button thingo" - but the difficulty and extra powers ramped up so nicely - made it really addictive. The graphics rock too. Reminded my of Wonder Boy in MonsterLand. The audio rocked too. <br/> <br/>This is a good game.
Aug 30 12:11:00 5m 00s Shelter This is a really solid game, but you need to ditch the "10 seconds" part for a post-comp version. A shorter time with smaller levels, and checkpoints would be even more fun: you could design the levels in such a way that the explosion is always right on your tail!
Aug 30 12:21:00 10m 00s Escape Base 10 Great work. I love the "drop the gun" mechanic, but I don't like the "10 seconds per level" mechanic. I know that's the theme for LD, but I think if you do a post-compo version then you should get rid of this limitation. The game would be much more interesting as a puzzle-platformer without the artificial time limit. <br/> <br/>The "different colour areas" idea is awesome, and the minimal drone sound track fit perfectly. Good stuff.
Aug 31 20:14:00 31h 53m Hungry Squishy Panic Oh man, I love mini-golf games... Especially futuristic pac-man mini-golf games. I felt like it was missing a "power bar" though to get a sense of how far you were shootin'. Also, sounds. NEVER leave them out http://www.youtube.com/watch?v=Fy0aCDmgnxg ;)
Aug 31 20:28:00 14m 00s Stator Chronicle Aesthetically amazing - not sure why you were calling it "honest" - but that line certainly had me sticking around to try and figure out why. I failed, but was oddly happy to lost in the desolate landscape.
Aug 31 20:31:00 3m 00s A Love Story Breathtaking aesthetics on this - I'll admit it's not my genre-of-choice, but I did stick with this one a lot longer than I thought I would. Really solid entry.
Sep 1 01:26:00 4h 55m Antipodist HAHAHAHAHAHA... this is the best! It's like Qwop for... for foot juggling!
Sep 1 08:32:00 7h 06m The Ones You Love I'll take one of these over 100 generic platformers, any day.
Sep 1 08:40:00 8m 00s Space Demolition by Suese You managed to jam a lot of stuff in 48 hours - super impressive. I'd love to see more importance given to the destructible terrain if you work on this post-comp.
Sep 1 12:49:00 4h 09m The Cave Of Lights Really cool idea... I feel like it would be more fair that you get a tiny glimpse of the level at the start, as you are always going to use up a tiny amount of your precious time that way. <br/> <br/>I think the graphics and audio were perfect - the drone-y tones work better than a chip tune I think... more ambience.
Sep 1 12:58:00 9m 00s Feather & Son Really great entry, but I feel like the "10 seconds" part of it does not help it - feels forced compared to the gameplay and aesthetics: sometimes it feels stressy to try and get a feather that should be easy to get. Then you get a "too late"... which... is weird. Too late for what ;) The core mechanic of big-and-little is really cool and I'd love to see that expanded on.
Sep 1 13:04:00 6m 00s Pathfinders Delight Nice work. I think it could use a little feedback that you were running out of time (like a "beep" sound or something). - this would build some excitement too.
Sep 1 13:07:00 3m 00s RUZH Man, I wish this had a rockin' chip tune to go along with it.
Sep 1 13:11:00 4m 00s 10 Seconds of Joy Solid entry - the lil' guys dying was pretty heart-breaking though!
Sep 1 13:26:00 15m 00s Bob Won't Be Late Crazy awesome style... I'd get rid of the "10 seconds" aspects post-comp - it just feels forced. I'd love to see a bigger adventure-y/puzzle game built on this aesthetic: the graphics and sounds are sooo nice. I don't even mind the controls that much.
Sep 1 13:39:00 13m 00s Poppy vs. the Night Woah, I have to admit I have NO idea what was going on there - "ohh, shooting things! No wait, building something? No wait.. boss fight! Um... wut!" (Perhaps this was just trying to jam the "10 seconds" thing in there?) but damn, it was certainly a rollercoaster ride... Fantastic game design - excellent sounds and consistent aesthetic.
Sep 1 13:46:00 7m 00s VIP LOL - awesome idea... need a bit-o-polish to make it fantastic... like some clue if you're doing ok or not: "RETRY, NEXT". "Wait, did I clear that level or what?!". I feel like the tune didn't quite match the graphical aesthetics either (it's a nice track, but doesn't feel particularly pixel-bodyguard-secret-service-y. <br/> <br/>But you really have a cool idea for a game in there - plus you got tower defense worked into LD. WIN!
Sep 1 13:52:00 6m 00s Baking Bread Can't play, 'cause no windows. But I just want to say you should have written "Windoughs". Um. I'll go now.
Sep 1 13:56:00 4m 00s Bomb Squad Controls could be tightened up a bit - but a very polished effort.
Sep 1 14:03:00 7m 00s PanicRunner! I felt like I was always being cheated when I'd jump in time (I swear ;) but it wouldn't register the jump before falling. I know "technically" it was right, but like Mario Bros. the player should get a bit of slack!
Sep 1 14:07:00 4m 00s Hankerin Rocket Jocks HAHAH - that's ridiculous and awesome. It took me 4 goes to realise that I had to click... I was mashing the keyboard like a maniac trying to figure it out. Crazy idea though - more addictive than it should be.
Sep 1 14:27:00 20m 00s Day of the Vampire My favourite so far - I played it for aaaages. Such a great idea... at the start I thought "errrgh, 10 second day/night... I'm just going to be sitting around waiting for night". Then the SHOVEL! Genius. My only complaint is the jump seems to be a tinnnny bit finicky - sometimes you press up, but don't jump. Devastating if you're trying to jump over an infinite hole ;)
Sep 1 14:29:00 2m 00s Muovt!!! Looks cool, but no windows - dagnamit!
Sep 1 14:32:00 3m 00s 10 Secels! Very polished I think! I love the level-morphing mechanic... very cool idea.
Sep 1 14:36:00 4m 00s Bluescreen Arrrgh - wut? It has alll the elements I look for in a game: 286 aesthetics. Crunch chip tunes, busty cops, floating binary strings... but I didna get it! What was the antivirus thing? Gimme a hint - 'cause I'm sure I should be in love with this one ;)
Sep 1 15:57:00 1h 21m Darn Clock Hahah! So good - i didn't know to click-to-run at first so I kept missing the bus. After that... was awesome!
Sep 1 16:02:00 5m 00s Dan Dynamite I like the use of the "10 seconds" mechanic - great idea, but the controls are crazy... like when you played an old game on a fast computer!
Sep 1 16:04:00 2m 00s Run with the Revolution Nice game - I felt like if you hit the 10 seconds, and the world rotated, you should have a chance to "fall" into the next level and continue - that'd be awesome!
Sep 2 12:08:00 20h 04m Raizer Hahah... fantastic idea... I hate the "10 seconds" part of it (why does the dragon only last 10 seconds? Is he a particularly lazy dragon?) but I LOVE the idea of the dragon mechanic - it felt really nice too. It would be great to see that expanded on into a game.
Sep 2 12:12:00 4m 00s Two Deep Hmmm... Fantastic graphics, and I loved the sound too - but the picking-stuff-up-mechanic seemed a bit random. I'd love to see this expanded on as a real point-n-click style game... to heck with that 10 second nonsense ;)
Sep 2 12:17:00 5m 00s 10-Second Shadow Block-Dude! Yeah, very nice! I felt like there should be a "ok, I'm done" key - instead of having to wait for 10 seconds to expire every time. 10 seconds is a realllly long time sometimes ;)
Sep 2 12:38:00 21m 00s Umbra Machina Tough game - quite addictive. At first I didn't realise I was racing the other guy to the checkpoint. Once I figured that out the game was heaps more exciting too. <br/> <br/>But there was one bug that was a bit frustrating: if you die, and get placed on the edge of platform then you have to press "up then right"... if you press "right then up" (I mean press them ALMOST at exactly the same time) then you fall. Maybe it would be better if you were placed a tiny bit in from the edge to avoid insta-death!
Sep 2 15:48:00 3h 10m Lost in the Dark Very cool - my favourite Unity entry so far!
Sep 2 15:51:00 3m 00s Starship Physics Oh man - this could be sooo cool - you gotta keep working on it post-compo!
Sep 2 15:55:00 4m 00s TrI-Deca Yeahhh... this is great. That pixel art is so nice - great palette. I kept finding myself trying to hold down jump a bit harder to squeeze out a liiiiil' extra distance - it would be cool if this was a feature. <br/> <br/>Great stuff, great stuff.
Sep 3 13:04:00 21h 09m Time Lord Nice ideas - just needed some animation on the player to add some character the whole thing.
Sep 15 16:54:00 291h 50m exposure How did I miss this game at the beginning? Just saw someone mention it in a "top games" list - so awesome!