Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → moonmagic
Feedback comments for LD27
moonmagic's games and stats for all events →
| Timestamp | Since previous | Game | moonmagic's comment |
|---|---|---|---|
| Aug 26 07:41:00 | Memorization | I really enjoyed the shapes and the faces and the combinations of shapes and faces. I was annoyed that I had to wait ten seconds to see if I had remembered correctly. Possibly a bonus for deciding quickly, and the bonus could be: you can skip the countdown? I really like the rectangle. | |
| Aug 26 07:42:00 | 1m 00s | The abyss | (I can't run this; it says it's not a valid Win32 application :((( ) |
| Aug 26 07:43:00 | 1m 00s | RainbowBlock | Wouldn't run for me; said it encountered a problem and needed to close :((( |
| Aug 26 07:47:00 | 4m 00s | Pube | SO MAGICAL. I SUBTRACTED ONE STAR BECAUSE I HAD TO READ PUBE BUT I PUT IT BACK BECAUSE OF ALL THE SCREAMING. <br/> <br/>I FOUND THE [ITEM] AND I PEED IN ALL THE TOILETS. |
| Aug 26 07:53:00 | 6m 00s | The Day Magic Died | Very much enjoyed the death music and sound effect, very immediate and authoritative. Wished for death many times while on arrow level. |
| Aug 26 07:54:00 | 1m 00s | 10TEN SECOND2NDs | Can't run; says "not a valid Win32 application" or somesuch. :( |
| Aug 26 07:58:00 | 4m 00s | Oops!!! v0.5alpha | I would really enjoy this if it were faster. I want to send a flood of colors towards the top of the screen, but I have to be so careful that it takes away from that virtuoso feeling. If you had multiple lives that you could lose by making mistakes, and if it didn't quit automatically (I know, it's ld48), it would be quite nice. I basically want to be allowed to make a mistake or two. <br/> <br/>And a great song would go a long way here, too. |
| Aug 26 08:02:00 | 4m 00s | Ten Second Samurai | Controls feel nice to me. The blood slowly pooling was very nice. Love the colors. Wish that there was a death animation; losing felt very perfunctory. Did pretty well just by slashing madly. |
| Aug 26 08:06:00 | 4m 00s | Defense of Your Craft | I enjoyed the music for this and the simplicity of the turret placement was really nice. I wished for a "back up" key many times; I found myself smashing my face on turrets trying to build what I wanted. |
| Aug 26 08:12:00 | 6m 00s | DeepField | I really enjoy the music along with the feelings of helplessness and the terror of being torn apart by red things. Keep going! |
| Aug 26 17:19:00 | 9h 07m | 7Tulips | I really like this. The tonal shifts from sequence to sequence make for a really intriguing contrast. I really enjoyed the car / carrothead interplay, and the jumping. Title screen is lovely too. |
| Aug 26 17:27:00 | 8m 00s | Gas and Air! | Wow. That SPLODIN' animation !! <br/> <br/>This looks gorgeous. The balloon feels nice. Understandable lack of variation in the terrain, given the time restraints. Actually think this might be more fun as a vertical Balloon Trip / Lunar Lander hybrid? Go higher and higher, see weird Laputa-type things, collect hard to reach fuel? <br/> <br/>Would have enjoyed the bombast of the music a bit more if the song would have started over when setting out, and if there was a nice, chill "you're planning your expedition" song, or a "wow that didn't work out" song inbetween trips. |
| Aug 26 17:33:00 | 6m 00s | Ten Seconds | Nice to see someone try something new. Really satisfying when you're winning; frustrating to wait for another try if you've lost. Would have liked to see some kind of "fast forward" after you lose all your flies. Sound and music will make these feel pretty good, I think. |
| Aug 26 17:41:00 | 8m 00s | Means to an End | I really like the little buildings. I gave this points for humor because the message for losing was so abrupt. I would have appreciated a little more nuance when targeting "military" installations; maybe the controls could be made even MORE slippery to highlight the difficulty of separating combatants from noncombatants? <br/> <br/>Sound would go a long way, and a little screen shake. And fixing the typos. |
| Aug 26 17:46:00 | 5m 00s | In10's | CUUUUUUTE. I love the little head-bob. Sounds are satisfying. Music is fun to listen to. GEMS. I really wanted a little more hangtime on the jump; it's easy to miss because it's so linear. It's serviceable but doesn't feel great. <br/> <br/>I completed four or so levels. Mostly enjoyed this very much. |
| Aug 26 21:45:00 | 3h 59m | Looking For Eternity | Beautiful. Clean, cold shapes communicate Cosmic Importance! Good choice to make the moves Discrete rather than Continuous, with the necessary weirdness of isometric controls. |
| Aug 26 21:55:00 | 10m 00s | Tunnel Vision | Oh! I very enjoyed helping the lightbulb achieve its goals. Very cute graphics and nice music to score a fraught but contemplative journey. Disliked the spike segments; took a break after the second savepoint (after spikes were introduced; the one with moving platforms). Could really do with floppy disks on each of the spike screens; since spikes can only be discovered when in really close proximity, encountering them on moving platforms feels (to me) unfair. <br/> <br/>Bug: if the player does nothing after falling, they will be unable to restart, as the restart button seems to require a savepoint to have been activated. |
| Aug 26 22:10:00 | 15m 00s | The Necromancer | I love my skeleton army so much. I LOVE this game when my skeletons are all surrounding something and just punching it until it falls down. Whenever I have to move my necromancer I am annoyed, since he refuses to move onto bodies. Maneuvering him next to a bunch of stacked up bodies is very much a bother. I would also have liked to see something like push scrolling with the mouse; generally simpler controls. Juggling everything with the order around leads to lots of piles of bones. :( |
| Aug 26 22:16:00 | 6m 00s | Party Time | GOTY. <br/> <br/>(what if you had PARTY TIME that activated when it was PARTY TIME for a PARTY PERSON and PARTY TIME slowed down??? think about it) |
| Aug 26 22:39:00 | 23m 00s | Proletarian Ninja X | This is really satisfying, lots of juice. Would be stronger without the exposition at the beginning. The title says it all; additional explanation feels heavyhanded. |
| Aug 27 04:52:00 | 6h 13m | Ten Seconds of Thrust | I really like the blocks and the ship sprites, and the sound effect for picking up fuel. The thruster sound was a bit too harsh for me. I found myself thrusting in the opposite directions sometimes because I expected the keys to correspond to the thruster. Would have been nice if the thruster graphics matched the rest of the sprites. <br/> <br/>I wasn't able to get the next level to load; using Chrome, running Windows XP. |
| Aug 27 04:58:00 | 6m 00s | Checkpoint | I like the sense of speed in this game, and the sounds were squiggly and functional. The music makes me feel like I have the wind in my hair and I don't have any responsibilities. The whip-fast mouselook takes both of these nice feelings and tries to make me forget that I'm having them; the game becomes, "try not to move the mouse too much". Lowering the sensitivity of the mouse would feel more inertial, too; I think it would contribute to the feeling of speed, which is what I want this game to be about. |
| Aug 27 05:04:00 | 6m 00s | Temple | The character is pretty fun to move around and the jump feels nice. I wish the temple was darker; some music would go a long way to set the mood. |
| Aug 27 05:11:00 | 7m 00s | GLITCH | WOW. Beautiful. |
| Aug 27 05:52:00 | 41m 00s | Certain Defeat | A++ super gameplay |
| Aug 27 06:11:00 | 19m 00s | Haraka | Bright, colorful art and good scale make this game world mysterious and intriguing. The music was very good and reminded me of 90S COMPUTER; Chip's Challenge, for some reason. Some later jumps were very hard and the slow respawn time made them a bit frustrating. |
| Aug 27 06:19:00 | 8m 00s | Inspector Hector | Delightful, particularly the last clue. Inspector well-drawn in all forms. <br/> <br/>If you're having trouble getting past SOFT KITTY try using your 10 SECONDS. |
| Aug 27 06:24:00 | 5m 00s | Hail Of Bombs | The music is fun arpy stuff. I clicked some bombs. I would click more bombs if the bombs had some kind of "you clicked me" visual effect. |
| Aug 27 16:56:00 | 10h 32m | Barricade | Really liked the confined feeling of the rooms. Would have enjoyed some kind of hard to use shot (like a "hold to charge" area-of-effect blast? melee? something) that left you vulnerable for a bit? And then many many more enemies. As it is I can just button-mash my way to victory and it doesn't feel as dangerous as I want it to be. |