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| Timestamp | Since previous | Game | moonmagic's comment |
|---|---|---|---|
| Aug 27 04:35:00 | Prance Prance Evolution | I enjoyed the rainbow horse sprites and the dizzying array of statistical options, but found myself wishing for the entire game to be a lot more ridiculous. I encountered a horse called Chevy, and I wished that it was Chevy Ray Johnston, and that caused me to wish for many silly horse names and Acme / Mariokart style random events during the race. Quite a comprehensive horse sexiness simulation attempt, though! | |
| Aug 27 04:47:00 | 12m 00s | Cat Evolution! | I really enjoyed the music; it felt science-y and meditative. I like the idea of the fighting adding tones to it, as well, although sometimes it played the same tone at the same time and it was twice as loud (that's a minor thing, though, really). <br/> <br/>I found myself really wanting DNA cats. I didn't know at all what to do but enjoyed trying to figure out where to put monoliths. I think my suggestion is just to make the first screen a lot less cluttered. Too many clicks are required to get into the game and I feel like I'm adjusting settings in a control panel. Watching the evolution battle unfold is fun. |
| Aug 27 05:03:00 | 16m 00s | The Sky in the Room | Oh wow. I played as a girl, and it took me awhile to stop trying to "play" the game and to become the character (I'm new to IF), but I really enjoyed the jarring, hallucinatory shifts by that point (particularly the TUNNELS, fantastic). Starting with an act that has a lot of finality before the reader / player has a chance to understand her own actions is a nice touch. Thanks for making this. |
| Aug 27 05:09:00 | 6m 00s | Terra Tam: The World Warrior | Gorgeous dither and a lovely sense of timing. Managed to surprise me during each scene, despite anticipation of the joke after the first. Perfect length. |
| Aug 27 05:20:00 | 11m 00s | Selectra | My goodness, this game looks amazing. Your color choices are delightful. I quite enjoyed the mating sequence (particularly the bones! they made it very grim) but it got slow after awhile, particularly since it has to be performed so frequently. Just speeding it up would be lovely. The UI work is really nice there; very clear what is happening. ALSO once I realized I could pummel everyone with magic it was lovely. <br/> <br/>Would enjoy maybe faster pacing, but I like hard games that beat me up, so that might not be everyone's cup of tea. |
| Aug 29 04:39:00 | 47h 19m | I Am A Tree. You Are Not. Ha Ha. | This is delightful. A gentle world with a benevolent guide, ultimately trapped by its aesthetic ideals. Aww. |
| Aug 29 04:41:00 | 2m 00s | Super Conga Kat | Really wanted to play this one, but can't find a .dll. :( |
| Aug 29 04:46:00 | 5m 00s | raptor disaster | Loved the cute little dinos and the detail in the scenery. Quite fun once the game started. Cutscene felt a little long to me, but I really liked having to defend dinos from the yellow dudes. |
| Aug 29 05:08:00 | 22m 00s | Soul Jar | I really love how the robot reacts to everything, possibly before the player has time to consider the ramifications of an action. I found myself picking everything up, only to realize that I had inadvertently taught the robot to collect things before I could use them (at least I think that's what happened). Seconding some other opinions about the need for some impassible obstacle after the spaceship, although I rather enjoyed the futility of just pushing into the sandstorm, forever; my robot was very protective of me, though, and I couldn't die. <br/> <br/>I think the ideal ending for players (like me) who ignore the spaceship and travel too far away from it would be to run out of food and die while the robot makes confused, cheerful noises, and then maybe it lays down beside you. <br/> <br/>This was really lovely. |
| Aug 29 05:22:00 | 14m 00s | Beast Feast | Love the sprites; the player monster has a lot of personality and I enjoyed the additional forms. I liked this game best around 30 meat, where there were a few different attack patterns to avoid and I could collect meat quickly. I think ranged attacks, faster spawning, and more aggressive enemies would go a long way towards improving this game's hook. It feels very coherent, and the feedback from dropping and blowing up eggs is fun by itself. I just want to make more decisions with those eggs. |
| Aug 30 04:26:00 | 23h 04m | AGAIN Corp: Adaptive Genetic Artificially Initiated Corporation | I thought the idea (of improving at whatever you are trying to do when you die) was pretty neat. I liked the proportion of the character and the glowing objects. I found the control to be too finicky to really enjoy moving around the world much; I would have enjoyed exploring more otherwise. |
| Sep 1 03:22:00 | 46h 56m | Good Morning World! | Some nice bullet patterns, here! I can tell you worked hard on the art. There was a bit too much exposition for me, and I'll echo other feedback about switching the "click" to "enter", but I enjoyed dodging. I would have liked a straight-ahead shot that did more damage and fired at the same time as the targeted shot, but 48hrs is very short, I know. <br/> <br/>The bomb crashed the game for me, so I wasn't able to finish the level. |
| Sep 1 03:38:00 | 16m 00s | Evolution is the Key | I really love the progression from text adventure to roguelike and beyond. The sound is very jarring and perfect; it did stop working when I held down the mouse button during the ghost boss. I found the boss a little bit too hard in his final form; either he needs to shoot slower or he needs to spawn fewer red guys, because trying to dodge results in getting hit even when moving well in advance, and the walls of red guys prevent him from dying quickly, so it turns into a war of attrition that is difficult to consistently win. |
| Sep 1 04:25:00 | 47m 00s | Papillon | Your powerups are so intuitive; I loved being able to play a mostly silent (in terms of telling me what to do) game. I actually really enjoyed getting the butterflies; the wing effect is very well-done. I wanted to keep playing to see the various boss forms. I think the window of input was a little small for the dash, but it really only got me on the last boss; I had framerate troubles for some reason. <br/> <br/>People talking about judging "as a gamer"; I don't personally understand that. If you make games or have made games, you can't get back to experiencing them as a "pure" gamer; you notice the craft, whether you want to or not. So, high marks for everything except for maybe pacing, and I know you already know how to fix that. |
| Sep 15 06:32:00 | 338h 07m | Dawn of Dimension | I love the tileset and the terrifying glitch worlds people are creating. I'm very glad I found this thing. |
| Sep 15 06:43:00 | 11m 00s | Forward | This was wonderful. First chapter particularly. Very much enjoyed the description of amusing my potential mate. |
| Sep 15 06:45:00 | 2m 00s | The Adventure of Charles Starwin | I really liked the rainbow sparks. More rainbows! And explosions would have been wonderful. Pity there isn't a degree of Cute Sounds. |
| Sep 15 06:58:00 | 13m 00s | Bakeneko | Really love the isometric Marble Madness feel. Fun collection of mechanics here; wish there were some more spirit types to make it more challenging, but I loved the mood. |
| Sep 15 07:17:00 | 19m 00s | Evolution VS 1000 kittens | I loved the mechanics and menus (!) of this game, and the slew of kittens that happened (ha). I wish it was a little faster? I just want to stack them kittens up. |
| Sep 15 07:22:00 | 5m 00s | ROLL PAPER, ROLL!! | I like the colors all in my life. |
| Sep 16 15:02:00 | 31h 40m | Unnatural Selection | This has the shape of a fun game, and now it just needs more Guts! Fill the game with Guts and make the creatures evolve based on other player pickups? Or only reproduce when following the player? Or with a crystal? I think then, the agency of Choice would be more apparent. <br/> <br/>Love the graphics, particularly the swelling altar. Sound is chirpy and functional. Enjoyed exploring with my swarm of minions. |
| Sep 16 15:15:00 | 13m 00s | The World Hates You | You am congratulations! Finally played this for a few levels. I actually really enjoy the fiddly, perfunctory controls; they do a good job of letting me know that The World Hates Me. The victory sound is great. Everything works well together. |
| Sep 16 15:27:00 | 12m 00s | Awareness | I wandered around eating FOOD and then when the screen turned yellow I ate another GUY to become a NEW GUY. Different colors have different kinds of awareness? I loved playing as a "blind" or "deaf" creature, except I would have liked to see those types eliminated as the enemies ate them. <br/> <br/>Overall, I really enjoyed exploring this cryptic universe of symbols and relationships, but would maybe take the enemies out or change what happens when they hit you; the point of the game is to figure everything out (I think?), and bumping you back to the title screen if you hit one feels really punitive and frustrating. |