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moonmagic

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TimestampSince previousGamemoonmagic's comment
Apr 26 02:27:00 Delirium I loved the faces in the rocks. The plants were nice, too. I would have enjoyed more reasons to become small to explore; I wanted to get to the goal, but it would have been nice to have treasures or artifacts to get in tiny places that weren't necessary, but challenging to get and pretty. A nice beginning.
Apr 26 02:33:00 6m 00s Giant Apple Pie I loved this. I laughed at the giant's proclamations. I hated stepping on the houses because it made people sad, but I loved it also because it was very satisfying. The giant seemed like a nice fellow. Would love some sound. <br/> <br/>Pie is a great goal to strive for in any video game.
Apr 26 03:16:00 43m 00s microchip I enjoyed being in this tiny world! The gravity and animation of the character felt very nice; great visual feedback that really made it feel solid. I wish I had some more interesting limitations on using the midair blocks; since I could place them whenever I wanted, it just felt like I should have been flying instead. Since they felt unstable, it reminded me of Cactus Block, and I kind of wish that every once in awhile a block would be generated that would detonate and create more bad blocks or move existing ones around, or something. <br/> <br/>The crazy synth noodling really made me feel great. It contributed to the feeling of an unbalanced world, along with all the drifty graphics. I liked the ambiguity of the ending.
Apr 26 03:29:00 13m 00s Stellar Nurse It was very satisfying to sew the planets. The physics for the lopsided pieces felt great; I agree that it would be really nice to have planets do something other than disappear and accrue points. If they were added to the sky somehow and given silly names, I think that would be enough for me. It would be so nice, to have a peaceful planet collection!
Apr 26 03:39:00 10m 00s Lord Deadrock's Adventures I really enjoyed the low resolution backgrounds; I found them very expressive, and they established a nice sense of place. I found myself wishing for actors that would provoke the same sense of mystery that the background did. I found the movement hilarious.
Apr 26 03:53:00 14m 00s Escape from Minimars I loved the graphics and I did not want to kill the persons, but occasionally I had to. I enjoyed the emotional turbulence I felt as the robot fired his laser and turbojets, the only possibly actions. No wonder he wanted to escape; he was destroying the citizens that loved him because he wasn't able to do anything else. I found the game slightly long. I enjoyed the change of backgrounds, but without the addition of more challengingly codependent people, I did not feel like I was truly progressing. I wanted to escape, but the task seemed overwhelming. I jumped off a cliff, rather than destroy more innocent lives. <br/> <br/>Still it chides me. They wanted hugs. I gave them laser death.
Apr 26 04:07:00 14m 00s Planet 161 Great platform puzzler. The guns feel well-considered and nothing feels redundant. The sprites and sounds feel substantial and make the world feel tangible, which is nice. I didn't really think the text was necessary; visual and aural feedback was enough to teach me about the different blocks and guns. Love that the slippery blocks were not explained. Great sky colors; I love that mauve.
Apr 26 04:46:00 39m 00s Pow! Pow! Pow! The art in this game is gorgeous, and the sound felt mostly appropriate (the blip when shooting is slightly jarring; a more melodious shot would have felt better to me). I understand that movement was probably limited to emphasize the smallness of the protagonist, but I wanted to explore the weird shapes in this world, and I was frustrated at the rate of my progress. Moving felt slippery. <br/> <br/>I also realize the text is probably placeholder, but I definitely think less is more, here. The art and music are so compelling, the less exposition in the game, the less likely it is that the mood will be disrupted.
Apr 27 03:39:00 22h 53m Tiny God I enjoyed watching the planets drift by, and I thought that the peaceful feeling of the scene contrasted nicely with the mindless destruction. Sound and music would have greatly enhanced this experience; also, if watching the planets for a length of time was rewarding, there would be an aesthetic risk / reward between watching for cool interactions and destroying planets (since that is the verb).
Apr 27 03:47:00 8m 00s 2 Tiny Gods I enjoyed the premise of this game, and I liked the weirdo mix of sprites. The fluctuation of powers is a neat idea, although I wasn't sure what was making them change at first. The collision detection for the worlds seemed uneven. I think I would have enjoyed "impact" sounds to give feedback that I was hitting the enemies and bumping into the worlds. I wanted a reason to shoot the little fellows, but there wasn't enough of a visual / aural reward for doing so.
Apr 27 03:51:00 4m 00s Zilla the Destroyer I really wanted to play this, but it told me "the java jar file could not be launched. I do have an old version of OSX (10.5.8). :(
Apr 28 06:15:00 26h 24m Little Biyubi I liked this moody little world. The textures and sprites are great, and the colors feel wonderful to look at as you walk around. I thought the pacing was a little slow; there are a lot of enemies that don't do much, and nothing to shoot them with. I would have liked to see smaller levels with more distinct enemy behaviors, so that avoiding them was more fun. Music felt nice to listen to.
Apr 28 06:17:00 2m 00s Fracuum I greatly enjoyed this game, particularly the battery-enemies and the boss. The boss's eyes kept him from feeling unfair, and the slow wind-up, screen shake, and sounds made for a menacing face-shoot experience. The zoom at the end is altogether lovely. If the victory screen gave me the good job and then endlessly zoomed me through it, I would be in love.
Apr 28 06:35:00 18m 00s Niña Nueve I thoroughly enjoyed this. The bright, playful color palette and chunky sprites remind me of Marble Madness, and evoke the same surreal atmosphere. The animation of the changing grid is fantastic; I do feel as if I'm inhabiting something that is alive. There's something about the piano lines that reminds me of Chip's Challenge, but I might just be conflating the morphing grid with the occasionally surprising results of playing levels from that game. I played until the end. I preferred the snake monsters to the blobs; I know you probably made blobs slow to prevent twitch puzzles, but waiting for them to bump into the fences was occasionally tedious. It didn't bother me for long, though.
Apr 29 05:00:00 22h 25m Tiny Garden I loved watching the flowers and trees. I liked naming my first species. After I named my fifth species, I was consistently naming omnivores "JOJOJOJOJO". I would like to watch a world out of balance naturally obliterate itself, without being told that I lost; I think a lot of the fun of this kind of game is observing and learning from the interactions. It would be great if the player had some (obvious) agency in choosing the type of animal / plant, too.
Apr 29 05:04:00 4m 00s The Elves end the Shoemaker The fanfare at the end! Perfect. A gleeful expression of the futility of the bootstrap myth.
Apr 29 05:18:00 14m 00s Scape Great set of mechanics, and difficulty was sloped nicely. Very satisfying graphics, even with the grid-based movement. The music for the title screen was nice; the movement sound effect felt a little flat to me, but it was certainly functional.
Apr 29 05:28:00 10m 00s Pin Party I thought this was an amusing take on the theme and I enjoyed the enemy sprites and the lasers, as well. I think it would have been more fun to shoot the enemies if there was some visual / aural feedback, but I loved getting the new angels and seeing the huge wall of rainbows I was creating. I was ready for the game to end the first time I got back to the pin; increasing angel speed might help with this?
May 12 16:28:00 323h 00m Planet Trot I love the feel of this game. The fox is adorable, and the colors of the planet make it really pleasant to walk around. I would have loved a crazy Minter-like effect on picking up the shroomberries; if the planet growth were more overtly tied to something like that, it would be really motivating for me. The scorpion is great, also.
May 12 16:33:00 5m 00s Flip This idea of hiding scenery changes behind perspectives reminds me of Mondo Medicals, which did some cool "illogical" puzzles with perspective. I really liked the flips, and there's something really visceral about rotating a 3D object and having it reveal more sides than are logically available. I would enjoy seeing this turned into a first person exploration-type game. A series of Noctis-like worlds where this was possible would be rewarding by themselves, with no other mechanics.
May 12 16:43:00 10m 00s GRIDiots I really enjoyed the graphics, and once I figured out the converter, the music was a lovely reward. I found shooting a bit frustrating, and I think that generally the game would benefit from having a lot more visual and audio feedback about the appropriateness of player actions (even bleeps when attempting to do something impossible would help); as it is, there aren't very many indicators that something is possible, and this game has a lot of really interesting possible actions.
May 12 17:00:00 17m 00s Lonely Hated Rock This is fantastic. Feels great to play, and reasonably fair once you figure out what's going on. The graphics and sound do a lovely job of making the game feel pretty hostile, and the brief moments of calm you receive when you build defenses are very rewarding. Love this.
May 12 17:09:00 9m 00s Pluto's Revenge The physics of this game feel really nice, and the palette and sounds felt pretty soothing to me. An arrow or an indicator in the direction of the remaining planets would have been helpful as I got bigger; there was a little bit of Arkanoid syndrome, where I spent a lot of time chasing down one or two planets. I loved watching the huge mass swing around and scoop things up, though.
May 12 17:12:00 3m 00s Ra Ra This is glorious. It feels so satisfying to get a solid hit; playing the game with a motivated friend quickly becomes a nice mind game, pleasantly anxious feelings. Great feedback when you connect.
May 12 17:30:00 18m 00s A Bathtub Story This was adorable, and I love any game that allows me to shoot a disembodied knee. Wish bullets would have some visual impact, would have made it more fun to shoot, but I also like the dinky feelings that resulted from the pea-shooter sounds.
May 12 18:03:00 33m 00s Microscopia I really enjoyed the pacing of this game. I spent just enough time thinking "is this it?" for the revelation of complexity to be meaningful. I think the absence of instructions is really important for this game; a lot of the enjoyment is in discovering how small you really are. Loved the movement of the other organisms, also. I would like to see a "reload" button; sometimes I wasn't sure if I was in the viewport any longer, and I wasn't sure if it looped.