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Feedback comments for LD27
lazyeels's games and stats for all events →
| Timestamp | Since previous | Game | lazyeels's comment |
|---|---|---|---|
| Aug 26 09:34:00 | Houston, we have a problem | Hi, I couldn't run it in Chrome, but works in Firefox. | |
| Aug 26 09:43:00 | 9m 00s | Universe Decade Tycoon | Love it! Really original. |
| Aug 26 17:54:00 | 8h 11m | Gas and Air! | Nice, I really love the pace of the game and the hand drawn artwork. I got 822ft, but that's only 'cause there are so many to rate, will come back later. :-) |
| Aug 26 18:04:00 | 10m 00s | Leveling on borrowed time | Nice work, I enjoyed playing, loved the 8-bit graphic style. |
| Aug 26 18:19:00 | 15m 00s | Run with the Revolution | I died so many times! But, once you get in to it, it was fun, reminded me of Monkey Ball on the Wii (if you don't mind me saying). Good effort for a first 3D game, I'm still stuck doing 2D (and not that well). |
| Aug 26 18:24:00 | 5m 00s | 10 Second Defense | I enjoyed playing, but man those beasties are tough, they just keep on coming. I like the fact you had time to build shop, nice touch! |
| Aug 26 19:09:00 | 45m 00s | Super Box Boy Flies | This was fun, I just wanted to get higher and higher, managed to play it to the end. <br/> <br/>The mechanic reminds me of those waggle joystick games (http://www.exotica.org.uk/wiki/Waggle-O-Mania_2), and the main character fills me full of nostalgia for Horace from Horace goes skiing, ahhh, those were the days. ;-) |
| Aug 27 10:53:00 | 15h 44m | Potato Lagoon | Very polished, nice work!! Might need to adjust the controls for android slightly, so your fingers do not obscure the player. |
| Aug 27 15:57:00 | 5h 04m | Hurry UP! | Nice work on the graphics and the audio, created a really cool mood! |
| Aug 27 16:12:00 | 15m 00s | Tsuri | Cool idea, and I liked collecting the little ame's. I did find though after a while I was going round round with the mouse and getting a high score, so perhaps make the rain kanjis sparser. <br/> <br/>Could see this as a cool way to learn Kanji. |
| Aug 27 16:21:00 | 9m 00s | Drone Ring | Cracked me up! Cool little ditty and explosion audio! I love the explosions actually. Reminds me of Trex Warrior on the Amiga. |
| Aug 27 16:30:00 | 9m 00s | Stellar Countdown | My score: 21815 <br/> <br/>Like the strategic element, i.e. trying to line the shots up so you can take out more than one. The evolving background graphics are a cool touch too. |
| Aug 27 16:35:00 | 5m 00s | Its always red | Nice work on the graphics, not sure how you could provide the player with clues on which one to cut, but nice idea. <br/> <br/>I tried the blue one first as I think that's what they did in the movie Speed, after that, I pretty much blew up the city every time. |
| Aug 27 16:40:00 | 5m 00s | The Survivalist, Dave | Hi, not sure what happened, I got to round 10 without firing a shot, heard the zombies, but didn't see them, I think they're dying off screen somewhere. Nice mood though! |
| Aug 27 16:55:00 | 15m 00s | Hiccup 2 | I like the overall feel of the game, and also the fact that it has a story! Almost made to the fire level like 10 times, but yeah I died a lot. I see you had zero issues with making a platformer. Any tips for preventing the player from falling through ground tiles? |
| Aug 27 17:00:00 | 5m 00s | Switching Trap | Brilliant first Jam game. I like the minimal style and the idea, adds a bit of strategy. You also have a lot of variety in there for such a short development time. Would be good to have a more responsive character - unless it's my computer which is slow? Good work! |
| Aug 27 17:08:00 | 8m 00s | The Saddest Landscape | *Sniff* Why do I feel soooo sad? Well done on the mood, it was a bit limbo-esque, but there is nothing wrong with that. I wanted to learn more as I went along, so points on the fact you made me want to keep on trucking till the end. |
| Aug 27 17:12:00 | 4m 00s | Mocap Guy | KIAAA!! Cool, cool, cool. Really original take on the theme yet so nostalgic of my old Spectrum games, nice work. My fingers feel all warmed up ready for the next lot of rating! ;-) |
| Aug 27 17:18:00 | 6m 00s | Feeding Time | It's so pretty! Good work, it was really hard though, or I'm a bit rubbish at games that require any sort of immediate reaction. I enjoyed it though. :-) |
| Aug 27 17:24:00 | 6m 00s | Tower Infinity | I felt very nostalgic and wanted to pull out my Amiga. Cool concept and graphics and sound. |
| Aug 27 17:27:00 | 3m 00s | Rainbow Cube Guy | Love the 8-bit style graphics, you have a good palette worked out. Nice little game. |
| Aug 27 17:36:00 | 9m 00s | Samsara - Humanities Rebirt | Old-skool! Really liked the idea and the take on shooters with the shadow-self. Music and graphics and very fitting to the genre, would really really like to see a score, as I think I lasted quite a long time considering the hail of bullets!! ;-) |
| Aug 27 17:40:00 | 4m 00s | t.i.m.e | Works fine in Chromium (on Linux). I did feel quite chuffed with myself once I worked out the riddle to the clocks, although I might just be a bit slow on the uptake. Nice painterly graphics and overall mood. :-) |
| Aug 27 17:48:00 | 8m 00s | Quartz | Wait, what's this? Looks and feels interesting and moody! I enjoyed the ambience and overall experience, perhaps tool many keys. You could just use one for the specials and cycle through your abilities? Brilliant work for such a short development time. |
| Aug 28 11:04:00 | 17h 16m | Ephemeral | Hi, it seems that both links are broken, dropbox reports: <br/> <br/>"Nothing Here - The file you're looking for has been deleted or moved." |
| Aug 28 11:30:00 | 26m 00s | Starlit Shoot-Out | I couldn't install it on Linux from your instructions, could you provide clearer commands as I wanna play it! :-) |
| Aug 28 11:36:00 | 6m 00s | Bubble or Nothing | Hilarious! Nice work with the humour and overall polish! |
| Aug 28 12:01:00 | 25m 00s | Harvest in 10 Seconds | Nice little game, I could see this being developed further after the Jam. I found some formulae, yay! \(^_^)/ |
| Aug 28 13:26:00 | 1h 25m | Run, Panda, Run! | Good work, big cat fan though, so cringed every time I put a cap in one. I like the extra touches like the shop and check points, as well as the interesting facts sprinkled here and there. Awesome job for 48 hours! |
| Aug 28 15:28:00 | 2h 02m | LABYRINTH10 | Cool idea. I would like a 'try again' button so I can get straight back in the action. I only want to submit my score when I have something to be proud of. ;-) <br/> <br/>Very minor change: perhaps just amend the text to 'Navigate the maze with your *mouse* cursor', I'm a bit slow and it took me a while to figure out why the game was ending - it was due to collisions caused by me moving the mouse out of the window - just my first instinct really. <br/> <br/>Nice procedurally created levels by the way! :-D |
| Aug 28 15:54:00 | 26m 00s | 0x0A Seconds | Hi D-e-X, <br/> <br/>Just had a go at running it and also had a problem, tried JRE6 and JRE7, here's the error message, perhaps it'll help? <br/> <br/>ERROR: <br/>--------------------------------------------- <br/>Exception in thread "main" java.lang.UnsupportedClassVersionError: ld27/tenseconds/Game : Unsupported major.minor version 51.0 <br/> at java.lang.ClassLoader.defineClass1(Native Method) <br/> at java.lang.ClassLoader.defineClass(ClassLoader.java:634) <br/> at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) <br/> at java.net.URLClassLoader.defineClass(URLClassLoader.java:277) <br/> at java.net.URLClassLoader.access$000(URLClassLoader.java:73) <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:212) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(URLClassLoader.java:205) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:321) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:266) <br/> at java.lang.Class.forName0(Native Method) <br/> at java.lang.Class.forName(Class.java:266) <br/> at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56) <br/>---------------------------------------- <br/>Let us know when it's working. |
| Aug 28 16:06:00 | 12m 00s | No Time to Stop | Wow, peewwww... I'm sooo fast! Cool puzzle-like game, love the feeling of speed in this game and the graphics! |
| Aug 28 17:55:00 | 1h 49m | Demon Infiltration | Really cool atmosphere aided by the graphics and sound - where did you find the time? Did you actually sleep!? I was really impressed and although I didn't even get through the door and the invisibility bug issue, I can see this game going somewhere, make sure you complete it. :-D |
| Aug 29 11:38:00 | 17h 43m | Step Out | Really enjoyed playing this, you should definitely spend time developing in to a final version for release to the masses! :-D <br/> <br/>So glad to play a Unity game that actually runs on Linux too. |
| Aug 29 13:06:00 | 1h 28m | Legend of Troll | Very polished indeed, great job on the visuals, audio and overall mood! |
| Aug 29 21:39:00 | 8h 33m | Campfire | Really cool idea, or should i say ice cold ;-p <br/>I like the style, really hard with all the multi-tasking but that's what life is all about. I played it on my Samsung S3 Android phone and it worked really well in terms of performance and controls. Good work. |
| Aug 31 13:56:00 | 40h 17m | Power For 10 | I like it, nice and simple but with the core mechanic nailed down. Was a bit confused as to what to do, you might need to add a bit about using the mouse to spawn entities, but otherwise a good idea and take on the theme. |
| Aug 31 14:02:00 | 6m 00s | Endless Run | The graphics are really well done. The game play and feel is very nostalgic, reminds me a bit of Moonstone for the Amiga, a solid contribution to the comp, nice work guys. |
| Aug 31 14:31:00 | 29m 00s | The 10 (other) Seconds Journey | Interesting idea and one of the first twine games i've played ever. |
| Sep 1 20:00:00 | 29h 29m | Hallucivian | Wooooooo, far out! I like what you've done here, a really solid contribution to Ludum dare #27. This would work well on mobile I suspect as well. <br/> <br/>The only issue I have is that the flash game window is way too big for my screen. My screen is 1600 X 900, but for some reason I can't get the game to scale to fit so I can see the whole playing field, so I keep dying ;-) That is the only problem, probably not related to the game itself. I'm using Google Chrome if that helps? |
| Sep 11 11:47:00 | 231h 47m | 10013 milliseconds | Nice! Feels strangely nostalgic (Another World), overall it appears very polished and both audio and graphics evoke a nice mood and general feel, hope you expand it further to a series of rooms or "Another World"-esq type adventure. Great work! |