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ix

Feedback comments for LD27

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TimestampSince previousGameix's comment
Aug 26 02:47:00 The Devil That Comes I loved it. Really well scoped, and just about the right length.
Aug 26 02:52:00 5m 00s CaptureZ This is a neat little idea. The QWE controls feel a tad odd to me, and a better visual indicator for when fences are out would be nice, but I definitely think the overall concept has legs (also, it's really impressive for 48 hours).
Aug 26 03:00:00 8m 00s Ochre I enjoy the meditative feeling of the game, but I'm also somewhat stymied by the slow pace -- though I guess that's the theme poking in. I really enjoy the graphical style, well done on that!
Aug 26 03:07:00 7m 00s Ten Sec to End It's a simple sort of thing. Is the spheres spawning related to jumpping? They didn't seem to spawn the first couple of times I played.
Aug 26 03:07:00 0s 7Tulips Good sound and impressive variety in the minigames! I found that there wasn't much skill involved in the minigames; memorizing answers to the dating games seems to be the only way to play the game better.
Aug 26 03:24:00 17m 00s Time Factory Escape You did a great job with the theme and your mechanic has a lot of potential. The jumping and hitboxes made level 4 a bit frustrating, though.
Aug 26 03:31:00 7m 00s Time and Shapes Nice clean graphics style. I liked that you could only shoot forward, that makes the gameplay a little more unique.
Aug 26 03:36:00 5m 00s Tinkle Time I'm a tinkle master! :)
Aug 26 03:41:00 5m 00s Killer This somehow felt like an abstract Hotline Miami. I much enjoyed the music and the graphical style. The jiggling of the rectangles adds a spastic feel.
Aug 26 03:45:00 4m 00s When The Sun Sets Nice music, it's too bad you weren't able to do more.
Aug 26 03:47:00 2m 00s 10 10 Second Game Design Lessons Nice ending, :)
Aug 26 03:55:00 8m 00s Delta Dodge Sweet logo! I found the game pretty tough. Also, going into debt buying items is a really odd mechanic, I don't think I've ever seen that.
Aug 26 04:02:00 7m 00s Mahayana Thanks for trying something like this; it would be cool to see a larger focus on story in other submissions. By the way, who wrote the story this is adapted from?
Aug 26 04:07:00 5m 00s Ambition An attractive game, but there's not much to it. I wasn't very motivated to play all the way to retirement.
Aug 26 04:08:00 1m 00s Unstable Ground This is an interesting idea. I'm unsure how dynamite placement influences building demolition in this game, though, and I wasn't able to make it past the second building.
Aug 26 04:12:00 4m 00s ErectServeSnug Finally, a reason to take my mouse off of high-dpi mode!
Aug 26 04:18:00 6m 00s House Of Wolves Very nice looking!
Aug 26 04:21:00 3m 00s 575 The look and feel of this is quite polished. I especially like how the words push each other aside.
Aug 26 04:22:00 1m 00s 10-Second Shadow Block-Dude! I feel like this is a mechanic I've seen (approximately) before, but this version feels pretty good to play and the level design is solid. I also like the trailing blocks getting sicker as a way of limiting the amount trails you are storing. Nicely done.
Aug 26 04:24:00 2m 00s Explore10 Nice tiles, they remind me of Greek/Roman vases. I also like how abilities were revealed.
Aug 26 04:34:00 10m 00s Certain Defeat Very pretty but...
Aug 26 04:37:00 3m 00s Specky Four stars of innovation for "Move With The Entire Keyboard" that worked really really well, actually.
Aug 26 04:44:00 7m 00s Omnidirectional Chaos Well, after as much twitching as I can manager, 2.32 is my best. I want a Rktcr-like mode...
Aug 26 04:52:00 8m 00s Lair Raid I think there's something to this, though the 10-second Epochs (at least for party selection) seem to be working against you. I've kind of always wanted to do a puzzle game about RPG mechanics, and I think this goes in that direction.
Aug 27 01:11:00 20h 19m KunoNoOni's Magical Star Saga The idea of jumping while falling is a good one. Something about the controls feels off, though; perhaps its the lack of any momentum (real or visual) in the controls.
Aug 27 01:15:00 4m 00s Stunt Jumper Those achievements. Oh my.
Aug 27 01:21:00 6m 00s Catch A Train I notice that moving left or right at the edge of the field causes the enemies to slide off to one side or the other, making it easy to bypass them.
Aug 27 01:24:00 3m 00s Prelude of the Vorpal Blade Fails to start for me on Windows 8, 64-bit.
Aug 27 01:27:00 3m 00s Erfingi The movement felt odd to me, and the world seemed very empty.
Aug 27 01:30:00 3m 00s Oxy I like the puzzle idea, and I also *really* like the feel of the controls. The slow sink, the drift, the turning. Well done!
Aug 28 03:08:00 25h 38m Finding Love I skipped most of the early battles, then found the late ones really hard, was that a leveling problem or am I just bad at the battle mechanics?
Aug 28 03:22:00 14m 00s Deadline This was attractive and playable, thanks!
Aug 28 03:26:00 4m 00s Raging Clue Lots of polish, nice.
Aug 28 03:31:00 5m 00s Dungeon of the Ten Seconds I like how this addresses the theme. I could imagine a fantasy setting with a cursed dungeon like this.
Aug 28 03:38:00 7m 00s Tracewire Very solid entry!
Aug 28 03:42:00 4m 00s Happy Edii The jump mechanics felt pretty good.
Aug 30 18:12:00 62h 30m Gred & Reen 8000 on my touchpad here. The density of guys is really perfectly tuned so that 10 seconds feels just right, cheers.
Aug 30 18:16:00 4m 00s 10-Second Switch I found pressing the button using mouse while driving with the keyboard was a little awkward.