Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → ix
Feedback comments for LD27
ix's games and stats for all events →
| Timestamp | Since previous | Game | ix's comment |
|---|---|---|---|
| Aug 26 02:47:00 | The Devil That Comes | I loved it. Really well scoped, and just about the right length. | |
| Aug 26 02:52:00 | 5m 00s | CaptureZ | This is a neat little idea. The QWE controls feel a tad odd to me, and a better visual indicator for when fences are out would be nice, but I definitely think the overall concept has legs (also, it's really impressive for 48 hours). |
| Aug 26 03:00:00 | 8m 00s | Ochre | I enjoy the meditative feeling of the game, but I'm also somewhat stymied by the slow pace -- though I guess that's the theme poking in. I really enjoy the graphical style, well done on that! |
| Aug 26 03:07:00 | 7m 00s | Ten Sec to End | It's a simple sort of thing. Is the spheres spawning related to jumpping? They didn't seem to spawn the first couple of times I played. |
| Aug 26 03:07:00 | 0s | 7Tulips | Good sound and impressive variety in the minigames! I found that there wasn't much skill involved in the minigames; memorizing answers to the dating games seems to be the only way to play the game better. |
| Aug 26 03:24:00 | 17m 00s | Time Factory Escape | You did a great job with the theme and your mechanic has a lot of potential. The jumping and hitboxes made level 4 a bit frustrating, though. |
| Aug 26 03:31:00 | 7m 00s | Time and Shapes | Nice clean graphics style. I liked that you could only shoot forward, that makes the gameplay a little more unique. |
| Aug 26 03:36:00 | 5m 00s | Tinkle Time | I'm a tinkle master! :) |
| Aug 26 03:41:00 | 5m 00s | Killer | This somehow felt like an abstract Hotline Miami. I much enjoyed the music and the graphical style. The jiggling of the rectangles adds a spastic feel. |
| Aug 26 03:45:00 | 4m 00s | When The Sun Sets | Nice music, it's too bad you weren't able to do more. |
| Aug 26 03:47:00 | 2m 00s | 10 10 Second Game Design Lessons | Nice ending, :) |
| Aug 26 03:55:00 | 8m 00s | Delta Dodge | Sweet logo! I found the game pretty tough. Also, going into debt buying items is a really odd mechanic, I don't think I've ever seen that. |
| Aug 26 04:02:00 | 7m 00s | Mahayana | Thanks for trying something like this; it would be cool to see a larger focus on story in other submissions. By the way, who wrote the story this is adapted from? |
| Aug 26 04:07:00 | 5m 00s | Ambition | An attractive game, but there's not much to it. I wasn't very motivated to play all the way to retirement. |
| Aug 26 04:08:00 | 1m 00s | Unstable Ground | This is an interesting idea. I'm unsure how dynamite placement influences building demolition in this game, though, and I wasn't able to make it past the second building. |
| Aug 26 04:12:00 | 4m 00s | ErectServeSnug | Finally, a reason to take my mouse off of high-dpi mode! |
| Aug 26 04:18:00 | 6m 00s | House Of Wolves | Very nice looking! |
| Aug 26 04:21:00 | 3m 00s | 575 | The look and feel of this is quite polished. I especially like how the words push each other aside. |
| Aug 26 04:22:00 | 1m 00s | 10-Second Shadow Block-Dude! | I feel like this is a mechanic I've seen (approximately) before, but this version feels pretty good to play and the level design is solid. I also like the trailing blocks getting sicker as a way of limiting the amount trails you are storing. Nicely done. |
| Aug 26 04:24:00 | 2m 00s | Explore10 | Nice tiles, they remind me of Greek/Roman vases. I also like how abilities were revealed. |
| Aug 26 04:34:00 | 10m 00s | Certain Defeat | Very pretty but... |
| Aug 26 04:37:00 | 3m 00s | Specky | Four stars of innovation for "Move With The Entire Keyboard" that worked really really well, actually. |
| Aug 26 04:44:00 | 7m 00s | Omnidirectional Chaos | Well, after as much twitching as I can manager, 2.32 is my best. I want a Rktcr-like mode... |
| Aug 26 04:52:00 | 8m 00s | Lair Raid | I think there's something to this, though the 10-second Epochs (at least for party selection) seem to be working against you. I've kind of always wanted to do a puzzle game about RPG mechanics, and I think this goes in that direction. |
| Aug 27 01:11:00 | 20h 19m | KunoNoOni's Magical Star Saga | The idea of jumping while falling is a good one. Something about the controls feels off, though; perhaps its the lack of any momentum (real or visual) in the controls. |
| Aug 27 01:15:00 | 4m 00s | Stunt Jumper | Those achievements. Oh my. |
| Aug 27 01:21:00 | 6m 00s | Catch A Train | I notice that moving left or right at the edge of the field causes the enemies to slide off to one side or the other, making it easy to bypass them. |
| Aug 27 01:24:00 | 3m 00s | Prelude of the Vorpal Blade | Fails to start for me on Windows 8, 64-bit. |
| Aug 27 01:27:00 | 3m 00s | Erfingi | The movement felt odd to me, and the world seemed very empty. |
| Aug 27 01:30:00 | 3m 00s | Oxy | I like the puzzle idea, and I also *really* like the feel of the controls. The slow sink, the drift, the turning. Well done! |
| Aug 28 03:08:00 | 25h 38m | Finding Love | I skipped most of the early battles, then found the late ones really hard, was that a leveling problem or am I just bad at the battle mechanics? |
| Aug 28 03:22:00 | 14m 00s | Deadline | This was attractive and playable, thanks! |
| Aug 28 03:26:00 | 4m 00s | Raging Clue | Lots of polish, nice. |
| Aug 28 03:31:00 | 5m 00s | Dungeon of the Ten Seconds | I like how this addresses the theme. I could imagine a fantasy setting with a cursed dungeon like this. |
| Aug 28 03:38:00 | 7m 00s | Tracewire | Very solid entry! |
| Aug 28 03:42:00 | 4m 00s | Happy Edii | The jump mechanics felt pretty good. |
| Aug 30 18:12:00 | 62h 30m | Gred & Reen | 8000 on my touchpad here. The density of guys is really perfectly tuned so that 10 seconds feels just right, cheers. |
| Aug 30 18:16:00 | 4m 00s | 10-Second Switch | I found pressing the button using mouse while driving with the keyboard was a little awkward. |