Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → ix
Feedback comments for LD25
ix's games and stats for all events →
| Timestamp | Since previous | Game | ix's comment |
|---|---|---|---|
| Dec 17 05:17:00 | Dragon Boss | Felt a bit slow (completion-time-wise) -- I feel like I'd already done everything in the first thirty seconds, but I had to grind to get to level 10. <br/> <br/>Fire doesn't seem powerful until ~5-6, and it's a bit weird because the sprite sizes seem to change. Stamina just slows down the game awkwardly. Controls are very twitchy. It didn't feel like being a dragon. <br/> <br/>The art style is consistent, which I like, and the sound is not distracting and provides a reasonable counterpoint to the gameplay. | |
| Dec 17 05:23:00 | 6m 00s | Cavernous | Old-school raycaster look! And ran wonderfully for me under Linux. <br/> <br/>My main worries: no inertia in the controls -- feels too direct (see, for example, wolf3d and doom both have a bit of head-bob and a bit of "slide" when you release which makes things feel better). <br/> <br/>Knock-back on weapons might also improve the "weightless" feel to the combat. |
| Dec 17 05:32:00 | 9m 00s | hunt | Good single-screen graphics. Niftly little props. Feels complete (though I'm not really sure how the ending is supposed to work out). |
| Dec 17 05:45:00 | 13m 00s | ECHO CHAMBER | Nifty idea, wonderfully consistent graphics. Difficulty could use tuning -- seemed like clicking on the green fellows always resulted in no damage (had to basically just sit out a round to see how loss would happen). And I'm not a high-APM kind of person. |
| Dec 17 05:49:00 | 4m 00s | Burglar | Neat little thing. Nice graphics style. Game froze when I got near the dog, though. |
| Dec 17 06:01:00 | 12m 00s | NONEX | Interesting idea. <br/> <br/>Graphically, I like the abstract boxes as ships -- very nice and consistent mood. <br/> <br/>I think some work on the core gameplay is still needed to make it really solid (e.g. not clear how/what it means to lose; definitely want different ship types, definitely need to figure out how to make routing matter). |
| Dec 17 06:13:00 | 12m 00s | Necrominously Evil | I like the idea of navigating by sound (my students riffed on this concept a bit back in the day -- http://graphics.cs.cmu.edu/courses/15-466-f09/themes/game2-sound -- with some fun results as well). <br/> <br/>In this game, it's a bit frustrating when one gets stuck on walls -- I really want to "feel my way along the wall" in level 3, but instead I just stop repeatedly. |
| Dec 17 06:20:00 | 7m 00s | Flight of the Abductor | I agree with a previous comment -- not much gameplay. <br/> <br/>However, there's a germ of something good in here. With a little bit of adjustment (maybe some damping) that saucer could be just tricky enough to pilot. <br/>Throw in some sort of threat to dodge, and a risk-reward mechanism to convince the player to fly around while trailing a lot of goats (and only then off the screen). Definitely worthwhile. |
| Dec 17 06:34:00 | 14m 00s | Bombardier | Reminiscent of Atom Zombie Smasher. Some of the same faults (mop-up becomes tedious). A bit grind-y for my taste. <br/> <br/>Nicely realized concept, though. |
| Dec 17 06:37:00 | 3m 00s | Jelly Blob | Not much too it. Gravity feels weird, too. |
| Dec 17 06:43:00 | 6m 00s | Demoman for Democracy | (Talking about the game, despite the World News plea.) <br/> <br/>Oddly disjoint art style between the newspapers and the in-game. No sound (at least for me) -- would have been nice to hear power-ups spawning and so on. <br/> <br/>Twitchy arena gameplay, though -- feels difficult, but like I could learn to be good at it. I should probably check out tilt to live, as you say. |
| Dec 17 06:55:00 | 12m 00s | Age of Umpires | Pitch-perfect 8-bit style, and playing as the referee is everything I'd hoped for. <br/> <br/>Nicely realized, doctor. |
| Dec 17 07:00:00 | 5m 00s | Doggie Destroyer | Certainly some things left to do before it's finished, but might turn in to an interesting twitch game. |
| Dec 17 07:02:00 | 2m 00s | Are you the villain? | I would have liked more, but it's a cute little thing. |
| Dec 17 07:10:00 | 8m 00s | ARM: Alien Research Mission | Nice take on abduction. I felt like a graphical indicator for the tractor beam was missing, but otherwise the game felt complete. <br/> <br/>Controls could maybe use another round of tuning (make everything except rotation happen about 1.5x faster + add some inertia to rotation might be a good start). I feel like catching the humans could be a cool little mini-reaction-game with a faster ship. |
| Dec 18 17:10:00 | 34h 00m | Swag | Nice sprites. <br/>Shadow seems to lag the player a bit. <br/>Good sound/music! |
| Dec 18 17:15:00 | 5m 00s | The Legacy | People shunning the player was cool. Crashed when I walked too far, though. |
| Dec 18 17:28:00 | 13m 00s | Second Skin | Impressively big for a 48-hour game! |
| Dec 18 17:38:00 | 10m 00s | Deadland | So many mechanics to explore. Could have used a bit more inertia on the main character (maybe not VVVVVV-ish, but at least Mario). |
| Dec 18 17:49:00 | 11m 00s | The Evil Space-Hippie | Requires java to run. |
| Dec 18 18:07:00 | 18m 00s | Like Insects | Awesome graphics, tight mechanics, fits the mood well. Satisfying corpse piles. |
| Dec 18 18:13:00 | 6m 00s | Project Lightning | Attacks have an odd lag to them; boss, however, is "just barely" beatable, which is good tuning! |
| Dec 18 18:26:00 | 13m 00s | AntiHero | Really cool idea. Jumping is glitchy. |
| Dec 18 18:32:00 | 6m 00s | Balloon Bandit! | Perhaps not the most accurate historical simulation. |
| Dec 18 18:38:00 | 6m 00s | The townsfolk are coming! | Simple concept, nice graphically. I was hoping for more difficulty ramp, but didn't notice any. |
| Dec 18 18:46:00 | 8m 00s | Patient Zero | I was hoping for redemption, but I didn't find it. |
| Dec 18 18:52:00 | 6m 00s | Dr. Spackolo | Really funny! |
| Dec 18 19:00:00 | 8m 00s | Cursed Temple | I get the following when trying to launch on Windows8 64-bit: <br/> <br/>Unhandled Exception: System.BadImageFormatException: An attempt was made to load <br/> a program with an incorrect format. (Exception from HRESULT: 0x8007000B) <br/> at OpenTK.Audio.OpenAL.Alc.OpenDevice(String devicename) <br/> at Microsoft.Xna.Framework.Audio.OpenALSoundController..ctor() <br/> at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor(Game game) <br/> at Microsoft.Xna.Framework.Game..ctor() <br/> at CursedTemple.Program.Main(String[] args) |
| Dec 18 19:07:00 | 7m 00s | BendoReflector X-25 | Never really got into a round where anything interesting happened. Also: too soon. |
| Dec 18 19:15:00 | 8m 00s | Thievery | Reasonable sneaking game. <br/>I wish the view cones coincided more accurately with when the guards would chase. <br/>Good chasing AI (that leads you a bit). |
| Dec 18 19:22:00 | 7m 00s | Noir Game | Black-and-white art style worked well here. |
| Dec 18 19:33:00 | 11m 00s | One Armed Invader | Odd slot machine game. |
| Dec 18 19:48:00 | 15m 00s | The Secret Plan | Nice shooting-gallery feel. Cool to see something made in blender! |
| Dec 18 20:11:00 | 23m 00s | Zombie Tower Defence | Balance feels a little off. Could use rate-limiting on the zombie release. |
| Dec 18 20:16:00 | 5m 00s | Click to Lock and Load | I appreciated the consistent art style, randomly-generated levels, and the level of difficulty. |
| Dec 18 20:23:00 | 7m 00s | Revenge Bear | Really pretty. Great animations. And a nice difficulty ramp. |
| Dec 18 20:27:00 | 4m 00s | Disturb the miners! | Interesting mechanic. The random shifting of walls (and getting stuck) are unfortunate. |
| Dec 18 20:36:00 | 9m 00s | Dungeon Warden: Rise of the Goatman | Interesting base of structures and units to play with, but more balancing is needed to make it more difficult (a den + imp + re-buying spiders sufficed to win the game). |
| Dec 27 04:38:00 | 200h 02m | Robot Revolution Dance | Really an interesting idea. |
| Dec 27 04:44:00 | 6m 00s | The Good Doctor | I like the atmosphere you're cultivating here. It's sinister but also friendly. It's a shame the 3d effect didn't make it -- the post-compo version looks really good. |
| Dec 27 04:51:00 | 7m 00s | Boxy Computer Virus | Didn't run for me in Chrome, but worked in Firefox. Though I couldn't aim while moving. Nice terrain! |
| Dec 27 05:01:00 | 10m 00s | Power Grab | I like the idea of self-selecting difficulty (vs) upgraded weapons. |
| Dec 27 05:19:00 | 18m 00s | Sealed Evil | Really nice art style. This one kept me playing for a while. |
| Dec 27 05:21:00 | 2m 00s | O TUTT'I CAVI LESI | I like the art style, very clever. The running away challenge was quite challenging; I didn't make it through. |