Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → ix

ix

Feedback comments for LD25

LD27 →

ix's games and stats for all events →

TimestampSince previousGameix's comment
Dec 17 05:17:00 Dragon Boss Felt a bit slow (completion-time-wise) -- I feel like I'd already done everything in the first thirty seconds, but I had to grind to get to level 10. <br/> <br/>Fire doesn't seem powerful until ~5-6, and it's a bit weird because the sprite sizes seem to change. Stamina just slows down the game awkwardly. Controls are very twitchy. It didn't feel like being a dragon. <br/> <br/>The art style is consistent, which I like, and the sound is not distracting and provides a reasonable counterpoint to the gameplay.
Dec 17 05:23:00 6m 00s Cavernous Old-school raycaster look! And ran wonderfully for me under Linux. <br/> <br/>My main worries: no inertia in the controls -- feels too direct (see, for example, wolf3d and doom both have a bit of head-bob and a bit of "slide" when you release which makes things feel better). <br/> <br/>Knock-back on weapons might also improve the "weightless" feel to the combat.
Dec 17 05:32:00 9m 00s hunt Good single-screen graphics. Niftly little props. Feels complete (though I'm not really sure how the ending is supposed to work out).
Dec 17 05:45:00 13m 00s ECHO CHAMBER Nifty idea, wonderfully consistent graphics. Difficulty could use tuning -- seemed like clicking on the green fellows always resulted in no damage (had to basically just sit out a round to see how loss would happen). And I'm not a high-APM kind of person.
Dec 17 05:49:00 4m 00s Burglar Neat little thing. Nice graphics style. Game froze when I got near the dog, though.
Dec 17 06:01:00 12m 00s NONEX Interesting idea. <br/> <br/>Graphically, I like the abstract boxes as ships -- very nice and consistent mood. <br/> <br/>I think some work on the core gameplay is still needed to make it really solid (e.g. not clear how/what it means to lose; definitely want different ship types, definitely need to figure out how to make routing matter).
Dec 17 06:13:00 12m 00s Necrominously Evil I like the idea of navigating by sound (my students riffed on this concept a bit back in the day -- http://graphics.cs.cmu.edu/courses/15-466-f09/themes/game2-sound -- with some fun results as well). <br/> <br/>In this game, it's a bit frustrating when one gets stuck on walls -- I really want to "feel my way along the wall" in level 3, but instead I just stop repeatedly.
Dec 17 06:20:00 7m 00s Flight of the Abductor I agree with a previous comment -- not much gameplay. <br/> <br/>However, there's a germ of something good in here. With a little bit of adjustment (maybe some damping) that saucer could be just tricky enough to pilot. <br/>Throw in some sort of threat to dodge, and a risk-reward mechanism to convince the player to fly around while trailing a lot of goats (and only then off the screen). Definitely worthwhile.
Dec 17 06:34:00 14m 00s Bombardier Reminiscent of Atom Zombie Smasher. Some of the same faults (mop-up becomes tedious). A bit grind-y for my taste. <br/> <br/>Nicely realized concept, though.
Dec 17 06:37:00 3m 00s Jelly Blob Not much too it. Gravity feels weird, too.
Dec 17 06:43:00 6m 00s Demoman for Democracy (Talking about the game, despite the World News plea.) <br/> <br/>Oddly disjoint art style between the newspapers and the in-game. No sound (at least for me) -- would have been nice to hear power-ups spawning and so on. <br/> <br/>Twitchy arena gameplay, though -- feels difficult, but like I could learn to be good at it. I should probably check out tilt to live, as you say.
Dec 17 06:55:00 12m 00s Age of Umpires Pitch-perfect 8-bit style, and playing as the referee is everything I'd hoped for. <br/> <br/>Nicely realized, doctor.
Dec 17 07:00:00 5m 00s Doggie Destroyer Certainly some things left to do before it's finished, but might turn in to an interesting twitch game.
Dec 17 07:02:00 2m 00s Are you the villain? I would have liked more, but it's a cute little thing.
Dec 17 07:10:00 8m 00s ARM: Alien Research Mission Nice take on abduction. I felt like a graphical indicator for the tractor beam was missing, but otherwise the game felt complete. <br/> <br/>Controls could maybe use another round of tuning (make everything except rotation happen about 1.5x faster + add some inertia to rotation might be a good start). I feel like catching the humans could be a cool little mini-reaction-game with a faster ship.
Dec 18 17:10:00 34h 00m Swag Nice sprites. <br/>Shadow seems to lag the player a bit. <br/>Good sound/music!
Dec 18 17:15:00 5m 00s The Legacy People shunning the player was cool. Crashed when I walked too far, though.
Dec 18 17:28:00 13m 00s Second Skin Impressively big for a 48-hour game!
Dec 18 17:38:00 10m 00s Deadland So many mechanics to explore. Could have used a bit more inertia on the main character (maybe not VVVVVV-ish, but at least Mario).
Dec 18 17:49:00 11m 00s The Evil Space-Hippie Requires java to run.
Dec 18 18:07:00 18m 00s Like Insects Awesome graphics, tight mechanics, fits the mood well. Satisfying corpse piles.
Dec 18 18:13:00 6m 00s Project Lightning Attacks have an odd lag to them; boss, however, is "just barely" beatable, which is good tuning!
Dec 18 18:26:00 13m 00s AntiHero Really cool idea. Jumping is glitchy.
Dec 18 18:32:00 6m 00s Balloon Bandit! Perhaps not the most accurate historical simulation.
Dec 18 18:38:00 6m 00s The townsfolk are coming! Simple concept, nice graphically. I was hoping for more difficulty ramp, but didn't notice any.
Dec 18 18:46:00 8m 00s Patient Zero I was hoping for redemption, but I didn't find it.
Dec 18 18:52:00 6m 00s Dr. Spackolo Really funny!
Dec 18 19:00:00 8m 00s Cursed Temple I get the following when trying to launch on Windows8 64-bit: <br/> <br/>Unhandled Exception: System.BadImageFormatException: An attempt was made to load <br/> a program with an incorrect format. (Exception from HRESULT: 0x8007000B) <br/> at OpenTK.Audio.OpenAL.Alc.OpenDevice(String devicename) <br/> at Microsoft.Xna.Framework.Audio.OpenALSoundController..ctor() <br/> at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor(Game game) <br/> at Microsoft.Xna.Framework.Game..ctor() <br/> at CursedTemple.Program.Main(String[] args)
Dec 18 19:07:00 7m 00s BendoReflector X-25 Never really got into a round where anything interesting happened. Also: too soon.
Dec 18 19:15:00 8m 00s Thievery Reasonable sneaking game. <br/>I wish the view cones coincided more accurately with when the guards would chase. <br/>Good chasing AI (that leads you a bit).
Dec 18 19:22:00 7m 00s Noir Game Black-and-white art style worked well here.
Dec 18 19:33:00 11m 00s One Armed Invader Odd slot machine game.
Dec 18 19:48:00 15m 00s The Secret Plan Nice shooting-gallery feel. Cool to see something made in blender!
Dec 18 20:11:00 23m 00s Zombie Tower Defence Balance feels a little off. Could use rate-limiting on the zombie release.
Dec 18 20:16:00 5m 00s Click to Lock and Load I appreciated the consistent art style, randomly-generated levels, and the level of difficulty.
Dec 18 20:23:00 7m 00s Revenge Bear Really pretty. Great animations. And a nice difficulty ramp.
Dec 18 20:27:00 4m 00s Disturb the miners! Interesting mechanic. The random shifting of walls (and getting stuck) are unfortunate.
Dec 18 20:36:00 9m 00s Dungeon Warden: Rise of the Goatman Interesting base of structures and units to play with, but more balancing is needed to make it more difficult (a den + imp + re-buying spiders sufficed to win the game).
Dec 27 04:38:00 200h 02m Robot Revolution Dance Really an interesting idea.
Dec 27 04:44:00 6m 00s The Good Doctor I like the atmosphere you're cultivating here. It's sinister but also friendly. It's a shame the 3d effect didn't make it -- the post-compo version looks really good.
Dec 27 04:51:00 7m 00s Boxy Computer Virus Didn't run for me in Chrome, but worked in Firefox. Though I couldn't aim while moving. Nice terrain!
Dec 27 05:01:00 10m 00s Power Grab I like the idea of self-selecting difficulty (vs) upgraded weapons.
Dec 27 05:19:00 18m 00s Sealed Evil Really nice art style. This one kept me playing for a while.
Dec 27 05:21:00 2m 00s O TUTT'I CAVI LESI I like the art style, very clever. The running away challenge was quite challenging; I didn't make it through.