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Feedback comments for LD27
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| Timestamp | Since previous | Game | Cryovat's comment |
|---|---|---|---|
| Aug 26 21:58:00 | Micro Management Simulator 2013 | I was about to comment that it would be better if the difficulty ramped up gradually with an increasing number of employees (the core mechanic is fun). <br/> <br/>Then it dawned on me how genious this game's take on the theme is. daOyster, my hat off to you! | |
| Aug 26 22:44:00 | 46m 00s | Thade | I've never, ever been so stressed by a game of Lights Out. I even think I worked up a sweat. I never ever expected that. It's incredible how much the timer and story changed the feeling of these games. <br/> <br/>Overall, I enjoyed it a lot, despite the constant crushing claustrophobia of impending death. :-) <br/> <br/>I only have two criticisms. First, the mechanic wasn't always obvious. I was able to guess the other ones, but the peg jumping made me have to ask. Maybe a hint button would have been nice, but given the theme, it might be better without. The lack of understanding leading to increased frustration and despair. So maybe you should just disregard this one. <br/> <br/>The second one seems to be echoed by others; give a restart button if people fail the initial puzzle. It's annoying to have to go by the menu. (I had to do so three times). <br/> <br/>Apart from that, top marks. I'm stunned! |
| Aug 26 22:55:00 | 11m 00s | Film Leader | Despite numerous attempts, I couldn't get past 3000. :( <br/> <br/>The core mechanic fun once you get used to the controls, but the film rolls were annoying. Do they move randomly? They always seemed to be in places that made it hard to finish the level, and then I had to start over from scratch. <br/> <br/>The graphics and presentation was nice. Surprisingly tense and addictive. :) |
| Aug 26 23:26:00 | 31m 00s | Time Ghost | Yay for Löve! <br/> <br/>I only got about nine or ten levels into it. My brain doesn't lend itself very good to memory based games. Once the number of switches ramped up, I started to lose track of what they did, and at that point, the cost of experimentation got very high (having to wait for past ghosts to clear out, etc. Otherwise I got confused by who-does-what). For players like me, a "reset" button and potentially a hint button (which switch toggles what) would help a lot. <br/> <br/>I think the core mechanic is solid though, the graphics are cute, and it fits very well with the theme. Good job! :) |
| Aug 26 23:57:00 | 31m 00s | Professor Power and Powerbot | That was a lot of fun! The core mechanic worked well, and the levels were just the right length. Got hooked on it, and spent a good five minutes screaming at the last level. :D <br/> <br/>I have two suggestions for improvements. The death animation is a bit on the long side for a game where you die a lot. In a similar vein, I wanted a suicide button for when you know it's hopeless. <br/> <br/>On a personal level, it was fun to see how we handled the same concept so differently. I enjoyed the fast gameplay in yours a lot! Great job! :D |
| Aug 27 00:18:00 | 21m 00s | 10 Seconds to Clear | That was awesome, I was laughing and screaming "Nuuuuuu!" throughout the whole thing. <br/> <br/>Some of the mouse bits were really evil. Thank you for making this. :) |
| Aug 27 00:39:00 | 21m 00s | Mebby | I tried to figure out which drugs you were on when you made it, and realized it must be ALL OF THEM. <br/> <br/>(review of game coming tomorrow) |
| Aug 27 00:53:00 | 14m 00s | Ludicrous Parking | Congrats for finishing your first LD and yay for fellow Lovers! :) <br/> <br/>The concept is good and there's potential for a good game in here if you keep working at it. I'm interested in seeing where you can take this. :) |
| Aug 27 20:48:00 | 19h 55m | Diesel May Care: Quest For The Ten-Second Car | 8.21! <br/> <br/>The main screenshot scared the heck out of me, but it was as straight forward as advertised once I got into it. The mechanic was fun in itself (although I never understood if I had any way to affect how much time I had available during rip-off sessions). Where the game really shines is the writing, excellent work. You had me laughing throughout. :) |
| Aug 27 21:41:00 | 53m 00s | Richard Was Afraid Of The Dark | I see you have a thing for normal maps. ;-) <br/> <br/>The art style and music worked very well for the narrative. I agree that the controls were a bit floaty. It was only a problem in the open spaces though. In the narrow passages it felt fine. Music fit like a glove. <br/> <br/>I was honestly expecting an ending where Cthulhu would eat Richard, so was good to see a happy ending. Or was it? ;) <br/> <br/>For being your first game, this is a strong showing. Great job! :-) |
| Aug 27 22:12:00 | 31m 00s | Dango Rush | After numerous attempts, I was finally able to find my girlfriend and start a great Dango family. :D <br/> <br/>I got really hooked on it, and had a lot of fun. I probably played it for half an hour, and the music didn't get old. <br/> <br/>I have two pieces of criticism though. The level generator needs work. Some times there would be the same mob in every room and never a single upgrade. Another time, the first room held the orange upgrade. And the most interesting enemies seem to show up way too rarely. <br/> <br/>The other thing is that it's too easy to walk right into a bullet when changing rooms. This just feels unfair. <br/> <br/>Please, keep working on this. If you can address these issues and add more variety, it will be a great little game. :D |
| Aug 28 16:39:00 | 18h 27m | Guest House | Man, the music... I let it play for a long time because it was so soothing. :) <br/> <br/>I also enjoyed the heavy atmosphere, and the clay backgrounds really sets it apart. <br/> <br/>As for the puzzles. Well. I'm glad there were hints available. ;-) |
| Aug 28 20:21:00 | 3h 42m | It lasts longer when you're a genius | 6.74. Perfect run! :D <br/> <br/>This is the first time I've seen Einstein implicated in intergalactic ice cream discovery. The writing is hilarious. <br/> <br/>The gameplay itself was pretty fun too. Got pretty hectic at the end. I think it would have benefit from a rising tone indicating speed. Apart from that, nice work! :) |
| Aug 28 20:39:00 | 18m 00s | Billy! Cleanup on aisle 5! | The Game Over and level title screens are a bit on the lengthy side. I failed a lot and the waits got annoying. D: <br/> <br/>Fun concept though, and the sprites are great. Love the old man. And I'm envious of your music work. :) <br/> <br/>Annoyingly, the pybox2d that ships with Ubuntu is 2.0.2 and crashes the game. :( <br/> <br/>Steps snipped from the pybox2d page: <br/>sudo apt-get install build-essential python-dev swig python-pygame subversion <br/>svn checkout http://pybox2d.googlecode.com/svn/trunk/ pybox2d <br/>cd pybox2d <br/>python setup.py build <br/>sudo python setup.py install --force |
| Aug 28 21:00:00 | 21m 00s | Cosplay Temp | Why do you get a bonus for bringing a leash to a babysitter job? Is this some kind of statement about child rearing? Oh, and I got the organ harvesting ending. :D <br/> <br/>I liked the game, but it got a bit repetitive once you figured out a strategy. Found a way to get to executive assistant in about six or seven turns, and from then it was just grinding the same. The music and art was great. <br/> <br/>Is it the job choice or amount of money that decides the costume outcome? <br/> <br/>Anyway, fun game. Great job! :) |
| Aug 28 21:10:00 | 10m 00s | The 10 (other) Seconds Journey | ...wh... what. Rock Hudson? Titanic.. My head hurts. This is hillarious, but so, so confusing... And my sides hurt too. And my eyes are full of tears. :D <br/> <br/>My hat off to you! |
| Aug 28 21:41:00 | 31m 00s | War Horse Of Impeccible Desert Taste And Cannons | I got confused and gave up. :( <br/> <br/>I cleared out the level of enemies, then I went into the blue room, and when I came out, they were all back. :( <br/> <br/>The tile set also makes it a little hard to tell obstructions from tiles. <br/> <br/>Those niggles aside, when the game was crowded, it was crazy, hectic fun. I think it has a lot of potential if you can make it a bit more approachable. :) <br/> <br/>Sound effects were great. <br/> <br/>The time lapse was fascinating to watch. I can't believe the rate you crank out working code at. :D |
| Aug 28 22:19:00 | 38m 00s | Feeding Time | The game was good fun until that. One. Level. FSFSFSFSGSG. The frogs had me yelling at the screen. <br/> <br/>I enjoyed the game immensely up to that point. The graphics are cute, and the music is nice. The levels were pretty decent until the last one. <br/> <br/>A post-LD version with more (possible to finish!) levels is very welcome. Good job. :) |
| Aug 28 22:48:00 | 29m 00s | Penguin Racer Go Go | Like urth, I had to call it quits after one lap. It's a lot of fun and the mechanics work well, but the level is too hard for me. :'( <br/> <br/>Especially the placement of the snow is a work of pure evil. It's always there to crush your dreams right in front of a checkpoint. D: <br/> <br/>Apart from the difficulty, I think it's a very well put together package. Graphics were on par with a certain other arctic creature racing game (an achievement considering the time frame) and the music and audio fit well. <br/> <br/>Great job! :D <br/> <br/>Just make some easier tracks now! |
| Aug 28 23:03:00 | 15m 00s | The Ones You Love | Woah. :) <br/> <br/>This was excellently put together. Your twist on the theme is very original, and the game mixes a good message with a great presentation; art, music, the works. :) <br/> <br/>I'm stunned. All hats off! |
| Sep 1 19:05:00 | 92h 02m | Worst Gnome at the Factory | That was haaaaard. The core gameplay is solid, but it's a bit hard to keep track of what the switches do. Apart from the wall of text at the start, there's no indication what effects they have ingame (or on the game over screen). <br/> <br/>Would help a lot if it said +Pazzles under the Frimurderer, etc. Apart from that, great job! :) <br/> <br/>Oh, and because of the Game Over jingle, you now owe me a new keyboard. Shouldn't have been drinking water while playing. D; |
| Sep 4 18:24:00 | 71h 19m | Day of the Vampire | Oh god, the line is coming!!! <br/> <br/>I liked the game a lot. The mechanics are interesting and the levels seemed to be the perfect length to explore them. And the vampire is cute. :3 <br/> <br/>Your use of the theme worked well. If anything, I'd have wished for a clearer indication of when the times were about to flip. Like an hourglass, progress bar or similar. I was quickly able to learn the timing well enough to exploit it though. <br/> <br/>Minor niggle aside, excellent game, great job! |
| Sep 4 19:40:00 | 1h 16m | Kitty Force 10 | I'm very envious of your superior kitten-themed ten second platformer. :'( <br/> <br/>More seriously; that was great. I loved the visual style and can't believe how much polish you were able to fit into it. The music worked well and it was nice to see you incorporate such a variety of mechanics. <br/> <br/>I just wish it was slightly more forgiving. From the saw blades and on it got rather punishing, and the dots gave me over fifteen minutes of grief. <br/> <br/>That aside, amazing job. All hats off, congratulations! :) |
| Sep 4 19:54:00 | 14m 00s | 10 Seconds and The Wizard | I liked the theme (risque aspects aside) and the music. It's always nice to see an adventure game. :) <br/> <br/>Unfortunately, some of the puzzles didn't work so well with me; my mousing isn't precise enough. I really wanted to go on, but after a few dozen attempts at the room with the sliding key drawer, I had to call it quits. <br/> <br/>Shame though, because I enjoyed the rest of the game a lot. Good effort! |
| Sep 4 21:34:00 | 1h 40m | Solitude | The music (oh the MUSIC) and mood of this game was incredibly serene and mysterious, and everything meshed well together. Length seemed well balanced too. I'm in awe. :) <br/> <br/>My only niggle would be that the notes can be a bit hard to find. I ended up doing four round-trips of the entire level to find the last one. <br/> <br/>Apart from that, just incredible. Wow. |
| Sep 4 22:19:00 | 45m 00s | PROBE TEAM | I had a lot of fun with this one. The art style and sounds fit very well together, and every time I unlocked a new place to go, it was satisfying and exciting. <br/> <br/>Difficulty seemed well balanced. Ending was close to perfect. :-) <br/> <br/>Great job! |
| Sep 15 20:47:00 | 262h 28m | The Worst Meeting EVER | Clever take on things. It was refreshing to see an "interactive fiction" entry, and enjoyed the writing. :) <br/> <br/>I was terrified for a while that it would turn into one of those "which one lies" logical puzzles, and was relieved when it didn't. Funny stuff and really unexpected twists, great job! :) |
| Sep 15 21:11:00 | 24m 00s | Lepton Epoch | You win the award for the most cosmological take on the theme. :D <br/> <br/>I had fun with this! It was the right length and had a nice difficulty curve. Art was basic, but served the game well. It got a bit stressful when the player lost speed and the edge of the screen was "catching up". <br/> <br/>I kind of agree with the suggestions of less lives. Apart from that, it's fun and the tweaks you made to the post-compo version made it even better. Great job! :D |
| Sep 15 21:26:00 | 15m 00s | Chrono Blood Ninja | The controls were perfect, and I loved the blood effects. It got a bit repetitive after I passed 400 kills, but the core gameplay mechanic works very, very well. <br/> <br/>My only criticism is that it's a bit easy to get stuck and lose precious time, but that got better with practice. <br/> <br/>You're going in the right direction with the post-compo version. Add some upgrades and larger enemies, and it will be a great title. Excellent job, hats off! :) |
| Sep 15 21:46:00 | 20m 00s | Decim Dungeons | The core mechanic here is interesting and has a lot of potential. The levels are a bit on the easy side, and it would help with an indicator of how many times you can use each item. I also got a feeling that I didn't always finish them "the right way". <br/> <br/>Would be interesting to see where you can take this. Nicely done, and great take on the theme. :) |
| Sep 15 22:15:00 | 29m 00s | Hair Cop | I loved this. At the beginning I felt it was a bit on the hard side, but once I got used to it, it all worked very well. Loved the NES-style graphics (it seriously looks like a retail title from the eighties, impressive work!). The sound effects fit, all it lacks is a heroic soundtrack. <br/> <br/>I'm a fan, hats off! :) |
| Sep 15 22:34:00 | 19m 00s | Time Trapped | I gave this several goes and got to the second level once, but at some point for a bit frustrated and gave up. Death felt a bit too random. <br/> <br/>You did a great job on the time travel mechanic, and the paradox images cracked me up. With a weekend or two more of love, I think you can make a solid game out of this. :) <br/> <br/>(also, the music was awesome) |
| Sep 15 22:47:00 | 13m 00s | Tactical Mission | I'm really, really impressed with the mechanics here, and the presentation is gorgeous (I really love the arrows). Two of the levels are a bit daunting compared to the rest, but all in all, you did an amazing job on this. I can't believe you pulled out a rewind mechanic this polished in just 48 hours. <br/> <br/>All it needs now is more levels and some ambient military music. :) |
| Sep 16 21:03:00 | 22h 16m | Wordz | These games are always incredibly addicting, and yours is no exception. :D <br/> <br/>The hard time limit gives it that magical "just one more time and I'll hit 60" factor. <br/> <br/>I just have two pieces of criticism. I and T are a bit on the similar side. Also, it would make it a bit easier if you could submit or reset with the keyboard (or if it auto-reset upon invalid words). <br/> <br/>Minor niggles aside, a lot of fun, nice job. :D |
| Sep 16 21:12:00 | 9m 00s | 10SecTD | Yikes, things to nutty in the end. I was going to remark that it was a bit on the easy side, but then the last waves happened! D: <br/> <br/>For 48 hours, this is a very polished (and fun) TD game. I like the simplicity (unlike most, I'm not a fan of upgrades), the graphics and the ambient music. Great job! :) |
| Sep 16 21:23:00 | 11m 00s | TimeStep | This one brought back fond memories of Wolfenstein 3D and Blake Stone! The pathfinding made it a bit easier than it should have been, but it's a really fun piece. :) <br/> <br/>The mechanics work well and the graphics and sound were surprisingly effective. Make the enemies a little smarter and add some more variety, and I think you got a good piece for Kongregate here. :) |
| Sep 16 21:38:00 | 15m 00s | I'll Give You A Head Start | I didn't expect any LD game to get me so tensed up. Every time she cornered me, I was shouting at the monitor. D: <br/> <br/>The light mechanic is a bit on the hard side; it made the game feel a bit flickery. If it had two or three levels of brightness, it would feel a bit more stable. The rooms also felt a bit samey, which hurt navigation a little. <br/> <br/>Apart from that, I'm impressed by what you were able to pull off in such a short time span. It doesn't feel like a LD game (in the good sense); the school felt substantially big, and having randomized item locations makes it more re-playable. Also, the death animation is delightfully creepy. <br/> <br/>I kind of disagree with VDZ about music though. Some feint sound cues might add to the game, but I felt like the silence helped build atmosphere. You're standing there all alone in the darkness and OH MY GOD THERE SHE IS. <br/> <br/>I'm hoping that you will give this some extra love in a post-LD version. I really liked it. :) |
| Sep 16 21:52:00 | 14m 00s | Seconds of Light | The dogs(?) and torch mechanic made it far more creepy than I expected. :D <br/> <br/>I think this works very well, and it was genuinely scary every time the torch started to fade out. The graphics and audio served it well. I think it's a good thing that there was no music. Silence and demon eyes closing in on you... <br/> <br/>Only niggle is that it's a bit too easy to make the game unwinnable by cornering the dog with the key on the last level. Did it twice and had to start over... :'( <br/> <br/>That tiny thing aside, I enjoyed it a lot. Thanks for making this, excellent work! :D |
| Sep 16 22:04:00 | 12m 00s | Castle Clocksworth | This is hands-down my favorite jam entry. The music and art is amazing, and the gameplay is really fun. And with steam punk added to the mix, oh man. The chain sword is delicious. <br/> <br/>Two minor things: It could need some more indication that time is about to reset. Also, what's with the bullets at the end? Are you going shmup? ;) <br/> <br/>I would really like to see you continue to develop this. It's got too much potential to leave an LD entry! <br/> <br/>PS: Can I have a download for the soundtrack? :D |
| Sep 16 22:19:00 | 15m 00s | AEREO | Congratulations for finishing your first LD. You should be should be proud, this is a strong first entry. :) <br/> <br/>I'm envious of your drawing skills. The hand drawn look and background color gave it a very zen look. All it needs is a touch of ambient music. Great work! :) |
| Sep 16 22:30:00 | 11m 00s | The only one | Woah, from the main screenshot, I didn't expect the game to get that sad. :( <br/> <br/>It's a stunning piece. I'm in love with the graphics and music. and your take on the theme is original and works well. Pacing seems finely tuned too. Hats off! :D |
| Sep 16 22:48:00 | 18m 00s | Ten Seconds Second | I like the concept a lot. I wish the walls were transparent or that you could rotate the camera; it was kind of a pain to get to some of the units and see some of the traps. I'm also not 100% sure I finished the second level like it was supposed to. (I just made an all-out charge for the exit) <br/> <br/>Niggles aside, I think you made a great entry. There's variety in terms of obstructions, and there were interesting level design elements. It's a bit rough, but I think it got potential. <br/> <br/>Looking forward to see what you guys come up with in future jams! :D |
| Sep 16 23:24:00 | 36m 00s | Deadline | Woah Kharza, you outdid yourself with this one! It looks great and the story is fun. Maybe a bit dry for some, but worked great for me. :) <br/> <br/>I daresay the font choice was terrible. Apart from that, I loved it. Puzzles were just hard enough and exploring the (surprisingly big) ship was fun. <br/> <br/>Hats off man, excellent work! |
| Sep 16 23:37:00 | 13m 00s | ShuffleLand | I'm afraid the gameplay isn't quite my cup of tea, so I ended up ragequitting after skipping some levels and wasting my remaining seconds. I think the mechanics are interesting though, and it's a very polished package. <br/> <br/>I liked the music, and it meshed well with the art style. It all feels friendly and whimsical. Not quite for me, but still an excellent piece of work. Well done! :) <br/> <br/>PS: I love your nick! :D |
| Sep 16 23:47:00 | 10m 00s | Maximilian Lambda Caster | The music was great and gave me a strong Touhou vibe. The gameplay has interesting elements but is a bit on the chaotic side. Interesting piece. :) |
| Sep 17 00:14:00 | 27m 00s | 10 Second Roguelike | I slayed the dragon. Got a good laugh out of the concept and the game play was fun. <br/> <br/>As for the music and sound. Woah. That was amazing. It sounds like something out of a commercial title. Excellent work. :) |
| Sep 17 00:26:00 | 12m 00s | ROBOT PLANET | I escaped Robot Planet! :D <br/> <br/>I loved it. The graphics, effects and sound just works wonderfully together, and the resource management made it tense. <br/> <br/>Managed it on the first attempt, but had a lot of very close calls along the way. Excellent work! :D |