Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Cryovat

Cryovat

Feedback comments for LD26

← LD25   LD27 →

Cryovat's games and stats for all events →

TimestampSince previousGameCryovat's comment
Apr 30 19:41:00 MBlok I'm impressed by the level of polish you managed to get into the game, it feels like a very complete package. <br/> <br/>The gravity part is a nice touch. I like it! :D
Apr 30 19:58:00 17m 00s DeaN It looks gorgeous, you did a great job on the visuals. I'm very envious of your spriting skills. <br/> <br/>Unfortunately, it's buggy on my machine (Chromium, Ubuntu). During the story mode, it seems to get stuck and in game mode, they stop spawning. <br/> <br/>Thanks for the video, I'm glad I got to watch the story to the end. :)
Apr 30 20:04:00 6m 00s Stijl I think you nailed the theme. The mechanics and aesthetics work very well. More please! :D
Apr 30 21:23:00 1h 19m Minnie & Mal I like the models and shadings. Looking forward to see the #onegameamonth version. :-)
Apr 30 21:26:00 3m 00s You Are, A Shadow It got some chuckles out of me. :D <br/> <br/>I screwed up on the first go, I kept going for cats due to them being cats. Didn't catch the relation with the level titles before it was far too late. :'(
Apr 30 21:36:00 10m 00s Formless Reliquary Oh dear, my short term memory is terrible... <br/> <br/>That said, this is beautiful. The light and sound really makes it all come together to a great package. :)
Apr 30 21:47:00 11m 00s Prisma The timers are unforgiving! D: <br/> <br/>That said, the color switching mechanic works well and it has good potential for expansion. I also like the narrative. :)
Apr 30 22:46:00 59m 00s SDFJKL I'm sure this game cost me years of my life. The second-to-last level level had me screaming at my monitor for over fifteen minutes. <br/> <br/>This is a solid game, the mechanic works well and the graphics are suprisingly effective. But the difficulty.... D:
Apr 30 23:08:00 22m 00s Justice Unfortunately, I was unable to save her. :( <br/> <br/>It was very suspenseful and I enjoyed the story. I'm a bit reluctant to restarting it since the dialogue is unskippable by design. <br/> <br/>That said, it's a solid game, and a very good take on the concept. Great work!
Apr 30 23:20:00 12m 00s Skware Yikes, the difficulty curve ramps up quickly! It's easy to get addicted to this. Great work! :) <br/> <br/>Btw, yay for LÖVE!
Apr 30 23:33:00 13m 00s SquareRoot The different floors are a great concept, but the controls were a bit too much on the slippery side for me. I second the suggestion for analogue controls! :)
Apr 30 23:42:00 9m 00s The Choices We Make I like the concept. It took me a while to catch on to that you could destroy the walls (I made it almost all the way through the game before that). <br/> <br/>Nice lesson about the virtue of patience. I enjoyed the creepy mood/world. :D
Apr 30 23:47:00 5m 00s a.void Made it to 30 before the universe colllapsed. I adore the presentation. It's just gorgeous and gameplay works very well, great work! :) <br/> <br/>While the music was good, it felt a bit mismatched with the visuals. It's a bit too cheery and upbeat for the cold visuals.
Apr 30 23:51:00 4m 00s Colourless Great work, the visuals fits the mechanic perfectly and the gameplay is addictive. :)
May 1 13:20:00 13h 29m Match teh Octagonz I'm a fan of the concept, but I'll join the "too hard" crowd. Would it be possible to tweak the game design so that it was a bit more obvious where to "start"?
May 1 13:28:00 8m 00s Ming Imah Lism the Wizard ! I died. D: <br/> <br/>That said, awesome job. I'm impressed by all you were able to achieve during the weekend! The only thing that irked me a bit was that the fireballs were thrown "off-center". That messed with my mind. <br/> <br/>Apart from that, I like the graphics, the monsters and especially the sound effects! :D
May 1 14:44:00 1h 16m Fearless That was intense. The whiteness gave things a very sterile look, and the floating mask things made the whole thing feel very creepy. Great job! <br/> <br/>I really wish there were checkpoints though. I got caught three times, and having to start over every time was tedious.
May 1 15:03:00 19m 00s MiniCave The way the weapon switching worked felt a bit arbitrary, but apart from that I liked it. It could get pretty nuts. :D
May 2 20:21:00 29h 18m They Don't Stop Coming Unfortunately, a window manager bug brought me to a point where I couldn't continue. Up until that point, I loved every moment of it. <br/> <br/>The music is awesome. Really puts me at ease and gives me nostalgia. The puzzle mechanic in itself works very well. Great job! :)
May 2 22:39:00 2h 18m Vast This game had an incredible ambience and sense of wonder to it. I'm awestruck. :)
May 2 23:12:00 33m 00s stairs The idea is very original and I enjoyed the music. Hard though! D:
May 5 22:12:00 71h 00m BLOB Played it up to "Throwing myself around". <br/> <br/>As it is now, it's already a very complete and good package with a good core mechanic, but it has some balancing issues. The levels seem to be a bit too reliant on precise timing. For instance, the level introducing turrets had me getting killed at the "last pixel". <br/> <br/>The flipping also felt a bit abrupt. Since it didn't freeze the game, it felt a bit hard to tell where'd you end up/when to start moving the opposite direction. <br/> <br/>All in all though, I think you got a very good game here. Great job, looking forward to seeing where you take it after LD. :-)