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Feedback comments for LD26
SomeNetworkGuy's games and stats for all events →
| Timestamp | Since previous | Game | SomeNetworkGuy's comment |
|---|---|---|---|
| Apr 28 23:53:00 | Mnmlsm | "Quite difficult" is a bit of an understatement. | |
| Apr 29 02:26:00 | 2h 33m | IN THE minimal NEED OF A POTATO | At first it was fun. Then it was frustrating because of the difficulty. |
| Apr 29 02:40:00 | 14m 00s | hru | Very nice job. I got to the top. I think. I was expecting some sort of pat on the back when I got there though. Is there an ending, or do you just sort of roll off and do it again? |
| Apr 29 03:03:00 | 23m 00s | F*** This Job | Very fun game. You can tell this is a very good technical achievement on your part, to design all the levels and their timing. Where you found the time to make all those levels, I do not know. But great job! |
| Apr 29 03:36:00 | 33m 00s | CubeMaster | Nice job. Fun little game you've got here. |
| Apr 29 04:00:00 | 24m 00s | Ninja Instinct | I can't load the page. It says the server isn't responding. |
| Apr 29 04:44:00 | 44m 00s | LD 26-B0xPaiNt | Keep working on this after the competition is over with. I think you can end up with a pretty neat, visually pleasing and fun game. |
| Apr 29 04:55:00 | 11m 00s | Jetpack Cube Man | Looks like you've got some nice jet pack physics, and cool graphics and particles. I'm disappointed it's not a finished game though. |
| Apr 29 05:12:00 | 17m 00s | Wandering Darkness | A little difficult because of the distance you can see; but that is the game I guess. I really got frustrated on the parts that you had to jump up to a platform directly above you by jumping out and coming back. The character should be quicker to stop. That would make it easier to inch through the levels safer. <br/> <br/>But really good job over all. I enjoyed the music and visuals and found myself playing for a little bit, curious about what would come next. |
| Apr 29 05:24:00 | 12m 00s | Velocibox | I'm getting an error when trying to play. <br/> <br/>"Data file is corrupt (not a Unity Web Player file)" |
| Apr 29 06:51:00 | 1h 27m | mesh | This is a very clever game! Great job! |
| Apr 29 06:53:00 | 2m 00s | RGB | It doesn't open on the Mac for me. :( The window closes right away. |
| Apr 29 15:32:00 | 8h 39m | minimid | I don't understand the controls. No key I hit or anywhere I click seem to do anything. |
| Apr 29 20:35:00 | 5h 03m | Bucket | Fun! But real hard to control :( |
| Apr 29 20:48:00 | 13m 00s | TOWER DEFENSE REWIND | A very challenging and different way to think about how to win! Nice job innovating and coming up with such a neat interpretation of the theme. |
| Apr 29 21:44:00 | 56m 00s | Dehoarder | I am so scared of night fall! "NO! Don't buy more stuff!!! Argh! You bought more stuff!" <br/> <br/>Interesting game. I wonder if this could be used to help real hoarders? <br/> <br/>Anyways, after trying to help this guy clean his mess for 10 minutes, I panned the camera and saw room and just had to give up. I didn't achieve minimalism. I'm not sure if that was the intended goal of your game though. <br/> <br/>Great work! |
| Apr 29 22:15:00 | 31m 00s | Edward Was Human | Wow, genius dude! I enjoyed the story very much. |
| Apr 30 06:08:00 | 7h 53m | RedShot | Beautiful game! But real hard. I like the futuristic feel to it. Like I'm on some sort of alien planet competing in a tournament of some sort. But I gave it my all, and couldn't even win a single round. |
| Apr 30 06:20:00 | 12m 00s | Yellow Space | I couldn't get to the end. But I'm going to come back and try, because this was fun. Beautiful graphics by the way. |
| Apr 30 06:40:00 | 20m 00s | Sequence to Minimalism | Ah, I get it now. An interesting concept here! Nice work on implementing the sequence finding algorithm too. <br/> <br/>But I have a problem with not being able to see the text entry boxes. I only can see the last one. I was able to tab through them and change the numbers, but most of that window is hidden in the top left corner of the screen. :( |
| Apr 30 06:45:00 | 5m 00s | Telekinetic Minimalist Cult 5: Packrat Nightmare | Funny game! A little too difficult to sell and control though. |
| Apr 30 06:54:00 | 9m 00s | Come No Closer | It didn't really get fun till there were a bunch of monsters to avoid. But nice mood with the sound, music and darkness. <br/> <br/>And writing this in Lua is a technical feat itself! Nice work. |
| Apr 30 07:08:00 | 14m 00s | The Void | Oooo Wee! Walking past those monsters with my back turned to them was quite a thrilling experience! I don't know how far I made it, or if I found any secrets. (Is one of them a potato?) But I'm going to come back to this and play some more, because it's fun, and I'm curious where it goes. <br/> <br/>Great job. |
| Apr 30 21:37:00 | 14h 29m | Bladeless | This was fun... once I figured what to do. And it was still challenging. Nice work! |
| May 1 01:48:00 | 4h 11m | Paddlewhite | I was unable to shoot on the third stage. That a bug? |
| May 1 02:12:00 | 24m 00s | Shoot (AAA_FPS_GOTY) | Bravo! |
| May 1 19:27:00 | 17h 15m | Radius minigolf | Very neat! It took me a little while on the instructions screen to figure out what to do. I kept drawing a line around the ball and letting go, but it wouldn't hit the ball! Turns out I was trying to hit the hole :( silly me... <br/> <br/>Any ways, real fun and worth the play! |
| May 1 22:42:00 | 3h 15m | Potato Dungeon | I am not a fan of the sword control at all. My character would move to the other side of the mouse, then all of a sudden I'm swinging the wrong way. <br/> <br/>But over all, real great job. I had fun playing! |
| May 2 02:45:00 | 4h 03m | The Square - By Suese | Beautiful animations! Clever intro! Excellent Music! <br/> <br/>Hard to know where the enemies are. Looking down at the shadows felt unintuitive and awkward. And attacking was difficult. I didn't like holding the attack button to attack. I would rather just tap it to attack. <br/> <br/>But fun overall. |
| May 2 03:03:00 | 18m 00s | Essense | I don't know if I'm just bad at video games, but the first level is really hard. <br/> <br/>Beautiful and relaxing scenery and music! |
| May 2 03:10:00 | 7m 00s | for science! | You've got a great start here! Need to fine tune the controls, provide feedback about not to leave the circle. And if you do, how to get back. I ventured out and couldn't find my way back without restarting the game. |
| May 2 03:20:00 | 10m 00s | Ethical Spud | "That looks like potato flesh! Someone should shut you down!" Too funny! |
| May 2 06:05:00 | 2h 45m | Complexity | Really needs a cross hair. Also, after beating the boss, I think a satisfying cut scene and end of the story would've been more rewarding, especially after the Potato was so annoyingly hard to beat. <br/> <br/>But nice work on the FPS. I hope to tackle making an FPS in Unity one day. |
| May 2 06:40:00 | 35m 00s | Controlled State | Excellent idea. I'd love to see a longer game like this. <br/> <br/>I could not figure out how to escape. I can kill all the guards, but the next day they are back and after me. Any hints? |
| May 2 06:55:00 | 15m 00s | Planes | Very clever idea! Brings back memories of some of those kind of old hand held LCD games I had as a kid. Nice work. |
| May 2 06:59:00 | 4m 00s | SQUARE TRIANGLE CIRCLE | I loved how the shapes blew apart. That was cool. But it needed some sound at least. |
| May 2 07:07:00 | 8m 00s | Flashing Hands | Really hard! But clever idea. Maybe if it was a little slower to start with, players could jump on the learning curve a little faster. |
| May 2 17:19:00 | 10h 12m | TunnelVision | I hear music playing, but i get a blank window and an error message saying "0:2(10): error: GLSL 1.50 is not supported. Supported versions are: 1.10 and 1.20." <br/> <br/>Must I downgrade whatever the heck GLSL is? I really want to check this out. |
| May 2 17:29:00 | 10m 00s | Labyrinth Run | Fun! But, the mouse control was a little awkward because of the constantly moving screen though. It would've been a little better control if I wasn't forced to hold the mouse button down. |
| May 4 05:26:00 | 35h 57m | Pink Haze | Excellent job. By far, the funnest game I have played so far! The reloading and gaining health by ducking/not moving mechanic was nice. The level design was excellent. The animations were perfect. Hearing the bullets whiz by me was a nice touch. <br/> <br/>I think the only problem I had about it was I don't want to stop playing it! <br/> <br/>Very well done! |
| May 13 06:37:00 | 217h 11m | Little White Sparks | I got to the end. And if there was a poem in there, I'm not sure I understood it. |