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Feedback comments for LD26
Salamander3's games and stats for all events →
| Timestamp | Since previous | Game | Salamander3's comment |
|---|---|---|---|
| Apr 29 08:36:00 | On Minimalism | I can't seem to get this to run. | |
| Apr 29 09:13:00 | 37m 00s | Minimalistic Color Labyrinth | Nice idea, had an issue with screen size (running from a laptop) and couldn't finish the level. Interesting mechanic though. |
| Apr 29 09:38:00 | 25m 00s | Piet Mondrian: Minimal Techno Dance Simulator | Huge smile on my face the entire time I played this. Kept playing even when the music stopped. |
| Apr 29 18:28:00 | 8h 50m | ...---... (sos) | Really enjoyed the almost augmented experience of having to figure out one half of the conversation, rather than just being a straight CYOA. Audio was appropriate and the themeing was solid, though I thought the comedy was a bit out of place after building a tense opening. Overall though, very enjoyable and impressively polished. |
| Apr 30 23:23:00 | 28h 55m | Car Lancers | Nice visual themeing, however first play through had no idea what I was doing, and the tanks didn't even get a chance to collide. Interesting idea (I mean come on, it's tanks jousting, what's not to love?) but I didn't really feel the gameplay much on this. Sorry. |
| Apr 30 23:25:00 | 2m 00s | Too Minimal? | Wanted to play, but link is producing a bad gateway/502. :( |
| Apr 30 23:30:00 | 5m 00s | Fjoxel | Really liked this, a lot like a heavily stripped down Binding of Isaac. Simple controls, well displayed, good game feel. Nice work. |
| Apr 30 23:48:00 | 18m 00s | Deja Vu | Loving the cheesy music, though repeating levels got quickly tedious after a while. Very minimalist idea though, so strong theme coming through, over all. |
| May 1 00:17:00 | 29m 00s | Hat Guy | I managed to break the game with wall jumping. :P unique concept, but I'm not sure the gameplay made good use of it, likewise not sure how close to the theme this idea was. However, cute little game, clear instructions and worth a giggle. I'd be interested to see what this could become, with time. |
| May 1 00:48:00 | 31m 00s | Quest | Basic 3D arpg boiled down to the essentials. I enjoyed it, though found it very difficult to progress purely because of the damage out/damage in ratio. Well implemented however, and enjoyable. I ended up playing a couple of times. :) |
| May 1 00:57:00 | 9m 00s | Another Minimalistic War | Gotta love the Willhelm Scream. interesting idea, though for a laptop user with a touch pad mouse I found the experience a bit exasperating. :P The graphics felt a bit mismatched, but otherwise it was an enjoyanble experience, more like a zombie shooter than a war 'sim'. |
| May 1 01:07:00 | 10m 00s | Priorities | For me, this absolutely hit the nail on the head with the theme. Good use of music, novel idea, and ultimately an impossible feeling task. Exceedingly artsy, but I really think you nailed this theme. Good job. |
| May 1 11:47:00 | 10h 40m | Drimonna | Really neat idea, fitting with the theme. Interesting mechanics and simple game play, sort of a new spin on reversi. I liked it, good job. I could see this being a fairly popular android game if it was spruced up. |
| May 1 11:58:00 | 11m 00s | Dodge | Really didn't enjoy playing this, sorry. |
| May 1 12:05:00 | 7m 00s | Too Much Loot! | I really enjoyed this, kind of a hark back to old school dungeon crawlers. Limiting the loot was a nice mechanics, though I found it hard to work out which weapons were good against which monsters on first play through. not sure if the levels were randomly generated or just cycled through a set of premade levels, but either way the variance was very welcome. For your first ludum dare, this is a great entry. Good job. |
| May 1 12:11:00 | 6m 00s | Burden | This was great at creating an intense mood and telling a story in a tiny amount of time. However, I didn't really feel the theme in this submission, which was a let down. As other people have mentioned, the collision is a bit sticky, but otherwise, the art style was oddly fitting, the gameplay was interesting. I liked it. |
| May 1 12:53:00 | 42m 00s | Minimalism | Novel idea, though the very precise collision was a bit of a pain. Quite artsy as LD games go, but still quite enjoyable. |
| May 1 13:02:00 | 9m 00s | Z Jumper | Not sure where the theme was in this one. I'd say the graphical style, but the lighting and particles were quite advanced. :P nice platformer, reminded me of 'Monsters (probably) Stole My Princess'. Not bad. |
| May 1 13:18:00 | 16m 00s | FFFFFF- | Great little platformer, feels huge for a game made in 48 hours, I'm impressed. Agreed with earlier comments though, the gravity is too strong. Not sure where the theme is in this, but as a game it's very enjoyable, good job. |
| May 2 11:55:00 | 22h 37m | Aduno | Incredibly polished game, with interesting mechanics, and fitting into the theme solidly. Perfect. |
| May 2 12:07:00 | 12m 00s | 360 | Considering this was completed in 12 hours, it's a pretty solid platformer. The lack of obvious boundaries is a bit irritating, but otherwise the level design is nice and the animations for levels extending/retracting was surprisingly slick. Good job. |
| May 2 12:24:00 | 17m 00s | Casino | WOO YEAH JACKPOT I- ..this isn't real? :( <br/> <br/>Seriously though, I liked the idea. Basically a life sim boiled down to it's essential components. ...minus the mafia debt, though your mileage may vary. clicks of the reel got a bit grating after a while, but otherwise simple game, well implemented. |
| May 2 12:28:00 | 4m 00s | Minimal Shmup | I couldn't get this game to open on my laptop, sorry. Windows 7, 64 bit? |
| May 2 12:37:00 | 9m 00s | OneEighty | Not a bad first submission, though the audio was a bit grating, especially the end level noises. Also, the collision detection on the spikes was rather harsh if you're forced to jump the entire time. But otherwise, a nice little platformer. |
| May 2 12:48:00 | 11m 00s | Tower of Pixel | The art and music were both really nice, and the idea for the game is unique. However I personally found the gameplay a little tedious, or at least, the proposed goal - I had more fun digging around and trying to go as low as possible, rather than up. :P Otherwise, fantastically implemented game in such a small space of time. Kudos to you, sir. |
| May 2 13:28:00 | 40m 00s | Super Monster Attack | Great game, very polished feel and a surprising amount of depth to the relatively simple gameplay. Nice job. |
| May 2 13:37:00 | 9m 00s | Werewolf in Space | I really enjoyed this, great simple little game. Good job. |
| May 2 13:42:00 | 5m 00s | The Simple Clicker Game | Probably the most minimalistic game I've played all LD. :P good humour, though the gameplay was not that entertaining. Not something that I've seen on here yet though, and definitely theme fitting. Good job. |
| May 2 13:55:00 | 13m 00s | Down | This was enjoyable, the different levels each restart was a nice touch, but I'm not seeing the point of the score board if the levels are changing. Felt polished and played well, however. |
| May 2 14:00:00 | 5m 00s | Physix-Breaker | Really not feeling the theme on this one. You took an already extremely minimalistic game - break out - and for some reason made it less minimalistic by adding realistic physics to it and and putting it in 3D, unnecessarily. The music was a series of toots. It looked quite slick though. |
| May 2 14:06:00 | 6m 00s | Plane View | Very original idea, difficult but rewarding gameplay. Found myself several times saying 'jeez, I can't see a god damn thi-THERE IT IS GET IT'. Not sure the first person view helped much though. I enjoyed playing, however. |