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| Timestamp | Since previous | Game | rxi's comment |
|---|---|---|---|
| Apr 29 13:58:00 | Darkness | > the sound effects were obtained legally through a sound effects library online <br/> <br/>You may have some issue here, as this is unfortunately against the compo rules: <br/> <br/>"All game code and content must be created within the 48 hours. [...] Content is your non-code assets like art, sound, maps or music." | |
| Apr 29 14:20:00 | 22m 00s | A fish called Revenge | Unfortunately took quite a while for it to load, but after leaving it in a background tab for a bit and coming back to it I found it eventually had. <br/> <br/>Really liked the satirical introduction, very intense. The game felt over all simple, the sprite drawings were basic and as others have mentioned I think could have benefited from some animation. Due to the flixel (or whatever the haxe port of flixel is called) "nokia" font, I was under the impression that the game would have a 2:1 pixel ratio on all the graphics accordingly and was quite surprised once the game play started. I really liked the squid sprites. <br/> <br/>The movement felt very responsive, though I'm not sure a real fish would control so well, it did feel smooth and rather fun to control which is obviously more favorable than realistic fish-physics. <br/> <br/>I also found on some parts of the level I was able to swim off of the edge, at this point I was no longer on screen as the camera locked to the edge of the level, so I just swam back, but I thought i'd mention it in case you hadn't caught the bug. <br/> <br/>The combat against the squids felt good. You could easily avoid running into them if you focused, but in haste while being followed by the red fellow it was often easy to ram right into the squids while trying to get close enough to attack them. <br/> <br/>I was unfortunately unable to beat the game. Even after a few goes I got no where near close to taking out the red fish, this fact, combined with the treasure-hunt to find him each time lead me to giving up on completing it. |
| Apr 29 14:36:00 | 16m 00s | Eraseregg | This felt like an incredibly innovative idea, in fact, I don't believe I've ever seen anything similar in concept before. <br/> <br/>I found the platforming was a bit frustrating as the protagonist's movement was uncomfortably fast. That being said I still enjoyed the overall experience of the game due to it's originality. It'd be very interesting to see the game's concept explored further in more of a full and polished game. |
| Apr 29 14:54:00 | 18m 00s | grow. | Was really lovely aesthetically, definitely keeping to the minimalist theme. It all reminded me quite a bit of the game "flOw". The color channel offset when you got hit was a really nice effect. <br/> <br/>I liked the lack of written instructions (besides the one instruction: "grow"), and the fact that you were guided by more visual things in the world rather than being explicitly told "do this, get that". It took me a little bit of time to work out what was going on, but once I understood (I think I understood..) I found it enjoyable. I'll have to come back and give this one another go later. <br/> <br/>I think some ambient music wouldn't have gone a miss, but overall it felt rather enjoyable and very in line with the theme. Nice work! |
| Apr 29 15:12:00 | 18m 00s | Huoheian | Great work! I really love the visual style of this game, the pixel art and visual tweening is really lovely, as is the colors palette! <br/> <br/>The gameplay was challenging and enjoyable and the sound effects and music fit well with the game. <br/> <br/>The game concept itself felt like a lot of fun. It was simple, but well executed. I also liked the concept of trying to protect yourself you're also harming yourself in another way. That to even to exist you have to make some kind of compromise, and that regardless of your efforts, you will always eventually die. |
| Apr 29 16:25:00 | 1h 13m | Coin Collector | This one ended up surprising me quite a bit. I quite disliked the way it looked and I found the music quite annoying to the point where I decided to mute the audio while I played. <br/> <br/>Once I actually got to grips with how to play the game I found it was incredibly fun. Timing jumps, scanning the platforms, planning ahead, it felt like the same sort of thought process as playing something like Puyo Puyo, Lumines or Tetris. The selection of powerups and powerdowns really added to the game and furthered its strategy. The concept itself felt fairly innovative as well, and it was very easy to pick up and get into right way. <br/> <br/>Overall I found the game an incredibly enjoyable experience, and feel that if a more polished version of the same concept was remade as a new game, it could end up fetching a decent audience. Good work. |
| Apr 29 16:38:00 | 13m 00s | Moondar | An interesting concept with really nice visuals. I like the mix of 2d and 3d, and the lack of textures make it look like something from an old arcade cabinet game. I enjoyed the music too, very fitting of the style and plot. <br/> <br/>I unfortunately found the game itself incredibly difficult and was unable to survive for very long. I just tended to get swarmed by enemies. <br/> <br/>Though a small gripe, I also found it a bit annoying that despite the controls being WASD + Mouse, I had to press Enter to restart / continue, it would have been nice if it was something closer to the WASD keys on the keyboard. |
| Apr 29 17:43:00 | 1h 05m | theseus.f | C and SDL, Represent. <br/> <br/>I loved the visuals, the colors, fonts and shapes. Definitely felt very minimalist, stylized but incredibly tasteful. <br/> <br/>The game as a whole, though short, I felt quite enjoyable. The game play was simple, challenging in places and felt innovative, everything seemed consistent and the levels were fairly fun. like the visuals, the gameplay stuck closely to the theme of minimalism. <br/> <br/>Excellent work. |
| Apr 29 21:56:00 | 4h 13m | Mondrianalism | I found this really clever, in fact, it's one of many really interesting entries this ludum dare. There have been a lot of good ones. <br/> <br/>I did encounter what I believe to be a few bugs, but since you mention you were unable to get rid of all the bugs I'll assume you're aware they exist already and shan't go into detail. <br/> <br/>This obviously fits the theme perfectly. The idea in itself feels very unique, and the game play is challenging and interesting through out. Such a simple puzzle, yet still a puzzle, much like a rubik's cube. <br/> <br/>Nice work. |
| Apr 30 11:12:00 | 13h 16m | Towers of Rage | Loved the hyper realistic blood and violence. This reminded me of them 3 pixel drawings of The Simpsons characters. It's quite amazing what you can portray with such little information. |
| Apr 30 11:25:00 | 13m 00s | Zombie Blocks Attack | The controls felt good and the game play was fairly enjoyable. The graphics definitely felt minimalist ;). The music combination of music and graphics gave the game an almost tron feel. |
| Apr 30 13:36:00 | 2h 11m | MiniQix | Simple game play and very minimal, though a game concept that I think everyone is familiar with. <br/> <br/>I would have really liked it if the game encouraged you to block off the world in such a way (for example, if the movement speed were quicker) as to make the player end up drawing a Piet Mondrian-esque piece by the end of the level. As it is it feels like it's almost there, and I think it would have added an entire extra dimension to the game. |
| Apr 30 13:43:00 | 7m 00s | Rex Galaxy and the SpaceSkull | Loved the box art, I recall seeing it during the 48hours in one of your posts. <br/> <br/>Very nostalgic feel to it. I think some of the collision detection was a little off (when the boss is firing at you for example) though this feels like it added to ghetto feeling of playing old Atari 2600 games. |
| Apr 30 14:34:00 | 51m 00s | Minimalistic PotatoPeople | Looks like you didn't end up going for the C64 game I was looking forward to, such a shame. I am glad about the C64 music though, yes, very glad. <br/> <br/>I liked your little satirical intro, there have been a few really good intros to games this ludum dare. The game itself it seems is represented by what might be the most unminimalist interface I've ever been presented with outside of audio production software. <br/> <br/>The game itself is a fairly interesting and unique concept (I.. think I understood it.. sort of..) which I appreciate a lot in games, being original is hard. <br/> <br/>Good work. |
| Apr 30 14:47:00 | 13m 00s | Ballisto | I encountered an interesting glitch after the first two levels, but didn't realize it was a glitch: Everything but the entities in the level disappeared (no background and no level itself), I assumed this was a play on minimalism and cheerfully went along with it until I got stuck on the fourth level. I went back to the comments to check if anyone else struggled on it and then realized it might have actually been unintended. After refreshing the page I could see the levels again. Interesting that a bug would add some extra hidden depth to the game.. <br/> <br/>I liked the sound and music, very relaxing and fitting with the rest of the game. |
| Apr 30 15:00:00 | 13m 00s | Fading | I found it a bit strange that you didn't embed the game on a page somewhere, rather than making the user download it -- I imagine the swf would also play on OSX and Linux, so some people may be missing out on the game assuming they require windows to play it. <br/> <br/>Really liked the stealth aspect of the game, someone made something quite similar last ludum dare (though without robots), but your attempt is much better. The level design felt solid too. <br/> <br/>The graphics were minimalist and stylized and I felt fitted well with the theme of minimalism without just being a way out of making nice graphics. <br/> <br/>The sounds fitted very well with the content. I've never heard a robot suddenly become suspicious, but I imagine if I ever did encounter this in real life it would sound exactly as you portrayed it. <br/> <br/>It's a shame you had to scrap an entire game mechanic, but I think it's something everyone who's entered this competition has had to deal with more than once, so it's very understandable! <br/> <br/>The ending was very depressing. |
| Apr 30 16:00:00 | 1h 00m | TOOM | Absolutely loved the artwork and visuals. I was intrigued by the images you posted during the competition, and, looking forward to playing it, sought it out after the competition. It turns out I wasn't at all disappointed. <br/> <br/>The game felt fairly complete and all the components (the music, sound, visuals) worked well together to set a distinct tone. I loved the abstractness and the discoveries you would make as you played, surprising and shocking little things that would jump out at you. As required for any point & click adventure, some parts were frustrating, and the movement speed felt a tad too slow. <br/> <br/>Overall good work! |
| Apr 30 16:23:00 | 23m 00s | ASCII 219 | Came back to this one and it looks like you fixed it, as it works now! <br/> <br/>Interesting use of the theme. I found it a fun little exploration game with obviously minimal controls and graphics to boot. I did find some parts incredibly frustrating (almost to the point of giving up), when it wouldn't register my jump and at other times would register me hitting a wall when I was simply cruising along the ground! <br/> <br/>I did end up giving up, though I think I was near the end at this point: <br/> <br/>http://i.imgur.com/scFZLDk.png <br/> <br/>My guy just kept going back. and forth. and back. and forth. and there was little I could do about it while the same plink sound kept playing over. and over. and over. I couldn't even leave it unattended for too long, since if it DID manage to escape the gap it would have ran back into it. I do try and play every game through to the end and give it as much of a chance as I hope people do to mine, but I unfortunately wasn't willing to either restart the game or wait for my escape! <br/> <br/>Up to the part where I got stuck the game was good and overall I enjoyed the experience. I appreciate that me getting stuck may have been me "losing", but the frustrations with the bugs put me off playing the game from the beginning again. |
| Apr 30 16:41:00 | 18m 00s | Please Ignore The Dancing Llama | Good lord. <br/> <br/>That was fairly amazing. The game play was simple and solid, I didn't even get a chance to work out whether I was enjoying it or not, let alone get bored. Certainly makes a nice break from many of the slower paced entries this ludum dare. The visuals and music were as hyper as the game play, which was no doubt a good thing. <br/> <br/>Nice work. |
| Apr 30 16:45:00 | 4m 00s | Minimalism Textual Adventure | Perhaps the most fast paced text adventure I've ever played. |
| Apr 30 17:24:00 | 39m 00s | silly squares | Good use of the theme. Really enjoyed the fast paced game play, though it was very frustrating in some places. The music was very fitting and the visuals I think went with the theme very well. I also appreciated the creative level design, and the use of text in the levels. <br/> <br/>Overall really nice work! |
| Apr 30 17:29:00 | 5m 00s | Nimin: A minimal sidescroll shooter | Short but fun! |
| Apr 30 18:11:00 | 42m 00s | Zzaxxaddriill | As other haves said, I think this would have been much better if there was a single key for each color (like having to press 1 for green, 2 for red etc.). As it is I think it's far too difficult to choose the correct color! <br/> <br/>That being said I think you explored a fairly innovative concept tagged onto a genre of game I think we're all familiar with. The visuals and sound were fitting and worked well. |
| Apr 30 20:38:00 | 2h 27m | Potato Dungeon | Looks and sounds great as everyone has said. It plays fairly well, though I found it dragged on a little bit, and by the end I'd went a bit mad from wiggling my mouse around for the combat. I constantly kept wanting to click to attack, it felt much like I was just putting my sword in the right place and waiting for the enemy to run into it! <br/> <br/>You guys did a great job. |
| Apr 30 21:39:00 | 1h 01m | Mono Caves | Really digged the 1bit graphics, the animations were nice and the music and sound worked well. I was doubly impressed since you say you completed it in half the 48 hours. The controls felt smooth, and the game play felt very fun. <br/> <br/>I liked the fact that you could only shoot side ways yet move in any direction, I also liked the fact that you could only shoot in the direction you were running. Both these elements added a sort of extra challenge. The shooting side ways gave it a feeling of a side-scrolling space shooter. <br/> <br/>The levels felt well made, there were plenty of them yet the game didn't feel as if it dragged on, the variety of enemies kept the game interesting. After dying on a level you often learnt something, like knowing a better place to flee in that particular area, so when you encountered it again you were able to beat it without frustration and without many failed attempts. <br/> <br/>Overall I'm fairly impressed with this entry and had fun playing it! Though deceptively simple it was very enjoyable. |
| May 1 14:33:00 | 16h 54m | MiniCave | Really interesting concept, and though there wasn't much of it I did enjoy it. This is something I'd really like to see explored further into a full game. Nice work. |