Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → rxi

rxi

Feedback comments for LD27

← LD26   LD28 →

rxi's games and stats for all events →

TimestampSince previousGamerxi's comment
Aug 27 09:55:00 hurry! Really liked the minimalist look. Also liked that you were able to fly by holding jump, shooting down and "jumping" off your projectiles! Sort of like a rudimentary rocket jump.
Aug 27 10:15:00 20m 00s Cyanocide Unfortunately didn't run for me initially. I ended up having to download the page and the swf file, and modify a line in the page's javascript so that it would run. I believe this is because linux's flash player doesn't go up to version 11.7, but the javascript specified a required version of 11.7 -- though the applet itself seems to run fine on the older player. <br/> <br/>I suggest you set the following line in the HTML file: <br/> <br/> var swfVersionStr = "11.7.0"; <br/> <br/>to: <br/> <br/> var swfVersionStr = "0.0.0"; <br/> <br/>This will assure anyone encountering my issue will be able to play the game. <br/> <br/> <br/>Visuals are great (as others have mentioned!). A very stark and unique style which is very appealing. Simple game play, but it felt as if the controls gave it depth, they took some getting used to, but that wasn't at all a bad thing. It's a shame some of that electro music you mention couldn't have been implemented into the game!
Aug 27 10:19:00 4m 00s No Time: 10 Lost Seconds Got the following error when I tried to run the linux version: <br/> <br/>There is no data folder
Aug 27 11:13:00 54m 00s Space Demolition by Suese Interesting choice to have the GTA-like steering rather than the asteroids-like, though I do wonder how much sense that makes in space, it did make for quite an interesting and unique feel! <br/> <br/>Once you I used to the controls and worked out what I was supposed to be doing it was quite enjoyable, the damage (taken and given) felt really well balanced which isn't always easy to get right! <br/> <br/>Nice work
Aug 27 13:36:00 2h 23m ShuffleLand Felt like a really interesting concept and good use of the theme. The audio, music and visuals all worked together to created a unified style. <br/> <br/>The gameplay was quite fresh and original, it felt like it would be something that would hold up well on a touch device. <br/> <br/>I think the lead guitar on the main music went out of time with the rhythm guitar a bit, which, ended up bugging me a little once I noticed, but this was my one irk with the otherwise really nicely done audio. <br/> <br/>Overall, nice work!
Aug 27 15:16:00 1h 40m 10 Second Sculptor Clever concept, felt a lot like I was being forced to speedrun playing with lego! Ended up giving up on the tree and the lizard, and I think the house didn't like being hollow (but there was no way to know this from it's destination image). <br/> <br/>Overall felt very innovative, the little sound effects were nice, the controls felt solid (though enter's functionality being mapped to space I think would have been easier!). It's a bit of a shame that there wasn't any music since I think it could have benefited from some light ambient stuff. <br/> <br/>I think you should expand the idea further in a post compo version. I would love to see a level editor and some music. You could probably thrown in some additional elements to keep the game play interesting across a hundred levels, like having bad guys who eat your blocks as you go along or something to that effect. <br/> <br/>Thanks for making a linux build (web builds don't run on linux), many people who use unity have neglected to which is unfortunate.
Aug 27 17:37:00 2h 21m Barricade Love it. Really enjoyed the high speed firing, the clutter of enemies and the particles. The WASD + Arrow keys movement / shooting system is something I hadn't seen done before, but I really liked it. <br/> <br/>The graphics felt quirky in a good way, chunky pixels and cute little characters. The sound effects were fun. The use of the theme was really well done, an integral part of the game play and "story line". <br/> <br/>It felt like an overall simple game but with a nice selection of levels. It was over before it got boring or gave me RSI which is probably for the best. <br/> <br/>Nice work!
Aug 27 19:12:00 1h 35m Lanterna Cyclum Nice one. I really liked how the 10-second theme coincided with the day/night cycle. I also absolutely loved how the audio coincided with what was occurring in the game, it added a whole level of immersion and though every part of the game felt somewhat minimal it worked together seamlessly.
Aug 27 20:04:00 52m 00s The only one Saw some of your progress through your posts during the competition and loved the art style, so I was excited to try this one out! Was glad there's an HTML5 version (which seemed to run remarkably smoothly) which meant I actually could try it out. <br/> <br/>After trying it I didn't feel let down at all. <br/> <br/>I found this brilliant. The art was a great style, the music was good and the two songs fit the scenes/sections they were accompanying well. The dialog felt solid and the humor made me chuckle in places. The little world felt fairly dense and fleshed out due, I think, to the dialog and art. You made excellent use of the theme, too. And the story though it may have seemed slightly rushed and short (which I appreciate because of the time constraints) felt relatively smooth. <br/> <br/>It's funny seeing that some people got stuck in the graveyard. I immediately walked directly to the key on my first 10 seconds iteration, then walked immediately to the gate on my second! <br/> <br/>Overall an enjoyable experience, and one of the best entries I've played so far!
Aug 27 20:13:00 9m 00s Poppy vs. the Night I loved the contrast between the intro and the rest of the game. How we jump from "Hey.. you're... dreaming.." to a strobe light of action. <br/> <br/>Nice one.
Aug 27 20:25:00 12m 00s Potato Lagoon The music, the visuals, the game play, the cucumber... Good lord.
Aug 27 20:51:00 26m 00s Total Spaghettification The music really went well with the game, and I especially loved the little guy's goofy walk cycle animation. It added to the humor given the pace of the game that the guy looked like he'd never ran before and wasn't sure how to do it. <br/> <br/>I think the controls would have worked better if you held the jump button to wall slide, or if wall slide were automatic and you could just tap jump quickly to cancel it, rather than holding the slide button. Apart from this minor frustration it felt good overall and I enjoyed playing it!
Aug 27 23:23:00 2h 32m Every 10 Seconds a Window Washer Falls to his Death Just wonderful. Couldn't stop laughing at the terrible screaming sounds they'd make when they fell in contrast to the cheery music and visuals!
Aug 28 19:57:00 20h 34m Hurry UP! Really loved the art in this though it unfortunately ran at quite a low frame rate for me (I was using the web version). The music was lovely and really fitting, too.
Aug 29 10:35:00 14h 38m Deathwish Dan Really nice visuals!
Aug 29 12:13:00 1h 38m The Aliens Came (10 seconds to choose) Nice work. There was a surprising amount of art work, I found the style of it consistent and really well done. <br/> <br/>The use of the theme via the count down timer didn't end up effecting me much, since I tended to read the text, look at the image and make a decision before the timer got in the red. <br/> <br/>Found it an enjoyable experience overall, good job.
Aug 29 22:05:00 9h 52m PROBE TEAM Just wanted to comment to show some more interest in a linux build if it's possible! The game looks great from the screenshots, and it's a shame some of us can't try it out.
Aug 29 22:31:00 26m 00s The Ones You Love &gt; This game relies on WebGL to render correctly, <br/> <br/>My setup doesn't support WebGL (I went and double checked after playing the game) but the game looked the same as the screenshots when I played it and seemed to run perfectly fine. Perhaps you were mistaken? <br/> <br/>The game concept felt very interesting. Really good use of the theme. I enjoyed how it let the player essentially travel through time and space to these very specific moments, a unique mechanic and interesting to see all these tangent snapshots and how the effects of some events would influence others, I think this was executed incredibly well. <br/> <br/>I also liked the important message you were pushing throughout the game: ice cream solves everything. <br/> <br/>Overall an enjoyable experience, really nice work!
Aug 29 23:02:00 31m 00s Maximilian Lambda Caster Didn't immediately realize the bits of text at the bottom of the menu were buttons, so I was a little confused as I hit random keys on my keyboard for a few seconds! <br/> <br/>Once I started the game I was once again confused, read the documentation, tried again and was still confused. I did enjoy the hyperactive audio and visuals, everything seemed to look nice and the sound matched what was going on quite well. <br/> <br/>I think I'd have preferred the control layout to be A/S/D rather than A/Z/D, as it is it felt a little unnatural. <br/> <br/>I may have to revisit this one another evening in another attempt to grasp what's going on a little better!
Aug 30 14:08:00 15h 06m My Tenth Adventure I.. think I won? <br/> <br/>Absolutely loved the art work and the sound. The entire look and movement and personality was just brilliant, it had a wonderful amount of style to it. It felt futuristic and clean in a "The Designers Republic" kind of way, it was as enjoyable as it was abstract. <br/> <br/>This art style, I think, has "clicked" with me more than any other entry. It's encouraged me to check out some of your other work. <br/> <br/>Really excellent. Really well done.
Aug 31 15:37:00 25h 29m Captain Robert It looks like you and I went for quite similar takes. In fact, I think nearly your entire description of your game would be applicable to mine! Have a look at my entry (click my name) to see what I mean. <br/> <br/>I quite liked your visual style, I loved the variation in the colours of the different parts of the ship. The level felt really well designed and quite claustrophobic in a good way -- proportionally realistic in relation to the size of the player. I liked the variety of music, it was simple, but it really set the mood when it changed at different points. <br/> <br/>There was a lot of dialogue but it all flowed well. The story was enjoyable. Overall a really nice job.
Sep 1 19:03:00 27h 26m TOO MANY BULLETS Lovely. The game felt simple but the controls were responsive and the it was overall enjoyable.
Sep 1 19:23:00 20m 00s A DEUS After seeing the screenshots of the game I actually went out of my way to try and find a means of enabling webGL on my (apparently black listed) linux setup, surprisingly enough, once I force enabled it the game seemed to run perfectly! <br/> <br/>Probably one of the best looking entries I've seen, feeling a little similar in style to the "PROBE TEAM" entry, given that futuristic tech sort of look. I don't have much to add besides what other's have mentioned. Assuming I'm correct in thinking it requires two people hot seating it to play I feel I can't really be a fair judge as I was just trying it out alone! <br/> <br/>I can tell it's a really excellent effort though, even if I didn't get to play it "properly".
Sep 3 14:23:00 43h 00m Legend of Troll Unfortunately it didn't run when I first tried, so I ended up watching the walk through video since the art looked so nice from the screenshot. Revisited the page and it decides to work this time, but I'd spoiled it for myself by watching the video! <br/> <br/>As others have already mentioned the graphics are lovely, the animations are great. The game play mechanic felt interesting and tied into the theme well and I liked the personality the dialogue gave to the little characters. It's a shame it's so short but I assume the post compo version will be extended? Overall nice work. <br/> <br/>On a side note, I checked out your past submissions when you mentioned one of my old LD entries and was surprised to see it was you who made Kumiho for LD#23 -- I hadn't taken part in Ludum Dare at that point but I had tried that entry a few months ago when looking at random old entries and absolutely loved the graphical style for it.
Sep 4 19:12:00 28h 49m Antidote The linux version unfortunately didn't run for some reason -- this is the first unity build that hasn't worked for me! I run the game and it prints the usual stuff to the terminal, at the point where the unity box would usually open the program exits without any messages! <br/> <br/>A bit of a shame since I would have liked to try this one.
Sep 5 18:57:00 23h 45m Origami Wings Looks brilliant from the screenshots -- I'd really appreciate a Linux build if that isn't too much hassle?
Sep 6 09:04:00 14h 07m Ten Down Loved the a capella sound effects. The controls felt a little awkward to start with, but I appreciate the restrictions in turn speed combined with the lack of strafing was a clear design decision, and it felt like an interesting choice to go with. <br/> <br/>Nice work on the graphics, really liked the cell shaded minimalist look to it all.
Sep 8 14:06:00 53h 02m Castle Escape Oh my, that HTML page looks *very similar* to the one I wrote to house my entry! What a coincidence ;) <br/> <br/>The game was a lot of fun. It was crazy difficult and I ended up giving up before completing it, but not without many attempts first. The game worked well in allowing the player to respawn instantly when dying, so it never felt frustrating or tedious. The whole mechanic of the 4 doors for each room and a random entrance / exit door made the game play interesting in that each room became a different challenge depending on which doors were chosen, and the player couldn't be too prepared at the moment before entering a room due to the many different combinations. <br/> <br/>The introduction sequence gave the game a nice bit of personality. The use of the theme was well done, the music felt a little overbearing and I found myself having to turn it down, but overall the game was a really good effort and one I may return to in another attempt to beat!