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Feedback comments for LD28
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| Timestamp | Since previous | Game | rxi's comment |
|---|---|---|---|
| Dec 16 19:26:00 | Asphyxia | Really impressive work given the time constraint! <br/> <br/>I really enjoyed the visual style, it felt unique (in a good way) and consistent. The modern-hardware scaled mixed-sized pixel art isn't something I've seen much of, but I think you pulled it off very well. Definitely a nice game to look at. <br/> <br/>The sound and music was excellent, I really enjoyed the use of sine waves in both the pads on the music and other places, the audio also tired in incredibly well with what was happening on the screen. <br/> <br/>The combination of dialogue and music really set the mood. I knew instantly from the opening dialogue that all wasn't well; the sense of tragedy which I was sure the protagonist was going to experience, combined with the implied child-like innocence of the character set me up for a feeling of unease. <br/> <br/>The gameplay mechanics were simple, though in this case it felt like it added to the plot. Mechanics more complicated it seems couldn't have been spawned from a child's imagination, and so would have made little sense in the context of the game. The fact that there were several mini games is nothing short of amazing. <br/> <br/>Though I found some of the minigames difficult you provided a skip button on them if the player failed too many times. This was (unfortunately) used, and very much appreciated. The skip button on the dialogue remained unclicked, but it felt like a good choice to provide such an option hidden discretely in the corner of the screen. <br/> <br/>Overall: Nice work! | |
| Dec 16 21:18:00 | 1h 52m | Infinite Fame | Love it. <br/> <br/>The whole thing oozed with niceness: The way the beams looked, the screen shake and particle effects, the 8bit sounds, the epileptic messages and the fast difficult gameplay. The game definitely had some personality. Despite dying over and over I just wanted to keep going. <br/> <br/>You managed to pull off the 1bit graphics well. The combined feel of the game and what I think was an excellent utilisation of the theme, made for a lovely overall experience. |
| Dec 16 22:21:00 | 1h 03m | Agent LD28 | Really excellent audio. I absolutely loved the music, it felt very fitting and gave me a 1990s PC game vibe. <br/> <br/>Liked the graphics and the fact that the game contained entire little cities. The thought of something usually considered so vast being condensed inside a 48hour game is quite an interesting idea and no doubt an impressive achievement. <br/> <br/>I enjoyed the humour in the text, and chuckled a couple of times reading it. The stupid little sounds the civilians made when they died were hilarious, it put me in one of them positions where I felt awful for laughing at these little pixelated people being burnt alive and trampled to death, but couldn't help it due to the absurdity. <br/> <br/>Overall a really nice job. |
| Dec 16 23:08:00 | 47m 00s | One Take | Outstanding. The concept was incredibly original and executed flawlessly. The humour of the director's instructions and comments were excellent throughout. <br/> <br/>Having seen some gifs of the game before playing it my expectations were high, luckily I wasn't let down. <br/> <br/>Really nice work and a clever use of the theme. |
| Dec 17 20:23:00 | 21h 15m | "a sword game" | Really liked this one. <br/> <br/>The graphics were minimalistic and cute, the chunky pixels worked well to add to the feel and the animations gave a nice bit of personality to the different creatures. <br/> <br/>The game concept itself felt really original, once I got the hang of how things worked I realised there was a lot of strategy to playing the game. It was interesting how the sword worked as both your only weapon as well as a massive burden in having to recover it to progress if you dropped it. The idea that something you depend on is also something that makes life a difficult was interesting. <br/> <br/>The choice of 3 swords added to the game's strategy even further. Each one acted noticeably different and had to be used in a different way. I found it really clever how you managed to pull this off. <br/> <br/>It's a bit of a shame the game lacked sound and music, as I think even some basic sound effects could have really added to it. <br/> <br/>Overall a really great effort. I had a lot of fun playing it. |
| Dec 17 21:31:00 | 1h 08m | Make it Count | Enjoyed this a lot. <br/> <br/>The graphics worked really well and I can't fault them at all. The gameplay was excellent, it felt a lot like trying to make trick shots in pool. Once I'd fired my shot I was on the edge of my seat waiting for my bullet to shred through the bad guys and tensing up whenever it approached a hostage. <br/> <br/>The sound and the music went hand in hand and worked well with the graphics, giving it quite a consistent and polished feel. Though I unfortunately had to give up on the last level after many attempts, I would love to see a post competition version with additional levels. <br/> <br/>Overall really nice work and an excellent use of the theme. |
| Dec 18 00:17:00 | 2h 46m | Once Charged | Really enjoyed the concept. The idea of preparing the world gave the game a feeling of time manipulation; as if I were pausing time and moving objects around for my benefit, up until time decided to return with all its abrupt harshness to try and destroy me. <br/> <br/>The game had a great feel to it, the particles were excellent and all the shots moved at an overly fast speed, with an accompaniment of laser sounds which made it feel nothing short of powerful. <br/> <br/>The puzzles were interesting enough and worked well to compliment the fast paced action once the timer had started. I think you're onto something with the combination of thoughtful and reflex gameplay, and it's something you should perhaps consider expanding on in a post compo version. <br/> <br/>Unfortunately, due to the game's difficulty, I was only able to make it to level 3. Not being able to instantly timeout the count down timer made the penalty for death a little too harsh, too, but this is a minor criticism which would obviously be easy to fix. <br/> <br/>Overall nice work! |
| Dec 18 01:38:00 | 1h 21m | Chocolate Clicker | Excellent use of the theme :) |
| Dec 18 11:20:00 | 9h 42m | Deep Life | Interesting game. <br/> <br/>Firstly: I appreciate that you put the warning about it being dialogue heavy at the start! From the screenshots I was expecting an action heavy game, but the warning got me into the right frame of mind so I could enjoy the story rather than wait for the action to happen! <br/> <br/>Though the whole thing felt rather condensed I did enjoy the little story, the choice and morals based around the rights of sentient AI is always interesting, especially as it's something we may have to deal with in our own life times. You made good use of the theme, the graphics were lovely (per usual) and the music fitted well to help build the atmosphere. <br/> <br/>Nice work, it was an overall enjoyable experience! |
| Dec 18 13:34:00 | 2h 14m | Wack Only One | Nice work for a 1 hour game! <br/> <br/>The gameplay was simple to understand and the concept seemed fairly good (given the development time). I unfortunately wasn't very good at it, and after some attempts wasn't able to win! |
| Dec 18 13:49:00 | 15m 00s | Deckade Dungeon | Looks pretty interesting from the screenshots. Would you be able to export a linux build from unity? Unfortunately the web player doesn't exist for linux! |
| Dec 18 14:07:00 | 18m 00s | One Bullet, One Chance | Had a bit of trouble at the start with the glitches, but once I came back to the description and read how to avoid them it became a bit easier... though.. still quite glitchy. <br/> <br/>The use of theme was excellent, and the aesthetic seemed to work well, though my guy seemed to lose his arms when he walked. I liked the mechanic of the combat, it felt challenging and quite original. <br/> <br/>I unfortunately died in the salon and wasn't able to make it past there despite doing the "side quests" before. The penalty for dying in the salon -- having to start from the very beginning -- felt a little too harsh for me to retry more than once, so I unfortunately gave up after dying the second time. <br/> <br/>Good effort overall. |
| Dec 18 14:46:00 | 39m 00s | No Way Out | Well, that was bleak! <br/> <br/>I managed to get the losing outcome followed by the winning outcome. I really liked the heart beats, as others have already said it helped to add to the intensity and really brought home that I had a finite amount of time to work out a solution and make a decision. <br/> <br/>The random thoughts which popped up over the screen not only helped to add to the intensity but also helped to be a distraction from the task at hand, in the same way panicked thoughts would distract you from finding a solution in real life. <br/> <br/>Overall really well made, definitely an engaging experience and a good use of the theme. Having a story set in a single room is always an interesting concept, and in this case it felt as if it was well done. |
| Dec 18 20:09:00 | 5h 23m | Matchbox | Really lovely artwork and really impressive achievement, You said you coded this in assembly? <br/> <br/>I can't seem to find the source code for it, am I missing something? |
| Dec 18 22:44:00 | 2h 35m | BL1ND | Wow. This concept was really incredible, really unlike anything I've seen before. The minimalistic graphics were just wonderful, the dialogue really helped to make the whole thing feel more human, and the gameplay itself was really interesting. <br/> <br/>It seems as if you should expand on this idea further in a post-compo version. I'd really like to see what you come up with if you do. |
| Dec 20 16:24:00 | 41h 40m | Purpose | Lovely, especially considering you managed to pull it off in only 7hours! <br/> <br/>I really enjoyed the general aesthetic, the glow and particles looked fantastic and the animation of the tree growing was unexpected and looked amazing. <br/> <br/>The gameplay was enjoyable and though a concept I've seen before, it was executed really nicely. The narrative helped to give it some depth and along with the visuals, helped to set a mood. <br/> <br/>Though it's a bit of a shame you didn't get a chance to add sound and music, the overall experience was still engaging and enjoyable. Nice work! |
| Dec 21 15:36:00 | 23h 12m | TITAN SOULS | Incredibly difficult but really excellent work all round. The sound and the music are really polished and the graphics are fresh. Everything feels tight; the use of the theme works well for the game and doesn't at all seem forced or out of place. |
| Jan 5 16:11:00 | 360h 35m | Ballkeeper | Really fun and simple concept -- the score text and the background did not show for me, but I think I got a good feel for what the game was going for and had a lot of fun playing it. <br/> <br/>In a way it may be fortunate that the score was not visible on my computer. If it were I could easily see this game becoming a thief of my time; I imagine I'd sit down for a quick play of it and before I know it realise the room is dark and I've lost an entire evening. The pleasant music and "tap" sound of the ball hitting a block, and the satisfaction of trapping the ball between two rings and trying to keep it under control as it bounced in a crazed fit between them, happily destroying blocks at a furious pace made this a joy to play. <br/> <br/>If this game were expanded on with things like powerups and combos, a few different songs, a main menu, and a highscore board, I could see it easily becoming a hit. This is definitely something that should be made into a post competition version if you have the time and the will! <br/> <br/>Overall really nice work! |
| Jan 6 22:04:00 | 29h 53m | Public Mischief Performance | I really love the dithering. |
| Jan 6 22:53:00 | 49m 00s | The Visitor | Really liked the art style, the graphics felt minimal but seemed to have a lot character to them and were overall appealing. The audio was excellent, the quirky and optimistic music felt like something which would not sound out of place humming out of an old CRT television's speaker as bright eyed children sat excitedly in front, clasping firmly the Sega Master System controller. <br/> <br/>The dialogue felt fun which was echoed in the game overall. I quite enjoyed the little story and the characters all had a bit of personality to them. I especially liked the fact that the game had a distinct beginning and ending, leading it to feel like a complete little package. <br/> <br/>A really excellent effort for 48 hours! |
| Jan 6 23:12:00 | 19m 00s | YOGO PATH | Really nice look, a clever and innovative concept and fun experience. The sound is excellent and the music incredibly fitting. I also adored the absolutely devastating way the little fellows would die, so horrific. |