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| Timestamp | Since previous | Game | rwos's comment |
|---|---|---|---|
| Apr 29 07:16:00 | mz | nice little game - minimalistic, simple, fun. A little background music would have been nice, but other than that it's really well done! <br/> <br/>In case anyone wonders: the .jar works well on 64-bit Linux with OpenJDK. | |
| Apr 29 07:38:00 | 22m 00s | Block Breaker | Now that's what I call a simple game. It's fun, but not for very long... :) Also, there's something funny going on with the collision detection - one can jump into the terrain, sometimes. I do like the art style, though! The audio fits the game pretty well, too. |
| Apr 29 08:12:00 | 34m 00s | SimpleWorld | So it's minecraft in 2D, basically? The gravity is a bit too low, which makes it pretty slow to play. Other than that I like it actually - it's simple, but has reasonable replay value. <br/> <br/>I couldn't place any blocks, however (Debian 64-bit, OpenJDK, java version "1.6.0_27"). Picking blocks up worked fine. |
| Apr 29 08:16:00 | 4m 00s | Boogie Woogie | I liked the art style and the music, everything fits together really well. And it's fun to play, too - well done! |
| Apr 29 08:36:00 | 20m 00s | unessential | Wow, the art and audio are just phantastic! Gameplay - well, pretty minimalistic. :) At first I didn't realize that it's turn-based (I admit that I didn't read the instructions...). Overall I like it, though - not so much as a game, but more as a piece of art. |
| Apr 29 09:14:00 | 38m 00s | P | Great audio, great visuals, great gameplay idea - great work! A simple game, but surprisingly fun to play. |
| Apr 29 13:08:00 | 3h 54m | Down The Line | Great gameplay, though the blue dots could have been introduced a little earlier on. Also, an indicator of how many waypoints one has left would have been nice. But other than that it's really fun and tricky and interesting. (and then I accidentally hit reload and everything was lost, so I didn't finish it, sorry). It also has a nice mood to it - audio fits very good. Overall: Excellent! |
| Apr 29 14:15:00 | 1h 07m | Energy Era - 2D Platformer | I liked the artwork of the robots and the player (though the walk cycle animation is a bit too slow). The, well, unusual physics made it quite challenging to finish this game. :-) I kept missing jumps all the time. But the robots don't actually harm the player, do they? That would have made it a bit more interesting. Audio was minimalistic, but yeah - that's the theme, right? <br/> <br/>Btw, the .jar worked fine on my 64-bit Linux machine (Debian, openJDK). |
| Apr 29 14:51:00 | 36m 00s | Words | Actually, I find the sound labyrinth idea not bad at all, that would have made quite a good game, I think. The dialogue on the other hand was... well... "interesting" :-) |
| Apr 29 15:06:00 | 15m 00s | Path Breaker | That was fun, and surprisingly difficult! When I first started it, Level 2 wouldn't finish, even though there were no cubes to be seen (maybe something to do with the randomized cube placement?). After that it always worked fine, though. I really liked it, it's a fun little game. And well-made, too. <br/> <br/>btw, the JAR worked fine on my Linux machine (64-bit Debian) |
| Apr 29 16:06:00 | 1h 00m | Babel | Ha, another raycaster, coool! :-) The color palette is great! Sadly, my machine doesn't seem to be fast enough. Walking is more turn-based rather than a fluid motion here. Also, I'm not entirely sure I understand the combat - I always die, somehow... |
| Apr 29 16:34:00 | 28m 00s | Spike Line | Nice, pretty much as simple as it can get. I think the audio fits pretty well to the visuals - the line one jumps around on looks a bit like what an oscilloscope could paint, when given these kinds of beep-sounds. However, the "music" isn't really synchronized to the level (or is it?). Overall, it's a fun little game, fits well with the theme! |
| Apr 29 19:00:00 | 2h 26m | [My little game][+ or -] | Well, *only* a number guessing game is a bit too minimalistic for my taste. There's just nothing creative in here. |
| Apr 30 12:20:00 | 17h 20m | ABSTRAIT | Great idea and super nice visuals! It's a bit hard to play, though. It would be better if one could move the pieces after a failed attempt instead of always starting from zero again. I'm confused - does it have audio? Because nothing's playing here (Chromium 26 on Debian), but the second Commenter mentioned "great sound". |
| Apr 30 12:33:00 | 13m 00s | L'Hypnose | Wow, what a great ...eh ...thing! I love the subtle details everywhere - the slight character movements, the "headphones recommended" notice... Great work! |
| Apr 30 12:42:00 | 9m 00s | Line Knight | Fantastic visuals, this is really something different! Took me a while to find out that one can switch to the other side of the line. Also, on my qwertz keyboard, the controls are a bit awkward to reach. But other than that this is pretty much perfect - great work! |
| Apr 30 13:06:00 | 24m 00s | Factorism | Got it to run on Linux - The problem is that your code assumes a case-insensitive file system. People with case-sensitive file systems (i.e. on Linux) just have to do the following: <br/> <br/>in res/sprites (after unzipping, of course): <br/> <br/>cp ProcessorForeGround_2x4.png ProcessorForeground_2x4.png <br/>cp ProcessorForeGround_4x4.png ProcessorForeground_4x4.png <br/>cp RouterForeGround.png RouterForeground.png <br/> <br/>(yes, copy, not move - the game needs both capitalizations) <br/> <br/>There might be more, I haven't played it through, yet. I just figured I write this first so that others can get it to run, too. :-) |
| Apr 30 16:36:00 | 3h 30m | Bob the Minimalist | I like the art style, somehow - it's so stupid, it's good again! :-) The game itself is a bit boring after a while - maybe a winning or losing condition would have spiced things up a bit. It also could use some sound effects. But not bad over all. |
| Apr 30 16:59:00 | 23m 00s | Plane View | Wow, this is fantastic! Not that it matters, but I think you got the first-person perspective slightly wrong. What you have is the first person view in a two-dimensional world (dimension one is left <-> right, dimension two is into-screen <-> out-of-screen). The particle in this game would have a single pixel as its first-person view (i.e. the only axis goes "into" the screen). Then, when you team up with other particles, the first person view would get wider. <br/> <br/>Nonetheless, this is one of my absolute favorites so far. Nice visuals, nice backstory, well-fitting sound effects - great work! |
| Apr 30 17:10:00 | 11m 00s | Rad vs Blae | Multiplayer is always nice! :-) A preventDefault on the space key would have been good, so that it doesn't scroll around for those of us who can't fit the whole game onto the screen (like me). But other than that I like it, actually - pretty much as minimalistic as you can get for a capture-the-flag type game. |
| Apr 30 17:59:00 | 49m 00s | Pixi : The pixel that is not a square ! | This was great fun, the color stuff is really nice! Some sound effects would make it even better (I played the HTML5 version, maybe the windows version has sound?). Nevertheless, this is really good work! |
| Apr 30 18:23:00 | 24m 00s | Gravity Stunts | Badly needs the track editor! And where can I select the car? I want the Lancia! ;-) <br/> <br/>I kid, I kid - Your game is great fun! I think you have captured the essence of stunts. I also liked the visuals, you've even managed model the Lamborghini LM002 pretty accurately! ;) The bloom filter is a nice touch (though my poor little intel-graphics machine can't quite keep up with bloom switched on). Props for the settings menu, and also for making the game re-scale to the size of the browser window. A little engine sounds would have been nice. But other than that - great work! That was fun! |
| Apr 30 18:32:00 | 9m 00s | SDFJKL | Wow, this is cool - the most surprising thing is how well the control scheme works! Fantastic work, great fun to play! |
| Apr 30 18:39:00 | 7m 00s | We Need Potato | I liked the unusual controls/movement, especially the fact that one can bounce against the walls. Though, as the other commenters have said, a little stronger influence of the mouse position would have been great. I also find the connection to the theme rather weak. But other than that, good work! |
| Apr 30 18:45:00 | 6m 00s | Run or Splash | Well this doesn't have anything to do with minimalism, does it? (But then again, this is a really stupid theme, every game here is "minimalistic", so... I don't count that against you) I like the game - it's simple, yet still surprisingly fun to play. Audio is nice, graphics are nice - good work! |
| Apr 30 20:03:00 | 1h 18m | Aranami | Fantastic visuals, the lines in the sand look impressive! |
| Apr 30 20:16:00 | 13m 00s | Tomato Soup | Very nice - especially the destructible walls (and the fact that the enemies also destroy the walls)! The graphics are also attractive (the connection to the theme has been noted :)), audio is fine - great work, feels very solid! I only wished the player character would rotate a bit faster. |
| Apr 30 20:37:00 | 21m 00s | Defenders of Order | Wow, how cool is that? What a fantastic idea! I also like the contrast of order/minimalism on the player's side and these strange heads on the enemy's side - which is especially visible when one of the player's dots get eaten. It seems so simple (and slightly boring) from the screenshot, but it's really great! Nice, nice, very very very nice! :-) |
| Apr 30 20:39:00 | 2m 00s | Mountain | That's a Unity Web Player in the "Web" link, right? Because I only see a black page (Chrome, Linux). |
| Apr 30 20:52:00 | 13m 00s | Stykk | I really like the style - not only does it look a bit like a CGA game, it also feels like running an old CGA game on a 386 - that is, it runs a bit too fast. That probably wasn't intentional, but it brought back good memories. :-) <br/>Exploring the world was interesting, but a bit frustrating - mainly due to the very weak jump. <br/> <br/>It's a weird game, but in a very nice way! Good work! :-) |
| Apr 30 20:58:00 | 6m 00s | Potato Mania | Simple, but surprisingly good fun. It could run a bit more fluid on the lower speed settings, though. |
| Apr 30 21:02:00 | 4m 00s | SPACE WASD | No idea what I'm supposed to do but I enjoyed it. :-) |
| Apr 30 21:09:00 | 7m 00s | Sequence Initiated | I'm not sure I understand what this is about - I just flipped all switches and then pressed the button. Am I missing something? |
| Apr 30 21:25:00 | 16m 00s | EpicQuestEssence | The art is just fantastic - if you can step up the gameplay a bit next time, then we have a winner! :-) |
| Apr 30 21:33:00 | 8m 00s | moomieware | A little weird, but well made and surprisingly fun to play. Sometimes I didn't know what I did wrong, though - I DID add sugar! :) Also, the loading times seemed awfully long. |
| Apr 30 21:38:00 | 5m 00s | Less qq, more pew-pew | Nice minimalistic art style. I also like that standing still and doing nothing is part of the game mechanics. Sound would have been cool. But overall it's a really nice game to play! Great job! |
| Apr 30 21:39:00 | 1m 00s | Squeezer | hm, hard to judge without other players... will come back later |
| Apr 30 21:50:00 | 11m 00s | Illumination | Nice game! That took quite a while until I found out what triggers the sensors. Now I feel stupid... <br/>I think the main problem with the "slow" feeling of the controls is the lag between hitting the jump key and jumping. That should be instantaneous, but it seems like it waits until the sound is played. However, that was still good fun to play! Good job! |
| Apr 30 21:59:00 | 9m 00s | Min | Awesome art, but great gameplay too - very much reminded me of the "Kirby's Dreamland" titles. The controls are a bit awkward on a qwertz keyboard, but that's what I get for having a qwertz keyboard. :-) Great Job! |
| Apr 30 22:16:00 | 17m 00s | Colors | What a great idea! There are a lot of games looking like Mondrian's paintings here, but yours is the only one I've seen so far where that is a gameplay mechanic, and not just "hm, I need to get the theme in here, somehow". Also, you have the coolest level selector so far! :-) Fantastic game, really enjoyed that one! |
| Apr 30 22:43:00 | 27m 00s | Cutris | Well, the concept is nothing new, but this is a pretty nice implementation. Well done! |
| Apr 30 22:47:00 | 4m 00s | Duck vs. Balloon | A duck with a rocket launcher? Now, that's an interesting idea! :-) |
| Apr 30 22:54:00 | 7m 00s | Sine | Very nice concept, but it's a bit frustrating to play - maybe some kind of damage/health system would have been better than dying on the first contact. But it's a creative idea, and that's always better than boring old stuff! :-) Good work! |
| Apr 30 23:32:00 | 38m 00s | Psyniter | What a nice little game! The background flashes a bit much for my taste (that can also be because of my slow machine) - but the mechanics are interesting and the art style is just great. It's like a shoot-em-up but with exploration stuff mixed in. Great fun to play! <br/> <br/>Just a quick note on the game engine you used: <br/> <br/>Funnily enough, the HTML5 version works better for me than the 64-bit Linux version. The Linux version of your game is a 73 megabyte binary, which is just absurd - this is far far faaaaaar bigger than anything else on my system. It seems that this Construct thing bundles your game with a complete version of Chrome (i.e. the Linux download is actually a complete Chrome browser that only runs your game) - but they mess it up somehow, since my own Chrome runs the game much faster than the one in the bundle. It's probably the same story for the windows binaries. <br/> <br/>What I'm trying to say is: I don't think you have to bother with the binary exports in the future - it's just a huge useless download, because we already have browsers. :-) |
| May 1 00:07:00 | 35m 00s | War in a Bottle | Wow! From the screenshots I thought that this would be overly simple, but it's actually really well-made and cool and a lot of fun! The character animations are great, as is the level design. And I also like the sound effects, they fit very well to the rest of the game. Great job! This was a lot of fun to play! |
| May 1 12:25:00 | 12h 18m | Floating Point | Fantastic concept! |
| May 1 12:34:00 | 9m 00s | RedShot | Hm, can't get it to run on Linux (dies on start up) - I don't know if that's the reason but it seems to be a 32-bit executable. I'll try it on a 32-bit system later - but maybe there's also the option to export for 64-bit Linux? |
| May 1 12:54:00 | 20m 00s | The Islander | Just a quick note: it doesn't start on Debian 7, since libbulletjme64.so is linked against glibc 2.14 (and Debian 7 is on 2.13). Will try on a Ubuntu system later on. |
| May 1 13:20:00 | 26m 00s | Ville | Your code assumes that "Data/Images" is the same as "Data/images", which is not true on Linux. Linux users can run this game by unzipping it into a directory and then doing: <br/> <br/>cp -R Data/Images/ Data/images <br/>java -Djava.library.path=`pwd` -jar ville.jar <br/> <br/>(I haven't played it through, yet - but at least it runs :-)) |
| May 1 17:57:00 | 4h 37m | Circles | That was fun - very cool idea! Some more levels would have been great, and maybe even a sandbox mode to play around with the sounds. But great work, really enjoyed that one! |
| May 1 18:09:00 | 12m 00s | Tundra King | Well, the game itself is a bit unfinished - but I don't mind, the sound is so great I could run around and press "talk" all day! :-) I also like the art style a lot. With a bit more gameplay, this could really be a great game! |
| May 1 18:17:00 | 8m 00s | More than bricks | Great work! I did something quite similar for the 24th LD (theme "evolution"), but your game is quite a bit more polished. I liked the narrative a lot, and the general style of the whole thing. It feels a bit like an interactive documentary about video games. Short, but I really enjoyed it! |
| May 1 19:03:00 | 46m 00s | Minimalist Moe | Nice little game. The "bugs" actually make it more interesting to play (especially the weird shooting controls). :-) <br/> <br/>Couldn't get the audio to play here. I'm pretty sure that when you try to load the sound files the way you do (by setting src on the Audio object), you'll have to call load() on it afterwards. But you can also just put the src into the Audio constructor (i.e. var foo = new Audio("foo.wav")) . That's the way I did it and that seemed to work fine. |
| May 13 11:53:00 | 280h 50m | RGB | Very nice gameplay idea! There's still some potential in the visualization - some kind of graphical effects or animations would have been nice. Also, there are quite a bit too many swastika levels for my taste (yes, yes, it's an old symbol and the Nazis used a mirrored version, yada-yada - still, I book that as "provocation"). The game itself is surprisingly fun to play, however! |