Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → rwos
Feedback comments for LD24
rwos's games and stats for all events →
| Timestamp | Since previous | Game | rwos's comment |
|---|---|---|---|
| Aug 27 22:28:00 | simUniverse | Technically correct - the best kind of correct. It's not the most fun, though... | |
| Aug 27 22:48:00 | 20m 00s | AntZ Evolution | Reminds me of SimAnts - including the "what the hell do I have to do" factor. :-) <br/> <br/>Some help texts would have been cool. The ants seem to move the hearts around, sometimes - but I can't figure out under what conditions. |
| Aug 27 22:57:00 | 9m 00s | Blobber | Nice animations! The controls don't work in Firefox 10 (on Linux) for me - but Chrome worked. Audio is minimal but I found it fitting to the graphical style. <br/> <br/>Sadly, I got stuck in level 5 or so, after my creature obtained legs. Are the computers supposed to do something or are they just decoration? |
| Aug 27 23:04:00 | 7m 00s | Ivan the Infection | Final score 63050 - I guess, I'm not very good... <br/> <br/>The game is great, really well done. Sounds are awesome, especially the in-menu music. It looks and feels really polished! <br/> <br/>I'm going to play again later on, to figure that immunity thing out... |
| Aug 27 23:13:00 | 9m 00s | Dinosaur Evolution | This is hard - I can't seem to survive longer than a minute or so... Too hard for me. <br/> <br/>The explosion/shooting sound is okay, but I don't like the walking sound too much. <br/> <br/>I can't really comment on the game-play because I keep dying much too soon... :/ Maybe release an easy version later on? |
| Aug 27 23:24:00 | 11m 00s | Defend against Evolution | The general feeling (enemy behaviour, the guided bullets/missiles) is pretty cool. It could use some sprites and/or game-play, though... :-) |
| Aug 28 13:45:00 | 14h 21m | The World Tree | The sound-based gameplay is very cool. Sadly, it died on me in the fourth level. Here's the traceback: <br/> <br/>Traceback (most recent call last): <br/> File "game.py", line 424, in <module> <br/> pyglet.app.run() <br/> File "/usr/lib/pymodules/python2.7/pyglet/app/__init__.py", line 264, in run <br/> EventLoop().run() <br/> File "/usr/lib/pymodules/python2.7/pyglet/app/xlib.py", line 82, in run <br/> window.dispatch_platform_event(e) <br/> File "/usr/lib/pymodules/python2.7/pyglet/window/xlib/__init__.py", line 1169, in dispatch_platform_event <br/> event_handler(e) <br/> File "/usr/lib/pymodules/python2.7/pyglet/window/xlib/__init__.py", line 1326, in _event_key <br/> text, symbol = self._event_text_symbol(ev) <br/> File "/usr/lib/pymodules/python2.7/pyglet/window/xlib/__init__.py", line 1262, in _event_text_symbol <br/> symbol = ord(unichr(symbol).lower()) <br/>ValueError: unichr() arg not in range(0x110000) (wide Python build) <br/>AL lib: ReleaseALC: 1 device not closed <br/> <br/> <br/>Still - well made! The visual style is simple, but fits perfectly to the game. No performance issues on my old Thinkpad (Linux, with on-board Intel graphics). |
| Aug 28 13:51:00 | 6m 00s | Dracolution | It plays very nicely, controls and fighting are well done. It's a bit low on content, though. |
| Aug 28 13:56:00 | 5m 00s | Beyond Our Sacred Sun | I didn't really know what to do - conquer all planets before they reach the black hole? Is there a win condition? <br/> <br/>Other than that - the animation is nicely done. The whole movement looks pretty cool. |
| Aug 28 14:02:00 | 6m 00s | MJT Evolution | When I first played it, I hit a bug (like, a coding bug ;-)) where I would instaniously evolve to the max level. Can't reproduce that, though. Second play was fine. <br/> <br/>It would've been nice if there was some "eating" animation or so. The music's not really my cup of tea - but the fact that it is connected to the gameplay is cool. |
| Aug 28 14:19:00 | 17m 00s | Supreme Intelligence | Got it to compile on my machine (Linux, I also don't have a Windows machine, sorry). <br/> <br/>It plays a bit like a stripped-down version of "Uplink". The first few hacks and "evolutions" are nice - but it gets a bit boring afterwards. It could use a bit more variety or more features! :-) <br/> <br/>I believe you are allowed to update the Makefile - this doesn't add any features and bugfixes/ports are allowed. (I didn't read your comments first and installed all the un-needed dependencies, too...). |
| Aug 28 14:23:00 | 4m 00s | What The Flock | It's quite - colorful, if you will. My eyes hurt now. :-P <br/> <br/>I also couldn't figure out the game-play. Is there any or this this just a visual demo? I could click and move the mouse and stuff happened, but I didn't know what to do... |
| Aug 28 14:50:00 | 27m 00s | Bitolution Love | Got stuck in the 16-bit level, but I really liked the game. Very nice idea. The first level looked awesome, it sort-of declined a bit from there but the graphics are still okay. <br/> <br/>The music was cool, evolving in parallel to the graphics. <br/>Well done! |
| Aug 28 14:58:00 | 8m 00s | DeviLock | HTML5 version worked fine for me (Firefox 10, Linux). <br/> <br/>The game looks awesome. I loved the shadow/light effects! Music is nice, controls are fine - over all this is the most polished entry I've played so far. Very well done! |
| Aug 28 15:03:00 | 5m 00s | EvoWorld | It's not a game, as there's no game-play to speak of - but as a simulation it's quite nice. It could use some speed-up button or so - interessting stuff happens only fairly rarely and it does take quite a long time to get to observe any long-term trends. <br/> <br/>Still, well done - I would absolutely play a completed post-compo version of this. The planned features sound really interessting! |
| Aug 28 15:10:00 | 7m 00s | T.R.E.E. | Couldn't shoot or mine on Firefox 10 (Linux). I do have chrome, but there it said it couldn't initialize WebGL... I'll try again later on another machine! |
| Aug 28 15:18:00 | 8m 00s | Genotype | I liked that game a lot! The idea is nice - it's simple, but simple things are sometimes the most fun. The graphics are really well done, everything looks very polished. Controls work fine - except that it's not the most ergonomical key choice for those of us on a QWERTZ keyboard... :-) Sounds are minimal, but that works well for the retro-style. <br/> <br/>Over all this is a really good game in it's own right, even outside of Ludum Dare! I'm quite impressed! <br/> <br/>Oh, and FYI: works fine in Firefox 10 on Linux. |
| Aug 29 14:49:00 | 23h 31m | Unevolved | The evolution thing is cool, too bad it only happens once. I also liked the background music. <br/> <br/>Gravity is way too low - or this the moon? ;-) Also, the main character's walking animation would look better if it was faster. <br/> <br/>So, over all it's obviously incomplete but it's not badly done. With a higher gravity and more content this would be quite nice game, I think. |
| Aug 29 15:01:00 | 12m 00s | Lepidopter Attack | The idea is very cool, I just wished there was a little bit more action, game-play wise. I would like to shoot those moths, not just drop balls on them! :-) <br/> <br/>So, as a simulation it's pretty cool, it's just a bit lacking in the fun department. Especially so, since there is no way to actually lose a level. <br/> <br/>The source code was a surprise (I had to re-compile for my 64-bit Linux machine) - it's written in Standard ML! That's cool! |
| Aug 29 19:05:00 | 4h 04m | Psychiatric Evaluation | Ah, got to the end. :-) <br/> <br/>Great work! I also tried to do that game-evolution stuff, but you did it much better than me, incorporating it into the game-play. Really clever, and well done and all. My favourite so far! |
| Aug 29 19:22:00 | 17m 00s | Doug Bones - Fossil Collector | Good work for 15 hours, though it's a bit too hard for my taste, I didn't come far... FYI: it works in Firefox 10 (Linux), but at an unplayable low framerate, don't know why. It worked fine in Chrome/Chromium. |
| Aug 29 19:36:00 | 14m 00s | Angry Fish | It stops when I reach a certain size (very helpful stderr output: "An error has occured, the game has been stopped."). <br/> <br/>It was fun though, nice little game! |
| Aug 29 19:43:00 | 7m 00s | The Origin of Valmalvax | The controls were a bit unintuitive, but I like the game itself. The graphics style is great, it looks different/unusual (in a good way). Very unique and well-made game! |
| Aug 30 18:50:00 | 23h 07m | Planet Conqueror | Nice little game, impressive work for 48 hours! Most LD games seem to be action-based, so it's quite refreshing to find an RTS here. Enemies would be nice, obviously - I hope you keep working on it! :-) |
| Aug 31 18:38:00 | 23h 48m | Socket City | It's very well done - sound and graphics both are simple, but in a good way. I also like the general idea a lot - it's like tower defense, except that it isn't :-) Always nice to see some new ideas implemented! <br/> <br/>My biggest problem is that winning seems to depend too much on pure luck (that, or I'm just *very* bad). I'd like to have more interactivity in it. Maybe being able to move the cannons on the towers would already be enough. |
| Aug 31 19:33:00 | 55m 00s | Ages of Irving | > This thing is real good man, make it open source <br/> <br/>Nothing to add, great game! :-) |
| Sep 12 17:31:00 | 285h 58m | CORE DUMP | The concept is pretty neat, I think - it's just not really finished. I didn't even die when I hit something and always ended with "too fat to fly". Still, I like the general idea and the graphics are well-done, too! |
| Sep 12 18:32:00 | 1h 01m | Turtle and Wombat | Pretty hard, but funny! Audio is superb! :-) |
| Sep 15 14:17:00 | 67h 45m | Blob Out | The controls are hard, but maybe that's on purpose? I sure would've liked a more responsive game play. |