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Make A Game

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TimestampSince previousGameMake A Game's comment
May 8 11:00:00 Desire The first time I played I went straight to the red circle. <br/>2007 points. <br/>I loved the concept, great mood, the narrative flowed beautifully it touches topics sometimes deemed as taboo like arousal, desire in an abstract way. Congratulations =)
May 8 11:09:00 9m 00s Pato Loco I played the windows version. I loved the touch in the entry menu, it was a nice minimalist tutorial =).
May 8 11:22:00 13m 00s Pointcom: The 1-Page Minimalist Game I couldn't play right now but I read and I saved the sheet for my next board games' night =). <br/>I loved your idea, I got shocked when I downloaded the pdf, but after reading the sheet and your description it all made sense.
May 8 11:40:00 18m 00s save the bunnies I'm not particularly fond of instaling things =). I know it's difficult to find a good tool to develop your game with, in my group the tool discution a recurring topic. <br/>Nevertheless I played your game, I liked the idea, the bunnie sprite was super cute (I wanted MORE BUNS, this should be called "save the bunny"). My major problem was the trap activation, it felt too irresponsive. <br/>Anyway congratulations on your first Ludum Dare!
May 8 11:46:00 6m 00s DeaN It's a beautifull game, congratulations. <br/>Poor Dean.
May 8 12:07:00 21m 00s qob While it is strange to play against myself, I liked it =). <br/>In my oppinion, as it has rotations of stones it's the perfect abstract game that would be easier to play digitaly instead of having phisical pieces dancing everywhere. <br/>The best part of making an abstract game is the fact that it ends up being minimalist anyway =P. <br/>Also (I'm starting to be picky), one thing that can make or break this type of game is having a dominant strategy. As this game is purely deterministic it almost certainly will have a dominant strategy, you need to make sure that this strategy is not easily picked up. <br/>I want to leave you with the challenge to build an AI player =), if you invest in having a good AI you'll be able to spot structural problems that would hardly come by in playtesting.
May 8 13:00:00 53m 00s theseus.f I loved the thread mechanic, simple but super effective in giving the labirynth a cool twist. <br/>The graphics are pleasing to the eye, it has humor. It's a pity there is no sound (at least for me). <br/> <br/>&lt;spoiler&gt;Those mice xD tricked me into choosing the chainsaw&lt;/spoiler&gt;
May 8 13:34:00 34m 00s MiniJump I couldn't run the jar (win 7) <br/>"couldn't find mini_game.Launcher" <br/>I ended up taking the source I building it but my jre is the version 6 so the problem persists. <br/>I'll probably update and try your game, but if anyone is in my situation I hope this troubleshoot comes handy.
May 8 13:41:00 7m 00s Bonk =D I liked the idea of the transparency (in my team we also tried to incorporate it), unfortunately it renders the game almost unplayable, the paddle velocity is too slow and the majority of people need more time to calibrate their audio-location =P.
May 8 13:50:00 9m 00s Pure Green =) I didn't knew Twine, your game introduced me to it :P. Thank you. <br/> <br/>You were right when you said the game hit the spot with the theme.
May 8 15:10:00 1h 20m Battery This was really creative. Loved it =D
May 8 15:32:00 22m 00s minimatch Cool idea ^-^, but I hated the purple thing in the interface as the theme is minimalist it was utterly unnecessary. <br/>I would love to see some levels where you needed to match color shades.
May 8 15:41:00 9m 00s Speed, Run! I liked the instruction bar and the audio amazing. <br/>Congratulations on your first entry =D. <br/>(I cheated after a while)
May 8 15:49:00 8m 00s barry-cade Congratulations on your first entry. <br/>xD I got vertigo after a while (and it's rare for me to get dizzy while playing) <br/>It's minimalist, it's fun, the graphics look like Mondrian (loved it). The only thing that it lacks is a good backgound track =P. I hope to see your next work soon!
May 8 15:55:00 6m 00s MEGAMINIMAL I loved it, despite getting a bit hard. <br/> <br/>Props for the song! =D
May 8 16:19:00 24m 00s Aqueous The first levels: "meh, this is pipes". <br/>On the poo level, "oh, now I've seen some sh*t."
May 8 16:25:00 6m 00s The Minimas My radius was 30! Congratz on your finished game! xD We always end up having problems with the language/tool we use. But that doesn't keep us from changing and having new problems.
May 8 16:32:00 7m 00s Drug Hunt Got 408. Not sure if that's ok. xD <br/>It's really fun.
May 8 16:42:00 10m 00s Engage The concept is pretty cool ^-^. This must have been very challenging to do in 48h. GZ
May 8 16:45:00 3m 00s NinjaFlare This game is beautiful. I loved it, and I also enjoyed reading your post-mortem.
May 8 20:30:00 3h 45m (Follow the) Line The visuals are beautifully sharp and the gameplay feels amazing.
May 9 19:08:00 22h 38m Phlux I love simulation games. =D <br/>Good job, it feels very polished, and the most impressing thing is that it was made in 48h.
May 9 19:15:00 7m 00s Desaturation I like the Mondrian-like style. <br/>The things I missed were a tutorial and a background tune =). <br/>Good job
May 9 21:39:00 2h 24m Casino =) while it didn't fit the theme I this is a cool idea and I had fun playing it. <br/>It reminds me of a serious game "Spent".
May 10 15:45:00 18h 06m Dot I loved discovering the rules! <br/>This was straight to the point with the theme :P.
May 17 23:31:00 175h 46m PlayIt! Managed to finish it on my third try! It is a cool challenge perhaps appropriated for children to learn and train their ear. Cool idea and execution, the only thing I would add is after we complete each level, we could hear the melody so far.
May 17 23:35:00 4m 00s Box Catcher This a great sortie of small mechanics that are challenging and fun. Great minimalist approach. I would give some warm-up time before each level, so we could have some time to read the proposed objective.
May 17 23:37:00 2m 00s Flee: The Daily Adventures of a Springtail This is a cool take on the theme. Good job with keeping things simple and "minimal"!
May 17 23:44:00 7m 00s Ludum Dark One of the most surprising entries in this compo. Fantastic multiplayer concept, with a great visual presentation. If I have to nitpick, I'd say that the audio was a little too bright and crisp (actually had to put the volume down for a moment!)
May 17 23:53:00 9m 00s INO I like this idea, although it could be somewhat expanded. The isometric view is nice, but it takes some time to use the controls correctly. To make this game even better, I would add at the start of each level the possibility of visualizing the trap squares for a brief moment, so we would not begin the game completely blind. Still this concept can be worked into something even more amazing =) Kudos for the soundtrack too!
May 18 09:49:00 9h 56m Chao Ab Ordo Awesome idea I felt like a cat in laser pointer land =). <br/> <br/>I only missed having a feedback of how well I'm doing, like a score. But alas, this way is more minimalist.
May 18 09:57:00 8m 00s KiraKiraRetro It's a cool game, very polished. <br/>Now it rests on my browser favourites.
May 18 10:05:00 8m 00s Mimisi (Minimalistic minimalism simulation) Despite being a little hard after a while (maybe I didn't caugth the best strategy), I enjoyed it. :P I would definitely play again, if you were to polish this a little more!
May 18 10:14:00 9m 00s Son of a Witch I could only judge by the video. <br/>It seems very funny, the graphics and the sound were well matched but I didn't get the minimalims part.
May 18 11:07:00 53m 00s Screaming Cubes I loved the way the camera movement and the ship's controls, they feel very realistic! Good job. <br/>The audio was prety sweet too. =D
May 18 12:23:00 1h 16m Blockade This is a cool concept that needs to be expanded (perhaps it would fit a boardgame?) More ships, powers and such would definitely make this a really interesting strategy turn based game. I would urge you to keep expanding on this idea =D
May 18 12:34:00 11m 00s Colourless =D this definitely hit the spot regarding the theme, it screams minimalism. I loved the minimalist mechanic, and the simple geometric art. It had no sound, but I didn't felt the need for it either. <br/>The only thing not minimized was the fun =D.
May 19 10:27:00 21h 53m Essense The jumps were tricky it took me some effort and I couldn't finish, but I watched the walkthrough afterwards (I didn't score any less because of my inaptitude =P). Overall the ethereal aesthetics created a very poetic mood. It also hit the spot with the theme.
May 19 10:30:00 3m 00s Existential Journey Into The Abyss Of Self Actualization And Peace Funny simple idea, with a good mood. Reminds me o old Atari games. My only fairly major complaint would be the phasing blocks, which were a pain in the ass to figure out! Congratulations on your submission!
May 19 10:35:00 5m 00s Pixel Arena It's a well done game/simulation, a visual experience by itself. Good and fun concept!
May 19 10:39:00 4m 00s "" I loved the graphics and overall mood, all very warm and fuzzy. Those moths are really evil looking! Aside from some animation problems, this game ran smooth. Hope to see you next LD!
May 20 15:19:00 28h 40m Squares The audio gave a really nice feedback on the pacing of the game. =D Nice and simple. Good job!
May 20 15:26:00 7m 00s FvOOM I've just finished playing a very similar entry, both used the audio as a feedback for the pacing, the main mechanic was to avoid obstacles, but like this one better. The design, the epilepsy warning were a thoughtful way to incorporate humorous elements, the music was also dynamic, the background colors felt fresh. <br/>Good job!