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| Timestamp | Since previous | Game | Joror's comment |
|---|---|---|---|
| Apr 29 17:37:00 | Earth Defender | Idea for ambiance: A bigger screen / fullscreen (even with blocky pixels) would give this some more oompf. | |
| Apr 29 17:41:00 | 4m 00s | One fine morning our machines are gonna cut us down | Interesting tactical mechanic! Definitely a game of observation, in which you can get better. |
| Apr 29 17:46:00 | 5m 00s | Illumination | I always like vision/fog of war mechanics, very cleanly done! |
| Apr 29 18:10:00 | 24m 00s | The Prospector | Like the look and feel, very cleanly done. |
| Apr 29 18:18:00 | 8m 00s | Vectron's Revenge | The slowness (counter to the usual) and the diagonal perspective gives a nice alternative feel. Graphically distinct & old-school, very minimalistic. <br/> <br/>I was expecting a step-up in enemies at some point. |
| Apr 29 18:25:00 | 7m 00s | [[[[ | Embracing the theme wholeheartedly! Intuitive progression of gameplay elements, puzzle in a way I had not considered before. <br/>My browser window did seriously slow down at one point, making it a little bit too much slo-mo. |
| Apr 29 19:45:00 | 1h 20m | Bounce me | A review of "Bounce me" - by Norritt42, who knows he is a Potato. <br/> <br/>The first thing that struck me as I started up the game was the music: calm, digital, a little bit minimalistic tribal. <br/>Excellent full menu with all the options you need, often overlooked. The ability to chose unlocked levels (which are remembered between web-reloads!), add to the replay value. <br/>Visually stark, and a bit empty it fits the theme, but I did find it a bit too pastel-y at times. <br/>During the game itself you get the initial 'learn to play' levels, where I just 'do' something and it works. But going towards level 6/7, I have to start thinking about what I actually have to do. Challenging at the higher levels, I didn't finish it all. <br/>The more manic version of the menu-music is very pressing, I try to imagine the game with a soft piano concerto, and I can't! <br/> <br/>I would summarize my experience of this game thusly: <br/>"I stare down at a flat green floor hunting for shadows from above, hunted onwards, ever repeating, by a jittering drum." <br/> <br/>(PS. Nicknamewise - Always loved the artwork on that MtG card. And apparent you also know the answer to the ultimate <br/> <br/>Reviewed in full and according to the laws of interweb-promises. <br/>-Joror- |
| Apr 29 21:45:00 | 2h 00m | Soldier of Yellowism | When I completed the first one with two seconds to spare, I was pretty pleased with myself! I would make it somewhat easier to let the 'intuitive' players get further. |
| Apr 29 22:08:00 | 23m 00s | Edward Was Human | A nice little complete game, no part of it felt underdeveloped. Quite a feat for a ludum dare game! |
| Apr 29 22:13:00 | 5m 00s | Minimalazor | I came here to check out my "Less is More" competition, and am I shocked and appalled to find such a nice game! :) Especially like the sound effects and weaponry diversity. |
| Apr 30 08:08:00 | 9h 55m | qob | Very interesting mechanic, like it! If only I had someone to play against now... A totally random opponent would still have been fun. :) |
| Apr 30 19:14:00 | 11h 06m | The epicly short adventure | Offering the anti-hero and anti-adventure options is a really interesting option! It intrigues enough to continue. The progression of power-ups is really smooth. And dig the casual respawn/reload with retaining your current powers. |
| Apr 30 19:26:00 | 12m 00s | Exit | A game for game-creators. :) Simple mechanics and a lovely explorative aspect. Another part I really liked is that it was impossible to lose, in a puzzle game that really strengthens the gameplay! |
| Apr 30 20:49:00 | 1h 23m | MinimizeArt | A bit too strict on the 'your are caught' for my taste. A little warning by the guard would be nice. :) Also, can't do a snatch & run (moving and hitting X) - by hands are fast enough! Otherwise fun concept & game, also not a big fan of minimalist art. ;) |
| Apr 30 20:56:00 | 7m 00s | Spark | I waited a bit when 'wait' was the word... unfortunately no effect! :P Also did not find my spark. Minimalist for sure, using only one button to end the game. ;) |
| Apr 30 21:14:00 | 18m 00s | Minga-Me | Damn Hipsters... |
| Apr 30 21:16:00 | 2m 00s | Happy Face's Adventure | I parked my smiley in the E. ;) |
| Apr 30 21:27:00 | 11m 00s | Door | Had to look a few times to see if I won. Suspected a gameplay shift. ;) |
| Apr 30 21:44:00 | 17m 00s | hekeri | Confused, intrigued and mystified I am. Funky double world. Didn't get how they were exactly related, but got by anyways. :) |
| Apr 30 22:12:00 | 28m 00s | Ordinal | Math games! Fun, but a bit bland, more hints for noobs would be nice. ;) Game was a bit funky/buggy after I had placed a few blocks. |
| Apr 30 22:16:00 | 4m 00s | Samus Regrets | A simple but effective two-balance game. The wilhelm scream did get to me though. ;) |
| Apr 30 22:38:00 | 22m 00s | Clone Colony Frontier | Interesting simulation game - could do with some more feedback when things happen though. Perhaps set it in a spaceship for more interaction. :) |
| Apr 30 22:45:00 | 7m 00s | HUE | I am a bit too crappy at platformer-timing to really appreciate this, but the style is nicely minimalistic, and the trail of color is nice. A bit hard to see where you are when you do a lot of in-place jumping. |
| Apr 30 22:52:00 | 7m 00s | The truth of the Minimalist | Really weird but minimalistic art style. Controls are bit restrictive, would be nice to move diagonally. :) Maybe start off with a quest/story to keep give people more of a purpose. |
| Apr 30 22:59:00 | 7m 00s | Blob Runner | Interesting gameplay choice to make jumping faster horizonally than walking, it promotes jumping more if you are behind (which is bad because you lose when you get behind), but jumping less when you are too much ahead (which is bad due to not seeing what is coming). Subtle design or just a side-effect? ;) |
| Apr 30 23:02:00 | 3m 00s | Space Theory | Can't run either version on windows 7 :( <br/> <br/>AA version: <br/>--------------------------- <br/>Space Theory: Unhandled domain exception <br/>--------------------------- <br/>SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [Unknown], ApiCode: [Unknown/Unknown], Message: The parameter is incorrect. <br/> <br/> <br/> <br/> at SharpDX.Result.CheckError() <br/> <br/> at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut) <br/> <br/> at qx3d.Renderer.DirectX11.DepthStencil.Rebuild() <br/> <br/> at qx3d.Renderer.DirectX11.Factory.CreateDepthStencil(DepthStencilDescription description) <br/> <br/> at qx3d.Engine.Viewport..ctor(IRenderer renderer) <br/> <br/> at qx3d.Engine.Engine.CreateViewport() <br/> <br/> at qx3d.Program.Main(String[] cmdArgs) <br/>--------------------------- <br/>OK <br/>--------------------------- <br/> <br/> <br/>Non-AA version: <br/> <br/>--------------------------- <br/>Space Theory: Unhandled domain exception <br/>--------------------------- <br/>System.MissingMethodException: Method not found: 'System.Threading.Tasks.Task`1<!!0> System.Threading.Tasks.Task.Run(System.Func`1<System.Threading.Tasks.Task`1<!!0>>)'. <br/> <br/> at qx3d.LudumDare26.SimpleApplicationHost.Load(IRenderer renderer, String buildFilename) <br/> <br/> at qx3d.Program.Main(String[] cmdArgs) <br/>--------------------------- <br/>OK <br/>--------------------------- |
| May 1 17:51:00 | 18h 49m | Curiosity | I reallly dig the soundtrack, really puts the mood in the game. Mechanics are solid, but a bit too platformy. (that is just my taste ;)) |
| May 1 18:01:00 | 10m 00s | To And Fro | Novel concept, but a very hard to read game with all the flickering of the squares. |
| May 1 21:35:00 | 3h 34m | OIA | Quite a nice range of puzzle mechanics! Not too strict, to keep in the casuals, but diverse enough to need to think. Music was a bit hectic for a puzzle game without a timer, yet interesting in its randomness. :) |
| May 1 21:43:00 | 8m 00s | Psychodelic Disco Maze | A game which gets harder when there is less flickering. Quite funny :) Potato-yay-arrrg sound effects scored you humor points. ;) |
| May 1 21:49:00 | 6m 00s | BLoX | Mimimalistic dungeon crawler, indeed. ;) |
| May 1 21:55:00 | 6m 00s | Block Runner | Too much platformy jumpy for me, but color-scheme is really expressive. Couldn't get the 'long' jump by holding space? |
| May 1 22:08:00 | 13m 00s | Metahotel | Love the nice clear look, and the care given to the look of the surrounding graphics. Also pastel colors that work nicely is hard to do. :P Would like to see more a more level-to-level store. But I guess that would not be minimalistic. ;) |
| May 1 22:09:00 | 1m 00s | Back to Rainbows | On windows 7: <br/> <br/>--------------------------- <br/>BackToRainbows.exe - Entry Point Not Found <br/>--------------------------- <br/>The procedure entry point __crtCreateSymbolicLinkW could not be located in the dynamic link library MSVCR110.dll. <br/>--------------------------- <br/>OK <br/>--------------------------- |
| May 1 22:15:00 | 6m 00s | And Then There Were None | Interesting puzzling, would have liked some feedback (sound, flash, or something) when successfully hopping round etc, just to give the player more handholds. |
| May 1 22:16:00 | 1m 00s | The Minimalistic Plattformer | Your Windows link gives a 404 page. (max bandwidth reached?) |
| May 1 22:20:00 | 4m 00s | Invasion | Control for going left/right feel a bit too 'jumpy' - but nice asteroids meets tower defence mix. :) Could really use some sound/music though. |
| May 1 22:24:00 | 4m 00s | MiniMemory | Speeding up the gameplay would put a lot more energy in the game, the slowness is almost making it more difficult now. ;) |
| May 1 22:30:00 | 6m 00s | Minimalistic House | Nice mood music, a bit short, expected more of a twist ending. :) |
| May 1 22:39:00 | 9m 00s | Echidna | A good atmospheric start of a game. I liked the simple start screen indicating what to use. With the beat I was expecting a heart, or thought I was in a blood vessel. Maybe later. :) |
| May 1 22:47:00 | 8m 00s | Linewalker | The puzzles were just hard enough without being annoying, good job! And humor points for the text. :) |
| May 2 17:21:00 | 18h 34m | Long Live the King | Lots of play for a 48h game, solid rpg/tactical stuff. Needs one or two 'unique' mechanics from the beginning though. |
| May 2 17:28:00 | 7m 00s | Labs Lab II | How to actually play the game only became apparent after reading some comments. Didn't get too far though afterwards. Game need more hints! Remember - Players don't see stuff unless they are hit on the head with it. (don't hit players too often though) |
| May 2 19:56:00 | 2h 28m | Justice | A real suspense-full thriller, got to take your time. Keep the interesting questions for later... An interesting balance, but also relatively straightforward to create content for - which is smart. Pauses during the dialog line did nicely to add another layer of communication too. |
| May 2 20:26:00 | 30m 00s | Prisma | My timing too poor to fully appreciate all the aspects (grrr you evictive discriminating colors, why won't you accept my for my color?!), but a fine puzzler & twitch game. :) |
| May 4 19:44:00 | 47h 18m | Minimalistic PotatoPeople | A programmers' interface does not a game make... interesting concept but you need to make that rule interface prettier, simpler, clearer. |
| May 5 14:18:00 | 18h 34m | Fazed | Interesting spin to bring a political figure/theme into your game. Tried to figure out if you are trying to say if drunks support Obama or that those who support Obama will become drunks. It does speak to a bleak view of the present/future. <br/>The game itself serves to underscore that bleakness quite well in visual tones/gameplay. <br/> <br/>On the other hand, it doesn't seem to fit the minimalism theme very well. <br/>A bit surprised no-one has commented yet - perhaps in fear of a flame war. <br/> <br/>(Note: I am not a US citizen) |
| May 5 15:08:00 | 50m 00s | The Fair King | Quite addictive, and even nice revelatory gameplay! |
| May 5 15:11:00 | 3m 00s | Minimal Deathmatch | Replace the green blocks with asteroids, you with earth and it is an educational game ;) |
| May 5 15:26:00 | 15m 00s | Loki | Aside from a (perceived?) low FPS rate, quite a nice concept and health is nicely represented. |