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Feedback comments for LD25
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| Timestamp | Since previous | Game | TyrusPeace's comment |
|---|---|---|---|
| Dec 20 19:15:00 | The deathray | Good job on the theme and evil genius base! I liked the little map and general idea, but the gameplay wasn't particularly fun, unfortunately. Running back and forth checking meters and clicking on drones never made me feel particularly in control of my fate. | |
| Dec 20 19:34:00 | 19m 00s | Bad Ufo | Great humor with the cow juice; I always wondered why aliens wanted cows so much. <br/> <br/>I also like that the best strategy seems to be making crop circles :P. <br/> <br/>It seems a little hard to keep your cow juice levels up if you actually bother to kill vehicles... I guess there's a bit of a balancing strategy there. Overall you just gradually accumulate a massive flock of missiles chasing you, so I'm not sure how much killing vehicles actually matters... <br/> <br/>Indicators for whether or not you have enough cow juice to do stuff would be good, but this is pretty fun! Nice work :). |
| Dec 20 19:45:00 | 11m 00s | Drillizer | I like how the drill shook people loose from the planet. It didn't end in me winning the game, unfortunately... some people stayed on the planet and the game continued at a much slower pace. That seems like a bit of a bug, perhaps? <br/> <br/>Still, it was a fun take on the missile command formula! |
| Dec 20 19:52:00 | 7m 00s | The Launch | Lounge music with evil muhahas as the hook: amazing. <br/> <br/>I like the PIP of the hero's point of view, it's pretty sweet! It seems like my henchman got stuck after killing the hero, and I wasn't particularly effective with the other traps. <br/> <br/>Very cool idea, though! Perhaps more obvious controls would help folks figure it out faster and have more fun with it. |
| Dec 21 19:02:00 | 23h 10m | Kill the Hero | Very nice art and good execution on the theme, but I couldn't manage to drag/drop items most of the time and so I couldn't beat the first level... most of the time I dragged something out there it would either stay in my hand or return to the toolbar (Chrome, Win7). |
| Dec 21 19:06:00 | 4m 00s | Lord Evil's Daring Escape | Like a few other folks here said, the movement, especially the jumping, feels a lot slower than it could be. <br/> <br/>Good game, though! I really enjoyed the humor in the jumping hazards. |
| Dec 21 19:33:00 | 27m 00s | You Are The Invader | The enemies fly by fast enough that it seems tough to do much against them, but the pace of the game itself is kinda slow, since there's rarely more than one enemy/planet on the screen at once and it takes a while to hit stuff. <br/> <br/>Cool idea and very impressive for 48 hours, though! |
| Dec 21 19:44:00 | 11m 00s | Defend Your Treasure | This is great fun! At first I was making money fast enough that I thought things cost a negative amount of money... but burning all of my gold on dozens of rolling rocks taught me better :) <br/> <br/>Once I've got a ton of rolling rocks the game pretty much can't be lost until the gradually scaling flood of adventurers becomes entirely insurmountable. High marks any way! I really like this. Well executed, super fun. With some more game balance, or perhaps goals/waves/levels I can see this being a great game, not just a great jam game :)! |
| Dec 21 20:49:00 | 1h 05m | who wants to be a super villain | The music was unexpectedly fantastic. |
| Dec 21 21:05:00 | 16m 00s | Goat Factory | I do wish it was possible to spawn more goats without resetting all tiles... it makes finding the solution to each level less iterative than it could be, and slower, too. <br/> <br/>Good music and a nice clean art style! Very nice work :)! |
| Dec 21 21:17:00 | 12m 00s | Evil kitten-kidnapping pirates - from SPACE | I like the shop! Upgrading almost seems like a bad thing because of how easy it becomes to kill cats on accident when you shoot more bullets, though. <br/> <br/>Nice art :)! |
| Dec 21 21:29:00 | 12m 00s | Doctor Spandex | Wow, this is really high quality! Great work, guys! <br/> <br/>This has very good gameplay! Sweet arcade stealth with an amusing number of moves that are all meaningfully different from each other. <br/> <br/>I get the retro style, but it's kind of slow feeling to replay a level in a stealth game to get to the next level again after you lose. |
| Dec 21 21:41:00 | 12m 00s | SpaceGreed | It's a little too easy to beat enemy levels, even when they have a lot of stuff in them, but this is a really cool idea! <br/> <br/>I'll be sure to check out the post compo version. Well done! |
| Dec 21 21:49:00 | 8m 00s | Battleship Texas | This is pretty fabulous. It just kept on getting crazier, AND there were several different types of gameplay jammed in here somehow. Nice work :)! The gameplay was admittedly basic, but I had a disturbing amount of fun piloting Battleship Texas and a good laugh to top it off. |
| Dec 21 22:27:00 | 38m 00s | My Little Terrorist | Surprisingly good "management sim" gameplay. Ran out of things to do rather quickly, but the last job was a pretty comical one! <br/> <br/>Nicely done. |
| Dec 22 04:24:00 | 5h 57m | Sicarius | The kill range on the weapon is very strange, and it's non-obvious that it results in the guards attacking you. My main issue was the collision detection with the level itself, though. There were a few spots that seemed to be invisible walls. <br/> <br/>This is still a cool stealth game, though! With a bit more speed and more obvious mechanics (like a dashing stab so that there's a bigger range and more obvious reason to be noticed, for example) I can see it being a cool arcade experience. <br/> <br/>Nice gameplay and art, overall! |
| Dec 22 07:10:00 | 2h 46m | Dig for Me | The controls are a bit clunky, but not so much so that it detracts from the game in a way that doesn't feel retro ;P. <br/> <br/>It's a little too easy to permanently block yourself off from the rest of the excavation site by placing monsters in a spot where they can all wander down into the same pit. Perhaps if there were an obvious way to remove your monsters? <br/> <br/>Still very cool and fun to watch, as well as play :). |
| Dec 22 07:14:00 | 4m 00s | Bad Puppy | Bahaha I liked this quite a bit. Running my puppy through the gauntlet of pettin's was surprisingly exciting and fun. |
| Dec 22 07:22:00 | 8m 00s | Villainous! | The movement is a bit too slow, which makes the controls overall pretty frustrating, but I do really like how you made this concept into a speedy action puzzler :). <br/> <br/>Nice graphics and style! Some sounds really would have helped, and perhaps making the spawn points of the start/end of the track non-random would have helped, too. You could start them near each other the first time and further apart for subsequent "levels". <br/> <br/>Well done! |
| Dec 22 07:31:00 | 9m 00s | Heist | I've judged a good few stealth games for this theme, but this is my favorite by far! You pretty much nailed arcade stealth mechanics in a way that doesn't make the player too powerful but really makes you feel in control. <br/> <br/>Very responsive, fun, and funny. Nicely done! |
| Dec 22 07:45:00 | 14m 00s | Misadventures of Dr. Bardo | Bahaha, I've just realized that platformer-where-the-dungeon-master-insults-you is pretty much a staple of LD now. This is very well done. Good jokes, nice art. The music's a bit more repetitive than I'd like, though. <br/> <br/>I agree with other reviews that the razor bots holding up the blocks were far more difficult than the things preceding them. <br/> <br/>Cool ideas and good implementation, though! |
| Dec 22 07:50:00 | 5m 00s | A.F.M.K.R.O. | Nice! There were a couple different shmups I played so far that I initially hoped had this gameplay idea, but you're the first I've seen actually do it. <br/> <br/>Good, simple implementation. A bit clunky to control, but it translates to something that's pretty close to the movement style of shmup enemies in the end. I like it! <br/> <br/>Good graphics and music, too :). |
| Dec 22 08:02:00 | 12m 00s | Earthmination | Okay, the cow at the end of the third level was fabulous. I'm sad it killed me but happy it can now move on to the rest of its life, jetpackin' around light and fancy free. <br/> <br/>The healing and upgrading added a surprising amount of depth to this. I do wish upgrades didn't max out so early, but the difficulty seemed to be pretty well balanced. I enjoyed all three levels I managed to get to. That's a lot of (fun!) gameplay for 48 hours! |
| Dec 22 08:09:00 | 7m 00s | Alien Cow Kidnapper 2 | Cownapping seems to be a pretty popular topic! <br/> <br/>Nice graphics! I wish there was a way to dodge the gun-shooting enemies. As is it just seems to turn into a "take hits until it's too risky, go get some cows, come back and finish the job" pattern that takes a bit too little skill. That said, the missiles are fun to dodge! |
| Dec 22 08:36:00 | 27m 00s | Fetch Quest | I really like the treasure burying mechanic! Having the high score be directly in conflict with your survival is pretty amusing, too, and I appreciate businessgoat's investment advice. <br/> <br/>I had a hard time getting used to the double-right-click-to-deselect controls and I still lose a lot of baddies inadvertently by running them into the hero. <br/> <br/>Cool concept and pretty solid implementation, though! |
| Dec 31 00:14:00 | 207h 38m | Bag a Bride | I like the hilarity that the physics rollin' and bonkin' added to the concept. Nice work! It seemed a bit buggy at points as the rope connecting the player and the bag didn't render reliably and I had a couple bags being reeled in at once a few times. <br/> <br/>That ended up looking even more hilarious :P. |
| Dec 31 00:23:00 | 9m 00s | Tinysoft 2 | The command line bit was kinda neat but I can see why people were confused. <br/> <br/>I feel like this needed faster/controllable text and smoother movement controls to feel responsive enough to not frustrate the player. <br/> <br/>The intense guilt-tripping in the dialog just made me feel sad, not villainous. <br/> <br/>Keep making games :)! |
| Dec 31 00:27:00 | 4m 00s | Susie's Xmas Hit List | Dying via falling reindeer was pretty hilarious to me :P. |