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TyrusPeace

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TimestampSince previousGameTyrusPeace's comment
Apr 23 19:33:00 Tiny War The simplicity of the graphics does you some favors with this concept, imo. Keeping things clean really helped me figure out what was going on. <br/> <br/>It took me a while to get that you could click and drag across multiple planets to send troops from more than one planet at once. At that point it made a lot more sense to me as a game :). I like the concept but wish it was easier to predict what will happen when I mouse up. I've accidentally abandoned planets pretty often. That said, the simplicity of the controls is a big bonus so maybe it's a good tradeoff. <br/> <br/>Does the game get harder as levels progress or just generate a new system each time? The challenge seems to be somewhat random, rather than progressing.
Apr 23 19:43:00 10m 00s Tinysasters I liked this quite a bit! The sounds were great and the gameplay was fun. It was hard to figure out what was going on, though. It took me a little while to figure out that buildings do different things depending on where you put them, for example. <br/> <br/>In hindsight it was an obvious thing to try, but by the time I thought to in my first game I was out of a resource necessary to do so. Nice work, though! I really like this.
Apr 23 19:49:00 6m 00s Rocket Boat The score/HUD might be a bit much, but the game looks great! The gameplay's pretty fun, but I don't feel very much in control during jumps, which makes getting stuck pretty frustrating. The fact that your movement affects your shots makes aiming pretty tough, too. <br/> <br/>The music, sound and mood are also great fun. Well done, overall :).
Apr 23 19:58:00 9m 00s Pocket Strife I think the controls might be easier to handle if you didn't hide the cursor; looking for the highlighted square proved awkward in the grid. <br/> <br/>I like this concept a lot, it's really slick! The bot seems to own most of the map, and expanding is kind of awkward since it's mostly a click war to build more pyramids. That's part of the "casual" appeal so many reviewers are saying they like, though. It's definitely a unique and well done concept. Nice work! <br/> <br/>Perhaps a more achievable victory scenario for the start would help me want to play this more, but as is I've played it longer than most games I reviewed today :).
Apr 24 01:45:00 5h 47m Pale Blue Dot Thanks for making me listen to A Pale Blue Dot again :). <br/> <br/>The game's a bit frustrating because of how little you can see, but that's also the main gameplay hook. The sounds are kinda rough and I feel like I started ping ponging between different celestial bodies a little too easily sometimes. I think that having the "character" move around rather the scene rather than stay centered in the view the whole time would make things easier.
Apr 24 01:50:00 5m 00s Panopticon Good visual style and atmosphere, but walking around waiting to turn into a question mark got a bit tiring for me. Maybe some kind of mouse control would have made things snappier?
Apr 24 01:55:00 5m 00s Too Big For This World I had a lot of fun with this! It's admittedly a bit clunky and death seems like an eventuality rather than a failure, but at some point while I was kicking my 20th swordsman in a row I realized I was really enjoying myself :). <br/> <br/>Nice work!
Apr 24 02:02:00 7m 00s Trucking the Universe It definitely took me a while to figure out that the jump went straight off the planet rather than following any angle, but once I got that it was pretty playable. The graphics could be modified a bit to make it more obvious, I suppose. <br/> <br/>Running from the monster was definitely cool. There were times I felt like I was unavoidably stuck, but I kept playing until I beat it. Nice work :).
Apr 24 02:11:00 9m 00s This Town (ABEFTTOU) I couldn't figure out a way to catch consistently up with my enemy as both energy and research seemed to slow me down. The doodly style was neat and I can see this working with some bug fixes. Keep trying :)!
Apr 24 02:21:00 10m 00s A day in your Life The time limits put on the player make this a frustrating exercise in repetition rather than an exploration game. I couldn't consistently get the seeds to grow, either. I was a bit confused by that. <br/> <br/>I almost made it to the top of the ice ladder at the end, but froze and then couldn't get my seeds to grow again, so I starved repeatedly after that :'(. You kept me wanting to play, but I couldn't quite make it to the end. Good atmosphere, and a solid execution of the theme.
Apr 24 02:34:00 13m 00s Subatomica Hard to handle but fun. Nice work! It's hard to think of a faster control solution that wouldn't just be binary with the inputs. Maybe making the controls take up less of the screen would keep people from mousing out entirely on accident? <br/> <br/>Mostly my difficulties seemed to stem from how hard it is to handle the timing with these fast moving particles. Very pretty and fun to play with, though. It's the kind of thing I could do for a very long time with the right sort of music. <br/> <br/>Cool concept, nice execution :).
Apr 24 02:40:00 6m 00s Nano Strike The music definitely got to me a while and the camera was hard to deal with as it moved so much while I was trying to click on the menu. It was a cool idea and I kinda figured things out after a while, but I had a hard time with this. Maybe with more time you can introduce the player to the concepts more clearly :).
Apr 25 01:19:00 22h 39m Copulous The music is pretty awesome, especially with only one synth. <br/> <br/>I've been following rage pixel posts on reddit occasionally but will definitely have to check it out more seriously after seeing this; it's awesome :). <br/> <br/>Fun, simple concept and great execution. It took me a while to get used to the "no diagonals" controls but it makes sense in the end. Nicely done!
Apr 25 01:52:00 33m 00s Memento XII Very good! I struggled in a few spots with whether to use/pick up/open things, but such is the way of SCUMM :). You probably could have gotten away with less options for that kinda thing, though. Look at/Use/Remember were probably all you needed in most situations. <br/> <br/>Adventure games aren't really my thing but I'm glad I made it through this. I'm very impressed to see something so emotive done with this kind of time limit.
Apr 25 05:14:00 3h 22m Little World Adventure I like the music quite a bit. Too bad you didn't have time to finish :).
Apr 25 05:17:00 3m 00s Micro World The music was unexpectedly rad. Clean and surprisingly fun given the simplicity. I was a bit surprised that the green lines didn't seem to matter for gameplay at all, but that didn't actually make the game any harder for me to play. Nice work.
Apr 25 05:32:00 15m 00s Atom Planet It may be that I was unable to discern much of what was necessary to do the things you suggested in the description, but I did throw the moon into a volcano, so this is more or less the best thing ever. <br/> <br/>Great sounds, too!
Apr 25 05:50:00 18m 00s Tiny World - God Mode Edition The achievements were really an amusing touch. I wish it was more obvious when I lost, though. I had 0 god power at some point and couldn't make anything happen. My fix was just to restart the game. <br/> <br/>The music definitely grew on me and the humor's pretty great in parts. "You like UFOs? How about five??" It could use a little work to make some gameplay aspects more obvious but I really liked this :).
Apr 25 06:04:00 14m 00s Controlling Very neat concept, but I agree that the clicking became a bit of a chore by the end, possibly aggravated by how small the game itself was to some extent :). <br/> <br/>Well executed, unique game concept with a surprisingly intriguing story. Clapping! I am clapping.
Apr 25 06:07:00 3m 00s World Panic! Hey, that music was pretty boss. Venus was entrancing, and yes, very hard :).
Apr 25 06:15:00 8m 00s The Good Ship Higgs Boson Really cool and well done gameplay mechanic! I only wish there were more of it. The puzzles you did have had a very good balance of requiring experimentation without being annoying/repetitive, though. <br/> <br/>Very nice work!
Apr 25 06:24:00 9m 00s An Imperative Journey Very nice graphical style and pleasant music, but I do wish there was more to do than carry things from place to place. Regardless, this is nicely done and an impressive first product with Unity. <br/> <br/>I've been meaning to check out Pineapple Smash Crew for a while now :).
Apr 25 06:41:00 17m 00s Invasion Of Tiny World Solid concept and execution; I just wish I felt more in control of my own fate here. I saw numbers pop up when I got shot and more pop up when I stomped on things, but didn't have an idea of the total and what they affected. <br/> <br/>I died after clicking to try and get my legs as far apart as possible. is that a possible way to die or did I just get shot to death? I'd be very amused if it was possible to stretch my bot to death :).
May 9 19:06:00 348h 25m Space Dozer Slick and fun! Slimplistic sounds and some music would clearly help things, but it's very fun to play. I was very tempted to just zoom around the surface of the planet mashing the fire button as fast as possible, which would get me killed if I did it for the whole game but serves as a nice way to get big combo scores at first. <br/> <br/>I was a little disoriented and things seemed ridiculously fast at times, but that's part of the fun, too. Having so much of the game be handling momentum and speed remind me of asteroids, although I'll admit aiming got awkward/difficult feeling at times.
May 9 19:17:00 11m 00s Macronauts, Go! Cool concept, I just wish the gameplay moved faster. Perhaps making it more obvious whose turn it was would also make it easier to allow the user to just click to skip ahead to their turn.
May 9 19:23:00 6m 00s shiprage I really like the clean look. <br/> <br/>I unfortunately didn't get a very good feel for the gameplay; locking on proved awkward at first, as did shooting. I think your planned onscreen indicators for those things would definitely improve this. <br/> <br/>I never got a very good feel for how to dodge bullets/effectively dogfight. It does seem like there are consistent rules and the simplicity will probably aid me in figuring that out eventually. The sounds are also pleasant and well done. This whole thing looks/feels very slick.
May 9 19:28:00 5m 00s Delirium Nice concept! The controls were a bit touchy, especially when turning around in narrow spaces, which made the second level a bit frustrating. Great work for 48 hours, though :). I'm interested to see where you can take this concept!
May 9 19:38:00 10m 00s Tiny Tim's Race World Seeing other people's data was cool, but a lot of times other players wouldn't even jump and they'd still survive some hearty dog contact. I imagine there's some kinda bug with it, but I'm still quite impressed that you got that feature in the game on such a time limit. This kinda asynchronous, cumulative multiplayer is a great idea for LD :).
May 9 19:45:00 7m 00s The Sheep Are Sinking A neat game with good usage of terrain deformation, I just wish the sheep were a bit smarter. There were a good few times where I nudged all around and they'd stay stubbornly stuck on a particular bit of sand until I raised the terrain right under them. It was definitely a solvable problem, I just wish it wasn't one in the first place :).
May 9 19:54:00 9m 00s On Another Scale Really impressive ambience! The music does a great job of setting the mood here, and I legitimately enjoyed it all the way through. Wandering across the narrow bridge felt a bit slow, but there was enough to look at that I enjoyed myself. <br/> <br/>I really like the somewhat odd look of the world. Fading off into neon blue fog to the horizon really helps the alien feel of the world. <br/> <br/>The twisters/player biggening powerups were a bit confusing to me at first as I thought they were launching me into the air. I really liked being up that high, though. Great world and great feeling under a time limit. Well done!
May 9 20:00:00 6m 00s Electron Cloud It's tough to control given that the entire control scheme seems to be based on moving the cursor quickly and trying to click electrons before your character catches up with the cursor, but that does lend a nice feel to the whole electron stealing process. <br/> <br/>Funny intro, and the gameplay's amusingly fast, if imprecise. Nice work :).
May 10 19:08:00 23h 08m My Little Planetoid The music certainly helps, but there's less game for the player here and more just watching the things you made build up to each other. That said, I enjoyed watching those things and I wanted to see what'd come next. <br/> <br/>The bug where you can accidentally "fill" the moon with something besides a moonbase got me good my first time through, but this was a thoroughly pleasant experience, otherwise.
May 10 19:48:00 40m 00s Mineral Cities I remember being intrigued by your dev posts. This is really good! The simple, clean graphics work very well with the fancy DOF/shadows, and the music works great with the gameplay. It gradually dawned on me that I was playing something pretty mindless, but I was VERY into it any way! <br/> <br/>I have a suspicion the game balance won't hold up to scrutiny, and accidentally putting down hills instead of cities was enough of a tragedy that I realized I was really enjoying the game. It'd be nice to have less touchy/reversible controls + an easier way to tell where you can plant things. <br/> <br/>Nice work!
May 10 19:52:00 4m 00s The Last Colony It was a bit too hard to figure out the paths for the enemies, but I realized that didn't matter too much since they'd just start orbiting anyhow. <br/> <br/>Nice work for 48 hours! This is definitely a good start for something if you're interested in taking it further; I'd just be a bit worried about the motion sickness issues some others have brought up in this case.
May 10 19:58:00 6m 00s Head Trauma I agree with others that the lighting style for the levels was disorienting and somewhat nauseating. I really like the splodey-splash death for the enemies, though, and the zooming into the next level effect at the end was neat. I do wish that factored more into the gameplay, but it's a cool effect.
May 11 01:30:00 5h 32m Tiny World Defense Cool idea, but it did feel a bit clunk at times. It'd help if the ship rotated more smoothly. Besides that, I really wish that the powerups would say what they did in game so I didn't have to memorize them all up front, but that's the kinda thing that'd easily be fixed with more than 48 hours ;).
May 11 01:58:00 28m 00s Aloft I liked having to catch things and the poke-based controls were fun, but maybe having the cursor be a fatter point would work better. That'd work much better on a touch device, actually (I played on PC). <br/> <br/>I like the clean polygonal style; it really pops with the smoke effects, those are nice :).
May 11 02:10:00 12m 00s Cruel space Nice graphics! I'm a little unsure of how well the pixely texture works wrapped aroudn those trees, but the DOF and shadows look really nice with the pixelated grass. The walking animations on the characters can be pretty distracting, and I had difficulties shooting enemies until they were right next to me (even with the bullet speed upgrade). <br/> <br/>Nice work, though! The level transitions are really nice looking and the sounds work well.
May 13 04:26:00 50h 16m Microscopia I really like that the game ends with "Awesome." :P. <br/> <br/>The central mechanic is cool and unique and the visuals and audio work really well with it, but I agree with other users that it can feel like a chore at times. I really like the music; hopefully garageband samples are allowed.
May 13 23:11:00 18h 45m Soul Searchin' Really slick, and a great implementation of the tiny world theme! I was a bit frustrated by touchy controls at times. I'm not sure if the intent was to switch sizes mid-jump to make landing on small things easier, but that was the strategy I settled on. It's a bit disorienting and difficult, but things got better for me once I was used to that. <br/> <br/>Fun finish, too :).