Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → SonnyBone
Feedback comments for LD25
SonnyBone's games and stats for all events →
| Timestamp | Since previous | Game | SonnyBone's comment |
|---|---|---|---|
| Dec 17 17:55:00 | Maniac: Total Darkness | I totally had this eerie little Halloween-type spooky theme in my head while playing this! The pacing is a bit slow, but it is rewarding to get the better weapons. | |
| Dec 17 18:05:00 | 10m 00s | Stop Him Now! | WHOA MAN!!!!! AAAAHHHHHHH!!! I can't get over how rad this is! I saw the screenshot and was NOT expecting it to be this fun. This friggin' game is a blast. The control scheme is a bit hard to get used to with the X holding, but I eventually made that stupid goody two shoes James Birdhunter go back to hell where he belongs! GREAT FRIGGIN' JOB! |
| Dec 17 18:09:00 | 4m 00s | Villain Warehouse | SOCK SESS!!! I ended up playing the same two games over and over. Are there more? This was hilarious. |
| Dec 17 18:15:00 | 6m 00s | A Villain's Demise | This game is BEAUTIFUL! Too bad that the audio doesn't really count for the compo because it's a great tune. Some SFX blended in would be even more awesome. I was able to get about 1,500 but I know I can do better! GREAT JOB! |
| Dec 17 18:20:00 | 5m 00s | The Great Summoning | I can't get H to work for some reason. Had to keep looking at my fingers to make sure I was actually hitting H. This is a very innovative use of the theme! Not all that fun, yeah, but I was kinda diggin' the beat for a bit there. :) |
| Dec 17 18:24:00 | 4m 00s | 'Goat, give me back my clothes !' | WOW. I had no idea what the hell I was doin', but I had fun doin' it. The graphics really POP off of the screen. I dig it. Kinda hard to control, but that's part of the charm. Just needs a funky song to fill the void. |
| Dec 17 18:33:00 | 9m 00s | Namcap: Reverse Pacman | Wow, this game looks very smoooooooth. The art is very well done here, although I know it's not totally original. But still, the aesthetics are great. The AI of PacMan leaves a lot to be desired. He mostly just ran right into a ghost within seconds of starting. Make that AI a bit tougher and you've got yourself a winner! |
| Dec 17 18:40:00 | 7m 00s | Race Against The Machine | Nice innovative gameplay! The instructions and tips screens were very well done. The game felt a bit dark, but I did appreciate the random generation. |
| Dec 17 19:09:00 | 29m 00s | Twisted Neighborhood | OHHHHHHHHH MAN. This is amazing. I literally cracked a smile once I 'got' it and the sidewalk started ripping up chunk by chunk. And then I was cackling with laughter once I hit FULLLL POWAAAAA and the houses started to crumble. Great job!!! |
| Dec 17 19:16:00 | 7m 00s | SUPER Villain Hook Fighter (LD25 Edition) | Oh man, I wish I had someone here right now to try this. The controls are super weird but it's workable. I love the over-the-top particle death and the various characters with different projectiles. Didn't expect to play a fighter in this LD... especially one with this innovative hook mechanic. RAD STUFF! |
| Dec 17 19:42:00 | 26m 00s | Project Sproing - Bytt Strikes Back! | This is a reaaaallly awesome idea. A game like this needs 2 things: Challenging AI and tons of options. You're well on your way to making something really fun. As of right now, it's a bit easy and you only have two block types. But what else do you expect for 48 hours, right? The main character has a cool and interesting design, but the computer player is a bit bland by comparison. Needs some music and better sound effects, and this is the type of game that could sell really well on Android/iOS. A game that gives you a platformer in reverse so you don't have to worry about twitch controls on a touch-screen phone. I'd buy it! GREAT WORK! |
| Dec 17 19:54:00 | 12m 00s | Villains of Milk and Madness | I love the title screen and name of the game. The gameplay could use some tuning up, and the way the text wraps around is a bit confusing at first. I think I found a glitch, though. I was told I got money but I stayed at $0. Could no longer get milk, either. |
| Dec 17 19:57:00 | 3m 00s | Evil Dudes Need Evil Towers | WOW. I never thought I'd see Tetris mixed with a bullet hell shmup before. It needs some fine-tuning to make it really fun, but the potential is there for something really great. I really appreciate the attention to innovation, here. Good job! |
| Dec 17 20:01:00 | 4m 00s | The Day Before | Not bad for a first time pixel-arter! I love how the first time I got to the top that dude just killed the absolute shit out of me before I even knew what was going on. It took me another three tries before I could finally murder him back, but I DID! I MURDERED HIM BACK! |
| Dec 18 08:55:00 | 12h 54m | Run In Hell | Yeah, I don't think it's working right. The demon just charges ahead at full speed very early on and there's no reason to even keep running. Nice twist on the 'runner' game, though. The animation is very appealing as well. |
| Dec 18 09:07:00 | 12m 00s | Rude Bear | OK... SO... THIS IS AWESOME. <br/>The 'puppet on a stick' art style is freakin' astounding. Well animated and hilariously presented. I love it. The attacking is a bit hard to understand and it needs some very obvious sound effects for cues and such. But yeah... awesome innovation here. Great entry! |
| Dec 18 09:09:00 | 2m 00s | Goat Hate Jug Band | This is hilarious. Does it just go on forever? I got to the point where you have to be completely perfect every single time or you lose, so I'm guessing that's either the last level or it just ramps up in difficulty into infinity. Nice timing, too. Games like this with questionable timing are never fun, but you nailed it. |
| Dec 18 09:22:00 | 13m 00s | Happy Little Murder Friends | OK so this is brutally awesome on every level. The fact that this is a 48 hour game is ASTOUNDING. Everything about this is stellar. Seriously. One of the best I've ever seen and I've been doing this for a while. It's tightly woven together. The aesthetic is very even throughout. The random generation and palette changes are refreshing. The gameplay is fun and you have a reason to keep going ... to unlock new fetishes. It IS a bit like Retro City Rampage, which is the only 'drawback' but really... how can that be a drawback? It's hilarious, fun to play, awesomely addicting, and a feast for the eyes. PERFECTION! |
| Dec 18 09:31:00 | 9m 00s | TYRANOFORCE | I love the little dino at the keyboard! This is so gorgeous, but it's a bit easy to beat once you get a few huge ships on the screen. Needs some rockin tunes and better sound effects to be STELLAR, but as of right now it's really friggin' solid. GREAT WORK!!! |
| Dec 18 09:39:00 | 8m 00s | Necrusio and his Machine | Yeah I have two issues. One, not being able to shoot up or down... and two... hacking up the survivors should give a health recharge. Other than that, this is really rad. The music is pumping. Some may say the graphics were simple or whatever, but they fit the style very well. Almost like a trash punk kinda environment. I dig the door opening mechanic, but I certainly miss having sound effects. I wasn't able to beat it, but I'll keep trying! Good job! |
| Dec 18 09:44:00 | 5m 00s | FumbleAttack | I have the same issue as Dir3kt, unfortunately. :( <br/>I really wanted to play it. I'm sorry you're having trouble getting this to work for everyone. I'm having a similar problem with mine. |
| Dec 18 09:51:00 | 7m 00s | The Crown Jewels Job | I really love the way the stained glass contrasts with the rest of the textures. It almost glows right off of the screen. The jumping controls need some work. The platforming physics in general just feel a bit awkward. The level looks nice, but there are some spots where getting hit is a certainty. |
| Dec 18 10:23:00 | 32m 00s | Carnage | That king is a HOSS. Several giant hammers to the face and flaming boulders to the spine and he's still running strong! This game really needs some audio variation to let you really sink into it. As it is now, the audio grates on your nerves and kinda pulls you out. But there are tons of nice things here... the physics, the leaderboads, the fun factor, the characters. Good stuff! |
| Dec 18 10:35:00 | 12m 00s | Vixen | UGH. I feel like crap, now! I had options to "do nothing" but I was so curious to see what would happen I just kept on being a jerk. That whole back and forth kinda of thing in my head made me feel really uneasy about all of it. You did a good job getting me to feel true emotions, and that's not too easy with a simple 48 hour game. The art is beautiful as usual! |
| Dec 18 10:42:00 | 7m 00s | SUPER Witch Hunter Pro | Awesomely innovative! And the visual style is soooo charming. I see some of the screenshots have different camera angles. I didn't notice these while playing, but it would've been nice to show off more of the 'paper cutout' style. Like maybe have it broken down into 'waves' and after each wave you get a different camera view around the area while some dialogue plays. Awesome looking and unique game that's fun to play! GOOD LUCK IN THE JAM! |
| Dec 18 10:51:00 | 9m 00s | Sebastian | OH MAN! HILARIOUS! AAAHHHHAHAHAHAHAHA! I had lots of fun with this. I just expected the first level to be it but then it opened up and kept going and going and getting better! Good job! I had a blast playing this one. |
| Dec 18 14:40:00 | 3h 49m | Heroes are so Annoying! | Awesome reversed roles! It does feel a bit rushed, and the fact that the player goes on a pre-defined path is a bit disappointing. Once you fail you can just kind of make a line of little minions to drain all energy before they reach a chest. Needs some music and more varied sound effects to really set the mood, but the graphics are incredibly charming. I'd love to see this game extended. |
| Dec 18 15:24:00 | 44m 00s | Agents | This is some great innovation and a nice interpretation of the theme. The voice recognition is a bit spotty but I'm used to that. Great work, guys! This game sets a great mood. |
| Dec 18 15:39:00 | 15m 00s | Managing Morder: The ground is always blacker on the other side. | OH MAN, this should really be expanded. Fix the font issue and make it possible to play entirely with the mouse. Going back and forth between 1 and Enter is a bit tedious. I love the contrast between the dank, dirty pits and the swanky highrise office! This game is very charming and is a refreshing take on the theme. Congrats! |
| Dec 18 15:44:00 | 5m 00s | Vivi, the Greatest Villain | GAH. I can't get it to run. No error. No window. No nothing. It just sits there. :( |
| Dec 18 15:52:00 | 8m 00s | Eye of an Slender | I dig that music. Very moody. It would be nice to see the kill animation rather than just have them die and vanish. Teleporting around could also use some visualizations other than a quick jump. I like the idea of stalking around and using fear, and the flashlights were a great touch. |
| Dec 18 16:05:00 | 13m 00s | Atomic Creep Spawner!! | What else is there to say? He knows he's good. We know he's good. The game is amazing. It's fun as crap. It looks gorgeous. I just wish there were more levels :p |
| Dec 18 16:19:00 | 14m 00s | Evil Santa Rampage | Great idea, but I kinda wish the game movement wasn't grid based. I dig the mood set by the game, but that's mostly from the music which unfortunately doesn't 'count'. The idea of a bad version of Santa running around burning gifts is hilarious. Great use of theme and CHRISTMAS SPIRIT :D |
| Dec 18 16:25:00 | 6m 00s | AnteChristmas | I love the minimalist retro style. Very charming. The gameplay is incredibly easy, though. Would've liked more of a challenge. Great interpretation of theme. Who could be worse than someone ruining Christmas???!!! |
| Dec 18 17:10:00 | 45m 00s | Eaten | The game isn't loading for some reason... |
| Dec 18 18:19:00 | 1h 09m | Destroy All Heroes | Seriously needs sound to complete the package because your graphics are REALLY charming. With a few tweaks and some balancing, this could be AWESOMELY addicting. |
| Dec 18 18:31:00 | 12m 00s | Terminal | This is a really awesome take on the theme. The mood and atmosphere created by the slow pace and the music puts you in a trance. This was a very refreshing experience. Thanks for suggesting it in the chat! The virus sometimes doesn't act as a full group, and a large chunk becomes unresponsive to the mouse until after a bunch of them get wiped out. My suggestions: Fix that and make the first few waves go by a bit faster (less cells, maybe) to get the player into a decent pace. |
| Dec 18 18:41:00 | 10m 00s | Spare Pieces | What a fun little stealth game! It got VERY challenging and tricky later on. I enjoyed the music and the overall feel of the game... and the main character looks awesome. :D |
| Dec 18 18:44:00 | 3m 00s | G.O.A.T. | OK. I just dropped anvils on goats for like 6 minutes. I agree with the first comment. VERY STRANGELY ADDICTIVE. I could do this all day but I won't. Because that would make me a very scary person. GREAT WORK FOR 3 HOURS! |
| Dec 18 19:15:00 | 31m 00s | Silent night | I love this! Very awesome mood and atmosphere. Going from outside to inside seriously feels like you're leaving the freezing darkness and entering a cozy space. Really good job, guys! |
| Dec 19 15:53:00 | 20h 38m | Dr. Vile in The Greater Good | It seems like attacking to the side is faster than attacking up or down. I can press attack with a faster rhythm going left/right, and that led to several deaths trying to fight guys above or below me. The narrative is very charming and the graphics are great. The sound effects are solid and it's nice to be able to really explore. Great entry! |
| Dec 19 16:05:00 | 12m 00s | Korruptor | So much friggin innovation! I can't handle it. Yeah the controls are a bit awkward and I don't know why. Maybe it's because we can't fully control the dude but we can fully control the camera? I don't know how to explain it. It just takes a lot of time to get used to. Great job on the models and the overall concept is hilarious. Great work! |
| Dec 19 16:38:00 | 33m 00s | Plane of Misery | Awesomely innovative puzzle game! Needs some audio to seal the deal, though. I can imagine grumbling passengers and screaming babies and... UGH. It's making me stressed out just thinking about it... |
| Dec 19 16:51:00 | 13m 00s | Monster Babies | Great concept. Great art. Hilarious OYOYOYOYOYOYOY sound. But it's pretty dang hard. I can be on the ceiling but the guys shoot me without even aiming up. It's a bit frustrating, which sucks... because I really dig everything else about this. |
| Dec 19 16:55:00 | 4m 00s | None Shall Pass | LOVE THE CLAY MODELS! The game has tons of charm but unfortunately not enough 'game'. Thanks for doing something unique! |
| Dec 19 17:01:00 | 6m 00s | You Are Satan | Why would you put the attack key right on top of the movement keys? Most games use WASD and mouse or arrow keys and keys on the left. This made an already tough game even more difficult. I had fun playing it, though... even just to see the next fight and read the little intro lines. FSM WAS A BASTARD!!! |
| Dec 20 15:11:00 | 22h 10m | Chainsaw Happines | Firing a chainsaw with a crossbow? Wicked. Was a bit confused about the auto hop unless the guy is trying to blend in with the bunnies by acting like them. Hilarious little game. |
| Dec 20 15:13:00 | 2m 00s | Cruel Cruel Dastard | Awesome job! I love the implementation of theme here. Great little puzzler. With some fancier graphics and sounds, I can totally see this selling on mobile devices. |
| Dec 20 15:29:00 | 16m 00s | ASMOSNOS | ... wow. This is brilliant. There isn't much of a 'game' here but the style is mesmerizing. The clay/green screen art idea is amazing. High marks for innovation, graphics, humor, and mood. Great job! |
| Dec 20 15:37:00 | 8m 00s | Life Buster | Game worked just fine for me. I was expecting more of a turn based game or something based on the instructions screen and was surprised to see what the gameplay actually was. Very interesting and unique take on the theme. The music was a nice touch! |
| Dec 20 15:46:00 | 9m 00s | HeroDontSavePrincess | Managed to get up to 8 kills but I seriously can't seem to get any more. 4 per pit. I'm assuming we can't get kills from the goat? Love the style but yeah it needs some balancing. Consider a simple first level with only 1 kill required. Then 2. Then 3. Etc. Slowly introduce the ways to kill the knight to the player. The skill shouldn't be figuring out exactly how you CAN place them, but placing them correctly fast enough. Great idea, though! |
| Dec 20 15:54:00 | 8m 00s | Trina of The Depths | Totally amazing visuals and mood set by this game. It's a little slow but you were definitely able to craft a game that stands out. The theme feels a bit lost in the gameplay and progression. Easily one of the better looking games I've played. |
| Dec 20 15:59:00 | 5m 00s | ETGA! | Needs hilarious audio to really make it special. Hilarious concept and theme interpretation. But I gotta wonder.... where's the goddamn four lane highway cutting through a forest that's full of old ladies, little school girls, and ABANDONED BABY STROLLERS all moving in the same direction????!!!! |
| Dec 20 16:22:00 | 23m 00s | Hunter to Hunted | This is tricky but very innovative. I dig the look and sound of everything. Let us know about your 'smug and secretive' plan before too long, eh? ;p |
| Dec 20 16:39:00 | 17m 00s | Lumberjack | Wow. This was SO much fun. SO ADDICTIVE. Great visuals and awesome innovation. I didn't feel much of a theme connection throughout but DAMN this game is fun. I want a full version with music, SFX, and a level editor. |
| Dec 20 16:52:00 | 13m 00s | Spy Trouble | HAHAHA awesome ending! I was able to play with a gamepad and it was much easier. Definitely suited for a controller and not a keyboard. Art is great, music is great, humor is great. The last part is hard as hell, though because you're freaking out so much. But yeah... REALLY SOLID! |
| Dec 23 16:14:00 | 71h 22m | HitlerZilla | lol ... yeah this guy is certainly one helluva villain. Great HUD idea and comical sound effects! |
| Dec 23 16:25:00 | 11m 00s | MurderBoss | Great music, animation, and boss design and a great concept overall... but it falls short in a few ways. For one, there is no strategy required at all. Just run back and forth along the bottom and spam/alternate both attacks and you will win before your health even hits the halfway mark. Two, the soldier AI is very limited. Most bosses in games like this have a pattern that repeats and the players have to learn the pattern. The boss attacks are highly powerful and the boss can take tons of damage. This is the trade. Once the player can learn the pattern, then it doesn't matter how much damage the boss attacks do. A great way to handle the gameplay would be to limit the movement of the boss to commands instead of free control. For example, you'd have a selection of 5 or 6 movement types and maybe 3 to 4 attack types. Instead of moving freely, you choose a movement type (like jumping from block 1 to block 3 with a midair spin) and attack type (attack before jumping, while jumping, or after landing) and then repeat this process to try and confuse the AI. The AI would have to be able to 'learn' certain parts of the attack process making certain combinations nearly useless at some point, forcing the boss to mix it up. But that's just a quick suggestion. Whether or not something like that is possible during this short compo is another thing entirely. :p |
| Dec 23 16:36:00 | 11m 00s | Jean Jaures Reloaded | Great style and awesome concept. I love the animations. The turret doesn't seem to do any damage. And I really love the mood set by the images and music, but the music you used unfortunately isn't allowed in the 48 hour compo. This would be fine for a jam entry, though. Just an FYI. |
| Dec 23 16:44:00 | 8m 00s | Dark World | Everything here is really solid except for maybe the platforming controls. Great interpretation of the theme. The light/dark mechanic is really great, and the mood is very dark. Good work! |
| Dec 23 16:54:00 | 10m 00s | Dungeon Warden: Rise of the Goatman | Very awesome game! Needs some music and a few tweaks to make it really rad, but you have an amazing start! I'm gonna jump into the post compo version right away! Great work! |
| Dec 23 17:00:00 | 6m 00s | Don't Look At Me | Amazing atmosphere and visuals. The ambient sound is also very pleasing. I didn't really know what was going on or how it was tied to the theme, but the confusion of it all made it very interesting. |
| Dec 23 17:04:00 | 4m 00s | Snap | VERY moody and disturbing. It would be nice if the player image were pointing the gun towards the others and then clicking for suicide could bring the gun up to the head. |
| Dec 23 17:20:00 | 16m 00s | IWKTP | Awesome graphics and animations. This is a GameMaker game but it feels almost like a great little Flash game that you'd see on NewGrounds or something. Great fast paced action. Gameplay is a little tough to get the hang of, but it works fine after you get used to it. Also, nobody else seems to have mentioned it, so I guess I'll do it: http://www.ludumdare.com/compo/rules/ <br/>The music you used is fine for the Jam but not for the Compo. A way around this would be to either enter the Jam or upload two versions for the Compo... one without music for judging, and one with music for casual enjoyment. |
| Dec 23 17:26:00 | 6m 00s | Age of Umpires | So hilarious! Playing as the ultimate villain... a totally biased ref! Great art and sound. REALLY good stuff! |
| Dec 23 17:29:00 | 3m 00s | Crustacean Chaos | Very interesting concept. The web version ran fine for me. I was expecting more crustaceans, though. :p |
| Dec 23 17:32:00 | 3m 00s | Abduct EVERYTHING | Awesome retro style. Great pacing and progression with the levels. My one suggestion is to make the beam a bit longer. |
| Dec 23 17:38:00 | 6m 00s | Hostile Hostels | Yeah now I see why you wanted us to zoooom in. My huge monitor made it nearly impossible at the default size. The doves were like microscopic little things! Great and hilarious music and sound effects. The gameplay is a bit bare, but you have a decent start to a new type of TD. |
| Dec 23 18:03:00 | 25m 00s | Villain OS 8 | LOL - awesome. The ending is so perfect. The laugh, the note that plays... UGH. So good. Great innovation here. |
| Dec 23 18:08:00 | 5m 00s | Revenge Bear | Awesome graphics and great pacing. The scale of the characters seems odd, though... the logs on that fire must be HUUUUUUUUGE! haha |
| Dec 23 18:14:00 | 6m 00s | You are the hero | Wow, a lot of people are really just not getting your awesome link to the theme AT ALL. If you play this and think it's just 'glitching' then maybe you need to slow down and really think about what's going on. The dude thinks he's the hero but the player slowly starts to view beyond the character's version of the world and starts to see reality for what it really is... a guy slaying innocent creatures in a happy little valley and not some hero slaying evil knights. Great job on the theme, and NIIIIICE job on the visual effects. It's rather short and not very challenging as a 'game', but it is a very thought provoking experience. Good work! |
| Dec 25 17:18:00 | 47h 04m | Dirtbag | WOW. Beautiful art. Great idea with the theme for 2 player. The control scheme is a bit odd. Or maybe I just need a diagram for how to position my fingers to move with A/D and jump with Shift and shoot with X/Z. Could work well with A/D to move and W to jump with spacebar being shoot. The art is FANTASTIC. Simply amazing. I'd love to play a 'complete' version of this with maybe a custom controls option. Good work! |
| Dec 25 18:14:00 | 56m 00s | Tale of Scale | Brilllllliant perspective mechanic. Nice interpretation of the theme with the 'origins of a villain' story. But holy CRAP the platforming controls are seriously frustrating. The jump is either broken or just completely unpredictable. Not being able to jump while walking down an incline on the boxes nearly kills the entire final level. It took me 12 tries on the final level before I finally decided to just try it without the boxes. Made it all the way to the top with just the tacks by picking them up from under me while jumping and resticking them immediately... almost like an elevator. The game is innovative enough and interesting enough to make you fight through the controls, but the ending that you get is a serious letdown after spending that much time trying to get out of there. GREAT WORK OVERALL!!!! |
| Dec 30 01:30:00 | 103h 16m | Just Politics | Awesome concept! And strangely addictive. I played through until the end and loved every second. It's a very simple idea but it's executed very well. The little touches make it great, like the way the pedestrians shake when the money comes out, and how the old ladies have different items. Great job all around! |
| Jan 6 22:26:00 | 188h 56m | A small village | I have money and health but I never spend money and I never lose health! lol <br/>Rad little song you got there... and the brick shooting was quite interesting. |
| Jan 6 22:30:00 | 4m 00s | Bad Bad Pigeon | Nice innovation and unique theme interpretation. The graphics are pleasing but the lack of sound effects is disappointing. Could've used some hilarious splat sounds or mooooos or something. Collision with the blocks seemed a bit suspect at times, but a slight bit of tuning can fix that. Good work! |
| Jan 6 22:32:00 | 2m 00s | Goat sacrifice 2012 (unfinished) | I'd love to try it but I don't have a way to play Linux games at the moment. |
| Jan 6 22:43:00 | 11m 00s | Erfos | A real time strategy game with Game Maker in 72 hours is a pretty great accomplishment. I suck at these kinds of games, so I got slaughtered every time, but it's pretty fun. Lots of content, a great soundtrack, and good visuals. Nice job! |
| Jan 6 22:48:00 | 5m 00s | Nameless, unfinished failure | Seems like a really innovative idea but I'm not sure what you really trying to go for. Sorry that you couldn't finish it. I would've enjoyed seeing where this was headed! Great art style! |
| Jan 6 22:54:00 | 6m 00s | Smite the King! | Very tough game but I really appreciate gamepad support! Enemies that hang out around the edge of the screen transition areas are tough to battle because you end up going to the other areas. Those knights are in my nightmares forever! |
| Jan 6 22:58:00 | 4m 00s | Pinball Bounder! | I had no idea how to start it at first and the green flag on the page really confused me because it seems to change the layout and i thought that was part of the game like an idiot. Kept getting caught in loops where my death repeated and word bubbles covered up the entire screen. Very odd little game but somehow very intriguing. |
| Jan 6 23:07:00 | 9m 00s | Escape | Very fun and hilarious game! I was expecting it to stay the same but it changed up and I was pleasantly surprised. Good work for 48 hours! |
| Jan 6 23:14:00 | 7m 00s | RobTheBank | HILARIOUS! "1 man was fired" at the end had me laughing hard. Very fun game with a nice sense of progression. Going from area to area not knowing what will come next is a great feeling. You did a good job of making me want to keep going. It was VERY easy, though. That's the only issue. Oh, other than that song. Man, that song. It will haunt me in my dreams. GREAT JOB! |
| Jan 6 23:23:00 | 9m 00s | Shadow Possession | Very awesome concept and execution with the body control. Needs more, yeah... but what's here is really great. The theme isn't very strong here, but the graphics and gameplay are solid. Desperately needs audio to make the mood. Great job! Don't stop! |
| Jan 6 23:31:00 | 8m 00s | the BRINK | RadMars logo is rad. Loved just about everything about this. The red hearts were very bizarre. Couldn't understand why some seemed to die with two shots and others took a million. Strong attack didn't seem to hurt more, just had more knockback. Great sprites, nice audio, and great interpretation of theme! SOLID WORK! |
| Jan 6 23:39:00 | 8m 00s | Crazy Dr. Banana's Pursuit of The Goat of Good | As a person that can't whistle, I am grateful for the gameplay video as an example. Great innovation here, but the theme is definitely absent. Totally rad idea, though. And hilarious! And it looks pretty good, too! |
| Jan 6 23:53:00 | 14m 00s | Unhappy Holidays! | VERY FUN GAME! I played it over and over. Really loved the randomness of it all... how each playthrough is different. Really needs some music, though. Great visuals and the controls are nicely balanced with movement speed and fire rate. Great work! |
| Jan 7 00:09:00 | 16m 00s | We Meet Again, Mr. Mond! | AWESOME! Needs audio, though. The minimalist approach is nice and the execution is really perfect. I love the art. LOVE IT, I SAY. Great job! |
| Jan 7 00:18:00 | 9m 00s | Young Villain | OH MAN. One of my favorite games. This is so amazing. Everything about it is brilliant. The ending when you get game over is genius. UGH. I knew this kid growing up. AMAZING WORK!!! |
| Jan 7 00:29:00 | 11m 00s | Mad Princess | Awesome little game with a rad art style and nice progression. It's not too easy and not too hard. Music is rad and the game controls perfectly. Very nice work... and not just for 48 hours. You should be happy! |
| Jan 7 20:29:00 | 20h 00m | Trolls: Where the Sun Don't Shine | Got 9274 <br/>Oddly addicting little game. Great music and very tight controls. Fresh theme interpretation and a nice challenge. Great job! |
| Jan 7 20:38:00 | 9m 00s | Hunt yourself, or something | Very cool concept. Needs more content, obviously... and the trap placement is very touchy. At one point, a village asked me to place a trap under his feet and this only resulted in looping the dialogue. Great interpretation of the theme. |
| Jan 7 22:04:00 | 1h 26m | Abrupt Salvation | Great fun with a very nice ending! |
| Jan 7 22:06:00 | 2m 00s | City Rat | Awesome eating animation! Great visual style as well. |
| Jan 7 22:25:00 | 19m 00s | It Came From the 25th Dimension | Wonderful looking game with a fresh take on the theme and very solid gameplay. One of my favorites from LD25! Make a kickass song and it'll be even more rad. |
| Jan 7 22:55:00 | 30m 00s | Target: Restaurant ! | Really awesome start. Keep working on it! |
| Jan 7 23:18:00 | 23m 00s | One Armed Invader | Nice innovation and theme interpretation. Wish I would've known that there is no win condition before playing for 10 minutes after I actually reached 'the end'. Took a long while to figure out what the heck was going on, but I figured it out and was able to get what I wanted every turn. |
| Jan 7 23:25:00 | 7m 00s | Leave My Dungeon Alone ! | Amazing graphics! Made it to 177. Could certainly use audio to tie it all together. Decent challenge and a nice, quirky interpretation of the theme. |
| Jan 7 23:30:00 | 5m 00s | The Fall and Rise of Rome: Patient 0 A.D. | Best game over screen ever. Great art and great idea, but the gameplay is realllllly hard to enjoy. Bonus points for JZIGGY |
| Jan 7 23:46:00 | 16m 00s | Internet Avenger | Don't know whether to give five stars for graphics or 1 LOL <br/>Hilarious game with a rad soundtrack. The levels are very easy but the last 3 bosses can be a bit tough. Decent challenge and a great interpretation of the theme. Awesome ending! |
| Jan 7 23:53:00 | 7m 00s | The Fall of Mr. Wily | AWESOME! Loved the progression and the COOOOLNESS METER expanding as you become more evil in the mirror. Really hilarious. Lots of variations in gameplay, and an amazing interpretation of the theme. GREAT WORK ALL AROUND! |
| Jan 8 00:10:00 | 17m 00s | MARTYR | Amazing art style and animation. PERFECT theme interpretation by making the player the villain and not the character itself. Great game over screen with that being the victory of the avatar and the loss of the player. Wonderful job all around! |
| Jan 8 00:29:00 | 19m 00s | Nature Beat | Well... I certainly did beat nature! lol <br/>Needs moat blood n guts and also rad sounds. |