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Feedback comments for LD24
Zelen3d's games and stats for all events →
| Timestamp | Since previous | Game | Zelen3d's comment |
|---|---|---|---|
| Aug 28 05:43:00 | Axolotl Pop | That was fun. But how do you pickup stuff? | |
| Aug 29 00:19:00 | 18h 36m | Sprout | Wow, great game, and such beautifull graphics! |
| Aug 29 15:45:00 | 15h 26m | Dawn of Dimension | Making players evolve the map : Great game idea. Also, saving the state of the world server side and all: great execution. <br/> There are a few things you could add that would make life easier: a way to teleport back to the beggining without refreshing the page; A way to save the position of your player and then to teleport back to it. And lastly, "platform" tiles: tiles on wich you can jump from bellow, but that then stay stable. |
| Aug 29 20:49:00 | 5h 04m | Defend against Evolution | Well made game for a start. We want more towers! and a money system. Some polish, what. |
| Aug 29 21:49:00 | 1h 00m | Tower Evolution | This is possible the funnest game I played since I started rating games. It took me lots of time to get the game running...(realizing that I have to open the .html and not the jar). plus at the current time your web link shows error 404. |
| Aug 29 22:01:00 | 12m 00s | You Made them! | Each time I tried it said "you haven't come far enough for them to even exist" Only after reading theese comments I understood that the player had a health value. A health indicator would be truly nice. |
| Aug 29 22:47:00 | 46m 00s | Tonality | nice idea, but at some point the mutation got out of control. I would suggest to add some color to each cell based on the pattern, or just assign any random color and make it mutate with the melody. That way you would know what kind of bacteria are the most dominant and what are the bacteria you need to kill. |
| Aug 29 23:26:00 | 39m 00s | Doug Bones - Fossil Collector | I had MUCH difficulty climbing the tower, I kept dying. But good work, knowing that you didn't have much time. Me it was almost the same story but I switched to jam. |
| Aug 30 00:10:00 | 44m 00s | Fungus Wars with Tone Matrix | Tho I do have jre7, It runs, but I have this awful lag and the game feels pretty unresponsive, especially in the update menu. <br/>About the game itself: I liked the idea of eating or being eaten+evolution |
| Aug 30 00:23:00 | 13m 00s | Evoship | score: 493768 ;) <br/>Dynamic and fun shooter, until you get bored. Varying the enemies and adding powerups for different evolution would solve that. |
| Aug 30 00:55:00 | 32m 00s | Pixels through time | Exception in thread "main" java.lang.reflect.InvocationTargetException <br/> at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) <br/> at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) <br/> at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) <br/> at java.lang.reflect.Method.invoke(Unknown Source) <br/> at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58) <br/>Caused by: java.lang.Error: Unresolved compilation problems: <br/> g cannot be resolved to a variable <br/> Syntax error, insert "}" to complete Block <br/> <br/> at pixels.ac.<init>(ac.java:25) <br/> at pixels.ab.<init>(ab.java:11) <br/> at pixels.aa.main(aa.java:11) <br/> ... 5 more |
| Aug 30 01:23:00 | 28m 00s | Super Clew Land | You found a really great way to evolve with the proteins. Also the character is a cute little one. |
| Aug 30 01:26:00 | 3m 00s | AvRvE | A well done great polished game. Plus you have some points at humor! |
| Aug 30 01:40:00 | 14m 00s | Selection | At some point it just ends and I don't know why. I have totally no idea what I am doing or how it works, but it is fun. |
| Aug 30 02:09:00 | 29m 00s | Clever Blocks | I use linux and I get this error: <br/>Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Texture width and height must be powers of two: 800x480 <br/> at com.badlogic.gdx.graphics.Texture.uploadImageData(Texture.java:197) <br/> at com.badlogic.gdx.graphics.Texture.load(Texture.java:179) <br/> at com.badlogic.gdx.graphics.Texture.create(Texture.java:159) <br/> at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133) <br/> at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122) <br/> at com.me.snakevolution.SplashScreen.<init>(SplashScreen.java:13) <br/> at com.me.snakevolution.MyGame.getScreen(MyGame.java:54) <br/> at com.me.snakevolution.MyGame.create(MyGame.java:44) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:144) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:131) <br/>AL lib: ReleaseALC: 1 device not closed |
| Aug 30 02:26:00 | 17m 00s | Evoland | Great! but I still can't pass the bats, euh |
| Aug 30 02:51:00 | 25m 00s | Lepidopter Attack | I like how you have no "windows version" ;) <br/>But seriously, interesting game that would be even greater with graphics and a squishing animation to know if the moth dies. |
| Aug 30 02:55:00 | 4m 00s | Chromasome | doesn't run on ubuntu 32, in the console I get "segmentation fault" |
| Aug 31 00:38:00 | 21h 43m | Evoes | The presentation is just great, but the the process is a little hard to grasp, especially with the magnifying lense. |
| Aug 31 01:02:00 | 24m 00s | Cow (Game about evolution of the game) | It took me quite a while to find out that I could move the spikes, lol. Nice puzzle game back some variety would have been good at the end |
| Aug 31 01:23:00 | 21m 00s | The Chamber | I hoped the dialogue continued and actually did something in the game. |
| Aug 31 01:41:00 | 18m 00s | Static | trippy stuff when playing with the rewind tool. <br/>Me too full screen messes stuff up. <br/>I wished I could play with the Tv switches to watch my static turn into something weird! :) |
| Aug 31 20:39:00 | 18h 58m | 1000 Evolving Kittens | crazy, making kittens eat themselves and transform into worms, crazy chaos, all I could say. |
| Aug 31 21:34:00 | 55m 00s | Bear Selection(Web) | I like it. You took "evolution" literally but pushed it far enough! |
| Sep 2 22:51:00 | 49h 17m | The Sky in the Room | wow. just wow. you have messed up my brain, especially during the sex scene. in a good way. I redid it a second time. It is a good contrast with all the other games. |
| Sep 2 23:47:00 | 56m 00s | Turtle and Wombat | You can't win, can you? Non-sensical and funny, but if you can't win, what is the point? |
| Sep 3 00:09:00 | 22m 00s | Surprise Cat Secks! | I liked the sound of dying kitties. There are some bugs that make it so that when I click it doesn't always shoot. Or maybe it is meant to be like that. Anyway I had fun killing premature kitties. And as Frozen Fractal said, where is the secks?? we want to see it. |
| Sep 3 00:49:00 | 40m 00s | Ulovetion | I like it. Especially the post compo version, since you know what to do. |
| Sep 3 00:57:00 | 8m 00s | Gobbulator | Nice gameplay idea. I like how it gets harder with the level and how there is variety. I try to link this game to something. Bacteria? |
| Sep 3 01:20:00 | 23m 00s | And Then There Was Pong | I liked the transitions between the games. There was some bug that prevented space invaders from restarting even if I had still 3 lifes yet. After space invaders there should be asteroids :) |
| Sep 3 01:31:00 | 11m 00s | MuTaTrIs | This is like tetris with WTF blocks! Nice concept and nice game. To prevent lag you should probably have an option to disable the background radial gradient. |
| Sep 3 01:37:00 | 6m 00s | Concealing the truth | This is like the smallest, fastest to play game on the whole site. Congratulations on that! |
| Sep 4 01:51:00 | 24h 14m | Flitter-Flatter | Really nice gameplay. the post-compo version is especially well balanced, but once you update your speed alot, your swarm gets out of control and aiming doesn't do nothing anymore. |
| Sep 4 02:08:00 | 17m 00s | Game Time Evolution | I played the post-compo version, and is the second level after the crumbling blocks possible? |
| Sep 4 02:48:00 | 40m 00s | Cellvolution | Tired, with sound on --> kinda' addicting, but can get better. <br/> <br/>In a rush, with sound off --> boring. <br/> <br/>What I like in this game is the feedback the user gets on what he is doing, which can be hard to find in some html5 games I saw in the compo. <br/> <br/>It is also weird how some of the most addicting games have an element that the player can not control, an element of "just bear with it" as well as an element of "you must do it right now." Your game has potential, but you should make it somehow more interesting, add more variety, and something to keep the player thinking that what he is doing is bringing him somewhere. Make evolution give the player new capabilities, like sucking up the cells, or maybe zapping them in a line. Maybe giving a power-up that makes the player capable of eating all kinds of cells for a short amount of time. |
| Sep 4 16:53:00 | 14h 05m | Space Ham | Really fun to play! I especially liked the feeling of speed I had, and the way the camera zoomed out and said "look out" when you were near one of your offsprings! And there is such adrenaline rush when you get chased by them! |
| Sep 4 17:36:00 | 43m 00s | Evo | I love the absurdity of your game! The flying sound, and the way that the unicorn thing spears other creatures so they can pass to the next height, I rofled. This is really well polished, to the slightlest animation of the level appearing and the TADAM and NEW LEVEL sounds. <br/>You should ABSOLUTELY make this into a full game and try to get some profit. |
| Sep 4 19:54:00 | 2h 18m | Complexitivity | The compo version is really challenging, but nice looking. The post-compo version is easier, but not as fun, since when you click you get negative points that you need to reaccumulate to get to the next level. <br/> <br/> <br/>Here is what I propose: make the repair nodes give you two kinds of points: repair points and level points, but without making them repair the random nodes they are on.Then, you would be able to repair the system in the places you wish with the repair points(by clicking), and the virus would level-up after a fix amount of level-up points, not considering how many times you repaired the system, but how many times you got repair points. |
| Sep 4 20:38:00 | 44m 00s | EvoGoop | Is this game possible? <br/>It is pretty cool how you incorporated a whole underground ecosystem. The plants send their seeds and the seeds grow if you don't eat them, the pigs go around eating seeds, etc... I also liked how you should figure out what to evolve into for the best flying. <br/>At some point I got 4 feet and I couldn't move. <br/>Some feedback when you hit the enemy would be nice. |
| Sep 4 21:14:00 | 36m 00s | The Darwinci Code - Adaption FTW! | It took me some time to figure this one out! It looks like a finished game and it is fun for awhile, but I don't see much you can add to it... Anyways, nice graphics and nice sound. |
| Sep 4 21:45:00 | 31m 00s | UN-Natural Selection | I loved the sounds the chaman made. For some reason all my females always died, and I facepalmed when I saw that males could reproduce by themselves. |
| Sep 4 22:14:00 | 29m 00s | The bloody princess of Ludumia | The background is too dark. Fleeing = great! |
| Sep 4 22:35:00 | 21m 00s | Robo[R]Evolution | I liked the music, I haven't played 1.1 yet, but seems like a promising game. |
| Sep 15 00:09:00 | 241h 34m | Thrust | Really weird and really buggy. I didn't see any enemies for a *really* long time, and until I started messing with the menu. |
| Sep 15 16:40:00 | 16h 31m | Dr. Ken and Dr. Ken | On linux I get this error: <br/>./game_linux: /lib/i386-linux-gnu/libc.so.6: version `GLIBC_2.15' not found (required by ./game_linux) |
| Sep 15 16:59:00 | 19m 00s | Evolution is exciting | Didn't work for me on Firefox. It evolved but I couldn't change anything. What if you accelerate the pace ridiculously? Will it still work? |
| Sep 16 23:01:00 | 30h 02m | 'The Neon Pink Philosophy' | I...AM...FRED!!! <br/>:D Hilarious! <br/>By the way, Getting 700 is really hard. |
| Sep 16 23:23:00 | 22m 00s | Darwinphony | It takes time to understand that its the weird shapes that evolve and make music, not the turtles. Also, the buttons are kindof glitchy. |
| Sep 17 00:29:00 | 1h 06m | Darwin Fitotherapy | OMG the bunnies relive!! <br/>276 seconds! <br/>I guess this is just about randomly making potions and hoping they work, right? |
| Sep 17 00:41:00 | 12m 00s | Ludum Labs Evolution | The zombie principal was interesting, but I actually won the game without dying and using it. You should make it more of a challenge, make the zombie usage mandatory. |
| Sep 17 00:49:00 | 8m 00s | The Debate | I liked how the quotes disconcentrate you. You should add MOAR quotes. MOAR. more. so they don't repeat themselves. <br/> <br/>Just like in any real debate, having an argument at the precise moment and saying it with conviction works, even if the argument doesn't make sense. |
| Sep 17 00:59:00 | 10m 00s | EvoCube: Epoch Victorious | It lags badly on linux and... wait, Unity, HOW? <br/>And then it is maybe the shaders, since I have only software GLSL support. I will try this later on pc... |
| Sep 17 01:07:00 | 8m 00s | Convergence | After filling the bar a few times, the game froze. Otherwise, you should maybe change the background to something that we can actually see move, because the way it is now, the only reference are the other things, and when they move away from you, it seems that you are moving more slowly. |