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Feedback comments for LD24
SteelRaven7's games and stats for all events →
| Timestamp | Since previous | Game | SteelRaven7's comment |
|---|---|---|---|
| Aug 26 22:17:00 | Death Cell | Cool little game! I really liked how the game of life resulted in me learning certain "weak spots" on enemies which would destroy them without causing huge explosions. I also really like the artstyle you got going on, it fits the game. <br/> <br/>What I would've liked to see would be some more gliders in the start, since they are very easy to dodge, and you rarely have to shoot. Also, the explosive thingies are pretty hard to dodge, so I never made it very far. <br/> <br/>On another note: My browser (Latest chrome) thinks that it's missing the unity player plugin when I browse HTTPS:// sites instead of HTTP:// for some reason. If you change it to HTTP:// directly in the URL it'll work fine with dropbox and users that have the same problem will be fine. | |
| Aug 27 09:08:00 | 10h 51m | Darwin In Space | It's a bit on the easy side, shot down all priest on my first try :). While the sprite graphics are pretty nice I would've liked to se a more detailed background! <br/> <br/>For your second game ever, it's really good. |
| Aug 27 09:25:00 | 17m 00s | Rise of the Morbels | The game was cool, something unexpected that simply worked, however, it's frustrating to have to wait around for the morbles to move into certain positions before you can interact with them to complete your objective. It would be cool if there was some kind of pushing system or something similar that would facilitate that. <br/> <br/>I like how you see the world evolve around you though, and I must say the audio was excellent! I would've liked to hear some different music than just that one track though. <br/> <br/>By the way, you should consider uploading the game on something similar to dropbox so that people are able to access it easier, I think this could result in more plays and comments which your game deserves. |
| Aug 27 09:32:00 | 7m 00s | The Balance | It's a pity the gameplay was pretty lacking. Artwork is brilliant though. |
| Aug 27 09:35:00 | 3m 00s | Dawn of the Opposable Thumbs | Unable to run this locally for some reason. Might want to upload it to dropbox or something similar? |
| Aug 27 09:42:00 | 7m 00s | Super Conga Kat | The game crashes after the press space-menu screen :(. |
| Aug 27 09:46:00 | 4m 00s | The Darkness Evolve!! | I couldn't really play it because of the camera and the sound. It's a pity, because it seems like a cool idea. |
| Aug 27 09:49:00 | 3m 00s | Geomelution | Was pretty fun, pretty difficult. I really liked the "Become a perfect circle" goal, that's pretty funny. Seems like you put a lot of effort into creating the music, I think it might be just a tad over the top though :). |
| Aug 27 09:53:00 | 4m 00s | Planets | Really nice presentation and artstyle, I really liked how you had to do some planning in order to get the highest score. <br/> <br/>I had some problems with the launch strength indicator though, it was pretty hard to tell how charged it was since it's so blurry. Also the gravity felt a bit too strong compared to the most charged shot (Maybe I was doing something wrong :P). |
| Aug 27 10:16:00 | 23m 00s | Microraptor | Seems like a nice start, I like your dinosaur model alot! Some wing flapping action would be nice. |
| Aug 27 10:28:00 | 12m 00s | Bacon | I liked the minimalistic look of it, combined with the arena combat it made the game pretty enjoyable! Sad that there is no sound though :(. |
| Aug 27 10:37:00 | 9m 00s | Battle Evolved | Incredible! Can't believe the effort you put into this, but it really payed off. I found the control to be a bit wonky sometimes, the strafing mechanic is hard getting used to. <br/> <br/>Other than that, THE best entry I've seen so far. |
| Aug 27 10:47:00 | 10m 00s | Evidently | It was pretty fun, slighty slow paced though, until eventually turning into a huge police chase. <br/> <br/>The fun feels a tad underpowered and slow which drags down the experience a bit. |
| Aug 27 10:53:00 | 6m 00s | Unlikely Companion | I really liked how it felt like an actual adventure! |
| Aug 27 12:17:00 | 1h 24m | My Pairs and Me | Had no clue what was going on, but it had it's charm. A bit buggy character physics at times. |
| Aug 27 12:19:00 | 2m 00s | A Castle in the Desert | Getting the same error as agersant :( |
| Aug 27 12:21:00 | 2m 00s | DNA Wars | A very nice game indeed. It's a nice twist on basic tower defence, a genre I generally hate. This game was minimalistic yet still strategic enough to keep me interested. Very well done! |
| Aug 27 12:28:00 | 7m 00s | DrinkMilk | Very nice game! I found the controls to be a bit tough getting used to until I realized how they worked exactly. The only problem I have with the game is that it's a bit hard to know wether you can eat another centipede or not. |
| Aug 27 12:31:00 | 3m 00s | Dusty Balls | Had trouble understanding the control and how the wall climb worked. The game has a nice setting! |
| Aug 27 12:35:00 | 4m 00s | Sustenance | Interesting concept. The game became a bit dull while waiting for the background to change colour, maybe a couple of enemies hunting you would be a nice addition? <br/> <br/>Other than that, I really liked how those small colour blobs moved around, they felt organic somehow. |
| Aug 27 13:08:00 | 33m 00s | uni.bb | It works for me, but I'm unable to do anything after /run. <br/> <br/>Tried stuff like /create space, /create SPACE, /create(SPACE) <br/> <br/>But nothing works :( |
| Aug 27 13:23:00 | 15m 00s | Cubevo | A soothing and open-minded puzzler. What more could you ask for? <br/> <br/>Sad thing is that I got stuck in a wall after grabbing the third key :(. |
| Aug 27 13:32:00 | 9m 00s | A New Kind of Man | Pretty cool that you choose between different evolutions and how that impacts the gameplay, but the level is far too short to explore it properly. |
| Aug 27 13:37:00 | 5m 00s | "Natural" Selection | Faster ships would make the game more enjoyable! |
| Aug 27 13:41:00 | 4m 00s | Evolution Stew | Nice one! I'm a big fan of unexpected games like these! |
| Aug 27 13:45:00 | 4m 00s | Sprout | Pretty good, would've liked to see different properties of each different plant stage gameplay wise to add some spice. |
| Aug 27 14:00:00 | 15m 00s | You Made them! | What on earth did I just play? It was pretty hard to navigate with since you could both move and rotate the... thingy. |
| Aug 27 14:02:00 | 2m 00s | A Matter of L and D | Pretty confusing at first, but it's nice to see a simulation with so many parameters. |
| Aug 27 14:03:00 | 1m 00s | Biovolve | Reminds me a bunch of chips challenge. Nice work! |
| Aug 27 14:10:00 | 7m 00s | Blobolution | Would've been nice to have continous player blob motion, and it's a bit annoying that the other blobs are able to escape the screen, but I'm happy that you got the AI working properly! Vectors FTW! |
| Aug 27 14:14:00 | 4m 00s | PEB 2012 | It bugs me that you're almost only able to catch one ball from each wave :P. Also, I'm not sure what it has to do with evolution. But it had ingame commentary! Loved that! |
| Aug 27 15:02:00 | 48m 00s | Deal with It | The game was challenging, yet not too hard. Graphics were nice and clean, but the controls were a bit unusual, they worked pretty good in conjuntion with the levels though. |
| Aug 27 15:43:00 | 41m 00s | Complexitivity | A sleek game. Interesting mechanic and setting. The artstyle was very clear. I think that each platform element could be slightly larger to create more well defined holes in the ground if that makes sense. |
| Aug 27 16:09:00 | 26m 00s | Tileshift | The game is very interesting, but it gets frustrating when the enemies spawn only a few tiles away from the player. Also, their movement speed seems to be completely random which killed me unexpectedly once or twice. |
| Aug 27 16:20:00 | 11m 00s | Project "E" | It felt like a couple of the puzzles required some unecessary backtracking, and they were pretty straightforward, but that's a nice puzzle mechanic you got going on! <br/> <br/>I think the level design could've gained from some baked lighting, since the flat shading doesn't really convey the 3d space all that well. |
| Aug 27 18:14:00 | 1h 54m | Rise of a Colony | Graphics are actually very nice even though they are so simple. The mine might be an exception to this though :P. |
| Aug 27 18:22:00 | 8m 00s | Shroom | It was nice to look at and run around in, the damage indicator s on the spiders were a bit confusing though. |
| Aug 27 19:56:00 | 1h 34m | Human Evolution | Nice and smooth with retro graphics, what's not to like? <br/> <br/>I must say I found it a bit disorientating when I exited one level and was placed on a totally different spot on the next one without warning. |
| Aug 27 20:01:00 | 5m 00s | Evolution Defense | Nice game, but I think you might want to consider changing the audio volumes, the pew pew from the tower went through everything else which isn't really feasible in a game like this. |
| Aug 27 20:06:00 | 5m 00s | LimiT | Cute game goes freaky! Very nice indeed. I really like the small details like the fact that you have to face stuff to be able to eat it. |
| Aug 27 20:09:00 | 3m 00s | Machine Evolution | Can see that you put a lot of work into the graphics - that art style is unique and great! |
| Aug 30 22:39:00 | 74h 30m | Gobblegoks: Evolution | Pretty nice gameplay, but I find it a bit annoying that projectiles collide with each other, it has a tendency of drawing out battles with ranged fire for a long time. <br/> <br/>Really like that there is a bunch of strategy and different ways to tackle the game though, ups the replayability a whole bunch! <br/> <br/>Good game! |
| Sep 1 06:53:00 | 32h 14m | blob | Really cool artstyle, but it felt like every single game was decided by if you could reach the green goo without dying first. |