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Feedback comments for LD24
airdeck's games and stats for all events →
| Timestamp | Since previous | Game | airdeck's comment |
|---|---|---|---|
| Aug 28 04:07:00 | Death Death Evolution | If I could give you money to make this into a "real" game I would. Amazing. | |
| Aug 28 04:14:00 | 7m 00s | 3 Apples High | Nice cell/toon shading, actually dig the simple style after playing for a while |
| Aug 28 04:28:00 | 14m 00s | Place of Origin | This game is pretty lo-fi, but there's something about the mood that will haunt my dreams tonight... |
| Aug 28 04:41:00 | 13m 00s | Badass | Hilarious, loved the Waldo cameo |
| Aug 28 05:01:00 | 20m 00s | Gregor the Grogre | Enjoyed the level up system. I didn't really always understand what I was evolving on my character, but I had fun neverless. |
| Aug 28 05:22:00 | 21m 00s | Mesh | Good start, interested to see where this could go |
| Aug 28 05:46:00 | 24m 00s | Ninjural Selection | Very nicely done |
| Aug 31 04:22:00 | 70h 36m | R/evolution | Nice job, a little difficult to play, but kind of in a good challenging way - became really addicting to play. |
| Sep 3 03:52:00 | 71h 30m | Game Time Evolution | Overall enjoyed the game despite the buggy jumping. I liked the idea of using the posi to pause the enemies, however I wish it were more puzzel-like where you would be required to pause them in certain ways in order to pass (right now it seems like it just makes it easier to get past them but isn't necessary). |
| Sep 3 04:34:00 | 42m 00s | The Falling | Enjoyed everything except having to refresh every time I died. I liked the random chance of getting the fish head an instantly losing, however a "click to restart" button would be great :) |
| Sep 3 04:55:00 | 21m 00s | _Evolve | Good start, love to see where this could go post-competition. Reminds me a lot of the old Sim Earth game. |
| Sep 3 14:59:00 | 10h 04m | 2-deoxyribose | I really enjoyed this one. Simple, fun, humorous, and addicting. |
| Sep 3 16:25:00 | 1h 26m | Cellvolution | Nice job, would like to see some new elements added each level, such as more colors, etc. |
| Sep 3 17:39:00 | 1h 14m | Oneway | Took a while to figure out, as it wasn't clear which was selected at first (especially since pressing up or down cycles back around) and I wasn't sure if I was supposed to match the organism on the barrier or do the opposite. However, overall liked the idea here - I think there's a lot of potential to turn this into a more complex game. |
| Sep 5 03:44:00 | 34h 05m | Sprout | I thought this game was great. A simple yet unique idea executed well on all levels. |
| Sep 5 04:02:00 | 18m 00s | Resolute | This is a great start! I love the post-jam version, as it really starts to show the evolution of your graphics. Look forward to seeing more level to come! |
| Sep 5 04:11:00 | 9m 00s | Nom's Evolvathlon | I really enjoyed this game, however the controls (on a laptop at least) felt buggy and made it difficult to play. Other than that, I thought it was great. The procedurally generated levels worked really well too. |
| Sep 8 15:48:00 | 83h 37m | Flitter-Flatter | love it, one of my favorites so far |
| Sep 9 04:02:00 | 12h 14m | Deep Sea Fish Loves You Forever | Nicely done, feels very polished. I really enjoyed the scan-to-uncover mechanism. |
| Sep 9 04:19:00 | 17m 00s | Beetlefield : The Forecast | Surprisingly fun since all you do is bet. I just wish there was like a "DNA library" that would automatically store & list your winnings. |
| Sep 9 04:56:00 | 37m 00s | Lucas's Quest Backwards | Amazing job! |
| Sep 9 05:51:00 | 55m 00s | Collect | I thought this was actually pretty addicting considering how simple it was, and I liked the simple graphics. But, as many other have suggested, I think there needs to be a way to prevent it from being so repetitive. I also have no idea what upgrading "learning" did. |
| Sep 9 06:32:00 | 41m 00s | Ztoday | Ha ha I love how everyone is naked |
| Sep 10 02:48:00 | 20h 16m | Mutate Now! | The gameplay is a little too simple, but I think the humor and style of the characters make up for it. I enjoyed it. |
| Sep 10 04:09:00 | 1h 21m | Stop Evolution Tower Defense | Nice fun lo-fi TD game, but I feel like it it should be a little more challenging, as it wasn't very challenging. <br/> <br/>Also after playing the SFW version I'd like to play the NSFW version... :) |
| Sep 10 04:22:00 | 13m 00s | The life of Cat | I really liked the cat sprite animations, very well done |
| Sep 10 04:32:00 | 10m 00s | Galactic Evolution | The more I played the more I was surprised at how challenging and addicting it became. |
| Sep 11 03:55:00 | 23h 23m | Evolutionator! | Very simple but actually a lot of fun. Really enjoyed playing this one, I hope you add additional levels and upgrades, as this is a great start to a game. |
| Sep 11 04:03:00 | 8m 00s | The Darkness Evolve!! | I like the mood for this game, but like previous comments mentioned I think the camera could still use a little work - maybe pull it back when the user starts to walk and/or have it rotate around or follow the character when they turn left or right. |
| Sep 11 04:29:00 | 26m 00s | Octo-Darwin Vs Bat-Monkey | Simple yet difficult, nice character design too |
| Sep 11 04:50:00 | 21m 00s | Pixelapse | Really loved this, just wish the sliding was lessened |
| Sep 13 05:00:00 | 48h 10m | EvoDragon | Really nice game, textures and style are really well done. I think there needs to be a little more game play other than just sapping, and the slapping animation was a bit slow. But for a game made in 72 hours or less this is really looking good! |
| Sep 13 05:19:00 | 19m 00s | Conway's Revenge | I'm really curious to see how the Campaign mode would have turned out, hopefully you're planning on a post-campo version? |
| Sep 13 05:24:00 | 5m 00s | Death Cell | Some of my coworkers were talking about this today so I had to track it down and play it. While it seems to suffer from some performance issues (chugs a lot) I really love the idea of using Conway's game as a way to generate enemies. |
| Sep 13 05:36:00 | 12m 00s | The Window | This is a great start to a management game, I bet you could really expand on this post-compo |
| Sep 14 05:04:00 | 23h 28m | Yellow Dog | Simple and repetitive but still a lot of fun. As others have said the poop animation is hilarious. I think that it would be nice if every time the dog progresse the game changes a little more - maybe you get toys or a button to take him to the park. |
| Sep 14 05:18:00 | 14m 00s | Hard Life 3X | A little confusing at first, but a lot of fun once I got into it |
| Sep 14 05:33:00 | 15m 00s | IO VUOLE ZEN | What did I just play? <br/> <br/> <br/> <br/>(I enjoyed it all the way to the end) |
| Sep 14 05:43:00 | 10m 00s | The World of What? | The game looks amazing, but seems a little too confusing to really figure out. There's a lot of potential to turn this into a really polished game. I think adding a tutorial / walkthrough step-by-step would solve for this. |
| Sep 15 03:08:00 | 21h 25m | Cosmic Canvas | Fun game, I never got it to build a magma core but had a lot of fun building a barren wasteland |
| Sep 15 03:58:00 | 50m 00s | Sorry, i was late! | I had to double check to make sure I actually read "sex bob omb". This was a pretty fun game. My only criticism is that the moonwalk piece was too close to the bottom of the game so it was difficult to get the mouse to register sometimes. |
| Sep 15 04:04:00 | 6m 00s | Space Evolvers | Fun game! |
| Sep 15 04:10:00 | 6m 00s | Back to the future! | Seems a but buggy for me, as I can't get past the first level. It seems like the hit area is too large so if I get even near an enemy it counts as a hit, even if I don't touch them. Not sure how you're doing it - is it based off of bounding boxes? Since everything is circular you could do hit detection by distance instead. Still, from what I saw it was a nice start to a game. |
| Sep 15 15:09:00 | 10h 59m | Evo | Really fun, puzzles were good. I wish there were more levels so I could keep playing! |
| Sep 15 15:25:00 | 16m 00s | Mass | I read the instructions but couldn't really figure out what to do. I was able to get more mass than red but it still said I lost. The graphics were really nice though and the concept is good. |
| Sep 15 15:37:00 | 12m 00s | Survival of Polyminos | Wow, this was a really cool idea. My only criticism is that it takes too long for the pieces to start to evolve past simple shapes, which is at the point where the game starts to become really interesting. But at that point the speed is also faster (as it should) but I died pretty quickly. I think it would be more fun if the complex shapes started sooner. |
| Sep 15 15:59:00 | 22m 00s | Unnatural Selection | Nice game, I think the style of the terrain was really well done |
| Sep 16 02:44:00 | 10h 45m | Game-Age | Interesting idea, but the controls seems a little two slow, especially on the breakout level |
| Sep 16 03:42:00 | 58m 00s | Get the cake Cube Guy | The controls didn't really make sense to me, also just FYI for me seemed to run better in Firefox (less glitches) |
| Sep 16 04:12:00 | 30m 00s | EvoCube: Epoch Victorious | Seemed pretty simple at first, but got challenging later on. Had a lot of fun playing this. Would love to see a post-compo version with more than10 epochs. |
| Sep 16 04:35:00 | 23m 00s | Jump'o'lution | Fun, but took a while to get the hang of it. |
| Sep 16 04:53:00 | 18m 00s | RUN RUN AMOEBA | Runs really well and a lot of fun |
| Sep 16 17:29:00 | 12h 36m | Super Clew Land | Great game, would be nice if there was a way to set respawn point. |
| Sep 16 22:49:00 | 5h 20m | Strike of Rage ! | This is an amazing for a game made in 48 hours. The evolution tie in is a bit of a stretch but meh, it's still great. Love the feel of this game, looks great, the 6th punch combo force thinggie is a great touch. |
| Sep 16 23:07:00 | 18m 00s | 'The Neon Pink Philosophy' | Very nice, controls are nice and smooth |
| Sep 16 23:23:00 | 16m 00s | Biovolve | Good game, simple and fun. i think there needs to be more "story" to it, which I think could be solved by grouping the level types, e.g. all the forest levels, then all the water levels, and finally all the fire levels. As I got further in the game things seems to slow & chug a bit when the character jumped, might be a memory leak or something. |
| Sep 17 03:52:00 | 4h 29m | Martha Z. | Really like the art style here, nice job, congrats on your first LD! |