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Feedback comments for LD23
Will Edwards's games and stats for all events →
| Timestamp | Since previous | Game | Will Edwards's comment |
|---|---|---|---|
| Apr 25 07:19:00 | Tiny Civilization | A firm favourite, this could turn into a cult game :) <br/> <br/>I even score it high on graphics; the graphics suit the mood perfectly, and add to the gameplay. <br/> <br/>It recreates a classic mac game feel somehow from my fuzzy past. | |
| Apr 25 08:13:00 | 54m 00s | Cat Planet | How do you start the game? I'm on Linux; I had to 'file' it to discover that its a zip. run.sh seems to be for mac. When I install lua and just run "lua main.lua" it complains "lua: main.lua:70: attempt to index global 'love' (a nil value)" |
| Apr 25 08:39:00 | 26m 00s | Itty-bitty botty | The biggest challenge is understanding that some things can only be clicked on after something else has been done; its very linear. But once you climb into the author's mind, its straightforward. Very nice consistent artwork. |
| Apr 25 10:10:00 | 1h 31m | Tiny Parallel Worlds | A very nice retro-feel, super fun! <br/> <br/>The focus on game-play and level design over graphics really makes a difference. |
| Apr 25 10:20:00 | 10m 00s | Land of Food | Super fun! Text adventures are shockingly underrepresented on LD and its good that you're doing your bit to correct that! <br/> <br/>If you type something that isn't understood, you just get a blank line. <br/> <br/>Its conventional for 'EXITS' to do what your PLACES does, so I had to restart the game a few times before learning to read your HELP. <br/> <br/>Overall, very very nice. Good focus on game over graphics. |
| Apr 25 10:49:00 | 29m 00s | Tiny Timmy and Big Bill | The early monsters seem a bit arbitrary <br/> <br/>But I loved the game, its awesome! |
| Apr 25 11:06:00 | 17m 00s | The Good Ship Higgs Boson | LOVED IT! <br/> <br/>Very playable and even replayable. <br/> <br/>I could easily imagine this being an iphone game where you use phone tilt to change gravity. |
| Apr 25 11:19:00 | 13m 00s | IÄTI | Loved it! <br/> <br/>I got into a situation where the ghosts were passing through at layers containing houses etc but that I could not bomb :( <br/> <br/>Very playable. |
| Apr 25 11:35:00 | 16m 00s | Buggy, Tank and Missile Launcher!!! | Really fun! <br/> <br/>Never won though I tried a few times; its quite hard. Could use in-game tutorial level and gentler start. <br/> <br/>Artwork absolutely superb. |
| Apr 25 11:39:00 | 4m 00s | Children of DiscoDroid | Liked the simple retro look&feel :) <br/> <br/>Is the front clipping plane a little far from the camera? |
| Apr 25 14:24:00 | 2h 45m | Download Incomplete | A fun little platform game; gravity could be weaker. |
| Apr 26 05:48:00 | 15h 24m | Tiny Defenders | Nice sprite-work |
| Apr 26 05:57:00 | 9m 00s | LittleEarth's Last Stand | The collision with the planet seems to be with a bounding box, so near misses graphically can actually be hits on the planet? <br/> <br/>Also, the hit box of the objects you shoot at is too centered in them; its possible to graphically seem to be hitting but be missing if you're off-center? |
| Apr 26 06:48:00 | 51m 00s | Accretion | Definitely an infinite loop in there somewhere :( |
| Apr 26 08:07:00 | 1h 19m | Kumiho | I liked the graphics and the pace <br/> <br/>I think that the enemy missiles could be prettier, and that your ship could have a shield or more health so it doesn't die the moment it collides with any bomb. <br/> <br/>The channel could be wider. <br/> <br/>There is just no obvious reason not to hold down the fire button at all times. Perhaps that's intentional. <br/> <br/>But I really liked the pastel colouring, and the music fitted really well, and the firing sound was not too, and it has checkpoints. |
| Apr 26 11:51:00 | 3h 44m | A Week in the life of... | I like what you are trying to do. <br/> <br/>I think you could have other HTML features to have speech bubbles, and to have buttons where you can press anywhere in them rather than the just on the text. <br/> <br/>I liked the actual underlying game-play a lot! |
| Apr 27 10:52:00 | 23h 01m | Don't mess with magical cube | Wow its hard from the start :) <br/> <br/>Also locked up on me a few times. |
| Apr 27 11:01:00 | 9m 00s | Only Your Home | >inv <br/>You are carrying: <br/> a video game (closed) <br/> a book of truth <br/> a book on geography <br/> <br/>>open video game <br/>A CD of Edu-quest sits in the holder. <br/> <br/>>inv <br/>You are carrying: <br/> a video game (open) <br/> an iron key <br/> a CD of Edu-quest <br/> a book of truth <br/> a book on geography |
| Apr 27 11:44:00 | 43m 00s | Gulliver | Wow, I played happily for ages! Very very playable! |
| Apr 30 10:11:00 | 70h 27m | Cylcubere Origins | I couldn't get the mouse in a square thing to work for me :( <br/> <br/>I did really like the overall premise and the humour and mood in the voice. <br/> <br/>I did not miss that you've randomised the speech; replay and you get different expressions. Neato :) |
| Apr 30 10:21:00 | 10m 00s | Triskelion | A very fun little game; is it all procedurally generated? |
| Apr 30 10:26:00 | 5m 00s | Shrink-O-Matic 9000 | A promising concept; more classic platform controls - inertia etc - would be great. <br/> <br/>I liked the initial levels were so basic that they really introduced the concept; but then suddenly the hardness got turned on full and I found myself restarting levels all a gazillion times. |
| Apr 30 11:21:00 | 55m 00s | Establichment | I couldn't work out how to build from source; the asset submodule seemed broken but I just did my own git clone on it directly and that worked; the grab_deps ran ok, but I was curious why they weren't instead in as submodules; and then I was left trying to work out what 'rock' was. What component is that? <br/> <br/>Anyway, I ended up running the pre-made linux binary you packaged, and an apt-get install libalut-dev later or so was playing. <br/> <br/>Damn those aliens spawn quickly. Can't work out what the surrounding thing is either. |
| May 3 07:55:00 | 68h 34m | Nano Strike | Loved the look-n-feel |
| May 3 08:05:00 | 10m 00s | Big Atoms | Excellent! The inertia feels completely natural; not unresponsive at all, if you understand the whole point. <br/> <br/>Level 2 was hardest. |
| May 3 13:45:00 | 5h 40m | Tiny Artillery | Loved it! |
| May 3 13:54:00 | 9m 00s | Celia | Excellent artwork; parallax works really well. |
| May 3 17:19:00 | 3h 25m | Quarks vs Leptons! | Loved the Lore :) |
| May 3 17:26:00 | 7m 00s | Laser Fly | When I run it on my linux box, it complains it can't load javax/vecmath/Tuple2d |
| May 11 07:18:00 | 181h 52m | The Mansion | Nostalgic at one level, but the actual layout had a horridly school cafeteria -like layout to me, which wasn't such a nice thing. <br/> <br/>A key to bring up the help would have been useful. <br/> <br/>(Bugs: <br/>* you can out into the garden from the right-side of the very first room, and then you can go off the side of the map and crash it <br/>* I seem to have killed quite a few people called Rex - are the names deliberately reused? <br/>* it seems that if you repeat an action already on-screen its not shown again; this is a pain with things that ought to be shown again, e.g. that a *different* door opens or whatever <br/>) |
| May 11 09:23:00 | 2h 05m | Tondie and Zupe | Loved it! Really loved it! |
| May 11 09:44:00 | 21m 00s | Burning Platform | can we have a link directly to the APK? I'm having trouble getting it onto the phone via Google Play thingy :( |
| May 12 18:22:00 | 32h 38m | Tiny Island Adventure | Gorgeous as so many have said, bit hard to actually control though as others have said, but very high scoring :) |
| May 12 18:31:00 | 9m 00s | Tiny's World | The poor performance and lack of conventional gamification did start to get to me, but the artwork and the audio was so top-notch this really leaves me with a positive impression and score anyhow, all performance glitches are forgiven :) |
| May 12 19:13:00 | 42m 00s | c!ph3r | Lovely puzzle game with great graphics. |
| May 12 19:19:00 | 6m 00s | Microscopia | Top notch graphics, actually - sometimes perfection is when there is nothing left to take away! |