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Feedback comments for LD23
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| Timestamp | Since previous | Game | tequibo's comment |
|---|---|---|---|
| Apr 22 12:06:00 | Tiny Wor ds | Nice idea. <br/>It would be cool hashtag search was hard-coded by you and game would recognise some keywords, like materials for platforms. <br/>So if someone would write a tweet "#tinywords a bouncing platform with a coin", keywords being "bouncing" and "coin" game would display, well, a more bouncing platform with a coin on it. | |
| Apr 23 08:49:00 | 20h 43m | TinyBoxes | Didn't run on Win 7 32-bit, error: <br/>"The version of this file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher." |
| Apr 23 11:14:00 | 2h 25m | Aether | Cool little game. Nice genre-mixing. Though its not obvious at start why should I shoot aliens, since they continue to spawn rather fast, but I guess it just matter of tweaking of balance. Sometimes blasts could make level unbeatable, destroying the path. <br/>Good job overall! |
| Apr 23 11:46:00 | 32m 00s | Pixel World | Liked it, pretty nice visual style, though need a bit more work with colours in my opinion. Funny intro. Some jumps were a bit hard to perform. <br/>I was not was not been able to got few pieces of ship up above the trees, guess I didn't find some power-up? |
| Apr 23 13:07:00 | 1h 21m | Just My Immagination | Confusing - hard to distinguish between my ship and enemies when there is many of them. <br/>Hard to aim and shoot - controls does not feel right. <br/>Nice water physics as mentioned above. |
| Apr 23 13:47:00 | 40m 00s | Blob Blob TROUBLE! | I have collected balloon, but then I have tried to get a... pump? And two big monsters have eaten me, and I didn't wanted to repeat labyrinth, so I have quit. <br/>Also it was somewhat hard to hit enemies with hammer. <br/>Anyway it was interesting. <br/>Oh, and you can turn off anisotropic filtering, so textures would look sharp by selecting "Point" as filter mode in texture import settings. |
| Apr 23 14:14:00 | 27m 00s | Shipwrecked | Interesting, but game is a bit hard to get into and have some interface issues - click on tile then click on a different place to move? Then click back on tile to select action on a different place again? Stats should be on a screen at all time, to give feedback. <br/>And I didn't get how to craft tools, or how to progress, why I need shelter or wood. <br/>With more work it can be a good game. |
| Apr 23 17:36:00 | 3h 22m | Real War | Very nice concept and good execution. <br/>Part with a sitting solder was pretty powerful. <br/>Though movement could be a bit faster, and some jumping bits was a bit hard, I don't really see the point of platformer challenge in that kind of game, but I guess it was unintentional. And, I only noticed it because I completed game two times to see if there is a different ending if I haven't killed any enemies. It was a bit disappointing to learn there is no any. <br/>Anyway, good job! |
| Apr 23 19:14:00 | 1h 38m | Who stole my pixels?!? | Game is a bit confusing, as stated by many above, but it does have a potential. I think it's pretty cool how those blasted beasts of night steal your island piece by peace. <br/>And, I think, you should read this http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html |
| Apr 24 08:24:00 | 13h 10m | Quaternion Nightmare | It's disappointing when you realize that there is no win condition, but instead you get back to start. So collecting all items do nothing. <br/>But I can see it as a sad story. Some poor guy got stuck on a planet and he slowly going crazy and imagines all sort of things - some sparkling crystals he need to collect - slimes that chasing him. But when he collect all crystals - nothing happens, so his mind just resets. <br/>Anyway, nice programming/technical achievement. |
| Apr 24 08:39:00 | 15m 00s | Prince of Leaves | I liked hand drawn crayon intro the most and rabbit in a cure t-shirt was rad. Controls feels slow and not comfortable. I spammed leafs all the time. I haven't finished canyon after 4 tries, so rabbit was right. Those wasps. <br/>Nice song too. <br/>Overall - cute, and reminded me of greatest animated show of all times - Adventure Time! |
| Apr 24 08:49:00 | 10m 00s | Spheres.. | It was cool when I was nearly dying of starvation and then I have found fruit tree. <br/>I've got to the underworld, but there was a place with too many evil squirrels, so I couldn't pass. Though maybe that was a way to eliminate my hunger forever, since they kept spawning. If so, I guess I won then! |
| Apr 24 09:14:00 | 25m 00s | Good Cell, Bad Cell | I did't understood which cells are "good" and which are "bad" too. <br/>Camera movement a bit slow in my opinion. Interesting mechanics, anyway. |
| Apr 24 10:17:00 | 1h 03m | Phi | I liked atmosphere, but I did not beat the game. I presume I had to visit all buzzing poles under star signs that pictured behind the tomb, and write down/screenshot signs on them then do some kind of math(arrgh), but walking is slow, and I am lazy and stupid. It would help if walking was faster and clues would save somewhere in game. <br/>And green hopping cubes are adorable. |
| Apr 24 10:55:00 | 38m 00s | Faelanx | This is amazing that you have made such a top-notch quality game in such a short time. I tip my hat to you and your skills, sir. |
| Apr 24 11:19:00 | 24m 00s | ACTION SCIENCE DOG | Liked graphics, hats, science cheese, the "everything moves only when you do" mechanics, but, for some reason, did not noticed it instantly. Though it is not obvious, if there is a win condition and what is the point of this all. |
| Apr 24 15:30:00 | 4h 11m | Nano Spin | Interesting mechanics, but controls are confusing, sometimes direction is unpredictable. And I think it would be nice if there was some visual indication of goal on each level. |
| Apr 24 15:55:00 | 25m 00s | WTF LEMME OUT!!! | Not sure if that was intended - but if you choose to interact with door after you find key - game just closes, same with "gremlins" option. |
| Apr 24 16:04:00 | 9m 00s | Exposed | Very nice visuals, start screen gag made me chuckle. <br/>But I couldn't figure out what the hell am I supposed to do. <br/>"It's not working" and "I think it did something" is kind of terrible as a feedback. |
| Apr 24 16:18:00 | 14m 00s | The Office | You should at least explain why player must register. I guess it's because you have build your game on Drupal, and I think this is a very, very strange choice, and it should be possible to play as guest. Or at leas login via twitter/facebook/whatever, there is plugins for this, I think. <br/>Sorry, I really don't like registering new accounts, so I'll pass. |
| Apr 25 08:57:00 | 16h 39m | Tiny Shards | Not without problems, which were already mentioned by others, but rather lovely game. Enjoyed it. Not sure why, but ending felt underwhelming. Maybe there should be some dialogue between L and G, not just some text with rhetorical questions. Probably you didn't had time. <br/>It was hard to see some platforms in hard world, but maybe it was by design, since it is a hard world:) But, yeah, seems like game have some balance issues. |
| Apr 25 10:45:00 | 1h 48m | Genesis | Looks nice, I like visuals. <br/>Constantly spawning enemies do get tiresome after very soon. <br/>Probably, in would be better if I would only need to protect myself or only buildings. Otherwise it's a bit confusing. And it was unclear, what bombs/grass do. And I think survival is good as additional mode, but it's tricky to get it to work as basic game mode. |
| Apr 25 11:11:00 | 26m 00s | doggone | Lovely game. I like setting and mood. Visuals are nice. <br/>I think there should be some visual feedback for when you catch frisbee. |
| Apr 25 11:30:00 | 19m 00s | Mineral Cities | Interesting mechanics, but game is too slow, and I thought that controls was inverted. Like you rotating a planet but not flying around it. |
| Apr 25 14:16:00 | 2h 46m | Enlargement Issues | I really liked idea of changing player's size. <br/>There is no indication, how many potions do I have. <br/>And some jumps are tricky, controls does not feel right. <br/>And at one point I was out of potions, so I stuck in the corridor, and this was a gameover I guess. So, that was not a great moment. <br/>Anyway it's good for a first LD, keep on working. Good luck with making games and such! |
| Apr 25 15:25:00 | 1h 09m | 6 Degrees of Sabotage | Very much enjoyed it. One of the best games I've seen so far on current Ludum Dare. <br/>Very nice idea and execution. |
| Apr 25 15:56:00 | 31m 00s | Soul Searchin' | Very cool concept, but part under "Would this be answer to his Soul Search" was terribly frustrating, I could not beat it. |
| Apr 25 16:29:00 | 33m 00s | Tiny Ranger | Oh, another game for my silly collection "indie-games-that use-silhouette-visuals" <br/>http://tequibo.com/limbo-and-friends/ |
| Apr 25 18:41:00 | 2h 12m | Tiny Galaxy | Interesting game. Amusingly enough I've done something similar - first person metroidvania in a cube world that is:) <br/>I had a problem in desert world - missed the chest and jumped down, so I had to die and start over after reading spoiler. And jump pads was not explained in game. <br/>And it was not clear that blocks on nuclear plant would kill me. So i stopped played there. <br/>It's an interesting game, but a bit too hard for my liking. |
| Apr 26 17:33:00 | 22h 52m | ONLY US | Very liked the premise and concept, graphics are ok, but loading times between screens(latest chrome win32) were terrible, and combined with grindy progression sapped my will to complete the game. <br/>And someone wrote something about music and sound - I did not heard anything. |
| Apr 26 17:57:00 | 24m 00s | Oh Boy, Oh Boy | Very cool mechanics. Needs balancing, progression, win condition and it will be a very interesting game. |
| Apr 26 18:24:00 | 27m 00s | The Last Rainbow | Very nice visuals and sound. Great feel. Mechanics is nice too. Shifting camera on game over is a bit annoying though. |
| Apr 27 14:49:00 | 20h 25m | Robot in the Garden | Game looks lovely. |
| Apr 28 10:02:00 | 19h 13m | The Two of Us | Very nice visuals and animation, but could not beat first boss. In my opinion it needs more work/balancing, right now it's just frustrating. <br/>Again, really like visual style. |
| Apr 28 16:57:00 | 6h 55m | [Darkness Creeping] | I liked idea that you chose, but there few problems. Game is just too dark. Camera bobbling is a bit too much, made me feel a bit nauseated. <br/>Though protagonist that can fall over and struggling with gravity is hilarious it is incredibly silly. I couldn't figure out what to do after I left the cell. |
| Apr 30 09:26:00 | 40h 29m | Cylcubere Origins | Clever and funny set up. <br/>Mouse challenge didn't worked for me nether. And pressing last option in "favorite geometry" question does nothing. |
| Apr 30 10:08:00 | 42m 00s | Dude, where's my planet | Beautiful visuals! <br/>I found it horribly hard to travel from one planet to another. I think character controls needs more work. <br/>But one of the nicest looking game on Ludum Dare. |
| Apr 30 10:45:00 | 37m 00s | Tiny Flat | For some reason I thought he could be lying about having a girlfriend. That would be sad, I guess. I liked how character talks to player, offering him/her a beverage, explaining things. |
| May 1 11:28:00 | 24h 43m | Going Rogue | Liked it very much. <br/>Would be nice to have some goal. <br/>Very neat how you made all those interactions - picking up tanks and buildings. |
| May 4 10:29:00 | 71h 01m | Kumiho | Very nice visual style, like the color palette. <br/>And game is fun. I had some trouble with teleport mechanics, was hard to predict, if I will teleport to safety or not. Maybe some kind of indication where you will go when you press direction key would help. |
| May 6 22:05:00 | 59h 36m | Super Shotgun Showdown | I liked enemy character designs - nazies are very recognizable, yet have so little pixels. <br/>I did not liked annoying low health sound and restarting from the beginning. |
| May 6 22:17:00 | 12m 00s | Game With a Fantastic Title | Very nice concept and sound, but controls need more work, felt slippery. |
| May 9 22:18:00 | 72h 01m | gravity | Very nice visuals and audio. |
| May 9 22:29:00 | 11m 00s | Balance | Funny and innovative enough, but too hard to control the ball. <br/>And it was very confusing and frustrating at first - it's was not clear that I'm controlling the ball so I thought that I control all land. |
| May 12 15:23:00 | 64h 54m | Tinytanic | Very funny, good looking, cool idea, but presentation is a bit confusing. It's not clear what's going on at start where there is a lot of characters on the screen. But I finished it. |