Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → Jwatt
Feedback comments for LD23
Jwatt's games and stats for all events →
| Timestamp | Since previous | Game | Jwatt's comment |
|---|---|---|---|
| Apr 28 07:43:00 | Pastor Mundi | This begs to be made into a full game with mouse look and objectives. Glad you tried something different, graphics are crispy as usual. | |
| Apr 28 08:14:00 | 31m 00s | Magic House | Interesting concept. The clumsy movement detracted from the enjoyment, I think. |
| Apr 28 08:26:00 | 12m 00s | Conquest of the Cyber-Ovine | Simple but polished gameplay, it's pretty fun just grinding for a while. And it's got attention to detail, like Dr. Freeze creating tiles in lava. I love discovering things like that. |
| Apr 28 08:34:00 | 8m 00s | Particulate Planet | The disturbed mood really sets it apart from other entries. Never got a hang of the targeting, though. |
| Apr 28 08:41:00 | 7m 00s | Lililput | Hilarious. Does what it does really well with all the polish. |
| Apr 28 09:25:00 | 44m 00s | Pixel Story | Building the gameplay around the super-low-res limitation is a good approach. The difficulty is just right, the levels actually feel like challenges and are rewarding to complete. My only gripe is that the targeting feels slightly off. |
| Apr 28 10:00:00 | 35m 00s | Mini-Worlds and Monocles | The gameplay would've desperately needed variation, it got tedious quite fast. For example, the one-way floors had potential for puzzles, but they never came. And neither did I. |
| Apr 28 10:05:00 | 5m 00s | Planet Waves | i_have_no_idea_what_i'm_doing.jpg |
| Apr 28 10:12:00 | 7m 00s | When Worlds Collide | Surprisingly fun as it is, but there's lots of potential here for a post-compo version. More ways to wreck the planet, people trying to defend their home world, maybe even simple physics modeling like detaching fragments. |
| Apr 28 10:38:00 | 26m 00s | This Precious Land | I got lost in this game. Absolutely love how there's inherent puzzles in discovering the game mechanics and placement patterns. A rare case where a tutorial would hinder the gameplay. <br/> <br/>The sort of LD game I'd want to make, it captures the joy of discovery/creation while also fitting the theme and having a polished presentation. |
| Apr 28 11:11:00 | 33m 00s | Recluse | Unique idea and an execution worthy of it. |
| Apr 28 11:22:00 | 11m 00s | Green Invasion | I can tell you spent most of your time on the graphics/polish instead of refining the core mechanics first. Needs more pressure to feel like survival. |
| Apr 28 11:32:00 | 10m 00s | Phi | Even if one can't solve the puzzles, it's fun to just explore the planet, since it feels alive. |
| Apr 28 11:45:00 | 13m 00s | It's a tiny world | Simple but addictive, a good formula for LD. Lacks difficulty once you're past the start though, and you should be able to affect the blood patterns more by pushing enemies around or something. |
| Apr 28 11:56:00 | 11m 00s | Cage | Moody, but not very fun as a game. |
| Apr 28 12:34:00 | 38m 00s | Intertubes | For me, the .jar file only launches a window that shuts down right away. Too bad. |
| Apr 28 12:59:00 | 25m 00s | Tiny World Adventure | Short enough for the lack of variation not to matter. Some strange bugs like jumping through walls and text that never clears. |
| Apr 28 13:07:00 | 8m 00s | Petri | Glad to see some interaction with enemies, typically these games just involve dodging everything blindly. |
| Apr 28 13:18:00 | 11m 00s | Underfoot | Eh, way too slow-paced to reach the full potential of the concept. Should play more like an arcade/Flash game, I think. Even as it is, the foot collisions are inaccurate. |
| Apr 28 15:42:00 | 2h 24m | Nanofactory | A solid game, 4 stars for everything (except humor, which I don't think you were going for). I got stuck because I didn't realize what really makes up a "part" and what you can rotate. You did something new with a formula I've seen before. Luckily the content doesn't run out right when you've got the hang of it. <br/> <br/>The setting is memorable and reflected everywhere in the presentation. It's just that the graphics are a shade too dark on my screen. The narrator talk is kind of interesting, not the sort of lolrandom filler usually found in LD games. |
| Apr 28 19:12:00 | 3h 30m | My Little Planetoid | Surprisingly fun considering gameplay consists basically of waiting for resources to grow. But it has an abrupt ending common to LD games. A post-compo version should expand it to have multiple planets to control and more variables to twiddle with. |
| Apr 28 19:25:00 | 13m 00s | Pixels World | So camp. |
| Apr 29 10:42:00 | 15h 17m | Lilac.27 | 5 stars for graphics, audio and mood. This game really had soul. |
| Apr 29 11:21:00 | 39m 00s | Angle Isle | You got surprisingly much out of minimal gameplay elements. Still, I'd like to see you expand on the concept. |
| Apr 29 11:27:00 | 6m 00s | Apocalypse Inc. | The best presentation I've seen in LD23 so far, with solid gameplay that fits the theme. <br/> <br/>What bothers me most is that monsters can spawn right next to you, I think they should only spawn off-screen so you'd have some time to react. |
| Apr 29 11:37:00 | 10m 00s | Haxe Planets | Pretty difficult, yeah. The first level(s) should be just a "retard check". I think what makes this slightly unfair is the unnaturally large hitbox of the player. <br/> <br/>Delightful concept and presentation, and I love how you addressed the issues in the post-compo versions. |
| Apr 29 11:45:00 | 8m 00s | Creature Collect | The controls, the controls! My brain is on fire! |
| Apr 29 12:32:00 | 47m 00s | ANtopia | One of my favorite entries in the audio department. The songs really create mood. |
| Apr 29 14:14:00 | 1h 42m | Kumiho | Only tangentially related to the theme, but still in the top tier of jam entries for all the detail. |
| Apr 29 14:23:00 | 9m 00s | Tiny Worlds | Lovely progression here. |
| Apr 29 18:08:00 | 3h 45m | Tiny Bomber | The concept is good, but the execution needs more love. The throwing is often awkward and the progression doesn't seem to be well thought out. |
| Apr 30 09:45:00 | 15h 37m | T in Y World | ARE YOU A QUANTUM PHYSICS |
| Apr 30 10:01:00 | 16m 00s | terminus | This was... surreal. Wow. The village feels alive, and everything is like it's from a dream. Only in Ludum Dare does one come across games like this. |
| Apr 30 10:01:00 | 0s | Tiny Religion | Neat premise, but the execution can be disorientating. The god doesn't seem to care about anything I build/do/train, apart from lashing out on me in an eventual game over. I mean, a lot of the game is about figuring out what to do (and that can be fun in a "game-long tutorial" kind of way, it's not necessarily a design flaw), but there isn't sufficient feedback to make it work. |
| Apr 30 10:02:00 | 1m 00s | Aether | A memorable, moody little game. Just wish there was more of it. |
| Apr 30 10:02:00 | 0s | Disregard All Humans | Pretty fun as it is, even though the destruction isn't quite as intense as I'd hoped because of the player's slow speed and tiny hitbox. Maybe you wanted to sacrifice something for the challenge and cute appeal, but we want to see carnage! |
| Apr 30 10:02:00 | 0s | Niña Nueve | Guaranteed Jonathan Whiting quality. Very imaginative, you really got the most out of the game mechanics. Some real moments of ingenuity here, like having to die to progress, and it doesn't have the "over too soon" syndrome common to LD games (although I wouldn't complain to see more levels!). <br/> <br/>Overall it just feels like a surprisingly complete experience. 5/5. |
| Apr 30 11:05:00 | 1h 03m | Little Biyubi | I really like the push mechanic over the usual "touching means death". Especially since the collisions are rather... unforgiving. |
| May 1 08:40:00 | 21h 35m | Core Buster | It's got some technically impressive quirks like the procedural generation and mass-centered gravity. All spiced up with programmer art/music, heh. Quite fun for the while it lasts. |
| May 1 10:21:00 | 1h 41m | Hamster Damn | Great little game, this has potential to be one of those notoriously addictive Flash games like Winterbells. |
| May 12 09:22:00 | 263h 01m | Beyond | Moody and graphically interesting, but you've seen it all quite fast and are left with an impression of pointlessness. I also don't like the over-responsive mouse look common to Unity games. |