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Feedback comments for LD24
Jwatt's games and stats for all events →
| Timestamp | Since previous | Game | Jwatt's comment |
|---|---|---|---|
| Aug 27 10:21:00 | Magna Systems Inc. | "You didn't make par. Try again." <br/> <br/>My thoughts on this game in a nutshell. | |
| Aug 27 10:37:00 | 16m 00s | Badass | This reeks of a Sos game. But it's a good thing. |
| Aug 27 10:47:00 | 10m 00s | Augment to advance | This is a clever game. Almost as clever as one of my puzzle-platformers! You make me proud, son. <br/> <br/>My only gripe is the character movement, it's slippery and collisions are unprecise. |
| Aug 27 11:13:00 | 26m 00s | A Cycle of Ages | Story and mood are clearly the focus here. Kind of reminded of the Avernum RPGs. It's too bad the technical problems hinder the enjoyment. <br/> <br/>I could see the relation to evolution. It's not really a literal take like "bacteria in a petri dish", but something more subtle and memorable. |
| Aug 27 11:56:00 | 43m 00s | Nom's Evolvathlon | Great concept and execution, like some sort of procedural Metroidvania puzzle monster. You have to think about which upgrades to buy to not get stuck. Lots of content too, it feels like a very complete game. <br/> <br/>At first I thought you'd proceed by going beyond the level boundaries, but it turned out you just have to collect everything, meaning you have to kill the enemies too. While there's attention to detail like trajectories turning into parabolas above the surface, the mouse-only controls seem a bit awkward when trying to move small distances. <br/> <br/>Nonetheless, this is clearly a 4- or 5-star entry. |
| Aug 28 11:25:00 | 23h 29m | Evolution of a monster | Great ambience & presentation. But I did get the feeling of "that's it?" after I opened the gate. Would make for a neat intro sequence to teach the basic interaction in a larger game, but that'd need more direction (didn't know you could break bottles without looking at the walkthrough). |
| Aug 28 11:32:00 | 7m 00s | Papillon | Wow, those are some smooth animations. I don't know how easy this sort of art style is to do with your tools, but it doesn't *look* like a 48-hour game at all. <br/> <br/>In addition, it had some neat gameplay, sufficient variation, and a solid take on the theme. Good game. |
| Aug 28 12:03:00 | 31m 00s | Hot Damn that's a Lot of Blobs! | Cute little building game. Can't believe it's made in just 8 hours (but why is it a jam entry?). <br/> <br/>I'd like to understand how that genetic algorithm works. It was fascinating when I generated a level with a death pit, and they eventually learned to jump over it. Screenshot: http://i.imgur.com/UF5dR.png (they even managed to killed me later) |
| Aug 28 15:24:00 | 3h 21m | Soul Jar | This is adorable. 5 stars for mood. The controls were a bit clumsy at times but the basic mechanics are nice. |
| Aug 28 15:35:00 | 11m 00s | Species Hunt | Hah: http://i.imgur.com/Uy7XA.png <br/> <br/>The left photo was a "scenic shot" and the right one was a photo of a bird. wat <br/> <br/>Besides some flaws like that, (and the programmer art :P), it's a cute and immersive game with emergent gameplay. |
| Aug 28 16:12:00 | 37m 00s | Evolution Stew | >It inspires fear and dementia <br/>>It smells like tuna <br/> <br/>Oh man, this game is hilarious. Had a couple of shots at it just to try and get some of the seemingly unreachable items. Didn't know about pre-programmed combos until I read the comments. |
| Aug 28 17:32:00 | 1h 20m | evoxy | Well, that was surreal. Being scientifically minded, I thought it was fascinating to try and figure out the logic in the mutations. Seems like the cyan meteor randomizes the thing's width, the yellow one randomizes its height, the magenta one its color and the black one gives it some sort of trajectory. <br/> <br/>My favorite part was when after one too many black orbs, the thing went on a rampage and I was able to touch it. I was expecting to find a developer message or something inside it, heheh. <br/> <br/>Only in Ludum Dare do you see games like this, and I love it when a game first disorients you and then offers you a sense of discovery. |
| Aug 28 21:13:00 | 3h 41m | Evoland | A great take of the theme. Complex enough to not feel like a 48-hour game. |
| Aug 28 22:16:00 | 1h 03m | Cubevo | Interesting puzzle twist on block-building games. Really cozy and strangely addictive, it's nice to discover surprises like the monster and big gems. <br/> <br/>Sadly it's easy to get stuck and have to restart, because you can't plan ahead if you don't know where the crucial locations are, and I'm sure many just give up at that point. <br/> <br/>Oh, and 5 stars for audio, glad to see developers paying attention to sound. |
| Aug 29 11:08:00 | 12h 52m | Complexitivity | I was following the updates. The result's kind of cool, but post-jam multiplayer would kick this to a whole new level. |
| Aug 31 18:40:00 | 55h 32m | Richard Dawkins' Magnificent Microcosm of Mechanically Mutational Evolution! | Like others have said, the main problem is that the player doesn't have enough information to make good decisions. It still has pretty solid production values though. |
| Aug 31 18:53:00 | 13m 00s | Beetlefield : The Forecast | NONONO-- YESYESYES! SHOOT! SHOOT! NO GODDAMMIT HOW COULD YOU ALL MISS IT WAS 3 VS 1 AND HE WAS RIGHT NEXT TO YOU. <br/> <br/>Oddly exciting for a zero-player game. I guess it's because the mechanics are simplistic so it feels fair to estimate which team to bet on and to understand how a match develops. |
| Sep 17 13:50:00 | 402h 57m | Death Death Evolution | One of the most polished entries. |
| Sep 17 13:58:00 | 8m 00s | Go Back | I couldn't figure out a link to evolution, but it's a neat physics toy with sleek production. Could do well on mobile platforms. |