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Feedback comments for LD23
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| Timestamp | Since previous | Game | lorancou's comment |
|---|---|---|---|
| Apr 26 23:09:00 | Trapped in the Lawn | Loves the jump SFX. | |
| Apr 26 23:59:00 | 50m 00s | Tiny Shards | Impressive, so much content, and still very polished for a jam game. That makes it the first jam game where I wish there was a save feature! You played with the theme really well, with a story that kept me playing, the gameplay is mostly working, the music is fitting, the graphics are nice... Great, great work. <br/> <br/>I can't tell what those first enemies are, though. Some kind of jumping rasta heads? :) <br/> <br/>A bit of nitpicking: I had a hard time figuring why my double jumps wouldn't "record" sometimes (which got pretty frustrating when you have to chain them up from platform to platform). Actually what happened is that I jumped just a few frames after dropping from a platform, thus my first jump began my only jump. Usually, platformers allow a bit of margin on that to prevent this kind of issue, so either you don't have that, or it's just tweaked too low for me. |
| Apr 27 00:06:00 | 7m 00s | TINY LIZARD SWELL WORLD | An experience, indeed. |
| Apr 27 18:43:00 | 18h 37m | Virus Wars | Holding down the mouse button to auto-shoot would have been nice; except this, nice mechanics. |
| Apr 27 18:53:00 | 10m 00s | Aegaeon | That could be a nice sample for a thesis: "The Importance Of Controls In Video Games." You had a nice idea, your graphics are good for an LD game, but... That's a shame, the messy controls spoil all this. |
| Apr 27 19:45:00 | 52m 00s | Moonmen: Journey to the Giant World | I Got stuck in the intro texts, I had to pause and unpause the game twice to get through. Then I got stuck at the bottom left corner in the big bird bossfight. I didn't feel like restarting, this is all quite buggy. |
| Apr 27 20:09:00 | 24m 00s | Cells | So, you really have to run it with "java -jar CellCollection.jar", a double-click doesn't work ("class not found" or the like). I've seen entries that didn't that though, so there must be a way. <br/> <br/>Soooo... it kinda plays by itself. I could let it run for the night, see what's up tomorrow morning. But you've got one nice concept here, maybe some time acceleration features, or more things to do in general, and this could become a nice game. |
| Apr 27 20:20:00 | 11m 00s | Scorched Earth | Same here. |
| Apr 27 20:40:00 | 20m 00s | The Tiny Green World | Yep, a pace problem. But still, I made it! Take that, and sort your garbage now! http://img214.imageshack.us/img214/9381/thetinygreenworldaludum.png |
| Apr 27 20:48:00 | 8m 00s | Tiny World Adventure | Very techie, I love that :) Can't get passed the enemy level though, I dunno what I'm missing here. |
| Apr 27 20:58:00 | 10m 00s | Immunity | That's one very good-looking game! |
| Apr 27 21:13:00 | 15m 00s | Worlds in Cards | Very impressive. In just 48 hours. Wow! |
| Apr 27 21:35:00 | 22m 00s | BEEFWAR | Ah, an UPPERCASE GAME with INTENSIVE STRATEGIES, indeed! Great fun :) |
| Apr 27 21:59:00 | 24m 00s | The Tiny World of Fiorella | Good entry, assumed Zelda-style, fun to play and very nice art. I couldn't beat the ladybug boss, nothing that could hurt it. It was probably a bit... bugged :) |
| Apr 27 22:03:00 | 4m 00s | Balance | Same as Codexus, I can't really concentrate on scoring as it's so much fun to bring them to death :) |
| Apr 27 22:11:00 | 8m 00s | Invaders! | HTML5, yey! No install! And it's actually a nice game! Thanks for making judging fun :) |
| Apr 27 22:16:00 | 5m 00s | GERMS! | Know you what it takes to finish a game. Next time you come prepared and you'll kick ass :) BTW, the web version works for me. I'm running JRE7 on a 64bits Win7. |
| May 13 10:38:00 | 372h 22m | Microcosm | Well done! |
| May 13 10:46:00 | 8m 00s | Last World | This misses a long-term goal. You can just get away from the rocket-throwing sun and play forever. Apart that, very nice entry. |
| May 13 21:32:00 | 10h 46m | Planet Waves | Hum so you're breaking a few rules in video games. 1) Direct control: tuning random chances isn't really fun by itself, it needs at least good incentives (think about gambling). 2) Explicit feedback: we can't see clearly the little planets going through the grid (at least I don't), so the game feels buggy. But still, this has potential, maybe introducing a bit a "air control" after the shot could help. |
| May 13 22:13:00 | 41m 00s | BatterSwat | Rah, beaten by the queen-bee! Cute graphics, a nice progression curve, but the gameplay is sometimes a bit awkward (the hit boxes especially). Quite a nice game overall. |
| May 13 22:21:00 | 8m 00s | Celluloid Combat! | Whoah! Those colors! Ouch! Hum, apart that, smooth game, nothing really special but it's working well. |
| May 13 22:27:00 | 6m 00s | Bombs World | Feels somewhat laggy on my super-computer, but simple & nice idea. |
| May 13 22:32:00 | 5m 00s | OSC: Dawn | That was quick :) I love your graphics! |
| May 13 22:52:00 | 20m 00s | GraviPlay | Can't see any gate around? Where's my ultimate goal in life? Randomly generated madness, I'd say :) |
| May 14 09:41:00 | 10h 49m | Fracuum | WOAH! No wonder you've won, this is GREAT! |