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Feedback comments for LD23
Dry Tree's games and stats for all events →
| Timestamp | Since previous | Game | Dry Tree's comment |
|---|---|---|---|
| Apr 23 13:12:00 | Dwindling Worlds | I couldn't understand what I was supposed to do, or whether I was making progress or not. I spent several minutes moveing the mouse around and clicking mouse buttons at random and the dot on the screen seemed to move a bit and change colour a bit in response - but it also seemed totally random and like I say, I couldn't tell whether it was progress or not. Maybe it would be a good idea to give the player a little more feedback about their progress, or perhaps this type of game just isn't for me. Still, good use of audio :) | |
| Apr 23 13:22:00 | 10m 00s | (Tiny) Worlds of Illusion | I really enjoyed this game. It's a great idea (although I'm not convinced that it matched the theme particularly well). Still it scorec highly from me overall :) |
| Apr 23 13:33:00 | 11m 00s | Predominantly Tiny World | A nice game, but a bit buggy and unpredictable (on one play through I seemed to get pushed away from the planet and all the UFOs and then the game started running at about 5 fps! on another play through it didn't register my score). Still, good work for 48 hours :) |
| Apr 23 13:53:00 | 20m 00s | A Pale Blue Dot | This is a very fun game - and it made me want to keep playing more which is a great achievement! ... only, I eventually found out that I could just leave the ship centred and weigh down my [d] and [ctrl] keys and it spun around killing everything without need for me to apply any skill whatsoever :/ <br/> <br/>Still, great work! one of the most fun I've reviewed so far :) |
| Apr 23 13:57:00 | 4m 00s | Unterholz | Could not get it to run - Windows 7 32bit. Error: "The type initialiser for 'AC.AL.Native.Core' threw an exception. Object reference not set to an instance of an object", then: "Unterholz has stopped working" |
| Apr 23 14:28:00 | 31m 00s | Affinity World | This game is a lot of fun to play (although I think I was far from completing it!) Keep up the good work :) |
| Apr 23 15:18:00 | 50m 00s | Ant, Bee, Cow, Pig and Spider BOSS | I couldn't understand what to do after releasing the bee. But it's still a good fun game and nice to see an Easter Egg included ;) Great work! |
| Apr 23 20:48:00 | 5h 30m | "The best" CCG | This game is quite frustrating - I had positions 4 and 0 matching the goal, but turn after turn all my cards involved swapping either 4 or 0 with something else. I can't see any king of strategy to use to give myself better odds over this game - I seemed to be just randomly swapping cards around. |
| Apr 23 21:22:00 | 34m 00s | The Wizard Delven | I also found this game a bit frustrating as it's unclear what I'm supposed to do (even after reading the readme). But it's a nice start :) Keep up the good work I hope you're able to develop it further. |
| Apr 24 07:42:00 | 10h 20m | Globe | This is a great game, I liked the music and the simplicity of the challenge while maintaining a sense of fun. I think the jumping could have been improved a bit (maybe only continue to climb while the player is still holding space - to allow for smaller jumps over little gaps?). Also the black background of the tunnels and the black background of uncovered squares was aesthetically a little odd - perhaps set a 'fog colour' for undiscovered areas? <br/>Overall a great little game, well done! :) |
| Apr 24 07:51:00 | 9m 00s | MyLittleWorld | It wont start - after 5 minutes of installing silverlight updates it keeps telling me to enable GPU acceleration on the Silverlight plugin page. What Silverlight plugin page? I have googled for a solution to this but found nothing, looked at the settings in chrome://plugins/ and tried the game in Internet Explorer also. But after a lot of trying I simply cannot get it to run :( |
| Apr 24 08:09:00 | 18m 00s | Combat Cubes | This game has a lot of potential and has great graphics and music, but the first time I played it it crashed when my party died and then next time I picked one strong player instead of a whole party which I couldn't keep under control but after killing everything and looting all items I couldn't find a way to leave the first screen. In the inventory I could scroll down through the things I had looted, but unless I was scrolled right to the top of the list the item I clicked on didn't seem to match the item being selected. Then I couldn't find out how to close the inventory so tried [esc] and it closed the whole game and dumped me back to the desktop without warning or confirmation!! ... Overall this is one of the better games I've reviewed so far, it just needs a little more polish ;) |
| Apr 24 08:32:00 | 23m 00s | Cleansing of the tiny worlds | This is a great game and nicely stylised! :) I found it a bit difficult trying to use WASD and space _and_ the arrow keys when fighting the birdies ... I would have preferred something like: you shoot in the direction you're looking when you press space (if you have any bullets) and while you keep space held down you keep your mouth open to collect more bullets. <br/>Anyway... good music, good graphics, good tutorial (if a bit long :p), in all this has scored more stars than anything I've rated so far |
| Apr 24 08:42:00 | 10m 00s | Flight of the Ladybug | Congratulations on your first Ludum Dare! This game is a lot of fun and always leaves me with a strong desire to play again and see if I can get that bit further :) The sounds were very feint but otherwise I think it achieves everything it tries to do very well. |
| Apr 24 08:58:00 | 16m 00s | Flyspeck | Brilliant game! Very well done! I got stuck for a little while though [hint]stare into space[/hint]. The dialogue was funny and I liked the Monkey Island reference :) <br/>... I'm looking forward to part two! |
| Apr 24 09:16:00 | 18m 00s | World of Destruction | I tried to play this game, but after a lot of waiting there were no opponents to challenge and without any single player or enemy AI option it's just a lobby simulator :( <br/> <br/>The graphics from the screenshots look good though |
| Apr 24 09:32:00 | 16m 00s | Prince of Leaves | This is a nice platformer - I was half way into the caves at the end of the game before I realised I could move while hiding in the leaves! ;) it's an odd mix of artistic style with the oil-painting background and the retro-sprite foreground, but it works well enough. Well done :) |
| Apr 24 09:45:00 | 13m 00s | Angle Isle | This is an awesome little game :) I got 98% of the fruit and the one I missed should have been easy to grab but I got caught in the wind which carried me to the next island before I could eat it! The ending seemed kind of sad though ... does the little bird try to fly off in search of new lands but instead finds nothing, runs out of energy, falls into the ocean and drowns?! :( |
| Apr 26 07:21:00 | 45h 36m | Shrink-O-Matic 9000 | I think the controls are still a bit awkward... I couldn't jump if I was already moving sideways and also sometimes when I died a message flashed up but it instantly vanished because I was still pressing keys to control the character from a split-second before and this cancelled the message before I read it (I think a specific key should be used to clear down messages; one which isn't used for other controls). It's otherwise a good platformer. Well done :) A bit of audio would have been nice, and like Shackelford said, it would have been nice to see lots more use of the shrink ray... it doesn't even feature in about half of the levels which is a shame when it's the only thing in game representing the theme 'Tiny World' |
| Apr 26 07:33:00 | 12m 00s | The World in a Bottle | This is a very well put together game - congratulations! I found it quite hard though - on my first attempt I captured 12 humans when the goal was only 10 and then in the bottle I killed them all for a score of 720 just to find out the target score was 3,000 so I hadn't even got a quarter of the way there!! Next attempt at the same level I only managed to capture 8 humans so I failed before I even got to the bottle stage :( Still, nice to see good artwork, sound and music making it in to a game, and I think this game fits the theme very well. |
| Apr 26 07:52:00 | 19m 00s | Tiny Religion | This is a great idea and the game has really nice graphics, but even with using the help menu I couldn't get to grips with the commands e.g. I wanted to try "do summon" but it tells me only a priest can do that, so I train a priest (it says 1 priest is trained) and it still tells me only a priest can summon so I think maybe the priest needs a temple and I build one but still it tells me only a priest can do summon ... that's a bit frustrating. Also, the god's reactions flashed up too quickly so it was difficult to tell what (s)he did/did not like - maybe you could have the text appear in the log coloured green for things the god likes and red for things the god does not like. Just a few ideas. Overall it's a very nice entry. Well done :) |
| Apr 28 08:13:00 | 48h 21m | Pastor Mundi | This game makes me wish Ludum Dare had a scoring category called "Potential" - if it did I would award 5 stars here without hesitation, because clearly a lot of skill and talent has gone in to this creation but as you say the gameplay isn't at all finished, there's no sound, etc. (also I can't yet see how you were going to have it fit the theme 'Tiny World'). I've scored it highly 'Overall' and in 'Graphics' (it's good to see nicely animated and textured 3D models in a LD game), but the other categories feel like they're not quite there. Yet. Hence the wish for a 'Potential' category. (After all, I think everyone's game is partly unfinished and has potential to become something more - that's the nature of a 48 hour competition!). I hope that makes sense and you think it's a fair assessment. Keep up the good work! :) |
| Apr 28 09:42:00 | 1h 29m | The Pioneer | This game is a lot of fun and feels well put together and polished. Great work :) |
| Apr 28 10:07:00 | 25m 00s | Molecules | Just made me some propylene C3H6 :) <br/>Like some of the others have said I think the controls could be improved a little, but this is otherwise a nice game and it's well stylised too. |
| Apr 28 10:26:00 | 19m 00s | Immunity | The learning curve was too steep for me, I read the intro screens three times but I still couldn't work out how to build any upgrades other than the green squares, then I couldn't work out why some attacks lead to my blocks being destroyed in a chain reaction while other attacks didn't. Also I left it running for a while and there didn't seem to be any clues to whether I was winning or losing! ... In short, this is definitely a game which requires a tutorial!! However, this is a great game and has excellent graphical and audio quality and a really nice approach to the theme. Good work :) |
| Apr 28 17:55:00 | 7h 29m | Link | This is a good game and seems very nicely put together. A little background music would be nice (but I can hardly talk - I didn't have time to include BGM in my own game!) <br/>Good work :) |
| Apr 28 18:14:00 | 19m 00s | The Underground Court | Great game - I'm not sure why people found it hard (except for the very fast cats who never give up the chase! I think they could be made slower and/or to give up after a few seconds chasing). I found if I avoided having the cats spot me in the first place then it was easy. The queen didn't die once and when I took her food supply to over 100 I gave up assuming that there is no win condition? <br/>Overall a great entry. Well done :) |
| Apr 28 18:25:00 | 11m 00s | Tiny Journey | A very beautiful game, great work :) <br/>Personally, I would have preferred a short list of verb-buttons instead of having to guess which commands the game will accept. But otherwise this is great! |
| Apr 28 18:44:00 | 19m 00s | Pixels World | This is a really nice game, I especially liked the animation with the spinning star when you complete each level. I noticed that on the penultimate level (the one which starts with the long jump then the monsters stacked two-high) if I held jump I could jump into the centre of that first trap and then jump *off nothing* and get a second bounce in mid-air to clear the jump. Aside from that little bug this game presented a really good challenge and was fun to play. I liked that it was quite difficult in places but had unlimited retrys and checkpoints so you could keep playing without getting sent back to the start. Great work :) |
| Apr 29 06:37:00 | 11h 53m | c!ph3r | This is a great game and seems very well polished. The only criticism I'd make is that the controls feel very unresponsive - you click to move, then it beeps to acknowledge your move, the the player character takes his crouched 'I'm about to move' stance then what feels like an hour after your initial click he begins moving. That is quite frustrating in a game about accurately times moves. Also, some path-finding would have been nice so you're not forced to click in the same row or column that the player is currently standing in. Otherwise a great game :) |
| Apr 29 16:21:00 | 9h 44m | Sun Save World | Nice entry with good music and lighting effects. I agree with some other that it could use a little more action, but otherwise great. :) |
| Apr 29 16:33:00 | 12m 00s | The Lair | Like some others have said it would be better with higher gravity/faster jump and also it needs to be more responsive to keys being pressed. Otherwise a nice game - I liked the idea of a monster which spawns more monsters each time it takes damage! |
| May 13 08:50:00 | 328h 17m | Kumiho | A really great game, I had lots of fun playing this. I nearly gave up on the third boss, but I'm glad I didn't! :) If I had to pick a negative I'd say it's not very closely related to the theme, but it's a fine entry all the same. |