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Feedback comments for LD22
Dry Tree's games and stats for all events →
| Timestamp | Since previous | Game | Dry Tree's comment |
|---|---|---|---|
| Dec 19 10:14:00 | Space Shuttle | Great little game, easy to jump straight in to. The audio could be improved a touch but that's no big concern (and at least there *is* some audio!). The pro tips are a nice touch. Good work. | |
| Dec 19 10:49:00 | 35m 00s | Al-one | As you say it's not really a game so, personally, I wasn't really driven to persevere with the 'experience' for more than about 5 minutes (sorry!). But I like the idea and it fits the theme very well! Well done. |
| Dec 19 11:02:00 | 13m 00s | Ydunn | Matches the theme really nicely, the graphics are impressive and the music is nice too so it makes for a good 'mood' score. However, the game's a bit short and needs a bit of polish to get the 'fun' score up higher. Still, nice work overall! |
| Dec 19 11:14:00 | 12m 00s | Forever a-zombie | Sorry, I can't rate this game because I don't have access to a Mac. (Although just an idea: I've seen some people capture a video of their game being played and then they provide a youtube link. Then it can still be reviewed and rated. Or a few more screen shots at least). Still - well done on getting a game created and submitted! |
| Dec 19 11:59:00 | 45m 00s | A Typical Friday Night | Short and to the point. It could use a command to list all the verbs which the parser knows (To save trying "pull" then "use" then "move" and so on...). Nice work though, and congratulations on submitting your first Ludum Dare entry! |
| Dec 19 12:20:00 | 21m 00s | Quiet City | I found this game a bit confusing. it could do with visual queues to let you know where you are, and/or a map, perhaps audio queues to let you know monsters are approaching, maybe some explanation of why you're supposed to find keys for the boxes - and an explanation of what happens after you've supplied them when the screen goes black. Despite the confusion it's still an impressive little game for just a weekend - well done! |
| Dec 19 14:10:00 | 1h 50m | Solitaire | Nice work. As you say it could use some sounds/polish - but otherwise a very nice effort. |
| Dec 19 14:25:00 | 15m 00s | One May Pass | Superb little game, one of the best I've rated so far! :) the graphics and sound are a little basic but it doesn't detract from the fun of this game at all. Good fun and fits the theme well. Nice job! |
| Dec 19 14:33:00 | 8m 00s | Downtown Nazi Mission | A fun game - I enjoyed it. (I don't like the name though!) Well done. |
| Dec 19 14:48:00 | 15m 00s | Glibber Alone | Quite a fun little platformer. I felt it was perhaps a touch slow paced - maybe have smaller rooms / the character move faster. Perhaps some music too to set the tone a bit. Still a good game overall though. |
| Dec 19 15:00:00 | 12m 00s | Loquere | Has potential, but is too short really. Try adding sound, music and more challenges. |
| Dec 19 15:54:00 | 54m 00s | lonely robot | Great game, I really liked this one. It would have been nice to see some more background graphics. I thought the abrupt ending was fun :) |
| Dec 19 16:18:00 | 24m 00s | Abandoned | Good game. Personally, I would like to see a little more colour - but that's just my own taste. I had to use the double-jump for almost every single jump in the game - which made the regular jump feel a little weak and useless. Well done on your first game and congratulations on completing a Ludum Dare competition entry! |
| Dec 19 16:33:00 | 15m 00s | Alone | This game has some great graphics and fits the theme well. I also thought the audio was great for one person to have made over the course of a weekend. But for me this game was far too slow paced and after and after 10 minutes of having my slow-moving avatar follow the dots on the floor without any decisions being made by me, or my reflexes being tested, I quit the game because I was a bit bored. Still, a great example of how a very impressive looking game can be put together in a very short time. Well done. |
| Dec 19 16:44:00 | 11m 00s | There Can Only Be Static | This is a fun little game - although it's quite challenging from very early on. I'm not sure quite how it fits the theme of 'alone' aside from being a single-player game which has no human characters. Nice idea though :) |
| Dec 20 09:27:00 | 16h 43m | Don't Touch Me | Well done on creating this in such a short time |
| Dec 20 12:57:00 | 3h 30m | The Diary | I found it to be quite buggy, but since you say it very WIP that's fair enough. The sound and music really stood out over and above most other games I've rated so far. Nice work. |
| Dec 20 13:25:00 | 28m 00s | Sinkhole | Nice idea, and really good graphics. It would be nice if the collision detection with wall tiles was a bit more forgiving (say, when the player holds the walk left button but hits a wall tile have them 'slide' either up or down along the wall depending on their last direction of travel on the vertical. or something :)). I like that you included a work log and linked to the cellular automata algorithm - it's inspired me to have a play with this. |
| Dec 20 13:56:00 | 31m 00s | Project Robert Sean | Great idea. However, I took my time carefully selecting the three items I wanted to take and then as soon as I was on the island I hit space a few times and had pretty much everything - so it felt as if my initial decision hadn't mattered at all. Then I explored and found nothing new, so I tried crafting with what I had and the game crashed. So I restarted and did it all again and then when I tried crafting it just always said "Result=???" regardless of what I tried to use. I had lots of items and tried lots of combinations, but I couldn't make anything!! Then I suddenly died of starvation without having seen any hit of food on the island or in my inventory. So I think this game needs better tutorials and more logical connections of crafting items so that someone new to the game can start playing easily. However, the mood of the game is good, I think the audio is above standard for a typical LD48 and the idea fits the theme really well. Nice work. |
| Dec 20 14:16:00 | 20m 00s | Maze Explorers | Great little game and I loved your ideas for different types of help you can get from the various other people in the maze (although you're not exactly 'alone' when your game specifically involves teaming up with other people ;)). It was a bit of a annoyance that if I walked into a dead-end with a helper behind me I was stuck and couldn't walk back because they blocked the path so we had to both stand there and starve - I felt that's too stubborn on their part! Still, very good work overall. |
| Dec 20 14:39:00 | 23m 00s | Alone in Space | Very beautiful graphics and fits the theme perfectly, but is far too dark and the torch is utterly useless because you have no independent control of it and it always points slightly too far beyond where you need it to (e.g. you walk down a corridor to where there might be a door, but you can't see if there is or not because the torch is lighting up the room beyond the door [or possibly beyond the 'not-a-door' - who knows?] and you're left bumping around in the pitch black. Either way I couldn't progress into the next room where the torch was somehow able to illuminate. And this wasn't a one off - this essentially happened at every piece of scenery in the game. What you have here isn't so much a 'game' as a 'bumping in to things simulator' ... Graphics, Theme, Mood, Innovation, etc. = 5/5; Fun = zero. Such a shame when everything else about this entry makes it one of the best I've reviewed yet! |
| Dec 20 15:36:00 | 57m 00s | The Invention of Colour | Wonderful! It could have used more blue though :p <br/>There should be separate voting categories for 'fun' and 'gameplay' ... this game is a lot of fun, but there's (intentionally) little-to-no gameplay to it and I would like to reflect that in my scoring. |
| Dec 20 16:01:00 | 25m 00s | One-Player Co-op | This is a very fun game - out of the 20+ games I've rated so far I've not wanted to keep re-playing any of the others as much as this one. Lovely simplistic graphics and the audio is ok bout could be improved with a bit of music. Great work. |
| Dec 20 16:12:00 | 11m 00s | 'malone? | I don't really get it. Is it just shoot the other dots? I kept dying from the 'invisible bullet' bug and other dots often didn't die when I shot them. But sometimes they did. Sometimes bullets plainly hit me and I didn't die. It could do with a scoreboard or something to make the events a bit less arbitrary. Still, not bad at all for a 48 hour effort! Congratulations on getting it this far :) |
| Jan 6 07:52:00 | 399h 40m | Abyss | Good work! Very atmospheric and fist the theme well. I also got stuck - I would suggest a checkpoint system with a button for 'return to last checkpoint' so people don't have to go back far if they die or just get stuck on the scenery. Congratulations on your first LD48 :D |
| Jan 6 08:14:00 | 22m 00s | Mine Shaft of Doom | I'm sure you're sick of hearing it by now, but: Please don't use installers! <br/> <br/>Like others have said, I didn't like that the bullets shoot to the side of the mouse pointer, or that you get no warning that a monster is about to spawn on top of you, or that a stack of monsters will just wait right behind the door. <br/> <br/>It was annoying to have dodged back and fourth between the crafting room and the first combat room several times and then when I first tried the next door just to avoid a swarm of monsters found it locked and needed ore to proceed!! That should have had a padlock icon on it or something to let me know I wouldn't be able to keep myself alive by diving through there like I had done with the previous (identical-looking) door. <br/> <br/>I think a few sound effects would have gone a long way too. <br/> <br/>Overall I can see good potential in your work but sadly I found this particular game had too many annoyances for me to be able to enjoy it. <br/> <br/>Well done none the less :) |
| Jan 6 08:16:00 | 2m 00s | Nightmares of a Wizard | The download size is too large. Sorry. |
| Jan 9 00:15:00 | 63h 59m | The Secluded Cave | Great game! Good work. ... I didn't realise I could shoot the first time I played! :p <br/> <br/>Like a few others have said it, it could have been better if you'd had time to get the sound working and maybe add a small circle of light all around the player and perhaps have the map scroll or the pointer position update as you move so that walking around the map doesn't cause your aim to change. But overall a great entry :) |