Foon → Ludum Dare Explorer → LD22 → Feedback comment stats → Milo
Feedback comments for LD22
Milo's games and stats for all events →
| Timestamp | Since previous | Game | Milo's comment |
|---|---|---|---|
| Dec 19 21:52:00 | She Loves You | The graphics were fantastic on this game. It's an interesting interpretation of the theme, but I'm a bit skeptical of the game design; it seemed that the idea of being near her too long just translated to a time limit on each level. It might be interesting if the time slowly restored if she was out of eyesight. | |
| Dec 20 03:41:00 | 5h 49m | Busy King | This game was excellent. The concept is very original and quite a bit of fun. I like that it can be executed so simply (it doesn't take many instructions or controls) and that it can use such simple graphics, but still look excellent. |
| Dec 20 03:51:00 | 10m 00s | Lonely Shepherd | I think that this game would do better if it had more decisions to make - there is really only one choice you have - which is to drag a male sheep onto a female sheep, and it's not very engaging to do that repeatedly. The graphics are some of the best I've seen so far though. |
| Dec 20 04:02:00 | 11m 00s | A Weekend Alone | This is a pretty accurate model of the Ludum Dare, except usually the coding part takes a little more thought. <br/>(Where is all that urine coming from though? I didn't drink anything) |
| Dec 20 21:54:00 | 17h 52m | ExtraVertical | It might be nice if the game was a little faster, and gave a little more time per jump, but overall, this game was very enjoyable. |
| Dec 20 22:05:00 | 11m 00s | Drift | This would certainly be an interesting concept with more development. Most of the difficulty of the game was getting the aim just right, but it'd be interesting if elements that required some thinking to get around were introduced. |
| Dec 20 23:44:00 | 1h 39m | Charlotte Sometimes | The concept is quite cool; I would've been interested to see more interesting elements in deciding how to place the blocks, perhaps at the expense of the length of the game. It's very original, and the graphics look terrific. |
| Dec 21 02:11:00 | 2h 27m | For Glory! | Great game. It got really difficult quickly - after around the 8th level, I just ran for the exit (because my "heroic" exploits won't be known by anyone other than myself). |
| Dec 24 02:46:00 | 72h 35m | Damn Locksmiths! | The game crashed quite frequently on the instructions screen on my Mac (the console spewed out a lot, so I'm not really sure where a useful error would be). <br/> <br/>The concept was pretty original, but I think it would have benefited if you could move diagonally. |
| Dec 25 00:25:00 | 21h 39m | The Sanctuary | The font you used was fairly difficult to read, due to its kerning; the letters were touching each other. <br/> <br/>I was quite impressed with the attention to detail in the backgrounds, since it looks good and is quite substantial. |
| Dec 25 00:38:00 | 13m 00s | ALONE with K.I.T.T.I. | I like the opening sequence a lot. Might have been more interesting if there was a bit more depth though; things like different types of enemies might take some time, but would be very valuable to the gameplay. |
| Jan 7 01:10:00 | 312h 32m | Alone (Except for some Snakes) | Very original, and quite fun. It's assets are done quite effectively, but minimally. The one thing I would say is that (this might be because I'm using a trackpad) the ability to create and destroy blocks seemed sort of tacked on; it seemed that you were more likely to die while deleting blocks than you were just by running. |
| Jan 8 00:31:00 | 23h 21m | Lost in the Woods | The game looks quite nice, but I found it very frustrating to have to start from the beginning each time, although I did eventually complete it. I also felt that my actions didn't really have an effect on my success - the obstacles couldn't be avoided since they didn't look like obstacles. |
| Jan 8 00:36:00 | 5m 00s | The Wizard Who Stumbled | It has a distinctive and interesting look, and a rather large map. While that's impressive, I feel that the map was too large, since killing one zombie was about the same experience as killing the other 249. <br/>I also feel that moving diagonally would help; the controls felt a bit off because of not being able to. |
| Jan 8 00:58:00 | 22m 00s | Leaf me Alone | Wow! This was a really good game. I really like the concept of having various plants give various perks (although in the last non-endurance level, I just used the poisonous stuff and it worked a little too well). It took me a while to realize that, though; I don't usually read the screens before the level. |
| Jan 8 01:35:00 | 37m 00s | Alone With Myself in a Box | I liked this game quite a bit. Its controls were really intuitive and didn't get in the way. I enjoyed all the little bits of text that popped up when you die (and I died a lot). Not quite sure how the theme connects though... |
| Jan 8 17:56:00 | 16h 21m | alone I art | The graphics were awesome and comical. It seemed a bit easy; as long as you kept moving, the guards wouldn't catch. It'd be a lot more fun if it were harder. |
| Jan 8 18:04:00 | 8m 00s | Lonely Space Marshal | The audio is nice, and the walk animation for the player looks surprisingly good and smooth for a stick figure. I didn't really like the basic concept though, since it's been tried so many times before. |
| Jan 8 18:11:00 | 7m 00s | Solitaire of Solitude | Very interesting concept, but it took me a while to figure it out. |
| Jan 8 18:19:00 | 8m 00s | Bunker | This game fits the theme really well. I think that the actual gameplay could be improved with moving obstacles. |
| Jan 8 19:04:00 | 45m 00s | Space Ghost | YES! MATH! This game was really innovative, and I enjoyed it quite a lot since math is the best thing ever. I would like it if you could repeat levels (or choose not to advance to the next one), because I wanted to figure out lots of formulas for each one. <br/> <br/>Although, the fact that you could define piecewise functions through tables or the ternary operator made it easier (although I didn't use this solution 'cuz it's not fun): <br/>pts = [[0,0],[-0.5,1],[-1,0]] <br/>num = Math.floor(t*5) <br/>x = pts[num][0] <br/>y = pts[num][1] |
| Jan 8 19:10:00 | 6m 00s | The Lonely Electron | Very well executed! It looks great, and works smoothly. It would be nice if there was some more variety in obstacles. |
| Jan 8 19:15:00 | 5m 00s | You wake up alone | The mood of this came across really well. The first time I encountered one of those ghost-ish things that vanished really drove the idea of "Alone" home. The ending was amusing, given that everything else was so dark. |
| Jan 8 22:15:00 | 3h 00m | Out | The graphics look very nice, given the simplicity, and the concept is very simple, yet still interesting. I don't know how much time you took to create the levels, but I would gladly have taken 2 tutorials followed by something really difficult over 3 easy levels. |
| Jan 8 22:22:00 | 7m 00s | Lonely Robot's Kitten Quest | I like the use of audio as a element in the gameplay. The controls felt a little hard to use, the game's up didn't correspond to the screen's. |
| Jan 8 22:27:00 | 5m 00s | 10,000 Space Leagues from Delta Station | I think this was a bit too difficult, or at least it relied on patience a little too much. It'd be nice if the thrust was more powerful. <br/> <br/>Best intro I've seen yet by far! |
| Jan 8 22:36:00 | 9m 00s | Fernands War | Woo! I love wall-proof ships that can thrust backwards! <br/> <br/>This game felt really complete, and was a lot of fun. |