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Milo

Feedback comments for LD21

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TimestampSince previousGameMilo's comment
Aug 22 15:49:00 Chasteroids I like the audio quite a bit (and survived 109.7 seconds).
Aug 22 15:59:00 10m 00s Prelude of the Chambered Is there a prize for whoever got the most votes on their game?
Aug 22 16:13:00 14m 00s "EscapeBot" I really like the concept (although I have to agree that the puzzles don't get hard fast enough). Excellent game.
Aug 22 16:55:00 42m 00s The Cell Best game I've seen in the compo yet.
Aug 22 21:41:00 4h 46m [ESC]'s Escape I got 45.889. I did NOT use the following script. I repeat I did NOT use this script: <br/> <br/>javascript:var obj = new Object(); obj.bbisBad = false; obj.bbname = "MILO"; var needsYes = 0; bb_keyboard_Keyboard_GetNewKey = function(){ needsYes = 1; return obj; }; bb_input_KeyHit = function(x){ if(x == 13){ if(needsYes == 1){ needsYes = 0; return 1;} } return 0;}
Aug 22 22:25:00 44m 00s Mirror's Secret This game feels really polished (apart from a few problems like that narrow hallways)! Excellent work.
Aug 22 22:50:00 25m 00s Flee Buster I got 76 tokens. This is addictive. I like the retro graphics a lot.
Aug 22 23:00:00 10m 00s BRITAIN:2027 I like the game mechanic, although the levels definitely could be more tactical.
Aug 22 23:13:00 13m 00s Escape! Data Entry Sentry I like the use of the theme and the graphics. It's a pretty cool mechanic, although more types of blocks would be necessary to make it truly interesting.
Aug 22 23:30:00 17m 00s Slip Away The phasing mechanic is pretty nifty (although phasing into tight spaces can be pretty annoying). The theme of this game is incredibly well-done.
Aug 23 02:06:00 2h 36m Maze Escape The lava's speed seems to be pretty well balanced - it was about 1 square behind me on the last level. I like how it kind of helps to show you the path.
Aug 23 18:46:00 16h 40m Flight of the Teddy Bear It's an interesting mechanic, but it's a bit repetitive since not much thought is required to pass through the levels.
Aug 23 18:56:00 10m 00s Escaparazzi It might make the game better if the sides didn't loop around - it's really easy if you always go right, except to go up/down to get money.
Aug 23 19:02:00 6m 00s Need For Code : Escape You definitely need to be careful about making too much art; it's definitely a nice thing (and can be pretty motivating) to have good art, but the priority is the game mechanic. <br/> <br/>I hope to see you in the next LD.
Aug 23 19:12:00 10m 00s Spaceman Spiff The running level was a bit too easy; I won by holding the up arrow and the right arrow.
Aug 24 00:16:00 5h 04m Asplosions! Fun game &amp; concept, although the sumo wrestlers seem way too difficult (on my trackpad anyways), and I haven't been able to get past 'em.
Aug 24 00:25:00 9m 00s You've got the money: Escape The game needs to give you more information; as it is now, at an intersection, I can either choose to go straight, left or right. I have no information to tell me that one choice is better than any of the others.
Aug 25 00:32:00 24h 07m Meta Abstract Room Escape This game has well designed levels; the first 4 levels are pretty easy, but the last level is interesting (much easier to solve backwards though). This puzzle is really fun.
Aug 25 21:26:00 20h 54m Pressure The spikes are a bit sensitive; I tried being a ninja, and I hit the hitbox of the spikes, but not the graphic of the spikes. It might work better if the hitbox of the spikes was shorter, or if you only died if you were moving downwards.