Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → Milo
Feedback comments for LD23
Milo's games and stats for all events →
| Timestamp | Since previous | Game | Milo's comment |
|---|---|---|---|
| Apr 23 21:20:00 | Drill It!: Demolition Co. | This game has a very distinct style in its assets, which I like a lot. The premise is humorous. As others have said, the controls are kind of a pain - I would have enjoyed the game much more if I felt competent trying to get my turret to go in the right direction, but that didn't happen. | |
| Apr 24 01:32:00 | 4h 12m | Bright Worlds | Uhh... is it supposed to be producing a constant high pitched noise that hurts my ears? (Presumably no, so I'll leave audio blank. I'm on Mac OS X 10.7) <br/> <br/>Aside from that, I like the concept and enjoyed pushing about light sources, but the controls felt a odd (it'd be great if the up arrow made you jump) and I kept respawning in really weird places. |
| Apr 24 01:42:00 | 10m 00s | ineptia | It's an interesting concept and the assets were done well. I was annoyed by the fact that the robot has to have its instructions input in such an unintuitive way - the mechanic of planning moves ahead can be maintained without having to figure out which way is right to your robot. |
| Apr 24 01:59:00 | 17m 00s | Full Circuit | Less' job must suck to have for real - Oh no! That doesn't go there! I'm trapped forever in this planet without power and I won't get payed for the job! <br/> <br/>I enjoyed the game despite this, but I kept making tiny errors that made me restart the level, which was pretty annoying. Also, the audio and graphics were really cleanly done and definitely helped the game. |
| Apr 24 02:09:00 | 10m 00s | UpVote | Definitely an interesting concept, but it'd be nice to have more. I love the graphic at the end. |
| Apr 24 02:35:00 | 26m 00s | Rock 'n' Slash | The experience of playing this game is very cohesive. The graphics are polished and the audio suits the game. I enjoyed playing it a few times, but it doesn't seem to have a steep enough difficulty curve. So long as you kill everything with your melee attack and don't jump over stuff, things stay pretty easy. |
| Apr 24 23:15:00 | 20h 40m | Last World | It's very aesthetically appealing. It didn't keep my attention very long though - the game doesn't get difficult quickly enough. <br/> <br/>(Also, I don't see the astrophysicist on your team! I'm pretty sure you're supposed to contact one before making a game about space! :P) |
| Apr 25 00:14:00 | 59m 00s | Planet Waves | I cleared one group before I died, and I don't think that was because of any skilled play on my part. Definitely make it more definite where it will land, and make it possible to have a low probability on the lowest row. |
| Apr 25 00:32:00 | 18m 00s | Macronauts, Go! | I like the style of the graphics a lot, but it seemed like the gameplay was a little slow; if I cleared a lot, I would have to wait quite a while to get anything more than a group of 3 or 4. |
| Apr 25 00:44:00 | 12m 00s | Subatomica | Impressive! The game was really intuitive (probably since its clean graphics communicated well) and pretty fun. The levels were well designed, and had a clear, but fair increase in difficulty (I got gold the first 4(?) levels, then silver the next 3 and bronze the last 3). |
| Apr 25 00:49:00 | 5m 00s | WTF LEMME OUT!!! | I love the humor in this game. It's not very long, and doesn't give me much meaningful choice, but it brought a smile to my face. |
| Apr 25 01:38:00 | 49m 00s | Battle For Tiny Space - Routing Edition | It didn't seem too complicated once I got the hang of it, but, I think your selection code has a bug - it only seems to select if I drag down and left when making the selection. Interesting concept, but it seems a too difficult to effectively manage so many dots with adequate precision. |
| Apr 25 19:39:00 | 18h 01m | Trapped Genie | It seemed like it didn't give enough options to the player. Either you can walk this way or that way, but there's no obvious way to choose intelligently. |
| Apr 25 19:51:00 | 12m 00s | Montezuma's Tomb | The style of the assets is great, but I can hardly play the game, given its difficulty. |
| Apr 25 21:37:00 | 1h 46m | Tiny World Peace | The game is fairly unique in its gameplay, but everything moves way too fast; I can't actually protect the planets effectively. |
| Apr 25 22:02:00 | 25m 00s | Gravity Force 3 | The gameplay works quite well. It was fun to try to line up shots to hit a bunch of enemies at once. |
| Apr 25 22:11:00 | 9m 00s | Laser Coin Planets | Pretty cool game. I finished it and enjoyed it, but it was a bit easy. |
| Apr 25 22:20:00 | 9m 00s | Path O' Invasion | It's a cool concept, but it becomes harder than I can handle after the enemies start showing up, since it's hard to quickly make moves. |
| Apr 25 22:49:00 | 29m 00s | Pale Blue Dot | This is a cool thing to do while listening to Carl Sagan. |
| Apr 25 23:35:00 | 46m 00s | No Space | This game kept my interest for quite a while. The mechanics of mining and crafting are interesting, and there's a good level of challenge. The mood of the game is also impressive. |
| Apr 27 22:08:00 | 46h 33m | For (g>v) | The level is designed pretty well - I do have to use most the controls. It'd be nice to see some elements that require more precise and difficult moves though (although I'm not sure the control scheme is good enough for that). Being sent to the start every time was a little annoying. |
| May 6 14:39:00 | 208h 31m | Tiny Infection | Pretty good. I liked the idea of having a bunch of different types of things to attack with. <br/> <br/>I think that since the field can't be contained in a single view, it'd be good to be able to set up routes where a cell sends all of its viruses, so you don't have to keep reissuing commands. I felt that I wasn't really able to use the cells that were far from the front, even with the multiple-cell paths. |