Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → Milo
Feedback comments for LD24
Milo's games and stats for all events →
| Timestamp | Since previous | Game | Milo's comment |
|---|---|---|---|
| Aug 27 02:14:00 | Evo Dash | Really cool game! I like how you interpreted the theme and the game is addictive. Fun and well-executed. | |
| Aug 27 02:28:00 | 14m 00s | Grow | This game entertained me for a while. It was a little frustrating how precise one had to be with the bombs, since it was pretty much impossible to evade two enemies coming from perpendicular sides. The whole changing graphics thing, where I went from a dot to a man-thing was cool (although more of a connection to the theme would be nice) |
| Aug 27 02:34:00 | 6m 00s | GeomeTree | Very cool, but the game aspect of it seemed to boil down to "choose the biggest number", although there wasn't an explicit goal. <br/> <br/>Also, I would've liked it to go a little faster; I'm willing to sacrifice scientific accuracy for bigger trees. |
| Aug 27 02:48:00 | 14m 00s | Ebosslution | I liked the different bosses, although it seemed the trick was always "shoot more stuff", but it was a pain to have to restart each time I ran out of life. |
| Aug 27 02:57:00 | 9m 00s | The Wrong Kind of Evolution | It seemed hard to get much progress here, since you could never shoot straight onto whatever might be hurting you. |
| Aug 27 03:10:00 | 13m 00s | Dawn of Dimension | It's a really cool idea, but I found it prohibitively hard to do much editing; the blocks never were placed where I clicked (usually 1 block above). I do want to see what chaos has happened by the end of rating though. |
| Aug 27 03:20:00 | 10m 00s | Evolutionator! | It was a good, short game. I liked the upgrades, although they might have been a little overpowered (although I liked shooting so much stuff!) |
| Aug 27 17:21:00 | 14h 01m | Game-Age | Neat concept, and good selection of games, but the controls all felt a little slow or clunky to me (especially on breakout & pong) |
| Aug 27 17:28:00 | 7m 00s | Class Warfare | It's a cool concept, but the mechanic of being invisible seemed more annoying than anything else - it was almost blind luck whether I was successful or not. Also, it would've been nice if the other dots that were taking things were more visible (and less numerous)... |
| Aug 27 17:40:00 | 12m 00s | The Origin of Valmalvax | Really neat concept and well executed. I like the idea of having to wait for the next generation to use the benefits and it's cool to see my thingy slowly grow. |
| Aug 27 23:34:00 | 5h 54m | Cellvolution | Nice simple game. It was very intuitive to pick up, but it felt a little slow after a little playing. |
| Aug 28 01:09:00 | 1h 35m | Involucion | I *think* I get how the simulation works, but the goal seems unclear, since whenever stuff gets eaten/dies it seems to reappear in the box thing. It looks like it's doing something really cool in the simulation; I just wish I could understand it more deeply. |
| Aug 28 01:27:00 | 18m 00s | Religion Evolutionary Simulator | Neat idea. I toyed around with it for a while, until I figured out that the most successful religion I could make seemed to be one where they never left their country, but killed everyone in their country and the neighboring ones. I would like to see more depth in it though. |
| Aug 28 01:34:00 | 7m 00s | Ultimate Plant | The game looks really clean and runs nicely. It's a little too hard to really figure out the solution in many cases, but it's a good puzzle. |
| Aug 28 19:03:00 | 17h 29m | Chromasome | This concept is really original. It pretty fun, although I suspect that it'd be more fun on a tablet than it was on my laptop. |
| Aug 28 19:23:00 | 20m 00s | Curiosity, The Untold Story | This game was very satisfying. Good humor, good music, and lots of bullets. |
| Aug 28 19:38:00 | 15m 00s | Unstable Planet | The idea of having the level evolve was really cool and was pretty fun. I would've liked more difficulty though, like having the guards shoot faster or having falling platforms or something, but this is a good start. |
| Aug 30 22:22:00 | 50h 44m | This Planet is Mine | Neat concept and, after a really slow start, it became pretty fun. Overall, a solid entry. |
| Sep 3 14:49:00 | 88h 27m | Space Evolvers | This is a really cool use of Conway's Game of Life. Although it's (usually) not a gameplay thing (except when you own bullet spit gliders out), it makes for some neat graphics. |
| Sep 3 15:17:00 | 28m 00s | Robot Build Fight! | I liked the idea, but I couldn't figure out how to get very far, especially given that I didn't know how I could get logic gates to work (especially given that I didn't know when pulses from the inputs would be coming). |
| Sep 5 01:04:00 | 33h 47m | Help! My Game's Mutating! | This game was pretty rough around the edges. That said, I really like this interpretation of the theme, and I'd love to see how far one could take this concept (what series of small changes might change a thing like this into an RTS? I dunno, but I wanna find out!) |
| Sep 5 01:12:00 | 8m 00s | Growth | It looked nice, but it's not very game-y (and it doesn't even seem like the new generation of flowers is that affected by the old one...) |
| Sep 5 01:24:00 | 12m 00s | Young Earth Road Trip | Finally, a funny game! |
| Sep 15 22:31:00 | 261h 07m | Worm | It seems like this could be an interesting evolution-based toy, but it's not really a game yet. I'd be curious to see how you would turn this into a game though, although I think it'd need more than allowing mutations, since that'd just be a game of basically counting. |