Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → Milo
Feedback comments for LD25
Milo's games and stats for all events →
| Timestamp | Since previous | Game | Milo's comment |
|---|---|---|---|
| Dec 17 12:59:00 | THE BUTCHER | This is impressively polished. I would have liked more variation in the challenges of the game though. | |
| Dec 19 02:42:00 | 37h 43m | Class Master: Rise of the Slimes | The controls were fairly unintuitive; it took me a while to realize that I attacked things by running into them, because I thought the hit sound & graphic was me being hurt. I think the idea of being able to change classes whenever is neat, but needs to be implemented better. |
| Dec 19 02:50:00 | 8m 00s | Minions | I like that your game takes place on a graph - it's unique. However, I didn't feel like there was enough choices for me to make - if I couldn't defeat a town, but there were no other towns to go after, I'd just have to go between two nodes and get random events. |
| Dec 19 02:56:00 | 6m 00s | The Good Doctor | This game has some pretty fantastic mood. There's not much gameplay, but hearing all those squeaks from the mice made me smile. |
| Dec 19 03:06:00 | 10m 00s | Responsibilities | This game does a good job with its mood. Its audio is certainly not pleasant to listen to, but I gave it a 5 because it's appropriately unnerving and builds a exotic mood. |
| Dec 19 03:16:00 | 10m 00s | Untitled | I noticed that the physics sort of has some neat momentum-stuff going on, so I kept trying to get moving really fast by jumping on hills. I don't know if this was intentional, but I liked it. <br/> <br/>Aside from that, I really liked the mood created by the graphics and audio (which was kind of a weird and scary), although the gameplay left more to be desired. |
| Dec 20 23:30:00 | 44h 14m | This Is How It Ends | It was fun to see the character seeming less and less evil as I went backward. |
| Dec 21 00:22:00 | 52m 00s | Cruel Cruel Dastard | Excellent job here. This is a really original and fun game - I was kind of sad when it ended. |
| Dec 21 00:32:00 | 10m 00s | My First Ping Pong Massacre | I liked the physics and it was a fun thing just to watch. As far as gameplay, the slight randomness in the bullets and them changing power during the game kind of threw me off, along with the fact that there was no indication of where the people were. |
| Dec 22 17:47:00 | 41h 15m | The Button | Nice story. I really liked the transition between the 3rd (or something scene) and the first scene where Mr. I'm Going-To-Stop-You Showed Up where the color went from the rusty stuff to cleaner white - it was indicated really clearly "this is the past!" I also thought that although you didn't teach much (as you say, jumping and spikes), you did a good job of teaching it without instructions. <br/> <br/>The gameplay does leave more to be wanted. It might be more compelling a game if there was more of a challenge to causing doomsday. |
| Dec 22 18:31:00 | 44m 00s | MoonRise | I think the concept was very interesting and has potential if developed further, but the controls right now are really awkward and hard to use to the point of making it hard to play, and the pace of the game is too slow. |
| Dec 22 19:08:00 | 37m 00s | Rainbow | Wow! This is a really pretty game and a fun concept. I bet you could expand on it to make a really awesome puzzle. |
| Dec 22 21:52:00 | 2h 44m | Terminal Killer | I just couldn't figure out what to do with the 'K' in the second stage. What I saw was unique though. |
| Dec 23 00:03:00 | 2h 11m | Parasite Quest | This game felt complete aside from a few small things. It was kind of long, but I enjoyed it enough to play it through. I wish there was more variety in gameplay though. |
| Dec 26 04:38:00 | 76h 35m | Kroc Le Vilain | This has impressively well polished assets and is an original concept. I feel like it needs a bit more challenge though - after figuring out the first level (which was difficult, but not excessively so), it was just the same thing two more times without much more of a challenge except one or two extra spots where there were a lot of enemies. Maybe some sort of puzzle element would help the game - like instead of just being about being scary in front of the hero at the right time, having to scare minions deeper in or something that requires a little more thought or movement. |
| Dec 26 04:51:00 | 13m 00s | Incredibly awesome bomb terror | I got through the first room, but I could figure out any commands to use for the second one (since I figured the doors to my right and left would be useful, but couldn't examine them or anything). |
| Dec 26 15:45:00 | 10h 54m | Amongst Shadows | This was a neat game. It made really good use of light and shadow and did so in a way I haven't really seen before. It looks really nice s a game and creates a generally dark mood. <br/> <br/>I feel like the controls were a bit difficult though, especially with stabbing, so a few levels, I mostly just ran. |
| Dec 27 04:15:00 | 12h 30m | Space Liberators | I found the controls almost prohibitively difficult. I ended up quitting after level 4 because I somehow got stuck selecting only "buy" tiles and it wouldn't let me select something else or buy anything more. I think, in general, the controls for buying things were what threw me off the most - I was able to use the healers and shooters (although with difficulty) until my ships started dying. It's a neat concept and definitely original, but I feel its potential is hindered by this. |