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pdyxs

Feedback comments for LD21

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TimestampSince previousGamepdyxs's comment
Aug 23 00:07:00 Prison Break Nice work! I would've liked a cover mechanic (i was searching the keyboard for one, though i probably only needed it coz i was trackpadding). Loved the deadpan voice...
Aug 23 00:31:00 24m 00s Block Faker Liked the puzzles (particularly liked that you could move a whole row at a time), though was a little confused as to why you had 4 5 games, many of which had duplicate puzzles (as opposed to just one game with more levels). The controls were a little slippery - was a bit too easy to overshoot, and there were a few times i was restarting just to get the movement right.
Aug 23 00:38:00 7m 00s Not the Sharpest Sword in the Box Love it. Should definitely bring this one out on the iphone...
Aug 23 08:22:00 7h 44m Room Escape Ok, so i think it might have broken for me - i ended up in the original room with nothing more to do...
Aug 23 08:38:00 16m 00s The ESCape Cool idea, would've been better if the game was actually on the surface of a cube rather than the paths being randomly generated. <br/> <br/>Had to look at the comments to realise that the 'escape' key was important though.
Aug 24 09:05:00 24h 27m Slip Away A good effort. One thing that frustrated me was the inability to control the character mid-air once you jumped - it meant that unless you lined up the jump before you started, you'd miss (it was also a bit odd when you could control where you went after dropping, but not falling...). <br/> <br/>As others have said, the checkpointing could use work as well.
Aug 24 09:28:00 23m 00s Rescue Support Nice gameplay with a lot of potential. Really could benefit from a level structure, where maybe you have to save a certain number of people before another number dies?
Aug 24 09:33:00 5m 00s The Villainous Villa Short Sweet. Hillarious. <br/> <br/>Could probably have used a *little* more challenge, and im a bit annoyed i didnt get to see into the room of evil...
Aug 24 09:37:00 4m 00s The Complex Very nice, but as mentioned, needs checkpoints. <br/> <br/>Really liked the tips on the floor... made it a lot more fun
Aug 24 10:01:00 24m 00s Save the Miner! Really nice take on 'escape' to make a search and rescue game - well done!
Aug 24 10:09:00 8m 00s Escaparazzi Nice addition! Would have been nice to be able to use the cars to shake the papparazi a bit (it seems you should be able to use them to your advantage as well as to your detriment), but overall awesome work!
Aug 24 11:14:00 1h 05m TREASURES Basic idea is good, but theres a few issues with the design: <br/>Amount of health was a bit hard to see, would be better if the graphic was clearer <br/>There were a number of times when I was killed by spikes I couldn't see until it was too late (ie. they were below me and I had to go down) - this got a bit annoying. <br/>Checkpoints. Have them. Let me restart at level 2 if i get to level 2...
Aug 24 11:16:00 2m 00s Escape From Zoo Very pretty, but lacks on the gameplay front.
Aug 24 11:53:00 37m 00s Harvest So yeah, as mentioned on twitter - I'm with Arron on this one, and you're controls are a feature, not a bug. They add a completely new way of interacting with the game space, and are a great addition. <br/> <br/>There's two 'but's to this if you're gonna continue with this project (and I'd love you to, coz it's super fun... but then again, I'm a sucker for gravity/physics): <br/>First, you need to teach the controls, and make them more integral. They're a feature, so feature them. <br/>Second, the edges are a problem. A few times I wanted to move my ship away from the edge and I simply couldn't get my cursor in the space. Maybe have an extra space around the sides that is clickable but not part of the game space?
Aug 24 12:33:00 40m 00s Anti Puck re acceleration: <br/>So the basic thing here is that it's good to have deceleration faster than acceleration, especially when acceleration is large (otherwise the player just loses control too quickly). <br/>The question then is how you do this, when the player's velocity is in a completely different (and arbitrary) direction to the force the player controller is applying. <br/>What you really want is: <br/>force = min_force + (magic formula that makes it 1 when it's in the opposite direction of the current velocity, but 0 when it's in the same direction) * extra_force <br/> <br/>That magic formula can be found using the dot product (http://www.euclideanspace.com/maths/algebra/vectors/index.htm - you might want to look at stuff on that page in general, it's a pretty good resource, you'll have to search for 'dot product' to find it there but it's there). You want to take vectors of your force and current velocity, get unit vectors of each of them (so they're both of length 1), and then do a dot product. You probably then need to do a ((result+1)/2) if memory serves me correctly. <br/> <br/>Sorry that's such a quick overview, hopefully that website fills in the gaps (feel free to ask if your head is spinning/something is unclear - just tweet me so I know to check the thread again).
Aug 24 12:47:00 14m 00s BATHOS Had to be done, and I'm glad you're the one who did it - that was awesome.
Aug 24 14:25:00 1h 38m my escape Yeah, wasn't really sure what i was doing or why... what was the levelling about? Why was i collecting circles? And why was the cube wanting triangles? So yeah, confused... it was nice to look at though, liked the contrast of b/w with colour.
Aug 26 01:30:00 35h 05m Right 31 Needs a goal, but kudos on going for multiplayer in the 48 hours.
Aug 26 01:36:00 6m 00s Close Your Eyes Awesome concept, i loved how eyes closed and opened both had their advantages and drawbacks. <br/> <br/>Maybe it's just my crappy platforming skills, but i fell down a lot... might be good to look at tightening up the controls a bit? <br/>Also, there were a few times when the level design made it so i had to take a blind leap. to find the next ledge.
Aug 26 01:50:00 14m 00s Anthony's Psyche: Escape Awesome. I really liked this, but felt that once the drop (*spoilers* figuring out that the guy had killed his wife) happened, the story should have ended quicker. Maybe make it so the words come more quickly/are easier to move around? (this could be a good way of building/relieving tension as well).
Aug 26 06:17:00 4h 27m Goat Milk Nice, an awesome platformer, with a nice difficulty/new mechanics curve. <br/> <br/>Plus, funny. Especially loved the farmer's audio!
Aug 26 06:22:00 5m 00s Blockhead Can't Escape Nice, the only thing lacking is the length... <br/> <br/>Though i like the idea of a game that loops, especially if you're going for 'no escape'
Aug 26 06:33:00 11m 00s Escausage nice and fun, but the controls were often unpredictable, which made it a little frustrating.
Aug 26 06:38:00 5m 00s Dwarflings I like the basic premise of this, but there wasn't enough variety in gameplay. The guys needed to get tougher, or get immune to some weapons (yeah, there needed to be more weapons). It's a good start, and i liked it as one, but it needs more.
Aug 26 06:57:00 19m 00s Spiritual Looks and sounds amazing! However, the mechanic was a little problematic - because the sliding blocks were completely random, it was often more a matter of waiting for the right blocks to come than of actually making a good move. Maybe if you add some element of control to the player?
Aug 26 08:08:00 1h 11m Quean Bee nice, simple gameplay. A great start.
Aug 26 08:21:00 13m 00s The Accidental Adventure of Jim I was so happy when the first type of bad guy was 'bat', coz it fit the pong metaphor really well... I woulda liked it if you took the use of the minigame a bit further in story. <br/> <br/>Agreed that pong was too slow, especially once you started having to win a number of times...
Aug 26 10:45:00 2h 24m Freeway escape Awesome control system, and a fun game. The low res was a bit of a problem for me, as i only realised that there was a damage bar on the 2nd game (it was below the line). A really good first effort.
Aug 26 12:07:00 1h 22m Planetary Mission Nicely done! The artefact rating confused the hell out of me, but the basic gameplay was awesome!