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pdyxs

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TimestampSince previousGamepdyxs's comment
Aug 23 04:41:00 dance dance dance This is kinda fun. The idea that your dance partner is your 'enemy' is a bit strange, but hey, I'll bite. <br/> <br/>It'd be cool if your movement altered the trajectory of the dancers as well.
Aug 24 01:35:00 20h 54m SpaceFreak Snack I think the basic idea of this has a lot of potential, but it really needs a lot of gameplay polish (everything needed to be faster, and more gravity would have helped a lot). It ended up being really hard to aim or get away from the big bad.
Aug 24 01:45:00 10m 00s Infiltrator Definitely one of the more 'complete' games I've tried in the comp so far. A lot of fun, though I'd have liked to have an indication of what stages i'd finished and which ones I still had to go...
Aug 24 01:48:00 3m 00s Battle Puzzle ditto...
Aug 24 01:53:00 5m 00s LDSpace Yeah, definitely tough. I like that the ship-killing leaves pellets - it meant that there was more to do than simple avoidance (as much as I'd love to be able to direct the enemies to shoot at each other, I'm simply not that good)
Aug 24 02:01:00 8m 00s Cave Flyer (green) I really liked the 'size = health' thing, but it took me a while to figure it out (in the meantime i was wondering if i was invincible). Graphics were simple but had a nice, cohesive style which I really enjoyed. <br/> <br/>It was a bit wierd that I seemed to go slower vertically than horizontally - it meant that I constnatly had to try and move left and right to avoid enemies.
Aug 24 02:06:00 5m 00s Super Collide-Em-Up I love the sheer ridiculousness of this game - well done! Really well polished (though it definitely could have used sound) and a bucketload of fun. As has been noted, its not the best in terms of adherence to theme, but a really solid entry. <br/> <br/>Oh, and the earth hurtling through space was an awesome touch.
Aug 24 02:12:00 6m 00s Sonic Boom This is an awesome idea that I really enjoyed. The use of multi-layered sound to denote your weapon strength worked really well to indicate what was happening - well done! The bullets definitely could have been faster (it was a little hard to not die, to be honest, and that would have helped a lot)
Aug 24 02:30:00 18m 00s Hacking4Dummies Really liked this game, though it did remind me a bit of the plumbing from bioshock. Audio was excellent as well. <br/> <br/>Was winning supposed to generate an error?
Aug 24 02:45:00 15m 00s Zombie Conquest Not a bad idea, but I simply couldn't get past the first level... is there some sort of magic strategy that I'm completely missing?
Aug 24 02:57:00 12m 00s Fib A lot of fun - definitely could use some polish (make it so that 'enter' executes dialogue as well...). Would love to see more of this.
Aug 24 19:20:00 16h 23m Collateral A lot of fun, but was really quite hard not to kill people on the way up. I liked how weapons fire became extra useful there.
Aug 26 00:34:00 29h 14m The Robots and I link seems to be broken