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Hangedman

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TimestampSince previousGameHangedman's comment
Aug 22 15:36:00 Space Pirates Suck! Neat, and functional. Although I don't really see why you wouldn't want to be sneaking all time time, unless you screw up. Love the vision range displays, although enemies sometimes saw me from way beyond them if I was straight ahead of them.
Aug 22 15:42:00 6m 00s Escape Velocity A few bugs, but I could see what you were going for, and a few good moments of flinging myself about. I kind of wish placing one would kill the last one, although that might be integral to expanding the puzzles later. Didn't really feel like I was in complete control of where i was firing.
Aug 22 15:50:00 8m 00s Flee your Fate A bit of Warioware in there! Neat little games. The graphics and goals were confusing at times, especially in the last game. The second one didn't seem winnable, but that may have been the point. But it did suit the theme nicely and I liked the multiple games tying together the theme.
Aug 22 15:55:00 5m 00s Asylum Escape I got the hang of it, I think. But I couldn't figure out if it was winnable, as the balance seemed a little off. The graphics were functional, but kind of hard on the eyes. And while the RPG system worked pretty well, the damage from enemies seemed a little unpredictable. <br/>Nevertheless, it has some possibilities!
Aug 22 16:08:00 13m 00s Under a Watchful Eye A cool little concept and a nice take on the theme, although the loop around was a bit of a kick in the head :D <br/>I quite liked meandering around the terrain, but I never did manage to win, because that thing has some angry lasers. <br/>Good all-round.
Aug 22 16:17:00 9m 00s Chasteroids Pretty neat idea! And pretty fun... It did wear out a little while in, as I basically could have gone forever. Perhaps a difficulty ramp-up could have helped. <br/>Still smooth, functional, decent graphics, and fun.
Aug 22 16:26:00 9m 00s Cut Here Very neat application of a concept, although I think you could have touched on the theme more. Fun, interesting, functional, and easily expandable. Loved the filter fx.
Aug 22 19:37:00 3h 11m SUBJECT:7 Figured it out, and it all ran pretty smooth, except for some reason the menu graphics and text were all screwed up and repeating for some reason. Fairly mundane and functional, but worked smoothly and the lighting system was nicely executed.
Aug 23 19:33:00 23h 56m Fragmentation I liked the aesthetic, and as the game went on the controls and switching and etc became more useful. Once I got the rhythm it was kind of straightforward. Nicely functional, if a little repetitive. Also, the visual feedback of the world collapsing, though neat, didn't really give you any warning or chance to get back your speed/evade or etc. <br/>Neat, and nice graphics, but a few little problems that could be ironed out.
Aug 23 19:38:00 5m 00s Stormcrow The game is pretty smooth and all, if a bit punishing, but while it is functional it is not much more so: graphics are all right but placeholdery (not a real word). Nevertheless, it was a nice sense of accomplishment to beat it zoomed in and it did have a nice sense of panic to it as others said.
Aug 23 19:55:00 17m 00s The Collapse Graphics were functional but simple, but did the job nicely. Levels were a bit too narrow and frustrating at times, but I could see where you were going with it. Some more polish and it could be promising.
Aug 23 23:13:00 3h 18m Mountain Break Pretty fun! I liked the various level designs and the smooth functional controls. A bit too much relying on the jumping to the (1 up and 2 left/right) as a puzzle mechanic, which could get difficult at times with the player hitbox. Nevertheless, a solid entry.
Aug 24 19:04:00 19h 51m Hello?? Entertaining, and nice work on the audio. Kind of wish I had more control over what happened, rather than sort of waiting to be told what I could interact with next. Nevertheless, a real contender and a nice take on the theme
Aug 24 19:06:00 2m 00s Escape the Brothel Decent humour, getting through wasn't too hard, but it was an interesting little experience. The mixed-resolution graphics were kind of hard on my eyes at times, but that's likely just me. Nice work
Aug 24 19:09:00 3m 00s MageRunner Gotta go along with everyone else. Shows some promise, but keeps a lot of it hidden away. I'd love to see it with some graphical work and some more variety and design. Clicking is ok, but it can get tedious, some basic actions could probably use simple automation or implement more keyboard controls, etc. A good achievement, most definitely, but unfinished. Keep at it!
Aug 24 19:13:00 4m 00s 8 ways I did quite like the structure of the game. Gotta agree about better indication of current objectives/etc, but still fun and an interesting take on the theme. Graphics were functionally simple, but I think with some odd and unsettling lowpoly or some low-res panel 3d, wolfenstein style, this could have a still lo-fi but creepy air to it.
Aug 24 19:15:00 2m 00s Escausage Fun, very silly, but I found it often ended like a fight against the game rather than against the challenge the game posed, if you know what I mean. Still, a great contender, and something that deserves even more fleshing out.
Aug 24 19:19:00 4m 00s Rescue Support Very cool. I can see a lot coming of this, with some graphical work and some more variety. I did have problems with turrets not firing sometimes, and I think a wave/level system would make the whole experience a bit more structured (although perhaps less frantic :D) <br/>Keep at this!
Aug 24 19:21:00 2m 00s BRITAIN:2027 Very neat, and some nice mechanics at work. Also, great take on the theme. I will say there didn't seem to be any incentive not to just charge around, because taking it slow didn't seem to give me any advantage. Nevertheless, refine this and keep working on it, as it is funny and has potential.
Aug 24 19:24:00 3m 00s Escape in 60 seconds A good idea, with okay execution. I found the sound and controls left a bit to be desired, but the game was still fun and functional, and it was a nice challenge. Could have done with more variety. With some graphical work and some polish and variety, it could take quick steps up in quality.
Aug 24 19:26:00 2m 00s Antagonist I did like the unique jump mechanic, but it did feel at times like it was taking control from me, which is generally not the best of ideas. Nevertheless, fun and functional and I like the lo-fi CGA-ish graphics. Keep at it!
Aug 24 19:27:00 1m 00s Arenatron A cool, functional, fun little dodgemup! Could do with more graphical work and variety, but it's smooth as is and all that would just be icing on the cake.
Aug 24 19:34:00 7m 00s Boat Escapade Ran smooth, was pretty fun. Wasn't really playing urgently at first because I didn't understand the threat. Also, could not win the boss fight, because it ended up spawning a good 20 zombies I couldn't kill fast enough. Still, neat, functional, nice challenge and good take on the theme.
Aug 24 19:37:00 3m 00s Save the Miner! Cool, fun, functional, and a nice implementation of the lighting/cave generation. A little straightforward/ordinary, but still quite good
Aug 24 19:41:00 4m 00s AWAYGET Cool little game, nice little graphics, has some good potential! A little too easy, but with some work and variety this could be very cool
Aug 24 19:43:00 2m 00s Bomber Planet A little bit aimless, but interesting. Nice graphics, nice style, functional mechanics. With some development and variety it could be a lot of fun.
Aug 24 19:44:00 1m 00s Prelude of the Chambered A neat little adventure game, practical and straightforward and some fun little combat. A bit of a mess at the end with the ghost, but still cool.
Aug 24 19:48:00 4m 00s Major Tom Rocket Driver Neat little style, and a fun game, if a bit frustrating: one mistake usually cost you the level. Nevertheless, I liked the physics and the controls and graphics were good. Some visual feedback on when you can fire again after discharging an engine would be nice.
Aug 24 19:50:00 2m 00s Escape from Leong Mansion Graphics and music were excellent, and it had a nice retro feel. However, the controls were just really fiddly at times, and it could be a bit frustrating. With some work and polish, it could be great.
Aug 24 19:51:00 1m 00s Block Faker Neat, and once I figured the mechanics out (:D) it was fun and straightforward. A bit more variety and a bunch of other levels or etc, or perhaps some measure of success like Gornova said could make it a good arcadey game. If that's what you're aiming for
Aug 24 19:54:00 3m 00s Escape From Music Manor: A Rhythmic Roguelike! With some more graphical and audio work, this could be really really great. As it is, it's pretty cool, original, and fun. Nice stuff!
Aug 24 19:56:00 2m 00s Flee Buster Not much that I can say that hasn't already been said: cool, challenging, fun, nice style and sound. Good stuff!
Aug 24 20:04:00 8m 00s Escape from Ludum Dare 182! Very fun, simple, good execution. A little annoying at times, but nothing gamebreaking.
Aug 24 20:05:00 1m 00s Not the Sharpest Sword in the Box Simple, fun, functional! Cool stuff.
Aug 24 20:07:00 2m 00s DrPetterLD21 A lot of possibility in this! And it's smooth and functional. So keep at this one!
Aug 24 20:09:00 2m 00s Ernest the Plump Adventurer (in trouble) Solid, fun, and functional. A little bit frustrating with the jumping at times, when I knew where I needed to go but didn't quite have the distance. Still, a good solid entry and I'd love to see it fleshed out more
Aug 24 20:37:00 28m 00s Planetary Mission Haha, nice little parody. Strange, but fun and functional. Controls were kind of floaty.
Aug 24 20:39:00 2m 00s Escape Infinity Solid, fun, a little punishing at times, but some nice work all the same. I found the controls a bit fiddly at times, but that may have been my computer.
Aug 24 20:43:00 4m 00s Stratus So much (as of yet unrealized) possibility. Very cool, good style, everything. PLEASE make more.