Foon → Ludum Dare Explorer → LD21 → Feedback comment stats → Danik
Feedback comments for LD21
Danik's games and stats for all events →
| Timestamp | Since previous | Game | Danik's comment |
|---|---|---|---|
| Aug 22 11:04:00 | Prelude of the Chambered | This is pretty awesome! I look forward to looking at the source and the stream (if it's available). I would have watched if I wasn't busy with my own game. | |
| Aug 22 15:50:00 | 4h 46m | Tools | This is pretty cool! I like the fact that you get many chances instead of loosing when you make a mistake. |
| Aug 22 21:29:00 | 5h 39m | Maze++ | It was a little tedious with all the dead ends. Otherwise a nice little game. The fog of war effect is cool, and helps you remember where you have been. |
| Aug 22 22:15:00 | 46m 00s | Mountain above the clouds | The graphics are beautiful! <br/>The controls are a little sluggish but I got used to them quickly and then it felt natural and fun. <br/>It was annoying to have to start all over when you were caught though, the game punishes you for being curious and exploring. Some indication of what is dangerous would help, or starting from the beginning of the screen instead of from the beginning. |
| Aug 22 23:02:00 | 47m 00s | EscApe | Looks quite polished. I like the flying monkey animation and the lemmings reference with the exit. <br/>The controls felt a little wonky, too bouncy and slippery. Still very nice and complete feeling game. |
| Aug 23 10:04:00 | 11h 02m | ESCAPE | Amazing. This it really great in almost every way. All that is missing is some nice music and sound. |
| Aug 23 10:18:00 | 14m 00s | Gunz And Sedanzz | It was hard to figure out how to "win", I found the best tactic was to sit in front of the car and let the police shoot each other, collect a lot of gas, then drive to the end. Awesome pixel art and humor, I love the suggestive story. |
| Aug 23 10:38:00 | 20m 00s | Roundman: Escape from Squareworld | I like this game a lot (it is similar to my entry :) ), but I see many things that could be improved rather easily. <br/> <br/>The movement feels too slippery, some air friction would help a lot when making precise jumps. As it is, you need to press the other direction to slow down, which is hard and somewhat frustrating. <br/> <br/>The animations of the characters, and the way the tiles are sucked into the void are really nice. The music is pretty awesome too. There are a nice amount of enemies and the color powers are cool. <br/> <br/>It would be nice to see more of what's in front of you, by having the camera more to the right, but since the "void" is stuck to the left side of the screen, that would make less room for error as you would be closer to it. One option would be to make it move independent of the camera, but that could make it less clear where it is, and if you are in danger. This was a problem for my game aswell. <br/> <br/>I don't see why you couldn't have used the arrow keys for movement. A and D are a lot more akward, and might not work on all keyboard setups. |
| Aug 23 12:42:00 | 2h 04m | Victory | I like this. It's well polished and fun to play. <br/> <br/>The block spawning could use some tweaking, maybe spawning a bit in front of the player and growing in the direction shes facing instead of always to the right. <br/> <br/>The narrative with the suggestive story made it deeper and more interesting. I found myself to stressed to read the text often though. I think it would be better to show the text before the level starts, it's hard to give it attention while the spikey walls are closing in on you. <br/> <br/>I also thought it was really hard to see the player when you took one of the pills. The flashing was a bit excessive, and the dark background didn't help. <br/> <br/>That said, solid entry, congratulations! |
| Aug 23 14:43:00 | 2h 01m | Horseback Chase | It's a fun little game. The shadow really helps to give you a sense of where you are. I think the collisions with the chasms are a bit unforgiving, some overlap should be allowed I think. <br/>It's nice that it gets harder over time, with the wider chasms. |
| Aug 23 15:11:00 | 28m 00s | The Cell | Really well thought out levels, challenging! |
| Aug 23 18:10:00 | 2h 59m | Stratus | This one will be in the top I'm sure, awesome graphics style! |
| Aug 23 19:16:00 | 1h 06m | A tale about life, death and a looser. | It doesn't register my keypress when I press escape. C and "any key" works. |
| Aug 23 19:27:00 | 11m 00s | DrPetterLD21 | A fine prototype! |
| Aug 23 20:40:00 | 1h 13m | Escape from Ludum Dare | That was fun. The level screen did a lot of difference from the WIP version I tried on irc. Can't believe you made 21 games in one weekend. :D |
| Aug 24 16:54:00 | 20h 14m | Help! I'm trapped in a compact 2D Riemannian manifold! | Very interesting but quite disorienting. Often the ball seemed to move in the opposite direction of the mouse. Very different and original. |
| Aug 24 22:03:00 | 5h 09m | Bomber Planet | This world begs for more content, whats there is really great but the world is so huge I didn't have the patience to find the end. Of course that would be hard in 48 hours, so I just wish the game was a bit more linear. Really nice art and audio! |
| Aug 25 00:55:00 | 2h 52m | The Escape | Twitchy pixel jumping, but still much easier than I would have thought. Really nice atmospheric music, great imaginative level design. Reminds me of Knytt a bit. :) |
| Aug 25 16:50:00 | 15h 55m | Huescape | Good prototype for what could be a really good game. <br/>The huge text in the game was nice, I can see that concept used in a bigger game for the narrative. <br/>The controls were really awkward though, it was hard to press 1-3 while moving with WSAD. |
| Aug 25 17:21:00 | 31m 00s | BATHOS | Very nice and polished little game. <br/>The solution is also very clever, but was really hard for me to find. I think you should make even more obvious clues when you have tried all the keys, so that people like me won't get so frustrated. :P <br/>Very well done! |
| Aug 25 17:26:00 | 5m 00s | Escape | Pretty nice game. I think it would benefit from having the camera more zoomed out, so that you can see more of what's coming. It was very hard to react in time in some parts. |
| Aug 28 15:23:00 | 69h 57m | Ballin' Basement | I think just changing the gravity would be more intuitive, but maybe less interesting, I'm not sure. |
| Aug 28 15:48:00 | 25m 00s | 26 Prisoners | It was fun, well made. It's a good thing you can come back and play any of the missions to try to get a better score. <br/> <br/>I wish it would remember the progress when you left the game though (really easy to do with net.flashpunk.utils.Data, or just SharedObject in flash). <br/> <br/>In level 2, the stationary guards seemed to have a longer view range than the circle when they were alerted. |
| Aug 28 16:04:00 | 16m 00s | Hotel Escape | My Escape key didn't work the first time, I had to force quit. Thanks to Matt Rix for the tip of running it as admin. <br/> <br/>Pretty awesome, too bad it didn't work the first time and had to get spoiled for me or I'm sure it would have been even better. |
| Aug 29 19:31:00 | 27h 27m | Mouse Trap | It was hard to get a sense of movement when you went through long passages. Some texture to the ground might help. |
| Aug 29 20:24:00 | 53m 00s | Escape from Flatland: an Adventure of Two Dimensions | It's a really interesting prototype/experiment. <br/>I think it would be easier to control the player if there was some momentum. Maybe it should control like asteroids, but with more friction, so that you can get some sideways movement, slide around and attack from the side. <br/>Very different from most of the other games, innovative! |
| Aug 30 20:15:00 | 23h 51m | displaced | Really nice, simple but with attention to details. <br/>The blurring effect towards the end was very effective in conveying the character's feelings. I also liked the music. |
| Sep 11 18:52:00 | 286h 37m | A Helicopter Named Freedom! | Super impressive technically and visually, but get's repetitive quickly. As you said, maybe too much time was spent on details. :) |