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Feedback comments for LD20
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| Timestamp | Since previous | Game | localcoder's comment |
|---|---|---|---|
| May 2 07:56:00 | Hagerbot | Nice clear visuals and gameplay. <br/> <br/>I don't like the robot's slow acceleration and sliding. It makes it take a long time to move through the levels and was annoying when I had to repeat a level several times. | |
| May 2 08:08:00 | 12m 00s | Condom Corps | Very creative. I like the way that it's not simply sniping - there's some cognitive skill in looking at the targets and decide which ammo to use. <br/> <br/>However, the game feels kind of joyless to me. I expected it to be cheeky and playful, but it actually felt silent and lonely... but maybe that is the life of a condom sniper. |
| May 2 08:22:00 | 14m 00s | Innocence | I liked the graphics, music, and especially the hints of a story. <br/> <br/>But I couldn't survive for more than a few seconds! maybe people who are used to playing shmups will perform better, but I found this much too hard. |
| May 2 08:39:00 | 17m 00s | A Colorful Man | This is fantastic. I enjoyed it. It had character progression and foreshadowing and everything! <br/> <br/>Two minor issues: <br/> <br/>1. I would have preferred keyboard controls, as some of the screens required precise movement. <br/> <br/>2. the installer.bat _does_ make changes to the system - it creates some start menu shortcuts, and I think I saw it making some other system changes but it scrolled past too quickly. However, I'm still very happy that you made it so easy for me to get the game running. |
| May 2 08:52:00 | 13m 00s | Lonely Pods | I enjoyed this. It looks great and was fun to play. The signpost that had its last sentence crossed out was a nice touch. |
| May 2 09:01:00 | 9m 00s | Sprung | It's amazing that this can be done with javascript. <br/> <br/>I found the mouse controls really off-putting - perhaps because of the way I moved my mouse as I played, the character seemed to be swaying around as if drowsy. |
| May 2 09:13:00 | 12m 00s | Too Many Pixies in Pixel Town | I also don't understand it. Mushrooms seem to be invincible, so I can protect an area of land with a wall of mushrooms, but then I still seem to lose. I didn't work out what caused that. |
| May 3 10:15:00 | 25h 02m | Never Go Alone | Very cool idea. Unfortunately as DrPetter said it seems unlikely that I will meet a partner by chance. <br/> <br/>I tried playing with myself (opening it twice), but wish I hadn't - it would be much more fun to discover the game the way it was intended. The Q and E commands are fun, and letting the players discuss the experience afterwards was a thoughtful touch. <br/> <br/>I also made a 2-player game, please take a look at it :) |
| May 3 10:23:00 | 8m 00s | Guinea Pig Warrior | Is it weird that I expected the man at the end to betray me? I guess I've been playing too many art games :) <br/> <br/>I enjoyed it. Also found the technical note about the sideways motion interesting, I didn't notice until I read it. |
| May 3 10:32:00 | 9m 00s | Waterfall Rescue | Cool concept! And I like the waterfall effect in the background. |
| May 3 11:09:00 | 37m 00s | >Start >Fight >Run | I enjoyed the colorful art and the story (although I couldn't really discern any connection between the story's different layers.) |
| May 4 10:32:00 | 23h 23m | Lonely Fortress | On my first attempt I got stuck in a little space and had to restart. The second time, I made it - but I did cheat a bit, by rushing onto the tower before it completely emerged :) <br/> <br/>The companion is fantastic. Although it's obviously influenced by Portal, I've never seen it done before in a Ludum Dare. Also, playing lots of LD games in a row can be lonely, so it's nice to have some company for a change. |
| May 4 10:53:00 | 21m 00s | Doctor Whoops and the Running Fellow | This was tough and I appreciated the frequent autosaves. And the dinosaurs. <br/> <br/>Mainly it reminds me of a scene from Doctor Who: <br/> <br/>Doctor: What?! <br/>Donna: Oh! <br/>Doctor: What?! <br/>Donna:Who are you!? <br/>Doctor: Wh- <br/>Donna: Where am I!? <br/>Doctor: WHAT!? <br/>Donna: WHAT THE HELL IS THIS PLACE!? <br/>Doctor: WHAT!?!? |
| May 4 11:56:00 | 1h 03m | Take This | My initial strategy was to give everyone a Water Bow. <br/> <br/>"But... I'm going to fight a Thunder Dragon!" <br/>"Water bow. Next!" <br/> <br/>I got better. <br/> <br/>I enjoyed this, although at about 250k I got bored and started reading the source to see how to win faster. <br/> <br/>It's very clever and I shall definitely be borrowing a few ideas from you :p |
| May 6 07:44:00 | 43h 48m | Unlimit | I enjoy turning off gravity and then walking off ledges and over pits. |
| May 6 07:57:00 | 13m 00s | Misplaced | I would have liked it more if the soldiers had better pathfinding, but it's enjoyable as it is. <br/> <br/>It's very satisfying to watch the soldiers and imps run away as their health drops, and be chased by a hoard of enemies - sometimes the tables turn, and they all run back the other way :) |
| May 8 06:35:00 | 46h 38m | EscapeBot | The level generation seems pretty good, you have to work to get all of the batteries and the different positions of the enemies end up creating some variety. <br/> <br/>I would like to have some kind of progress meter or time limit or something to help me know how far I have gone and how far I have to go. |
| May 8 06:47:00 | 12m 00s | Clone Wolf | This feels very complete, with the intro and ending screens and level variety. You must be very good at planning your time :) |
| May 8 06:59:00 | 12m 00s | Ascent of Kings | I like the textured sky. <br/> <br/>There was a graphics glitch where blue horizontal lines (sky?) between some of the tiles. <br/> <br/>I got stuck in the door by the slingshot brother, which was annoying :/ Apart from that, it was a nice experience. |