Foon → Ludum Dare Explorer → LD19 → Feedback comment stats → localcoder
Feedback comments for LD19
localcoder's games and stats for all events →
| Timestamp | Since previous | Game | localcoder's comment |
|---|---|---|---|
| Dec 20 04:19:00 | Attack of the time travelling pygmy from outer paleolithic (aka Time Pygmy) | This is awesome. I never found out how to get the key... | |
| Dec 26 04:11:00 | 143h 52m | Thirst | Good simple concept. When I found the village, I was pleased to see that the text reflected my situation (I had found one piece). It made me feel like the game was paying attention. |
| Dec 26 04:32:00 | 21m 00s | Ping | Nice concept, I played right to the end. <br/> <br/>I worked out by the last level that some enemies behaved differently (the reference to inky and blinky etc was what made me realise it) but even at the last level I felt like I didn't really understand how I was supposed to be playing. I only won the last level by trying to rush blindly past the last enemy, and getting lucky. |
| Dec 26 04:48:00 | 16m 00s | Dry Voices: who are you? | Fantastic music. Great concept and use of the theme. <br/> <br/>I played a few times and found a few interesting things, but without something to hook me in I don't feel driven to go back and finish the mystery. |
| Dec 26 04:57:00 | 9m 00s | Mystery of Yrevoc Sid | It was fun running around shooting robots and carving through the walls. It's good to hear that you going to keep working on this. |
| Dec 26 05:06:00 | 9m 00s | Autoflotilla | I liked the look, and the lines that show which nearby object is selected were very effective - I quickly learned the difference between the flat and the windmill, for example. <br/> <br/>I love the way boats\resources pile up next to the windmill. |
| Dec 26 05:23:00 | 17m 00s | The Legend of Akata | While this is obviously unfinished, I enjoyed roaming around killing slimes and exploring the caves. The music feels good and adds a lot to the game. |
| Dec 27 22:41:00 | 41h 18m | Mother Robot | Great music. I enjoyed working out how to play and getting through a few challenges. I didn't finish though. |
| Dec 27 22:58:00 | 17m 00s | .WormFood. | Wow, this was painfully hard but I kept trying and I'm glad I did. I enjoyed the new game mechanics on each level. <br/> <br/>The intro was brilliant! |
| Dec 27 23:14:00 | 16m 00s | Life on other planets | This is very cool but I didn't enjoy the gameplay - the enemies were fast and unforgiving, and finding friendly aliens didn't feel as rewarding or exciting as it might have. <br/> <br/>Visually, it's great. I like the variety in the planets, and tapping spacebar to make interesting shapes with the beam... |
| Dec 27 23:24:00 | 10m 00s | -REACH- | I love the way the text looks in this game. Especially the stark black-and-white text-only title screen. |
| Dec 27 23:34:00 | 10m 00s | You must discover yourself. | I enjoyed this. It seems like you thought carefully about how the game works - for example how some of the characters move slightly faster or slower than others, and (I think) how they slow down more once they have been revealed as an 'other'. <br/> <br/>Killing the 'others' on spikes made me feel a little bit strange. I'm not sure what the message is there! But it was thought-provoking. |
| Dec 27 23:48:00 | 14m 00s | Corpse Runner | I would have preferred a smaller map, or perhaps starting in one corner so I knew which way to go. <br/> <br/>The sacrifice concept is interesting. Each time I found a dead end at the end of a long tunnel, I wanted to go back to the start of the tunnel and sacrifice myself to let others know not to go that way. Unfortunately, it never worked because I couldn't tell which corpses I left for that purpose and which ones were simply to show me a pathway. |
| Jan 9 04:04:00 | 292h 16m | Disco? Very! | I didn't enjoy the exploration much, but the ending was clever and beautiful and definitely a Discovery. |