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localcoder

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TimestampSince previousGamelocalcoder's comment
Aug 23 00:37:00 Robocolosseum I love the way this looks - the cool colours, the robots and especially the walls as they get chipped away. <br/> <br/>On my first attempt I thought I had to get the robots to shoot each other. Later on I worked out that I could damage them just by placing walls.
Aug 23 00:50:00 13m 00s Ace Disguise Master Great music! And I enjoyed the bright colours too. <br/> <br/>There are some bugs or strangeness to the way that you move, for example how you can float up through solid blocks. Also, you can walk off the edge of the screen and get stuck :/ I didn't like that. But I tried again and got to the end and it was nice.
Aug 23 00:52:00 2m 00s Tactics Lasso! When I try to run the game I get the error message "Error compiling shader." This is in Windows 7.
Aug 23 01:06:00 14m 00s All Peasants Must Die! I haven't seen a 2D game like this done in Unity before - I like the kind of 'paper cut out' animations. <br/> <br/>This is pretty cool. I played a game right through, everything seems to work and is balanced. The pace is a little slower than I would like, it takes a while to get hard. <br/> <br/>I would have preferred that 'rage' and 'explosive head' powers were more different. At the moment, in most situations it doesn't matter which one you use.
Aug 23 01:22:00 16m 00s Biker's Rebellion This was a bit hard, until I realised I could ride off the road, then it was too easy - so I guess that was cheating :p <br/> <br/>I found something strangely hilarious when a car started coming up behind me so I started pedalling as fast as I could...
Aug 23 01:25:00 3m 00s An Unfinished Game Yeah, it's unfinished. It is pretty though, and very smooth and responsible and has a good feel about it. Please make more :)
Aug 23 01:39:00 14m 00s dance dance dance This is very amusing. "Oh no, my interchangeable dance partner is about to get some wine! Stop him!"
Aug 24 02:57:00 25h 18m Squibble Attack I like the stark visual style. The physics seemed absurd until I realized how the world was oriented. <br/> <br/>Interesting engine but there wasn't much to hold my attention once I solved the puzzle of how to play.
Aug 24 03:05:00 8m 00s OrbIt Nice responsive controls, a clever idea and it works well. <br/> <br/>I would like to see more visual feedback when an orb blows up and when the player takes damage. Even a very simple effect would do. <br/> <br/>It's nice that the player's ship, grapple and orb images were all made to fit together properly.
Aug 25 00:38:00 21h 33m Conquest Very cool idea, and I enjoyed the cut scenes a lot. <br/> <br/>I found it very easy to win through leaving the fallen gems out, but I still played through to the end because I wanted to see the twist! Good fun.
Aug 27 01:48:00 49h 10m D3SCENT Nice game, but I stopped when I got stuckbugged in the crate room - page up didn't seem to work. The sound-making-thinggy was amusing, I didn't know why the music started the first time it came on.
Aug 27 01:53:00 5m 00s Rotate Very innovative, I'd like to see a faster pace and maybe some sound or more effect when I win or lose to make it more dramatic.
Aug 27 02:03:00 10m 00s Robot Maze of Doom i managed to escape the maze. <br/> <br/>It's interesting how you've made everything quite large, so the camera feels closer to the action than in most games. <br/> <br/>Two bugs I noticed: it's easy to get stuck in the walls (as other said) and pressing enter pops up a 'high scores cleared' notice.
Aug 27 02:22:00 19m 00s illumynate I got the creature at the end stuck in a corner (after I shined the light at it), and wasn't sure what was meant to happen. Right up until that glitch, though, I thought the ending was very good - I felt a lot of suspense in the final area.
Aug 27 20:09:00 17h 47m Man And Robot Very cool, but very unforgiving - I found it easy to get stuck by putting a robot on a ladder or killing an essential robot and I gave up after several attempts without getting very far through the game. <br/> <br/>With a gentler difficulty curve I think this would be really good.
Aug 30 02:33:00 54h 24m HeadOrb ha, I love the economy of enemies = ammo = health, and the art is great. <br/> <br/>It's a bit annoying that the dead enemies and their shots move at such a similar speed (as others have said). Also, the game feels like it really wants background music - even a simple beat would add a lot, I think.