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localcoder

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TimestampSince previousGamelocalcoder's comment
Aug 23 11:31:00 Escape from Dorf Bay I liked the photos - your friend is right, your house _is_ scary! The sound was great too, I wish there was more of this.
Aug 23 11:43:00 12m 00s EscApe The monkey-copter is hilarious. The death animation is also spectacular - it reminds me of the death sequences in Doom. <br/> <br/>For someone who "cannot draw" you've made some very entertaining sprites :)
Aug 23 11:57:00 14m 00s You've got the money: Escape The bright white 'Escape with the stolen money!' message is attention-grabbing and makes it look like something exciting is about to happen. <br/> <br/>It would be great if the rest of the game world was also filled with interesting objects and messages.
Aug 23 12:14:00 17m 00s Ascapen Prime I like the story progression - the set up and reversal and overdrive. The signs marking the distance to the exit are a nice touch too. <br/> <br/>The difficulty was perfect for me - I won on my first attempt, but I felt like I was going to lose the whole way through. It was delightfully stressful...
Aug 23 12:26:00 12m 00s Forever Running OH MY GOD A KITTEN DISPENSER! <br/> <br/>I gave up on the square level; it was hard. I don't like how things can kill you when you're not really that close to them, and I don't like having to click to restart the level (I'd like to be able to hit spacebar since my hand is already there.) <br/> <br/>But I thought the first two levels were very creative and funny. The kitten dispenser and the pit of kittens were great.
Aug 23 12:33:00 7m 00s Need For Code : Escape The big ludum dare traps: chatting in IRC, watching Notch's livestream, and making too much art :) <br/> <br/>Your cars look fantastic, I hope you come back to do some more work on this some time.
Aug 24 08:57:00 20h 24m Antagonist Clever! I hope you make the 3D version one day...
Aug 27 10:31:00 73h 34m Number 23 Escapes! This is very cool. <br/> <br/>There are some issues as others have mentioned. <br/> <br/>I particularly like the music and the "Test subject number 23 is missing from his cell." announcements - they give it a lot of atmosphere.
Aug 27 10:48:00 17m 00s Escape the Zombie Horde A bit more information (like how far we got and how much you have bought on the first screen) would help in our quest to find the best blend of items to take. Still, I made a few attempts trying to find the right mix of goods to survive.
Aug 27 11:00:00 12m 00s Volcanowned! It's very hard and I didn't finish. I did enjoy it though; after several attempts I had one run where I got into "the flow" and felt like my fingers were moving before my brain told them to. That was fun - although I still hit a rock long before the end.
Aug 27 11:18:00 18m 00s Escape From Emag Castle As you said, it needs a bit more content to add variety, but it was fun and I enjoyed the conversation over the top and the interesting characters in the dungeon.
Aug 27 11:46:00 28m 00s Escaping the Rat Race that's well paid rat :) <br/> <br/>Great concept, and the contrast between the rat race and the indie development is very powerful. <br/> <br/>It's also great that indie development feels wonderful but you're also painfully aware of the money running out :) <br/> <br/>I would like a little more air control or just somehow easier controls in the indie world to emphasise the difference even more.
Aug 27 17:35:00 5h 49m North Korean Escape Fun! I liked that each new weapon was more ridiculously powerful than the last. <br/> <br/>I agree with the comments about the goal being a bit high and it being a bit hard to avoid running out of ammo at the start. <br/> <br/>I particularly liked the arrows pointing to the escapees. The arrows blend together nicely into a ring that is darkest in the direction of the greatest concentration of people, which looks cool and is very useful once you have the more powerful weapons.
Sep 1 10:23:00 112h 48m Mazix I like the use of color and the game's distinctive appearance. <br/> <br/>Having both the option of using rockets and the ability to rotate was a bit much for me - I didn't have much patience looking for rotation-based solutions because I knew that sometimes there was no solution and I would have to use a rocket anyway.
Sep 1 10:29:00 6m 00s Flashlight Runner The darkness is an interesting twist - being unable to see the platform you are jumping off makes this much more stressful than a standard one-button jumping game. <br/> <br/>It's fun going for a run with your past self.