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Feedback comments for LD20
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| Timestamp | Since previous | Game | jonbro's comment |
|---|---|---|---|
| May 2 10:27:00 | Dungeon Runners | Super nice graphics, there was a bit of tedium jumping through the empty dungeon to get back to the doors once I got the keys. Over all very nice. | |
| May 2 10:35:00 | 8m 00s | Sprung | man that third level is HARRRD. way to write this all in javascript, and get 3d graphics as well. I was also having that difficultly with the mouse tracking slowly... I think that manshoots have gotten me tuned to super fast mouse tracking. |
| May 2 10:50:00 | 15m 00s | A fine day in the parking lot | I love the graphical style! so glad to see photographs + 3d + rotoscoping. Hella dope. I had some difficulty seeing what was going on though, it got really dark. |
| May 2 10:59:00 | 9m 00s | Against the Wall | I would like to double the request to a webplayer build. |
| May 2 11:15:00 | 16m 00s | Liquid Choices | holy crap man, what a game. The building / moving component is a bit hard, but the water pressure thing is super cool. It was a bit hard to figure out exactly how to get the turbines spinning, like which direction to bring the water in from. An interesting idea though reminds me a bunch of: http://fallingsandgame.com/sand/pyro.html |
| May 2 11:25:00 | 10m 00s | Dangerous Dan | man, this was the best writing I have seen in an LD so far, way to go. |
| May 2 13:36:00 | 2h 11m | "Alone" | that is some clever game programming there. I am impressed by how deep you were able to make it in 48hrs. Also, as others have said, nice sprites! |
| May 2 13:44:00 | 8m 00s | Laser cats VS Zombie rats | pretty awesome. I feel like I may have played a game like this before, but I can't put my finger on it. I like how every level feels beatable, but is still pretty hard. Really good design though. <br/> <br/>If I had suggestions for how to improve, maybe a bit more juiciness, even a bit of lerping around the map would be nice. |
| May 2 13:50:00 | 6m 00s | Bonifaco's Bazaar | So good. This kept me up super late last night playing. Man it is brutally hard, but I think I might be able to get through it now that I am at work and have an external mouse. |
| May 2 16:16:00 | 2h 26m | Aussie Puncharoo | whoa, a phone game... I wish I could play this. |
| May 2 21:31:00 | 5h 15m | Kobold Goes Alone | yay! I was able to play it. Really nice. I felt like there was a standard strategy to beating all of the enemies, hit and jump. That said, the strategy didn't get me past the 7th level. I did really like the feeling of the controls though, and the graphics are awesome. |
| May 2 21:49:00 | 18m 00s | Thank You Hobo | nice arena shooter! I felt like there was a bit of super crate box going on with the constantly switching weapons. <br/> <br/>One thing that I had difficulty with was the fact that I kept getting stuck in the environment, like on a gravestone or something like that. |
| May 2 21:55:00 | 6m 00s | Mittens | WHAT A TWIST! I shouldn't give away the whole thing but I liked both of the twists. Also your music is mayhem. Also the fact that you fell slower when you attacked. |
| May 3 07:13:00 | 9h 18m | The Heart is Safe | I like it, very solid little game. I was a bit confused about what to do with the black cats, and things seemed to get really crazy when I respawned (so many explosions I couldn't tell where my character was.) |
| May 4 13:31:00 | 30h 18m | Recursive Questing | sooo... I tried to play it. Any time I went into any cave except for the one on the first screen, and it would read out the first live of the message, then stop, and I couldn't do anything further. At that point it started to feel a bit TOWLR-y |
| May 4 13:39:00 | 8m 00s | SHARE-IFF | I was a bit confused. Was able to deputize people, but why would I want to sit down? also, the train was really hard to find (I never found it). |
| May 4 13:48:00 | 9m 00s | Curse Of The Golden Pearl | a pretty polished game for the amount of time. You must know what you are doing. I felt that the difficulty ramped up pretty darn quick on some of my plays, but not so much on others. is the world randomly generated? |
| May 4 14:04:00 | 16m 00s | Take One of These | I think that I ran into the bug where my health never went down as well. I just needed to reload the game a few times and then it was smooth sailing through every level. Cool roguelike though, I don't have a ton of experience with the genre outside of desktop dungeons, but this seems like the way I expect a rogue like to work :) |
| May 5 18:19:00 | 28h 15m | Entity | beyond beautiful graphics. beyond beautiful audio. <br/> <br/>I was also confused by the gameplay. I think that you could potentially solve this by labeling things in the first level (stay near this, stay away from this, press x now, etc). I wonder too about some other things, like it seems like I can never remove the faces from my hit bar, even if I am in an aura... maybe changing the aura to recharge both your bars not just the aloneness bar. <br/> <br/>overall, beautiful, amazing first LD. |
| May 6 09:13:00 | 14h 54m | Grave Robbers | so painful for a dvorak user! super fun though. I wish you had time to give the little guys walk animations, or at least fedoras :) |
| May 6 09:22:00 | 9m 00s | the Child | awesome sound and graphics. Like dang, the talking patient... so good. I felt like the premise was a bit stretched thin over the number of levels present, and would like to see how you would approach adding depth. |
| May 6 09:34:00 | 12m 00s | Waterfall Rescue | Man that leap over the helicopter in stage 3... so sick. I liked how quick it was to get back into the game, and the graphics are sparse and excellent. <br/> <br/>The two nitpicky things I have with this game are some of the jumps seem unfair, perhaps if you decelerated as you swung up, it would make the timing feel more natural. The other thing that bugged me was that the chain would sometimes get out of sync. That was only a visual thing, since it didn't effect your jump at all. |
| May 6 09:40:00 | 6m 00s | Nano Seed | like some other commenters, I was confused by what happens after you collect the seeds. But yeah your explanation makes sense. Would like to see this with more development. |
| May 6 09:45:00 | 5m 00s | Super Shotgun Deathrace | kept waiting for the other shoe to drop. I think the only thing you could have done is make the key to skip the end game screen something different. I kept missing it! Also did that screen have more jokes on it? |
| May 6 09:56:00 | 11m 00s | The Last Survivor | I think that just the tiniest touch of particle effects or graphical juice could really help this a ton. The game is brilliant, I loved the last level. |
| May 6 09:59:00 | 3m 00s | Wild Forest | was a bit hard to see some of the monsters, and I would have liked to see something else here. The graphics are beyond beautiful though. |
| May 6 10:05:00 | 6m 00s | Atomic Pinball | what the confused!!! it is like the craziest multiball ever, where you have to bind specific balls. I wonder if pinball skill would help. <br/> <br/>I think that when the platformer plan failed, just make a sweet pinball game and forget the whole science thing. You might be trying to load too much stuff on top of a mechanic. |
| May 6 10:09:00 | 4m 00s | Breathing Room | The graphics are great, I just wonder how much deeper this can go than a simple twitch mechanic? Like maybe you could have a stimulant inhaler? or the effects of the inhaler only effect a certain bubble around you? And then you start getting into braid :) |
| May 23 14:39:00 | 412h 30m | A Steampunk Axebot Supply Run | nice fun variation on missiles to destroy. I wonder if you could have gone a bit deeper on the concept, it reminds me in some ways of the AC-130 support missions from COD... if you were perhaps moving over the landscape, or your missiles could switch between offensive and defensive, but it would cut into your profits somehow. |
| May 23 14:44:00 | 5m 00s | Innocence | MAN THAT WAS HARD! I struggle with difficulty balancing myself, but I wonder if the idea from nmccoy would help with this, waking up first thing in the morning and playing it to see if you can get through it. <br/> <br/>Also a few shmup touches, if there was a tiny bit of acceleration that applied to your ship I think that would help the feel a ton.. |
| May 23 15:03:00 | 19m 00s | Air Pirates | awesome! there seems to be a bug where the enemies just stop spawning after a certain point. Other than that, super great! awesome graphics. <br/> <br/>The feeling of the plane is a tiny bit off as well, if there was some sort of acceleration to the turning and speed changing, that would be nice. |
| May 23 15:08:00 | 5m 00s | Lonely Pods | pretty nice, I found that it was a bit difficult to control however. I kept overshooting where I wanted to go. |
| Aug 25 12:03:00 | 2252h 55m | Drum Hammer Dig | very cool audio, I love it. Wish I had found this during the actual compo, rather than several months later. |